[PFS2, GameDay11] 4-01 Intro: Year of Boundless Wonder (GM Watery Soup) (Inactive)

Game Master Watery Soup

Slides


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Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 6 | Psychic Dedication |◆◇↺ | Spells: -/1/0 | HP 74/74 | AC 24 | F/R/W: 12/13/11 | Perc +11 (+12 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Scout | Hero Points: 1/3 | Ammo: 50 | Throwing Knives: 2 | +1 SH: 14/14

Seeing Rose shoot at the wall in warning, Isaku calls to her. "Rose, stop shooting at the walls and shoot at the rats!!"

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

DC 20 Fortitude save: 1d20 + 6 ⇒ (13) + 6 = 19

Avery being knocked down, quickly stands and runs for her life. "Help! It is chasing me!" she exclaims to the others as her courage already left her. But she gives her self a chance to fly an arrow against it.
Shortbow Attack vs Green: 1d20 + 8 ⇒ (13) + 8 = 21
Shortbow Damage: 1d6 ⇒ 1 piercing damage

◆ Stand
◆ Stride
◆ Strike


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I forgot the DC vs swarming bites, but it was 17, so Rufus succeeded the first one, and takes 6+3+5 damage.

Zaza's ray of frost strikes the swarm, and it scatters. Zaza can redo one action; I'll bot a double Stride for Rufus if it comes to that.

I apologize Rose, I think our posts crossed; you had not posted when I did.

Rose fires twice at the Green rat, striking it once.

Snarlfist continues his jog, capturing Green's attention, but losing Red's.

Arfsnarf, Yellow is down. You can revise; I can bot Stride-Cast, using acid arrow since it is also a 2nd level spell.

Avery stands and moves away, turning around to put an arrow into her attacker. She notices the bite hurts more than usual - it has gnawed all the way to the bone. Wounded 1.

--Round 2
Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44)
Snarlfist (39/52)
Zaza (20/20) 1 action / Rufus (8/22)
--Round 3
Avery (19/26, wounded 1)
Green Rat (-7)
Blue Rat (-51)
Red Rat Swarm
Yellow Rat Swarm (-17)

Will bot Arfsnarf Stride-Cast and Rufus as Stride-Stride later today or early morning tomorrow PST.

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

With no enemies in sight, Zaza moves to a better vantage point to survey the battle. On her way she briefly scratches Rufus on the head.

"Good boy Rufus, marud."

Shaonti:
Marud=stay

◆ Stride

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Yeah, let's go with acid arrow.

Spell attack, acid damage: 1d20 + 10 ⇒ (15) + 10 = 253d8 ⇒ (5, 8, 7) = 20 1d6 persistent acid damage


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

A sickly green arrow flies across the room, skewering several rats in the swarm. They explode, sending acidic spray over the rest, which then scatter. Red down!

Green, frustrated at Avery escaping, tries to take out its frustration on Snarlfist.

Jaws: 1d20 + 12 ⇒ (19) + 12 = 31
Piercing: 1d10 + 5 ⇒ (9) + 5 = 14 plus DC 20 Fort plus Knockdown
Nimble Dodge makes it just a Hit!

Snarlfist just dodges a critical attack to the Achilles, but is knocked down.

Jaws, MAP: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23 vs flat-footed
Piercing: 1d10 + 5 ⇒ (10) + 5 = 15 plus DC 20 Fort

--Round 3
Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44)
Snarlfist (10/52, DC 20 Fort save vs wounded 1, DC 20 Fort save vs wounded 1, prone)
Zaza (20/20) / Rufus (8/22)

--Round 4
Avery (19/26, wounded 1)
Green Rat (-7)
Blue Rat (-51)
Red Rat Swarm (-20)
Yellow Rat Swarm (-17)

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza uses the nearby railing to steady her aim and fires another beam of cold at the remaining rat.

ray of frost: 1d20 + 8 ⇒ (17) + 8 = 25
damage-cold: 1d4 + 4 ⇒ (1) + 4 = 5

Vigilant Seal

M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

fort: 1d20 + 8 ⇒ (1) + 8 = 9

Snarlfist doesn't feel too well as they struggle to their feat, stabbing the rat.

stabbing time: 1d20 + 11 ⇒ (15) + 11 = 26
Piercing: 2d8 + 4 ⇒ (6, 5) + 4 = 15

Snarlfist then lets a hand off to heal themself with Battle Medicine.

