A Rivalry in Diobel

Game Master caster4life

Battle maps

XP and loot drops

Party chronicle


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Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Reflex+2: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Awesome time for a 1


Yikes! Ok I'll do a little botting of our newly re-conscious teammates assuming they stand up and move.

Ghorza and Maeve stand up and start trying to move to the sounds of the action but call out disoriented "What?!" Tocash, unfortunately, falls into the pit where there is a pile of earth elementals!

Also botted some Zaborjca movement.

Fall dam to Tocash: 2d6 ⇒ (3, 5) = 8

GM screen:

EE slams: 4d20 ⇒ (3, 3, 7, 8) = 21
Escape: 1d20 ⇒ 10

There in the pit, the earth elementals quickly try to pile on the prone Tocash and slam at him! But even knocked on his back, he manages to dodge their blows for now.

The invisible halfling tries to wriggle out of Aygavan's grasp but fails!!

Everyone, GO!


It seems we have the holiday sleepies. XD Bump for when you guys are around.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Maintain Grapple: 1d20 + 6 + 5 ⇒ (18) + 6 + 5 = 29

With the summoner grabbed, Aygavan wrestles the halfling to the ground, making things even harder for the villainous little halfling.

”Oh no, you don’t! Gonna deliver you to the guard myself, trussed up like a damn turkey!”

Pinning the summoner as a standard action to maintain the grapple.


Aygavan keeps his grip on the slippery summoner!

Bump for everyone else.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Tocash will stand and punch an elemental.

If I cannot stand I will full attack this turn and include a second attack under the spoiler. Just add the prone penalty as needed.

Flurry of Blows Attack: 1d20 + 6 ⇒ (6) + 6 = 12

Flurry of Blows Damage: 1d6 + 4 ⇒ (4) + 4 = 8

If Full Round:

Flurry of Blows Attack: 1d20 + 6 ⇒ (18) + 6 = 24

Flurry of Blows Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Oh goodness forgot this game existed for a few days after the holidays sleepies!

Zab takes one more step towards the summoner and growls, "Oh, I've got you now!"

Study as a Move, 5 ft step if needed (I don't think it is), then give him a good pommel bludgeoning, he seems pretty unwounded but I don't want to risk killing him.

Improvised Weapon Power Attack: 1d20 + 10 - 4 - 1 ⇒ (18) + 10 - 4 - 1 = 23
Nonlethal Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Zaborjca damn near knocks the man cross-eyed!

Critical Confirmation Roll: 1d20 + 10 - 4 - 1 ⇒ (4) + 10 - 4 - 1 = 9
Nonlethal Critical Damage: 1d6 + 9 ⇒ (1) + 9 = 10

In retrospect an improvised weapon probably doesn't crit on 18 but that probably doesn't confirm either so regular hit.


Zaborjca, note that you are standing on the edge of the pit and will have to attempt the reflex save! Do you have any ability to move remaining? You also need to roll miss chance since he's invisible. I just left his last known location marked on the map and Aygavan hapens to be grappling him there.

Zaborjca strikes hard at the invisible halfling! But will he connect?

I'll allow a little more time for Ghorza and Maeve to go then bot them.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

I can trade +1 to hit and damage for 20 ft of movement, does that give me any options to avoid the pit and still attack? If not:

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18

Invisible, hit on 2: Concealment: 1d2 ⇒ 1


Cool. I moved you accordingly. That's a miss.


Card Caster Magus 2 | Prepared Spells - Magus |
Spoiler:
0: Open/Close, Prestigitation, Ray of Frost, Read Magic 1: Shocking Grasp [2/2] Web Bolt, (Shield)
Cartomancer Witch 2 | Hex DC: 15| Prepared Spells - Witch |
Spoiler:
0: Touch of Fatigue, Detect Magic, Detect Poison, Stabilize 1: Cure Light Wounds [1/2] Touch of Blindness, Undine's Curse
F Tiefling | HP:-8/22 | Fort +6; Ref +4; Will +3; | AC:16 - Touch:14 - FF:12 | Init: +4 ; Perception +5 (Darkvision) | Arcane Pool: 5/5| Attack: Throw Card - +6 1d4+1 x2 P/M - 20ft

Maeve checks on the civilian in front of her. Heal: 1d20 ⇒ 5
"Seems fine to me."
Maeve walks over toward the entrance of the building her cohorts are gathering.


