Snarlfist
|
Snarlfist will drop down to the lower level. There they will pick themselves up, step into flank and stab yellow again.
the stabbening: 1d20 + 11 ⇒ (13) + 11 = 24
piercing+SA: 2d8 + 4 + 1d6 ⇒ (6, 2) + 4 + (6) = 18
Frightened Creatures hit can’t reduce frightened condition below 1 until after my next turn.
-12 HP = 40/52
| GM Watery Soup |
Snarlfist's spear will end the fight.
On my phone but will wrap up later.
Arfsnarf Ah'sneeze
|
DC15 Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Hey! Don't shove my friends around! the agitated goblin begins winding up his arms to gesticulate and incantation, and about a second into it a spears flies into his view from the direction that Snarlfist fell.
Oh. Good work Snarl.
Snarlfist
|
Snarlfist growls and nods and starts tending to his own wounds.
I have ward medic and can do an extra ally as well, but I may be the only one wounded. (Also continual recovery if it comes to it)
assurance medicine DC 15: 18 = 18
healing: 2d8 ⇒ (8, 4) = 12
Perfect, full health!
Avery Wings
|
The owl flies back, perching on Avery's shoulder again. Quickly, the elf goes to where Rain is. "Hey, are you alright? Are you hurt? What happened back there and where did they come from? Did you summon them or something? I think we should postpone the task at hand and report this to the Grand Archivist." she advises.
| GM Watery Soup |
End of Combat!
Final Tally:
Arfsnarf (38/38)
Snarlfist (40/52)
Isaku (44/44)
Zaza (20/20)
Avery (26/26)
Rose (33/33)
With Snarlfist's permission, I'm not going to process the healing immediately, as things happen right away. If you want to take 10 min to Treat Wounds, you can do it during the next Exploration block, but there will be options.
"Oh, I'm okay now, thank you thank you thank you!"
Rain takes a few deep breaths, then describes what happened when he tried to leave the vault. In between yelping in fright and apologizing profusely for causing so much trouble, Rain reaches into his satchel for useful items. He gives the Snarlfist 8 lesser healing potions to hand out to the team. Snarlfist, if you'd like to use one, you can keep your rolls - 8,4 - and be back to full without a 10-minute block.
“ took a few steps, then a few dozen more, but I couldn’t reach the door! I shouted for help, but nobody could hear me! Or nobody was there? I don’t know, it was like something out of a nightmare. I turned around, and there she was! I’ve never seen her before, but I knew it was her. Aslynn! Tall, dark, and hideous. She was dragging something, and singing… no, more like reciting poetry. That’s strange, right? And terrifying. Something about my nightmares coming to take me away. I tried to run, but she touched my mind! She took my nightmares right out of me… those things! Just like she said. Right out of my nightmares. I hope she isn’t still over there. I… I can barely think. It feels like the world is ending. I’m afraid I won’t be much use. Please, yes, report this to the Grand Archivist, immediately!”
The group peeks down the hallway. Aslynn isn’t there, for now. However, as the Pathfinders start moving down the seemingly-normal corridor, no matter how many steps a creature takes, the door at the other end is always the same distance away, as if in a stressful dream.
After discovering the group is trapped, Rain nearly succumbs to despair. He composes himself long enough to urge the Pathfinders to continue searching the vault. He hopes they can discover more useful information about the treasures therein or perhaps acquire useful gear to use against additional intruders.
You have 20 minutes to explore the Vault some more before ... um ... uh .... nothing happens. If anyone needs to Treat Wounds or Refocus, the first 10 minute block could be used for that. Everyone please make 1 or 2 checks, depending on what your character is doing. You can also exchange any of the items your characters have found. Also, please put your tokens in the corresponding area you're searching in the second block, because, again, nothing happens.