Assurance Medicine sc 15: 16 = 16
healing: 2d8 ⇒ (1, 7) = 8

Stand, Stab, Battle Medicine (1hand on longspear now)


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Zaza sends a ray of frost across the archive, striking the rat. Snarlfist stands and stabs the rat, and then heals himself. Nothing worse for crit fail - Snarlfist is Wounded 1.

--Round 3
Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44)

Snarlfist (18/52, wounded 1)
Zaza (20/20) / Rufus (8/22)
--Round 4
Avery (19/26, wounded 1)
Green Rat (-12)
Blue Rat (-51)
Red Rat Swarm (-20)
Yellow Rat Swarm (-17)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 6 | Psychic Dedication |◆◇↺ | Spells: -/1/0 | HP 74/74 | AC 24 | F/R/W: 12/13/11 | Perc +11 (+12 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Scout | Hero Points: 1/3 | Ammo: 50 | Throwing Knives: 2 | +1 SH: 14/14

Isaku moves to get a clear shot at the Green Rat. He loads his pistol and shoots.

+1 Striking Dueling Pistol vs Green Rat: 1d20 + 9 ⇒ (8) + 9 = 17
in case it hits: 2d6 ⇒ (6, 2) = 8


◆ Stride
◆ Reload
◆ Bang

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

Avery designates the Green Rat as her prey and commands Sophia the Owl to assist her as she flies arrows onto it.

Shortbow Attack vs Green Rat, Hunted Shot, Flurry: 1d20 + 8 ⇒ (10) + 8 = 18
Shortbow Damage: 1d6 ⇒ 3 piercing damage
Deadly Damage: 1d10 ⇒ 7 piercing damage (if crit)

Shortbow Attack vs Green Rat, Hunted Shot, Flurry, MAP: 1d20 + 8 - 3 ⇒ (20) + 8 - 3 = 25
Shortbow Damage: 1d6 ⇒ 6 piercing damage
Deadly Damage: 1d10 ⇒ 10 piercing damage (if crit)

◆ Hunt Prey (Green Rat)
◆ Command an Animal (Sophia: ◆ Fly, ◆ Support)
Hunted Shot


[LEVEL-BUMPED for S05-03] Female Young Bird Animal Companion 5 | Master Avery Wings | HP 49/49, AC 21 (unarmored), Fortitude* +9 Reflex* +11 Will* +10, Perception* +10 (low-light vision), Stealth* +11 | Speed Land 10 ft, Fly Speed 60 ft | ◆◇↺

The owl flies next to the Green Rat, pecking its ugly long-necked face.
For first Strike: 1d4 ⇒ 2 persistent bleed damage and Dazzled
For second Strike: 1d4 ⇒ 3 persistent bleed damage and Dazzled

◆ Fly
◆ Support

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Arfsnarf works his way down the stairs and across the middle platform to perhaps get a better shot at the last rats later.

◆ Stride ◆ Stride ◆ Stride

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 3 | HP 40/40 | AC 19 | F +9 R +10 W +9 | Perc +9 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose runs forwards around the pilar, she tries to hide from the sight of the rat while reloading the weapon

Deception, create diversion@green perception dc: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Reaload and Create a diversion

Then she jumps from behind of it and takes a shot.

Shoot@green, level bump + mentor: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage, p or b, level bump: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

"Darn it Isaku, you jinxed it!"


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Shots ring out in the air from Isaku and Rose, but it's unclear where the bullets end up. Only Avery's second shot hits the rat, but it's a doozy, right in the neck. < 50%

Dazzled: 1d20 ⇒ 12 vs DC 5
Jaws: 1d20 + 12 ⇒ (5) + 12 = 17
Piercing: 1d10 + 5 ⇒ (9) + 5 = 14 plus Knockdown (Fort save not necessary)

Dazzled: 1d20 ⇒ 14 vs DC 5
Jaws, MAP: 1d20 + 12 - 5 ⇒ (1) + 12 - 5 = 8
Piercing: 1d10 + 5 ⇒ (5) + 5 = 10 plus Knockdown (Fort save not necessary)

Dazzled: 1d20 ⇒ 11 vs DC 5
Jaws, MAP: 1d20 + 12 - 10 ⇒ (13) + 12 - 10 = 15
Piercing: 1d10 + 5 ⇒ (1) + 5 = 6 plus Knockdown (Fort save not necessary)

In desperation, the rat snaps at Snarlfist, but Snarlfist remains calm and dodges all the attacks.