Botting Ghorza:

The barely-conscious dwarf rushes toward the action but she isn't very fast...

The Golden Cartel agents and some of the civilians move to see what is going on in the abandoned building with all the ruckus!

GM screen:

Hit Toc: 4d20 ⇒ (18, 6, 16, 18) = 58
Dam 1: 1d6 + 7 ⇒ (5) + 7 = 12
Dam 2: 1d6 + 7 ⇒ (5) + 7 = 12
Escape!: 1d20 ⇒ 19

The elementals pound on Tocash, landing two blows (Tocash can stand but two natural 18s means two hits for 12 and 12 damage!)

The invisible halfling slips from Aygavan's grasp! He may or may not have then moved...

Everyone, GO! It's getting DIRE!


Card Caster Magus 2 | Prepared Spells - Magus |
Spoiler:
0: Open/Close, Prestigitation, Ray of Frost, Read Magic 1: Shocking Grasp [2/2] Web Bolt, (Shield)
Cartomancer Witch 2 | Hex DC: 15| Prepared Spells - Witch |
Spoiler:
0: Touch of Fatigue, Detect Magic, Detect Poison, Stabilize 1: Cure Light Wounds [1/2] Touch of Blindness, Undine's Curse
F Tiefling | HP:-8/22 | Fort +6; Ref +4; Will +3; | AC:16 - Touch:14 - FF:12 | Init: +4 ; Perception +5 (Darkvision) | Arcane Pool: 5/5| Attack: Throw Card - +6 1d4+1 x2 P/M - 20ft

Maeve moves to the door and shields herself with arcane energies.
Shield: 2 minute duration.

Spoiler:
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.

"Where has the summoner gone?"


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

Perception to find summoner?: 1d20 + 8 ⇒ (18) + 8 = 26

Hit with penalty for shooting through people, shoot at elemental if summoner isn't found: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage B, S or P: 1d6 + 7 ⇒ (6) + 7 = 13

Stumbling forward, Ghorza managed to make a stone dagger form in her hand. Groggily, she pointed her hand at the closest elemental and sent it flying out towards it.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

"Not a clue," Zab growls angrily, "But maybe we can do something about these damn elementals."

Zab drops his sword (free action), then pulls a glass vial with a rubber squeezer on the lid from a pouch on his belt. He squeezes the rubber, and the fluid ignites inside the glass. He wastes no time throwing it into the pit of elementals.

Throwing at a grid intersection, AC 5, I'll hit four adjacent elementals for 4 Splash damage each if I don't roll a nat 1.

Bomb Attack: 1d20 + 4 ⇒ (19) + 4 = 23

Zab scoops his sword back up after throwing the bomb, ready for any new threats.


Ghorza and Maeve, the door is on the other side of the building marked in a red line. I'll move you to the doorway, even though that's probably a little free movement, just to clear up map confusion.

Zaborjca, that's fine. Just know that Tocash fell into that pit with the earth elementals.

Also, it's a move action to make the active perception check for an invisible creature but Ghorza can confirm that the invisible enemy is just south of Aygavan right now.

Aygvana and Tocash still to go.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

I'll aim for a grid intersection that won't hit Tocash, not willing to hit him, even if it means I hit less elementals. If no such intersection is available I'll throw it at the closest empty spaces where I saw the halfling last in hope that I hit him and get a yelp.

Explosion Graphic 1 is where I'll throw to avoid hitting Tocash. If I can't throw there, I'll throw at Explosion Graphic 2 in hopes of getting the halfling. Both are four squares adjacent to a grid intersection.