Area 1 (red highlight): Talking skull. Please talk to the skull. It doesn’t seem to like me. Maybe one of you will have better luck? Skill Check: Arcana, Diplomacy, Occultism, or Religion.Area 2 (orange highlight): Pile of treasure. We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there! Skill Check: Arcana, Crafting, or Perception. Avery: brooch of shielding
Area 3 (yellow highlight): Assorted items. There’s all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find! Skill Check: Arcana, Crafting, or Perception Isaku: fear gem
Area 4 (green highlight): Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.
Area 5 (light blue highlight): Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there’s nothing too dangerous up there. Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore Snarlfist: demon mask
Area 6 (dark blue highlight): Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them! Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore
Area 7 (purple highlight): Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society’s spellcasters in there. Skill Check: Arcana, Nature, Occultism, or Religion
Isaku Beru
|
Satisfied that his companions are unhurt, Isaku heads over to the weapons area and begins diligently searching.
Crafting: 1d20 + 12 ⇒ (4) + 12 = 16
Crafting: 1d20 + 12 ⇒ (11) + 12 = 23
Snarlfist
|
Happy to chug a potion instead with the time issue 8 is quite a few. I'm definitely of the pbp school of never punish the players for posting quickly and expanding options/retconning as makes sense.
Snarlfist will make sure everybody has a potion with the odd one going to Zaza.
Not wanting to get shoved off again by whatever horrible creature attacks them next Snarlfist looks through the assorted items.
perception vs #3: 1d20 + 7 ⇒ (11) + 7 = 18
perception vs #3: 1d20 + 7 ⇒ (4) + 7 = 11
Rose Goldenoak
|
Crafting, assorted items: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Acrobatics, high shelves: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Rose begins to search through all various set of items but then she heads for the shelves
Arfsnarf Ah'sneeze
|
Oh... no. We've been pulled into Rain's bad dream! Arfsnarf laments as they attempt to proceed down the corridor and never reach the door.
Then they all break off to search different areas of the vault.
Arfsnarf heads to the pile of treasure (area 2). Arcana: 1d20 + 9 ⇒ (12) + 9 = 21
He then checks out the scrolls and such (area 7). Arcana: 1d20 + 9 ⇒ (2) + 9 = 11
If Arfsnarf has a hero point...
Arcana, HP reroll: 1d20 + 9 ⇒ (10) + 9 = 19
Yeesh dice
Avery Wings
|
"Good to here it," Avery is relieved. She then moves to continue exploring the Vault and proceeds back to the piles of treasure, to see if she can find more there.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Zaza the Measure
|
Zaza gives Rufus a scratch on the head as he returns to her side. "Good boy."
She picks up the skull and takes it with her as she heads to the scrolls. "Thank you for that timely assistance. Your spell proved most effective against those creatures. I don't suppose you have any insight into what's happening here and why we are trapped, do you? What should I call you anyway? I am Zaza the Measure or Zaza Törvények Hozója in the original shoanti." She chats with the skull as she searches.
Zaza heads to the scroll area. I assume that heroism will still be up for the first search. If not then go ahead and remove the +2 on the first roll.
arcana: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
arcana: 1d20 + 6 ⇒ (6) + 6 = 12
| GM Watery Soup |
Isaku looks through the weapons shelves. The first 10 minutes are fruitless, but towards the end of the second block, his expertise leads him to identify one of the objects as a +1 dagger. Failure, Success
Snarlfist looks through the assorted objects, and immediately finds a potency crystal, but further searching doesn't turn anything up. Success, Failure
Rose climbs up on the highest of the shelves, locating a dagger dripping with green magic. It is a dagger of venom. Two successes, which I will count as one critical success, because I forgot to mention that Snarlfist finding the demon mask in this area cleared this section's Successes. The Pathfinders have now completely searched Area 5, and it is completed.
Arfsnarf goes to the big pile of treasure and searches it, and finds a cool-looking stick. Only when he gets to the scrolls area does he realize he found a wand of manifold missiles (1st). Two successes, but I'm going to call it one crit, for the same reasons above - Avery's discovery of the brooch of shielding was the only Success in the area, and I should have let you know that. This closes out Area 2.