Bleed: 1d4 ⇒ 1
Recovery: 1d20 ⇒ 16 vs DC 15

--Round 4
Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44)
Snarlfist (18/52, wounded 1)
Zaza (20/20) / Rufus (8/22)

--Round 5
Avery (19/26, wounded 1)
Green Rat (-35, 1d4 bleed, dazzled)
Blue Rat (-51)
Red Rat Swarm (-20)
Yellow Rat Swarm (-17)

Vigilant Seal

M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist growls at the rat.

demoralize, no language vs Rat will DC: 1d20 + 12 ⇒ (14) + 12 = 26

Snarlfist then stabs.

Frightened targets are flatfooted to Snarlfist.

stabbing: 1d20 + 11 ⇒ (12) + 11 = 23
piercing: 2d8 + 4 ⇒ (2, 1) + 4 = 7
Sneak Attack?: 2d6 ⇒ (1, 2) = 3

Snarlfist then tactically repositions himself closer to his much healthier allies.

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza grins evilly. "We have him now."

She fires another beam of cold at the remaining rat.

ray of frost: 1d20 + 8 ⇒ (15) + 8 = 23
damage-cold: 1d4 + 4 ⇒ (3) + 4 = 7

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 6 | Psychic Dedication |◆◇↺ | Spells: -/1/0 | HP 74/74 | AC 24 | F/R/W: 12/13/11 | Perc +11 (+12 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Scout | Hero Points: 1/3 | Ammo: 50 | Throwing Knives: 2 | +1 SH: 14/14

Isaku reloads and attempts to find a strategem against the rat.

DaS: 1d20 ⇒ 20

He shoots the rat between the eyes.

Piercing Damage, Crit: 2d10 ⇒ (7, 7) = 14 Doubled to 28
Fatal Dice: 1d10 ⇒ 1

"Avery, finish it!" Isaku calls. Green is FF to Avery


◆ Reload
◆ Devise
◆ Bang


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

It's almost certainly dead. If not by Snarlfist's hand, by Zaza's. Things happen and I'm on my phone so hang tight.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Arfsnarf is about to cast another spell at the remaining rats when suddenly... they're wiped out by his teammates!

Good job!

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

"Well done, Isaku!" Avery tells Isaku when he hits the rat perfectly.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 3 | HP 40/40 | AC 19 | F +9 R +10 W +9 | Perc +9 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose reloads her pistol and aims it at the rat, which falls to the side. "I think it is dead!" says the perceptive dwarf


M Dog 4 | HP 60/60| AC 24| F +13 R +14 W +12 | Perception +12 | Speed 30ft | Low-light Vision, Scent | Active Conditions:

Rufus whines and licks at multiple rat bites.

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza moves over to the dog and gently admonishes him.

"Stop that Rufus. I'm sure someone here is capable of treating your wounds."


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Snarlfist demoralizes the cuddly-wuddly, otherworldly giant rat, and then regrips his longspear and runs the rat through. 1-handed grip from Battle Medicine last turn.

Zaza puts a beam of cold in its corpse, for good measure, and then Isaku walks up, turns his gun sideways, and puts one between the eyes, just to make sure.

End of Combat!

--End of Combat
Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44)
Snarlfist (18/52, wounded 1)
Zaza (20/20) / Rufus (8/22)
Avery (19/26, wounded 1)

I am cognizant that several party members are wounded, as well as Wounded. You'll have a chance to heal before the next fight, I won't be a jerk.

With the rats defeated, the vault falls silent. Aslynn’s double and her cauldron have vanished for now. The voice calls out to the Pathfinders once more. “Whew, that was close! Hey, could you help me out over here? I’d like to say hello, maybe explain a few things, but these boxes sure are heavy.

The Pathfinders can easily discern that the voice is speaking to them from the box corner. Green area on Slide 6, although there's no need to move your icons unless you want the realism.