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

Thank you

She wasn't sure if she had a concussion or not, but Ghorza was certain that she had seen the invisible enemy. She shouted out the location, so that the rest of the group could make use of the knowledge.


Tocash said he'd be away for the time being and yesterday Aygavan told me he's in an area without power. So I'll bot them.

Tocash guards himself against further attacks from the elementals!

Total defense.

Aygavan tries again to grab the incredibly problematic halfling!

Grapple: 1d20 + 6 ⇒ (16) + 6 = 22
Miss chance: 1d100 ⇒ 21

But he comes up with nothing but air. Zaborjca, meanwhile, damages two of the earth elementals.

GM screen:

Reflexes: 2d20 ⇒ (11, 7) = 18
Slams on Tocash, last two squeezing: 4d20 ⇒ (4, 2, 8, 11) = 25
Stealth: 1d20 ⇒ 12

The four earth elementals in the pit keep trying to pummel Tocash but his guard is too canny! Meanwhile, who knows what the halfling tries to do?

Keep in mind that the halfling's token on the map marks his last known location where Aygavan was grappling him. The halfling is, in fact, invisible. So where is he actually? Hard to say.


I forgot to be explicit but everyone can go!


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

5ft step in, shoot at the last known location

Ghorza stepped in and saw naught but chaos within. It seemed as if though they were facing a never ending horde of summoned foes. The only way she could imagine it stopping was taking out the mage who was bringing them in. She looked around, trying to find where he was.

Move Action Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Unable to find him, she instead sent a jagged shard of stone flying at the (red) elemental.

Hit: 1d20 + 5 ⇒ (3) + 5 = 8
Damage B, S or P: 1d6 + 7 ⇒ (2) + 7 = 9


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Did that last bomb hurt the elementals or was it absorbed by DR?


DR doesn't absorb fire. It did indeed hurt them and they failed their reflex saves to halve the splash damage.

Ghorza, the elementals are down in a pit with Tocash. I don't think you have line of sight to them from where you're standing.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

How did I not know that?

Zab drops his sword again to free a hand, pulls a vial from his belt, ignites it, and throws it, scooping up his sword again with one smooth motion.

Ranged touch attack against the same intersection: 1d20 + 4 ⇒ (8) + 4 = 12

4 damage on hit.


GM screen:

Reflexes: 2d20 ⇒ (13, 11) = 24

The elementals fail to dodge the blast and take the full force!

Maeve, Tocash, Aygavan can still go.


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

"Anyone got a way to make Tocash able to take a little heat? I've only got so many of these Flametongue Vials left and it'd be mighty helpful if I didn't have to worry about scorching his scaley arse!"

If he can get Fire Res 4 he's immune to my splash damage and even 2-3 would make hitting him a lot less painful. If not I'm probably just gonna jump in and start hacking with Power Attack so Tocash isn't getting the entire beatdown happening down there.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Aygavan gives the whip test another try, swinging his whip in a broad arc through the center of the room in an attempt to determine where that damn halfling got off to.


Aygavan's whip feels something odd to Aygavan's northeast!

Halfling summoner's new location shown on map. Maeve and Tocash still to go. That took Aygavan's standard action so he may or may not have something left to do.


Card Caster Magus 2 | Prepared Spells - Magus |
Spoiler:
0: Open/Close, Prestigitation, Ray of Frost, Read Magic 1: Shocking Grasp [2/2] Web Bolt, (Shield)
Cartomancer Witch 2 | Hex DC: 15| Prepared Spells - Witch |
Spoiler:
0: Touch of Fatigue, Detect Magic, Detect Poison, Stabilize 1: Cure Light Wounds [1/2] Touch of Blindness, Undine's Curse
F Tiefling | HP:-8/22 | Fort +6; Ref +4; Will +3; | AC:16 - Touch:14 - FF:12 | Init: +4 ; Perception +5 (Darkvision) | Arcane Pool: 5/5| Attack: Throw Card - +6 1d4+1 x2 P/M - 20ft