Redirecting Avery to Area 3. Avery discovers a wolf fang. Failure, Success
Zaza heads to the scroll area and searches, finding a scroll of telekinetic maneuver. Success, Failure
| GM Watery Soup |
A cry from Rain in Cloudy Day, watching the entrance, pierces the vault. “Oh, no! She’s back!”
Moments later, an imposing figure steps into the vault, striding straight past the cowering Pathfinder. With her wild hair, wicked curved horns, sharp teeth, and glowing eyes, she’s a fearful sight. Art on Slide 7.
The bones of her enormous, clawed hands make hideous cracking sounds as she heaves on a chain wrapped around her torso, dragging an iron cauldron across the stone floor. It nearly tips, spilling a glob of vile black ooze filled with vibrant constellations. She casts her gaze around the vault and rises to her full height.
She speaks, her voice like a dying goat by a crackling fire.
“What is this? Ah yes, I see.
Precious treasures, all for me!
A dagger, its twin my child wields.
I command you, Star: break cities! Burn fields!"
“A key, its message yet unclear.
Why does it hide? What does it fear?
Pathfinders! You’ll seek boundless wonder across the land
And find Aslynn’s nightmares, hand in hand!”
Aslynn stoops to grasp the chain once more and proceeds with her cauldron into the vault, still ignoring Rain and anyone else around her.
Suddenly, a new voice—a harsh whisper—carries through the air. “Psst! Hey, you! Pathfinders! She’s not real. Well, not too real. Just a bit. No time to explain! You’ve got to distract her! Don’t let her find what she’s looking for! Distract her, then find a way to get rid of her!"
The PCs need to (1) distract Aslynn’s double from the treasures, and then, (2) find a way to trap it. I'm putting us into initiative, but not Encounter Mode - describe what you want to do, it doesn't need to fit neatly into the action system.
Recommended skills are as follows: (1) To distract the image, Deception, Occultism, or Performance. (2) To trap the image, Arcana, Nature, Occultism, or Religion to speak incantations, Crafting or Deception to swap valuable magic items with shiny non-magical baubles, or using an appropriate Lore skill to Recall Knowledge about night hags and their behaviors and weaknesses. As always, other skills will always be entertained, but the DC will be set based on how relevant the narrative connection is.
--Round 1
Arfsnarf
Avery
Isaku
Rose
Snarlfist
Zaza
Everyone is just listed in alphabetical order. When someone succeeds at distracting, I'll reorder the initiative so that everyone gets an opportunity to try trapping.
Snarlfist
|
Snarlfist knows how ambushes and traps work, having been with Oprak military before joining the Pathfinder Society attempts to distract the image so that others might spring the trap.
deception: 1d20 + 9 ⇒ (12) + 9 = 21
| GM Watery Soup |
Snarlfist tells a story about an evil night hag and Aslynn is riveted, wondering what will happen to the hero next.
--Round 1
Snarlfist (distracting the image of Aslynn)
Arfsnarf
Avery
Isaku
Rose
Zaza
Zaza the Measure
|
perception: 1d20 + 6 ⇒ (2) + 6 = 8
Zaza scoffs at the hag. "Ha! That foolish cow, Aslynn shows her hideous face at last."
deception to distract the image: 1d20 + 8 ⇒ (16) + 8 = 24
Isaku Beru
|
Isaku starts as Zaza proclaims the hag's name. "So you're Aslynn. I can see why Rain doesn't like you. He's got better taste in clothes than you do!"
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Isaku looks around but can't seem to find the source of the voice. He does, however, react instantly to the instructions. He runs and swaps out valuable looking magic items with mundane baubles.
Crafting: 1d20 + 12 ⇒ (6) + 12 = 18
I hope that's good enough
Rose Goldenoak
|
Perception: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Deception to distract: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Rose pulls out her pistol and aims it first left, then right finally up
"The voice is coming from every direction at once. That is odd, like someone being ventriloquist."
She runs towards the spirit, but not to close.