A disembodied pair of elegant blue gloves busily clears chests off a table. The gloves make a Stop right there! gesture before signaling toward the table. They gently pat its surface, then indicate the boxes on top of it. The voice from earlier says, “I see you’ve met Mr. Glovely! He wants you to help clear those boxes. I’m, uh, underneath them. It’s a bit embarrassing. Help a poor guy out? Many hands are better than two! No offense, Mr. Glovely.

The gloves wave dismissively, as if to say, None taken.

We'd love to help out!:
The Pathfinders clear the table in a matter of minutes. As soon as they do, the table begins changing shape, taking the form of a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. He grins and introduces himself as Biglock, claiming he and the Pathfinders have lots to talk about.

Leave it to the proletariat.:
The Pathfinders stand idly by while Mr. Glovely moves boxes. Eventually, the table is cleared, and begins changing shape, taking the form of a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. He snorts derisively and introduces himself as Biglock, claiming he and the Pathfinders have lots to talk about.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

The goblin cocks his head and squints in confusion at the disembodied hands.

Um... okay? He walks over and begins helping to move the boxes. After they're all removed, he steps back and waits to see what happens.

Mr. Biglock? Sounds like a name a witch gives furniture...

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 3 | HP 40/40 | AC 19 | F +9 R +10 W +9 | Perc +9 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Rose reloads her pistol and keeps it in her hand for a moment, after everything goes silent she hides it in the holster.

She goes and helps Arfsnarf to clean he table

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 6 | Psychic Dedication |◆◇↺ | Spells: -/1/0 | HP 74/74 | AC 24 | F/R/W: 12/13/11 | Perc +11 (+12 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Scout | Hero Points: 1/3 | Ammo: 50 | Throwing Knives: 2 | +1 SH: 14/14

Isaku reloads as well and helps Rose out.

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

Hearing that voice again, but she is sure not from that Aslynn, she readies her bow for another hostility that may welcome. She is wounded for now but that does not matter if she will die anyway. Seeing some of her allies lower their weapons, she does so as well and helps them out. "What... are you?" she asks them both.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

To be clear, you can open the first spoiler.

Avery Wings wrote:
"What... are you?" she asks them both.

I’m Biglock, one of the best mimics around! That means I can turn into all kinds of things. Tables, chairs, you name it! And this is Mr. Glovely. He… you know, I’m not sure. He showed up one day and lent me a hand. Or two! Ha! We have what you might call a mutually beneficial arrangement. I do the talking, and Mr. Glovely does everything else.Mr. Glovely is an unseen servant that wears gloves to communicate.

You are free to ask any questions of Biglock (or Mr. Glovely).

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

"So how long have you both been here in the Vault? And how come you know Aslynn?" Avery asks Biglock.

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

So.... you two seen a witch here lately? Named Aslynn? Oh, do you work for her? Did she plant you here!

Arfsnarf stairs into Biglocks face as he interrogates them.

sense motive if necessary/possible on responses.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist chuckles at the turn of events and sees what else his allies have to ask Biglock and Glovely.

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

"Do you have any idea why we're trapped here or how to get out?"


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Avery Wings wrote:
"So how long have you both been here in the Vault? And how come you know Aslynn?"
Arfsnarf Ah'sneeze wrote:
So.... you two seen a witch here lately? Named Aslynn?

Now that’s a long story. To be honest, I’ve been in quite a few of the Society’s vaults over the years. I’m good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can’t rightly say, as I don’t rightly know. Well, for years now, I’ve had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She’s been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with!

Arfsnarf Ah'sneeze wrote:
do you work for her? Did she plant you here!

Look, we can trust each other, or we can wait for the real Aslynn to come looking. She’ll figure out where we are eventually and find her way in. I’ve got plenty of reasons to want to stay away from Aslynn, and after today, I’m sure you don’t exactly want to be her new best friends. I’m doing whatever I can to stay out of Aslynn’s reach and, eventually, find a way to get out of her debt. The way I see it, the only way out is to help you out!

Zaza the Measure wrote:
"Do you have any idea why we're trapped here"

"I'm pretty sure we're all trapped in here, and everyone else is trapped out. I know she’s trying to brew some powerful magic in that weird cauldron. She needs time, space, and a few of the magic items from your stash."