Maeve steps forward through the doorway, charges a card with a spell, then throws it at the northernmost elemental. 5ft Step. Deadly Dealer w/ Ray of Frost
D.D. Arcane Pool: 1d20 + 6 ⇒ (5) + 6 = 11D.D. Damage Arcane Pool: 1d4 + 2 ⇒ (3) + 2 = 5
Ray of Frost: 1d3 ⇒ 1


Maeve, the elementals and Tocash were down in a pit. You wouldn't have had line of sight unless you were on the edge of the pit but ending your turn on the edge of the pit risks you falling in.

Botting Tocash:

Tocash keeps trying to defend himself as well as he can.

GM screen:

Non-squeezed slams: 2d20 ⇒ (2, 11) = 13
Squeezed slams: 2d20 ⇒ (4, 14) = 18

He manages to keep the elementals from hitting him just a little longer. Then the pit spell ends, spilling a prone Tocash and two prone elementals onto the ground of the building.

Red and green elementals were damaged by Zabojrca earlier. Everyone, GO!


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Grapple: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Concealment: 1d100 ⇒ 98

Aygavan steps forward towards the invisible halfling, trying once again to grab onto the transparent little bugger.

”Ain’t gettin away so easy again!”


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Zab is looking at Aygavan but his eyes widen when he sees Tocash prone and next to multiple dangerous foes. He drops his sword and pulls another Flametongue Vial from his pouch.

"Keep a hold of 'em, I'm gonna try and get these elementals off Tocash!"

Throwing at the intersection between the four elementals to hit all of them.

Zab throws, then scoops up his sword!

bomb: 1d20 + 4 ⇒ (8) + 4 = 12

4 damage each with a 14 reflex for half.


Aygavan determines that the summoner is no longer where Aygavan's whip found him!

He's stealthed again.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Tocash will rise and then attack an elemental.

Squeezed, but I will be fighting away!

Unarmed Attack-squeezed: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Unarmed Damage: 1d6 + 4 ⇒ (6) + 4 = 10


GM screen:

AoOs on Tocash: 4d20 ⇒ (9, 16, 6, 2) = 33
Dam: 1d6 + 7 ⇒ (1) + 7 = 8

As he stands up, one of the earth elementals smacks Tocash (8 dam).

Maeve and Ghorza still to go.


Maeve throws a card at one of the elementals.

Throw card: 1d20 + 6 ⇒ (14) + 6 = 20 Very helpful of Maeve to have a little bot summary.
Dam: 1d4 + 1 ⇒ (2) + 1 = 3

The card slices into one of the elementals (red), chipping off a bit of its pebbly flesh. The elementals then keep trying to attack the heroes! Two of them assault Tocash but this time he fends them off while the other two go after Maeve. One of them misses but the other smacks her despite her magical protections!

10 dam to Maeve.

Some civilians are gathering outside the entrance to this building, trying to see what is going on. Members of the Golden Cartel try to warn them away. "Citizen! This area isn't safe!"

GM screen:

Tocash bonks: 2d20 ⇒ (11, 2) = 13
Bonk Maeve: 1d20 ⇒ 1
Bonk Maeve: 1d20 ⇒ 18
Dam: 1d6 + 7 ⇒ (3) + 7 = 10

Ghorza tries to blast one of the elementals with a stone knife

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Dam: 1d6 + 7 ⇒ (4) + 7 = 11

but it goes flying wide.

Everyone, GO!

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Tocash tries to finish some elementals off.

Flurry of Blows Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Flurry of Blows Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Flurry of Blows Attack: 1d20 + 6 ⇒ (4) + 6 = 10

Flurry of Blows Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Assuming those didn't hit.

"Good to see you with us, friend!" Zab calls out jovially to Tocash as he darts in next to him and lashes out with his sword. [/b]

Power Attack: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10
Slashing Damage: 1d6 + 9 ⇒ (5) + 9 = 14

A 2, a 2, and a 1, lovely.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Is there only the one entrance?