And tries to quickly disguise a mundane dagger to look like the dagger of venom.
Zaza the Measure
|
Oops I misunderstood what we had to do.
Now that the image is distracted Zaza attempts to trap it.
arcana: 1d20 + 6 ⇒ (5) + 6 = 11
Arfsnarf Ah'sneeze
|
With the image well-distracted, the goblin joins Zaza in attempting to trap it. He speaks incantations alongside her.
Arcana: 1d20 + 9 ⇒ (6) + 9 = 15
Rose Goldenoak
|
Rose finishes her dagger just to see that Snarlfist grabbed the hags attention. With nothing better to do, Rose begins to prepare the place to capture the hag's emanation.
Crafting, level bump: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
And she falls on her face on a tower of books
I liked my previous roll way more ;)
Avery Wings
|
Nature: 1d20 + 7 ⇒ (17) + 7 = 24
Avery begins voicing out enchantments related to the wilds, hoping that it would work to trap the hag. As she does so, she also draws her weapon.
| GM Watery Soup |
Okay, mea culpa time. I did not think out how this was going to work on PbP, and I don't think the way I chose is going to work out very well, so I apologize for the confusion. It's nested spoiler time.
Isaku's roll is a failure, but not a crit failure; however, there is no difference between failure and crit failure. I need to know if he's going to use a Hero Point to Reroll. When Isaku has decided (and rerolled, if necessary), everyone, please open the relevant spoiler below.
Snarlfist Success / Crit Success:
Snarlfist Failure / Crit Failure:
--Round 1
Snarlfist (distracting the image of Aslynn)
Isaku Arcana (18) Failure: reroll?
Zaza Arcana (11) Failure
Arfsnarf Arcana (15) Failure
Rose Crafting (1) Critical Failure
Avery Nature (24) Success
Isaku Beru
|
I'll hero point that.
Crafting, Hero Point, Promotional Vestments: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
I really need to sacrifice someone to the dice gods...
Snarlfist
|
Assuming I'm reading this right...
Crit fail from Isaku deals me 6 damage (46/52)
deception to maintain distraction DC 16: 1d20 + 9 ⇒ (3) + 9 = 12
hero point reroll: 1d20 + 9 ⇒ (12) + 9 = 21
damage from Zaza fail: 3d6 ⇒ (5, 1, 1) = 7
mental damage: 3d6 ⇒ (2, 1, 3) = 6
deception to maintain distraction DC 18: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point #2 DC 18: 1d20 + 9 ⇒ (2) + 9 = 11
Fail, Aslynn escapes. 39/52
| GM Watery Soup |
Snarlfist grunts and winces as the mental effort of trying to keep the image distracted takes its toll on his psyche.
Aslynn shrieks with delight and rushes to the pile of treasure at the center of the vault. She plucks a dagger from the pile and holds it aloft. “A wondrous thing, mine at last! What is it, you ask? Not so fast! For now, my schemes are just for me! To witness my dreams, just wait and see!” Aslynn cackles. She and her cauldron melt into the floor, bubbling and hissing. The sounds turn to frantic chittering as dozens of rats begin pouring from the ground.
Rolling Perception for everyone for initiative.
Perception (Isaku): 1d20 + 9 ⇒ (5) + 9 = 14
Perception (Rose): 1d20 + 8 ⇒ (7) + 8 = 15
Perception (Snarlfist): 1d20 + 7 ⇒ (5) + 7 = 12
Perception (Arfsnarf): 1d20 + 6 ⇒ (13) + 6 = 19
Perception (Zaza): 1d20 + 6 ⇒ (4) + 6 = 10
Perception (Avery): 1d20 + 9 ⇒ (20) + 9 = 29
Swarms: 1d20 + 5 ⇒ (14) + 5 = 19
Rats: 1d20 + 9 ⇒ (20) + 9 = 29
Avery watches the appearing rats in horror and has a chance to react first!