The Pathfinders describe the dagger that the image pulled from the pile, and Biglock smiles with recognition. “Yeah, that must be one of them! It’s from the Jistka Imperium. Might be a powerful magic weapon, but I’m not sure how to unlock its potential!

Mr. Glovely then presents a “crystal key” to the Pathfinders, and Biglock says, “I think Aslynn was looking for this, too. I don’t recognize the crystal it’s made of, and I don’t think it’s from this world at all!

As a show of good faith, Biglock insists the Pathfinders keep the items for the Society.

Zaza wrote:
"... or how to get out?

Biglock asks Mr. Glovely to show the Pathfinders “that thing you found.”

Mr. Glovely produces a small gold spoon.

No, not that! The other thing!” Biglock shouts.

Mr. Glovely shows the Pathfinders a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn’s cauldron.

That’s the one! I think it’s a shard of Aslynn’s mind. It’s projecting all those creatures into this place. She’s probably looking for it. I think you should destroy it, but first, you’ll want to prepare for a fight. A piece of a night hag’s mind isn’t bound to go out without a struggle."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

When the questioning has finished (feel free to retcon any other questions you have), Biglock asks Mr. Glovely to get the Pathfinders “some of the good stuff.”

Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to the Pathfinders.

Biglock replies, “No, no, I mean the really good stuff.

Mr. Glovely smacks his invisible forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to the Pathfinders. This is a pretty significant item, if multiple PCs want it, I'll hold a roll-off.

Biglock grins. “That oughta do it. Have fun!

The “crystal key” is a significant magic item with multiple functions and powers that are beyond the PCs’ current ability to access. For purposes in the upcoming battle, the PC with the key on their person gains a +2 item bonus to Will saving throws due to a strange alien voice drowning out other intrusions on their mind.

---

You now have 10 minutes to prepare for battle, or, to make 1 additional check on the treasure piles.

Arfsnarf (38/38)
Rose (33/33)
Isaku (35/44)
Snarlfist (18/52, wounded 1)
Zaza (20/20) / Rufus (8/22)
Avery (19/26, wounded 1)

To-Do List, Completed Items Crossed Out wrote:

Area 1 (red highlight): Talking skull. Please talk to the skull. It doesn’t seem to like me. Maybe one of you will have better luck? Skill Check: Arcana, Diplomacy, Occultism, or Religion. Completed

Area 2 (orange highlight): Pile of treasure. We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there! Skill Check: Arcana, Crafting, or Perception. Avery: brooch of shielding, Arfsnarf: wand of manifold missiles (1st)

Area 3 (yellow highlight): Assorted items. There’s all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find! Skill Check: Arcana, Crafting, or Perception Isaku: fear gem, Avery: wolf fang

Area 4 (green highlight): Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault. Biglock

Area 5 (light blue highlight): Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there’s nothing too dangerous up there. Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore Snarlfist: demon mask, Rose: dagger of venom

Area 6 (dark blue highlight): Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them! Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore Isaku: +1 dagger

Area 7 (purple highlight): Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society’s spellcasters in there. Skill Check: Arcana, Nature, Occultism, or Religion. Zaza: scroll of telekinetic maneuver.

Horizon Hunters

NG Female Dwarf (Forge Dwarf) Gunslinger 3 | HP 40/40 | AC 19 | F +9 R +10 W +9 | Perc +9 (darkvision) | Stealth +3 | 25 ft. | Active Conditions:

Perception, area 3: 1d20 + 8 ⇒ (12) + 8 = 20

Rose go to search through the items, hoping to find some more, before the hag comes back!

Radiant Oath

[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

Avery begins to patch her wounds.
DC 15 Medicine check to Treat Wounds: 1d20 + 7 ⇒ (2) + 7 = 9

Failing to heal herself, she takes the minor healing potion that is given to her by the Society during their mission, and chugs its contents into her throat.
1d8 ⇒ 8 HP recovered for Avery.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Rose finds a potency crystal.

Avery tries to patch her wounds, but the bandages don't stick. She drinks a healing potion, after. Because you're back to full HP after the 10 minute block, your Wounded condition hasn't cleared yet.

