Shorafa Pamodae

Tandri Rumblespark's page

432 posts. Alias of John Gs.


Race

Female Dwarf Tiefling Cleric 8 | HP 98/98 | AC 21 | Fort +15 Ref +11 Will +16 | Perc +16; darkvision, low-light vision | spell DC 26, attack +16 | hero point 0

Classes/Levels

she's the pink one: Active Conditions:

About Tandri Rumblespark

Consumables
three scrolls of heal (3rd), three scrolls of remove paralysis, a scroll of restoration (6th), a scroll of remove curse, a scroll of breath

Tandri Rumblespark
Female dwarf tiefling vampire cleric 8 (Advanced Player's Guide, Book of the Dead, Lost Omens Knights of Lastwall, Secrets of Magic)
Medium, Dwarf, Humanoid, Tiefling, Undead, Vampire
Heritage tiefling
Background barrister
Perception +16; darkvision, low-light vision
Languages Common, Dwarven, Gnomish, Necril
Skills Athletics +10, Deception +14, Diplomacy +14, Intimidation +13, Legal Lore +11, Medicine +19, Nature +16, Performance +13, Religion +14, Society +11, Stealth +11, Survival +14
Str +0, Dex +1, Con +3, Int +1, Wis +4, Cha +3
Items explorer’s clothing, clan dagger, heavy crossbow, backpack, bag of holding i, bedroll, bolts (20), chalk (10), flint and steel, glasses of sociability[SoM], healer's gloves, healer's toolkit, rations (1 week) (2), religious symbol (silver), religious text, soap, ventriloquist's ring, wand of the pampered pet[TV], waterskin, winter clothing, writing set, purse (81 gp, 8 sp)
Undead Hunger (Blood of The Living) While you don’t eat or drink the same food as humanoids do, you usually have thirsts and hungers related to your undead state, such as a ghoul’s hunger for humanoid flesh, a zombie’s craving for brains, and a vampire’s desire for blood. Additionally, while you don’t sleep, you enter a state of quiescence for at least 4 hours a day to recuperate, which lets your undead flesh reknit and recover naturally. Many undead choose to rest when the sun is at its highest.
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AC 21; Fort +15; Ref +11; Will +16; +1 circumstance bonus vs. disease and poison
HP 98; void healing; Immunities death effects; Weaknesses revulsion, sunlight
Negative Survival Unlike normal undead, you aren’t destroyed when reduced to 0 Hit Points. Instead, powerful negative energy attempts to keep you from being destroyed even in dire straits. You are knocked out and begin dying when reduced to 0 Hit Points (Core Rulebook 459). Because you’re undead, many methods of bringing someone back from dying, such as stabilize, don’t benefit you. When you would die, you’re destroyed rather than dead, just like other undead.
Revulsion A vampire can’t voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the vampire involuntarily comes within 10 feet of an object of their revulsion, they gain the fleeing condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a vampire can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success).
Sunlight If exposed to direct sunlight, you immediately become slowed 1. The slowed value increases by 1 each time you end your turn in sunlight. If you lose all your actions in this way, you are destroyed. Due to your supernatural aversion to light, you don’t cast shadows or show a reflection in mirrors.
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Speed 20 feet
Melee [1] clan dagger +10 (parry, versatile B, agile, dwarf), Damage 1d4 P
Melee [1] fangs +10 (grapple), Damage 1d6 P
Ranged [1] heavy crossbow +11 (range increment 120 feet, reload 2), Damage 1d10 P
Divine Cleric Spells DC 26, attack +16; 4th freedom of movement, harm (4), heal, pernicious poltergeist[SoM] 3rd heal, heroism, rouse skeletons[SoM] 2nd dispel magic, heal, see invisibility 1st command, create water, fear Cantrips (4th) daze, divine lance, guidance, prestidigitation, shield
Divine Sorcerer Spellcasting DC 25, attack +15; 3rd (1 slots) sign of conviction[LOKL] 2nd (1 slots) shield other 1st (1 slots) harm* Cantrips (4th) message, read the air[SoM]
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 3 Focus Points, DC 26; 4th Captivating Adoration, Charming Touch, Savor the Sting
Drink Blood [1] (divine) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within your reach Effect You sink your fangs into that creature and drink its blood. This requires an Athletics check against the victim’s Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If you succeed, the creature becomes drained 1, and you gain temporary HP equal to the target’s level that last for 10 minutes. Further uses against the target don’t increase the drained condition or grant you more temporary HP.
Class Feats Advanced Domain, Basic Blood Potency, Basic Sorcerer Spellcasting, Cast Down, Domain Initiate, Harming Hands, Reach Spell, Sorcerer Dedication, Vampire Dedication[BD]
Skill Feats Advanced First Aid, Assurance, Battle Medicine, Continual Recovery, Group Impression, Hefty Hauler, Stitch Flesh[BD], Train Animal
Other Abilities cleric spellcasting, cloistered cleric, component substitution, deity, demonic, divine font, doctrine, pain, passion, signature spells
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Tandi Rumblespark is a dwarf who looks rather undwarf-like. Normal height, around four feet tall, but narrower overall with areas curving out delightfully wider. Soft unnaturally pink skin whose olfactory nature changes for each nose (typically the changing scent is associated with a particularly powerful craving for that person), two smooth straight horns parting her shoulder-length bob of glossy black hair, amber eyes that glow like banking coals when her emotions flare, and finally, a thin pink tail that curves sensually around quite subconsciously.

To amend the previous statement, Tandi Rumblespark is a dwarf Tiefling. One of which whose tainted blood clearly comes for the lustier of demonkind than the rip you apart ones. So Tandi has spent her life either being hated or pursued, both of which have made her an ardent introvert, tightly holding on to her emotions like an iron ball in her chest. Oddly mixed between rigidly reserved and easily flustered. In her life, she has tried to find solace in religion and law. She studied religion, her attempt to accept what others seemed to want her to be. Specifically, she studied the freeing passion and utterly confusing wants and needs of Calistria. Even with her introverted nature, and fumbling shyness, Calistria accepted her as a fledgling cleric (possibly due to her deep understanding of Vengence by this point in her life, but also even though she never became even remotely successful at seduction and sex, if you ever were on the wall while she bit into a chocolate croissant, you would see without a doubt she understood the term hedonist pleasure).
Then she went completely in the opposite direction and tried studying law, where the bindings of words that, in themselves, hold no power over anything but can collectively stop kings. She had to abandon both due to various ineptitudes and harassment of multiple kinds. Meaning she ran away, understandably or not.

Now a new opportunity has come up, To ‘The Stolen Lands, Make Your Fortune!’ Blah Blah Blah, all that matters is it provides escape, another place to run to.

Tandi loves savory foods, butter, and CHOCOLATE, as well as hot sweetened teas. The most beautiful thing she has ever seen is winter dawn’s light seen through frosty beads of dew. All furry animals are delightfully snuggly and need to be loved endlessly. Finally, in her host of delights is the smell of a campfire that always makes her want to curl up and hum.
Dislikes include loud noises, bitter coffees, and frogs (their cheeks freak her out for some reason). Also, she does not like people, or so far has not met one that deserves Liking. Now she does admit, that some of that is her own fault since she had never gotten close to anyone that would make her feel any different. Most people are just needful selfish trolls so it is easier to distance than to allow vulnerability.
She does read a lot, and through books has developed a kind of yearning the companionship in those tales (even the randier ones she keeps hidden at the bottom of her pack).

And there you have it. Tandi Rumblespark, the who, the where, and the whys.

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