--Round 1
Avery (26/26)
Green Rat
Blue Rat
Red Rat Swarm
Yellow Rat Swarm
Arfsnarf (38/38)
Rose (33/33)
Isaku (44/44)
Snarlfist (39/52)
Zaza (20/20)
Recall is Nature.
Avery Wings
|
Avery quickly retreats when she sees the rats bubbling out of the ground. She then draws her shortbow. "Rats?! Are they already here or what?!" she exclaims, not sure if they are indeed rats, like ordinary one.
◆ Stride
◆ Stride
◆ Interact to draw weapon
| GM Watery Soup |
The Green and Blue rats (individual rats) sniff out their targets - Green for Avery, Blue for Isaku. Green scurries across the floor with unnaturally long legs, and then reaches out it unnaturally long neck to bite at Avery from afar.
Jaws: 1d20 + 12 ⇒ (7) + 12 = 19
Piercing: 1d10 + 5 ⇒ (7) + 5 = 12 plus DC 20 Fortitude plus Knockdown
Blue runs for Isaku, its shorter journey allowing it time to bite twice.
Jaws: 1d20 + 12 ⇒ (10) + 12 = 22
Piercing: 1d10 + 5 ⇒ (4) + 5 = 9 plus DC 20 Fortitude plus Knockdown
It knocks Isaku off his feet rather than biting a second time.
The swarms, seeing several foes relaxing upstairs, scurry up the steps. From what you can see, although the rats are smaller than the enormous ones biting Isaku and Avery, they also have elongated legs, allowing them to scurry more quickly.
--Round 1
Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44, DC 20 Fort, prone)
Snarlfist (39/52)
Zaza (20/20)
--Round 2
Avery (14/26, DC 20 Fort)
Green Rat
Blue Rat
Red Rat Swarm
Yellow Rat Swarm
Isaku Beru
|
Fort Save: 1d20 + 9 ⇒ (11) + 9 = 20 Whew
Isaku stands and dusts himself off. He concentrates, materializing a ball of flame in his palm. Pointing at the large rat, he sends the fireball at it.
Produce Flame: 1d20 + 10 ⇒ (20) + 10 = 30
Fire Damage, Crit: 2d4 + 4 ⇒ (1, 4) + 4 = 9 doubled to 18
Blue Rat also takes 2d4 Persistent fire
◆ Stand
◆◆ Produce Flame
Rose Goldenoak
|
As the foes emerge Rose reaches for her pistol Part of the initiative roll. 10 ft free movement at the beginning due to Ten Paces
Rose moves south and aims at the big rat. She pulls the trigger
Kaboom@Blue, fighting mentor: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage, piercing, level bump: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
"Warning shot!"
Then she quickly reloads her gun yelling at the rat. "Better run away pal, or next time I will hit you right between the eyes!"
Intimidation@blue, level bump : 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 vs Will DC -4 if they don't understand common.
1st action: move, 2nd: shoot, 3rd: Raconteur's Reload
Snarlfist
|
Rather than engaging the swarm or risk a nasty ankle injury on a fall Snarlfist takes the long way around passing by the southeast statuary.
Stride x3
Arfsnarf Ah'sneeze
|
They're everywhere! Arfsnarf yells before trying to maneuver around the side of the nearby swarm.
I don't want to catch the pooch in my spell!
Now more near to Zaza, he opens his mouth and releases his own wave of vermin: a swarm of insects that wash over the rats.
◆ Stride
◆◆ Cast (somatic, verbal) Vomit Swarm, cone through YELLOW that misses Zazu's companion (covering 3 out of 4 squares of it)
Swarm bites P damage (YELLOW), DC20 basic reflex: 2d8 ⇒ (5, 5) = 10
Does that damage each of the three squares individually or only count for the swarm overall?
Zaza the Measure
|
Zaza's brow furrows as she gestures and sends a jolt of electricity coursing through the nearby clump of rats.
electric arc reflex save DC8 vs yellow rats: 1d4 + 4 ⇒ (1) + 4 = 5
"Rufus! Támadás!"