Ghorza, Dwarven Swashbuckler HP (15/23) AC (18/12/16) Saves (3/5/3, +2 Mind Affecting) CMD (17, +4 Stability) Initiative (+2) Perception (+9) Resolve (0/1) Panache (1/1) Dex Damage (1) Condition (Poisoned)

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

With a spark of life in her eyes, Ghorza shook off the lingering after effects of her near death experience. Forming a proper dwarven weapon in her hand, a hammer, she sent it flying at the foe.


Yes only the one entrance. Maeve and Aygavan left to go.


Bump again for Maeve and Aygavan! I've PMed and will update tonight, botting or skipping as necessary.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Acrobatics: 1d20 + 4 ⇒ (16) + 4 = 20

Aygavan does his best to bypass the prone elemental before feeling around him to try and find the halfing.

Taking a standard action to search the spaces around me.


Aygavan tumbles successfully away from the elemental and finds the halfling is not present!

Skipping Maeve.

The local priestess who healed some of you finally makes it over to the fighting. "What on the Material Plane is going on?" she calls out.

The elementals keep trying to thump the enemies of the master who summoned them!

GM screen:

Attacks on Z, T, M, G: 4d20 ⇒ (16, 6, 18, 11) = 51
Dam: 1d6 + 7 ⇒ (2) + 7 = 9

Zaborjca and Ghorza each deflect a blow by the tiniest possible margin! Tocash dodges his attacker more easily but Maeve is struck hard!

9 dam to Maeve. Everyone, GO!

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Tocash decides his positioning is bad and slips to one side to avoid being flanked before pummeling on the elemental he is still near.

Flurry of Blows Attack: 1d20 + 6 ⇒ (12) + 6 = 18

Flurry of Blows Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Flurry of Blows Attack: 1d20 + 6 ⇒ (4) + 6 = 10

Flurry of Blows Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Human Slayer (Vanguard) 3 / Alchemist (Beastmorph) 3| HP:32/32 | AC:25; T:12; FF: 23: CMD: 16|Fort: +4; Ref: +4; Will: +3| Init:+3; PER: +0 | 4/4 Extracts| 5/5 Bombs | 1/1 Mutagen (Strength Prepared)
Prepared Extracts:

Zaborjca takes a cue from Tocash and slips into a flanking position.

5 foot step, if I can't move to this position I'll just attack from my former one and lose the flank.

To Hit with Sword: 1d20 + 10 - 1 + 2 ⇒ (15) + 10 - 1 + 2 = 26
Power Attack Damage: 1d6 + 9 ⇒ (6) + 9 = 15

"There's a damned summoner in here! He's invisible! I don't suppose ye have a Glitterdust spell prepared, do ye? Or even a bag of flour on yer belt!"


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Aygavan turns around, doing a whip test in a broad arc in the side of the room opposite the earth elementals.


Aygavan's whip finds the summoner!

Ok so now the current position marked on the map is the current position of the summoner. I'll leave his token there until he's known to be somewhere else. Note that once he takes a turn, he may or may not still be there.

Ghorza and Maeve can still go. I'll try to update tonight, whether or not they've gone.


Maeve keels over, bleeding out. Tocash and Zaborjca finish off the elemental between them. Ghorza stands at the door and tries to fend off the blows (total defense). Who knows what the invisible summoner is doing? Map position shows last known location.

The priestess shouts "I don't but I can keep your friend from dying!" She casts stabilize on Maeve.

The elementals try to subdue the heroes but Tocash, Zaborjca, and Maeve all fend off the blows aimed at them!

GM screen:

Bonks on Z, T, G: 3d20 ⇒ (10, 11, 2) = 23

PCs, go!


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Aygavan tries again in the same area, trusting that he would've felt the halfling run by him. He makes ready to point out where the halfling is to his compatriots.

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