--Exploration Mode (10 min)
Arfsnarf (38/38)
Rose (33/33) Area A3
Isaku (35/44)
Snarlfist (18/52, wounded 1)
Zaza (20/20) / Rufus (8/22)

Avery (26/26, wounded 1)

To-Do List, Completed Items Crossed Out wrote:

Area 1 (red highlight): Talking skull. Please talk to the skull. It doesn’t seem to like me. Maybe one of you will have better luck? Skill Check: Arcana, Diplomacy, Occultism, or Religion. Completed

Area 2 (orange highlight): Pile of treasure. We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there! Skill Check: Arcana, Crafting, or Perception. Avery: brooch of shielding, Arfsnarf: wand of manifold missiles (1st)

Area 3 (yellow highlight): Assorted items. There’s all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find! Skill Check: Arcana, Crafting, or Perception Isaku: fear gem, Avery: wolf fang, Rose: potency crystal

Area 4 (green highlight): Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault. Biglock

Area 5 (light blue highlight): Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there’s nothing too dangerous up there. Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore Snarlfist: demon mask, Rose: dagger of venom

Area 6 (dark blue highlight): Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them! Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore Isaku: +1 dagger

Area 7 (purple highlight): Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society’s spellcasters in there. Skill Check: Arcana, Nature, Occultism, or Religion. Zaza: scroll of telekinetic maneuver

Vigilant Seal

M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfirst starts by drinking 2 more of the lesser healing potitions provided by rain.

healing: 2d8 + 5 ⇒ (3, 8) + 5 = 16
morepotionmorehealing: 2d8 + 5 ⇒ (2, 8) + 5 = 15
49/52

Snarlfist then sits down and work on himself and Isaku. Ward Medic

assurance Medicine DC 15: 18 = 18
self healing: 2d8 ⇒ (2, 2) = 4
Isaku healing: 2d8 ⇒ (3, 2) = 5

52/52 and wounded cleared. 40/44 Isaku

That's 3/8 lesser potions drunk from Rain in Cloudy day, I would suggest Rufus get fed one leaving us 4 remaining.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 6 | Psychic Dedication |◆◇↺ | Spells: -/1/0 | HP 74/74 | AC 24 | F/R/W: 12/13/11 | Perc +11 (+12 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Scout | Hero Points: 1/3 | Ammo: 50 | Throwing Knives: 2 | +1 SH: 14/14

"My thanks, Snarlfirst. "

Isaku then crosses the room to Rufus and heals the loyal canine.

Assurance Medicine, DC 15: 16 = 16
Healing: 2d8 ⇒ (8, 6) = 14

With a pat and a scratch behind the ears, Isaku stands and checks his weapons.


M Dog 4 | HP 60/60| AC 24| F +13 R +14 W +12 | Perception +12 | Speed 30ft | Low-light Vision, Scent | Active Conditions:

Rufus squirms and whines as Isaku treats his wounds but quiets when Zaza barks a sharp command in Shoanti.

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

"Thank you for tending to his wounds. My medicinal skills are sadly lacking. Since you have things in hand here I'll head back up to check among the scrolls some more. "

She moves to the area to the southeast and begins digging through the scrolls.

arcana-area 7: 1d20 + 6 ⇒ (9) + 6 = 15

Horizon Hunters

male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none

Arfsnarf heads over to the assorted items area 3 to see what he can find.

Arcana: 1d20 + 9 ⇒ (6) + 9 = 15


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Snarlfist and Isaku heal themselves, while Zaza and Arfsnarf search the piles in vain.

Biglock suddenly shouts in alarm. The shard of Aslynn’s mind rips out of the hands of whoever is holding it, and flies toward the vault’s center.

Biglock shouts, “It’s too late! She’s here! This is bad!” The shard, hovering near the amassed treasures, twists and warps, taking on the familiar form of Aslynn and her cauldron.

Your plan to kill me? So brave, so bold.
And yet, it matters not. Behold!

She plunges an oozing claw into the pile and brandishes a jeweled chalice.

Boundless wonder called to me.
And I respond with nightmares three!
Three children of my last thirteen
Shall join me in an endless dream.

A realm where you shall vex me not
A realm where you shall be forgot!
Destroy me here, but at what cost?
You fight in vain, for all is lost!

Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. Two fuming skunks boil forth, and Aslynn commands,

Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!

Rolling initiative, but using your initiative modifiers since you were expecting this.