◆◆ Cast electric arc, ◆ command animal
| Rufus the dog |
Rufus lays into the rats, biting as many as he can.
bite: 1d20 + 7 ⇒ (19) + 7 = 26
damage-Piercing: 1d8 + 2 ⇒ (1) + 2 = 3
bite: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7
damage-Piercing: 1d8 + 2 ⇒ (2) + 2 = 4
Avery Wings
|
DC 20 Fortitude save: 1d20 + 6 ⇒ (19) + 6 = 25
I assume I am knocked down as well, based on the text, but not indicated in the initiative. Avery crawls away and stands up quickly. She then patches the wounds inflicted on her by the dirty rat. "Help!" she screams while she do so the healing.
DC 15 Medicine check to Battle Medicine: 1d20 + 7 ⇒ (16) + 7 = 23
2d8 ⇒ (7, 6) = 13 HP restored for Avery
◆ Crawl
◆ Stand
◆ Battle Medicine
| GM Watery Soup |
Avery, you were not knocked down - Knockdown takes an extra action, and the rat didn't have an action left when it attacked you (Stride, Stride, Strike); the one that went after Isaku did Stride, Strike, Knockdown.
I'll work on some of my other games, if you're still online, you can revise; otherwise, I'll bot you as Battle Medicine, Stride, Stride based on your roleplay.
Avery Wings
|
I see. I'll do Battle Medicine, Stride, Stride then. I will move my icon on the Map.
| GM Watery Soup |
Isaku stands and shoots a jet of fire, critically hitting the rat. Produce Flame is 1d4 persistent fire on the crit (no persistent on a regular hit).
Rose fires a warning shot into the ceiling and tries to scare the rat, but a piece of plaster falls on her head just as she's trying to demoralize them. Miss, Fail.
Snarlfist leads the swarm on a chase.
Arfsnarf vomits a large number of fleas.
Reflex: 1d20 + 7 ⇒ (13) + 7 = 20 vs DC 20
The spell only damages 2d8, not 2d8 per square, but it does trigger an area weakness, which is the way that Pathfinder accounts for hitting multiple squares.
Zaza zaps the swarm.
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26 vs DC 18
Rufus bites at the rats, gnawing some, but not doing much to the swarm overall. Crit on the first attack, but resistance to piercing >= 6.
Avery bandages herself and tries to regroup with the others.
The red swarm chases Snarlfist, catching up with him Speed: 45' and nipping at his heels. 3 Strides, so no attack this round.
Yellow fights back at Rufus.
Swarming Bites, Piercing: 1d6 ⇒ 6 DC 17 basic Reflex
Swarming Bites, Piercing: 1d6 ⇒ 6 DC 17 basic Reflex
Swarming Bites, Piercing: 1d6 ⇒ 5 DC 17 basic Reflex
Eek ... sorry.
Green chases after Avery.
Jaws: 1d20 + 12 ⇒ (10) + 12 = 22
Piercing: 1d10 + 5 ⇒ (2) + 5 = 7 plus DC 20 Fort plus Knockdown
Grabbing onto her leg, it pulls her to the ground.
Blue continues attacking the investigator.
Jaws: 1d20 + 12 ⇒ (1) + 12 = 13
Piercing: 1d10 + 5 ⇒ (6) + 5 = 11 plus DC 20 Fort plus Knockdown
Jaws, MAP: 1d20 + 12 - 5 ⇒ (6) + 12 - 5 = 13
Piercing: 1d10 + 5 ⇒ (9) + 5 = 14 plus DC 20 Fort plus Knockdown
Jaws, MAP: 1d20 + 12 - 10 ⇒ (10) + 12 - 10 = 12
Piercing: 1d10 + 5 ⇒ (6) + 5 = 11 plus DC 20 Fort plus Knockdown
It's hard to bite someone while on fire.
Persistent Fire: 1d4 ⇒ 2
Recovery: 1d20 ⇒ 15 vs DC 15
The fire goes out.
