Nurah Dendiwhar

Aurika's page

183 posts. Organized Play character for J. A. Chapman.

Full Name



AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25


♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)


CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice

About Aurika

Female halfling illusionist 2
CG, Small, Halfling, Humanoid
Heritage nomadic halfling
Background child of the puddles
Perception +5
Languages Common, Draconic, Dwarven, Elven, Goblin, Halfling, Osiriani, Sylvan, Undercommon
Skills Absalom Lore +8, Academia Lore +8, Acrobatics +7 (Successes to Balance are critical successes instead.), Arcana +8, Crafting +8, Deception +5, Diplomacy +5, Society +8, Stealth +7, Thievery +7
Str 8 (-1), Dex 16 (+3), Con 12 (+1), Int 18 (+4), Wis 12 (+1), Cha 12 (+1)
Items dagger, Aurika's Spellbook, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, hat of disguise, material component pouch, rations (1 week)s (2), rope (foot)s (50), scroll of create water, soap, thieves' tools, torchs (5), waterskin, writing set, purse (3 pp, 8 gp, 1 sp, 6 cp)
AC 18; Fort +5; Ref +7; Will +7
HP 20
Speed 25 feet
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4-1 P
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4-1 P
Arcane Wizard Spells DC 18; 1st charm, illusory object, mage armor, magic missile Cantrips (1st) detect magic, electric arc, ghost sound, light, prestidigitation, shield
Focus Spells 1 Focus Point, DC 18; 1st Warped Terrain
Ancestry Feats Halfling Luck
Class Feats Conceal Spell, Reach Spell
Skill Feats Steady Balance, Streetwise
Other Abilities arcane bond, arcane schools, arcane spellcasting, arcane thesis, illusion, metamagical experimentation, spellbook, spells
A self-styled prankster, Aurika (oh-REE-kah) is a budding illusionist who grew up in the poorest part of Absalom: The Puddles District. She's maintained close ties to the low-born of the city, but through her keen intelligence and a bit of luck she managed to make her way into the Pathfinder Society. She now hopes to make a fortune and live comfortable the rest of her life.

During combat, she tends to focus on keeping safe and using magic to make life difficult for her enemies. Most notably, she will call out the spells she's casting... but will lie when that spell is an illusion.