
GM Kwinten |

Feel free to buy things during this combat, if you want. I'd normally give people time to do so, but with PbP it's difficult.
Since aquatic combat is a pain in the butt, I'll also allow people to tie a rope around themselves that's connected to someone else. As one action, one person can tug on that rope to pull someone else towards them (with their permission, of course) (10 feet per action seems reasonable). This should help with maneuvering underwater.
Other creative solutions are welcome as well, of course. :)

GM Kwinten |

[dice=Fauchard Power Attack]1d20+9-2-1
[dice=Dmg S]2d8+4
[dice=Deadly Dmg S]1d8The poison burns as Karamjeet attacks and his blow cannot even overcome the inertia of the water. With strong resolve, Karamjeet attempts a second slice.
[dice=Fauchard Attack]1d20+9-2-1-5
[dice=Dmg S]1d8+4
[dice=Deadly Dmg S]1d8
Not sure if it was simply a typo, but you said you were new, so I'll just say this: Power Attack says it counts as two attacks for your multiple attack penalty, meaning your second attack after Power Attack would take a -10, not a -5.

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Not sure if it was simply a typo, but you said you were new, so I'll just say this: Power Attack says it counts as two attacks for your multiple attack penalty, meaning your second attack after Power Attack would take a -10, not a -5.
That was a typo. I am aware that PA counts as two attacks. Thanks for catching that.

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Apologies, I ended up very sick while traveling and have been bed-ridden.

GM Kwinten |

Good to hear. :)
I didn't bot people over the weekend because I didn't feel like botting two people at once and we're close to finishing this part up anyway, so we've got time.

GM Kwinten |

As GM Numbat said, there are two more options available to you now. You can still finish the Sunken Halls, it will still count towards completing the scenario, so it's not like you're slowing people down by choosing to explore more of this area. If you want to explore the other areas instead, just say so.
Also, it's time for Hero Points. I'll give one to Karamjeet and to Aurika, since they didn't get one from Ingmar/Silbeg.

GM Kwinten |

Disregard my previous post, Act 1 is closed now. You're all called back to base camp and you must now choose between the old caravan route and the abandoned temple (you discovered both above the Unsealed Way)

GM Kwinten |

We'll be going into the final part soon (on the 13th). This combat is almost over, and I don't think we can finish another combat before then. Would you like to start anyway and be cut off when that happens, or would you like to have a break and maybe do some in-party RP or something?

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Works for me.

GM Kwinten |

We're reaching the end of the special, could everyone please fill in the following:
Character Name:
PFS / Character Number / Faction:
Thanks a lot. :)

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Was there a spot for that on the Macros sheet or the Maps link? I didn't see one. If you want them here:
Character Name: Nic Blackwillow
PFS/Character Number: 67750-2003
Faction: Envoy's Alliance
Hey, does it look like we'll wrap up before you have to step away on the 24th?

GM Kwinten |

Yeah, posting it in here is fine, thanks. :)
This is the final location of the special. You might fight a second wave if we're quick, but I expect we won't make it to the end of that fight before being cut off.
We need an X amount of successes total (across all tables), and we're already nearly halfway there. I think the special will be over before the 24th. This part has been going on for 3 days now and we've still got 9 more days. I'd be surprised if it'd take us more than a week to wrap up.

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Character Name: Aurika
PFS/Character Number: 77280-2011
Faction: Radiant Oath
Let's hopefully finish off one fight!

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Character Name: Zourn Duvalo
PFS/Character Number: 54329-2004
Faction: Grand Archive

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Character Name: Ingmar Ironfist
PFS / Character Number / Faction: 788-2015 Verdant Wheel

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I'll be slow to post over the next few days; actually going on business travel for the first time in three years. If you need to bot Nic, he'll use archery or hit-and-run tactics unless he can get a flank.

GM Kwinten |
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Congrats on finishing the special! I've already reported everything to the con staff and you chronicles can be found HERE! If you notice any mistakes, please let me know and I'll fix it for you.
You can roll day jobs for yourselves now, I believe.
I hope you had fun playing (I did, at least), and I hope to see you again sometime. :)
If you have any comments or critique about my GM style, please let me know. I'm always open to constructive criticism and I'm eager to improve (if you don't feel comfortable sharing with everyone else, you can PM me as well). A special with time pressure aren't the ideal circumstances, but I hope I did a good job.
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We can finish this fight if people want, but I'm also willing to call that the Aspis retreat and drop the fight.

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Thanks GM! This was a fun one!
No need to finish combat, imo. I actually like it when intelligent foes run away.

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Legal Lore: 1d20 + 3 ⇒ (8) + 3 = 11
Zourn works to help the Pathfinders with any legal matters to establish claims and ownership of any found items, he is a bit battle tired to focus though.

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Thank you all, was a fun game!