--Round 2
Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44)
Snarlfist (39/52)
Zaza (20/20) / Rufus (22/22, Reflex vs -6, Reflex vs -6, Reflex vs -5)
--Round 3
Avery (19/26, Fort save, prone)
Green Rat
Blue Rat (-20, 1d4 persistent fire)
Red Rat Swarm
Yellow Rat Swarm (-10) <50%
Isaku Beru
|
Isaku pulls out his dueling pistol and tries to formulate a strategy against the big blue rat.
Devise: 1d20 ⇒ 18
He shoots the large rat, calling to Rose "I've softened it up for you. Shoot it!"
Blue is FF to Rose
Devise hits AC 29
Piercing Damage: 2d6 ⇒ (5, 5) = 10
Precision: 1d6 ⇒ 4
Crit + Precision: 2d10 + 1d6 ⇒ (5, 5) + (5) = 15 doubled to 30
Fatal dice: 1d10 ⇒ 1
◆ Draw weapon
◆ Devise
◆ Bang!
Isaku Beru
|
Isaku stands and shoots a jet of fire, critically hitting the rat. Produce Flame is 1d4 persistent fire on the crit (no persistent on a regular hit).
Isaku's Produce Flame is heightened to lvl 2. Don't cantrips automatically heighten to half your level?
Rose Goldenoak
|
Rose uses Isakus attack to her advantage. She aims at the giant rat "This time I will not miss!"
Shoot@blue ff, level bump + mentor: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage, p or b, level bump: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
And she does not. Her bullet flies and hits the rat. Then she kicks debris hoping to obscure the vision of the rat ...
Deception, create diversion@blue perception dc: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Reaload and Create a diversion
But she just hits a rock which flies and hits the wall. At least she reloaded her pistol at the same time, so she aims again
Shoot@blue, level bump + mentor: 1d20 + 8 + 2 - 5 ⇒ (6) + 8 + 2 - 5 = 11
Damage, p or b, level bump: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
This time she again have send her bullet in the wall
| GM Watery Soup |
My bad. I got mixed up on who was low and who was high tier.
Persistent Fire Part 2: 1d4 ⇒ 2
Isaku lines up a shot and shoots the rat in between the eyes. He encourages Rose to shoot it as well, but she doesn't need to, as it rolls over, dead.
--Round 2
Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44)
Snarlfist (39/52)
Zaza (20/20) / Rufus (22/22, Reflex vs -6, Reflex vs -6, Reflex vs -5)
--Round 3
Avery (19/26, Fort save, prone)
Green Rat
Blue Rat (-51)
Red Rat Swarm
Yellow Rat Swarm (-10) <50%
Zaza the Measure
|
Zaza changes tactics and fires a beam of frost at the rat swarm from her outstretched finger.
ray of frost vs yellow: 1d20 + 8 ⇒ (13) + 8 = 21
damage-cold: 1d4 + 4 ⇒ (3) + 4 = 7
"Rufus! Támadás!"
◆◆ Cast ray of frost, ◆ command animal
| Rufus the dog |
Determined to finish off the rats, Rufus attacks again.
bite vs yellow: 1d20 + 7 ⇒ (8) + 7 = 15
damage-piercing: 1d8 + 2 ⇒ (6) + 2 = 8
bite vs yellow: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22
damage-piercing: 1d8 + 2 ⇒ (1) + 2 = 3
Lol. Another zero damage crit.
Rufus grabs a rat in his jaws and shakes it. He drops it and it wobbles away drunkenly.
◆ Strike, ◆ strike
Arfsnarf Ah'sneeze
|
There's more where that came from!
Arfsnarf unleashes another wave of insects over the nearby clumb of rats.
◆◆ Cast (somatic, verbal) Vomit Swarm, same cone through YELLOW
Swarm bites P damage (YELLOW), DC20 basic reflex: 2d8 ⇒ (8, 3) = 11
He then backs away from the rat.
◆ Stride