Sabriyya Kalmeralm

Rose Goldenoak's page

139 posts. Organized Play character for Farol.


Race

HP 65/65 | AC 23 | F +12 R +13 W +12 | Perc +12 (darkvision) | Stealth +3 |

Classes/Levels

25 ft. | Active Conditions:

Gender

NG Female Dwarf (Forge Dwarf) Gunslinger 5 |

Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 14

About Rose Goldenoak

Rose Goldenoak Gunslinger 5
Medium Dwarf Forge Dwarf Humanoid
Perception +12; Darkvision
Languages Common, Dwarven
Skills Acrobatics +13, Athletics +0, Deception +10, Diplomacy +10, Intimidation +12, Lore: A City +7, Lore: PFS Lore +7, Society +7
Str +0, Dex +4, Con +3, Int +0, Wis +3, Cha +3
Items +1 Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Disguise Kit, Blazons of Shared Power, Aeon Stone (Pearly White Spindle)
AC 23; Fort +12, Ref +13, Will +12
HP 65; Resistances: Fire 2
Fake Out Trigger An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment. Requirements You're wielding a loaded firearm or crossbow. With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. Make an attack roll to Aid the triggering attack. If you dealt damage to that enemy with the same weapon since the start of your last turn, you gain a +1 circumstance bonus to this roll.
Speed 25 feet
Ranged +1 Weapon Striking Clan Pistol +16 (Uncommon, Concussive, Dwarf, Fatal d10, Magical), Damage 2d6 P +1d4 precision
Ranged +1 Weapon Striking Dueling Pistol +16 (Uncommon, Concealable, Concussive, Fatal d10, Magical), Damage 2d6 P +1d4 precision
Paired Shots (Gunslinger) Requirements You're wielding two weapons, each of which can be either a loaded one-handed firearm or loaded one handed crossbow. Your shots hit simultaneously. Make two Strikes, one with each of your two ranged weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If both attacks hit, combine their damage and then add any applicable effects from both weapons. You add any precision damage, only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.
Raconteur's Reload (Gunslinger) Your rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then attempt a Deception check to Create a Diversion or an Intimidation check to Demoralize.
Ten Paces (Gunslinger) Trigger You roll initiative. You react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can Interact to draw a one-handed firearm or one handed crossbow. As your first action on your first turn, you can Step up to 10 feet as a free action.
Additional Feats Clan Pistol, Defy the Darkness, Dual-Weapon Reload, Fleet, Forge Dwarf, Intimidating Glare, Multilingual, Terrifying Resistance
Additional Specials Gunslinger Weapon Mastery, Gunslinger's Way (Way of the Pistolero), Slinger's Precision, Stubborn, Way of the Pistolero Skill (Deception)