GM Screen:

Scout (Isaku): 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Initiative (Rose): 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Initiative (Snarlfist): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Avoid Notice (Arfsnarf): 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Initiative (Avery): 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Initiative (Zaza): 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Initiative (Aslynn): 1d20 + 12 ⇒ (13) + 12 = 25
Initiative (Skunks): 1d20 + 6 ⇒ (8) + 6 = 14

--Round 1
Isaku (40/44)
Rose (33/33)
Snarlfist (52/52)
Zaza (20/20) / Rufus (22/22)

Shard of Aslynn
Avery (26/26)
Arfsnarf (38/38)
Green Skunk
Blue Skunk

Recall for the shard of Aslynn is Religion or Society; Recall for the skunks is Religion or Nature.

Vigilant Seal

Female NG Half-orc | Sorcerer 6 | ◆◇↺ | HP 44+10/44| AC 22 (23 with shield spell) | F +10 R +11 W +12 | Perception +10 Darkvision | Hero 1/3 Spells 1st 2/4, 2nd 3/4 3rd 4/4 Focus 1/1 | Resistance Fire 2

Zaza fires a bolt of cold at the nearest skunk and moves closer.

ray of frost vs blue: 1d20 + 8 ⇒ (14) + 8 = 22
damage-cold: 1d4 + 4 ⇒ (3) + 4 = 7

◆◆ Cast ray of frost, ◆ stride

Vigilant Seal

M Hobgoblin Medic 6 | Hp 73/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist moves forward and growls at the giant green skunk before stabbing.

demoralize(no language vs Green Will DC: 1d20 + 12 ⇒ (11) + 12 = 23

Frightened Targets are FF from Dread Striker

stabbing vs Green (FF?): 1d20 + 11 ⇒ (17) + 11 = 28
piercing + SA?: 2d8 + 4 + 1d6 ⇒ (4, 3) + 4 + (6) = 17
Frightened Creatures hit can't reduce it below 1 until after my next turn from Remorseless Lash
A crit will also make it clumsy 1 from spear specialization. (And frightened 1 if not already from Brutal Beating.

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 6 | Psychic Dedication |◆◇↺ | Spells: -/1/0 | HP 74/74 | AC 24 | F/R/W: 12/13/11 | Perc +11 (+12 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Scout | Hero Points: 1/3 | Ammo: 50 | Throwing Knives: 2 | +1 SH: 14/14

Isaku draws his pistol. Realizing he doesn't have time to move into position, he concentrates, causing a small fireball to materialize. He points at the Green Skunk.

Produce Flame: 1d20 + 10 ⇒ (3) + 10 = 13

...only to see his fireball go over the thing's head.


◆ Interact to Draw
◆◆ Produce Flame

Btw, is my DaS a free action vs Aslynn's shard since Aslynn is the subject of my current investigation?


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Zaza's ray of frost strikes true, and the skunk screams.

Snarlfist growls at the skunk and frightens it, then stabs it through the neck, felling it with one strike. Crit!

Isaku, yes, DaS against Aslynn is a free action. Since Snarlfist took down the nearest skunk, you can revise your actions, but your Devise roll will be your Produce Flame roll - so a nat 3.

--Round 1
Isaku (40/44)
Rose (33/33)

Snarlfist (52/52)
Zaza (20/20) / Rufus (22/22)
Shard of Aslynn
Avery (26/26)
Arfsnarf (38/38)
Green Skunk (-34)
Blue Skunk (-7)

Radiant Oath

2396852-2001 | LG Male Human | Detective | Investigator Lvl 6 | Psychic Dedication |◆◇↺ | Spells: -/1/0 | HP 74/74 | AC 24 | F/R/W: 12/13/11 | Perc +11 (+12 Pursue a Lead/Detect Traps) | 25 feet | Class DC 21 | Exploration Activity: Scout | Hero Points: 1/3 | Ammo: 50 | Throwing Knives: 2 | +1 SH: 14/14

Unable to find a useful tactic against Aslynn, he moves up and shoots Blue Skunk instead.

Dueling Pistol vs Blue: 1d20 + 9 ⇒ (5) + 9 = 14

Isaku curses as his bullet sails over the skunk.


◇ Devise vs Aslynn
◆ Stride
◆ Whiff vs Blue

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