
Djir Bentwhisker |

Djir also listens to Lucille and Longfarthings conversation, but says nothing, keeping his own tricks to himself...

Torin Brimfisher |

Torin seems unsure if he should be horrified or amused by some of the boarding party he'd be crossing over with, but couldn't help a wry smile coming across his features. He looks down at Djir as both spectate the ongoing events.
"I'll watch your back if you watch mine little one." he offered.

Djir Bentwhisker |

Torin seems unsure if he should be horrified or amused by some of the boarding party he'd be crossing over with, but couldn't help a wry smile coming across his features. He looks down at Djir as both spectate the ongoing events.
"I'll watch your back if you watch mine little one." he offered.
"That works for me, although you back's a little too high up to reach, so you'll just have to settle for me covering your ass..."

DM Meleager |
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Day 13
By the time the next day arrived, the ship was much closer in site. By then your prey had realized they were being pursued by hostile forces, but the ship is clearly outmatched in speed. It could only delay the inevitable clash that is bound to happen.
Riaris Krine orders everyone to meet with her to address their battle strategy.
"It's about f!+$ing time for us to start boarding.The ship’s wheel is on the aft deck, just below the sterncastle. You f@ers are going to grapple over, kill the guards on the sterncastle, take the wheel, and guard the ship’s boats. Kill anyone who tries to get away on one of the boats. Don’t f+#%ing move from the wheel until the fighting’s done, or you’ll have a lot of s*+! to answer for from me. By the f**$ing way, as we get close, it’s going to get foggy. Just stick to what I told you to do and no weird funny s%$%."
Maheem seemed to be in more of a grumpy mood than usual as he points to the flag on the ship. "It's a merchant ship from my homeland," he stated simply. It was hard to tell from the man about his feelings towards the people he had been away from.
By the time the sun had begun to set on the horizon, the sounds of bolts hitting the ship could be heard. The two ships were now within ranged combat. You could see sailors from the other side begin to load their crossbows. In the meantime, ballista shells whizz over you. It seemed like your opponents were aiming for the sails in a feeble attempt to knock one down. Such a shot seems improbable to make and it seemed unlikely to work.
You all have four rounds to prepare. You can work on buffing yourselves or have a go and shoot down some sailors from range.

Lucille de Avrois |

Question Ma'am, "kill" as in "Do them all in" or "kill or capture whatever seems best"?
Lucille asks, politely, as she is prepping herself for battle, her tone indicating she cares little either way.
Pre fight turn 1
Cast monkey fish on herself Last 2 minutes
Pre fight turn 2
Cast divine favor on self Last 1 minutes
Pre fight turn 3
Who wants to be big? She asks, looking at Chisomo and Torin in particular Last 2 minutes
Enlarge the person who says "me" first.
Pre fight turn 4
Enlarge person self Last 2 minutes
Casting enlarge person last because it makes people easier to hit
Need to get me a composite longbow at some point, Lucille is actually a reasonable ranged combatant due to divine favor and having martial weapon prof via oracle of battle. Quick reminder, I have warsight revelation from oracle of battle and roll init twice.
Updating stat sheet to include changes from enlarge person

Djir Bentwhisker |

Djir finds a hidden spot and mutters a quick spell on himself.
Pre-fight turn 1
Djir Move action - find something to hide behind
Djir Standard: Cast mage Armor; AC is 18= 10+4 mage armor +3 dex +1 small
Cevanne move action - join Djir in hiding
Stealth, Djir: 1d20 + 1 + 3 + 3 + 4 ⇒ (20) + 1 + 3 + 3 + 4 = 31
1 rank +3 trained+3 dex +4 size
Stealth, Cevanne: 1d20 + 1 + 3 + 3 + 4 + 8 ⇒ (9) + 1 + 3 + 3 + 4 + 8 = 28
1 rank +3 trained +3 dex +4 racial + 8 size
He then ducks behind a capstan (for cover) and start sniping at the enemy guards on the sterncastle...
Prefight rounds 2-4
Djir Standard Action - fire crossbow
Djir Move action - load crossbow
Cevanne Standard Action - use guidance on Djir
Ok, DM Meleager, I am assuming these shots are from move than 30' away, so no sneak attack. But, you will have to adjust to hit rolls as appropriate for range; my light crossbow has a 80 ft range increment... Djir will aim for targets that are distracted or haven't spotted him...
To Hit, Round 2: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 vs Flatfooted if hide was successful
+3 dex +1 guidance
Damage, Round 2: 1d6 ⇒ 3
Djir Stealth Check to snipe, Round 2: 1d20 + 1 + 3 + 3 + 4 - 20 ⇒ (1) + 1 + 3 + 3 + 4 - 20 = -8
1 rank +3 trained+3 dex +4 size-20 sniping
To Hit, Round 3: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage, Round 3: 1d6 ⇒ 2
Djir Stealth Check to snipe, Round 3: 1d20 + 1 + 3 + 3 + 4 - 20 ⇒ (7) + 1 + 3 + 3 + 4 - 20 = -2
To Hit, Round 4: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage, Round 4: 1d6 ⇒ 6
Djir Stealth Check to snipe, Round 4: 1d20 + 1 + 3 + 3 + 4 - 20 ⇒ (19) + 1 + 3 + 3 + 4 - 20 = 10
Edit: Possible Crit, Round 4
Crit Confirm, Round 4: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Extra Damage, Round 4: 1d6 ⇒ 4

Chisomo |

Chisomo takes up her station behind the gunwale, hurling sling bullets across the gap to help clear out the sterncastle.
She gives Lucille's offer a fierce grin. "Who am I to turn down your aid or your mistresses."
Sling: 1d20 + 4 ⇒ (7) + 4 = 11
Bludgeoning: 1d4 + 4 ⇒ (2) + 4 = 6
Sling: 1d20 + 4 ⇒ (12) + 4 = 16
Bludgeoning: 1d4 + 4 ⇒ (1) + 4 = 5
Sling: 1d20 + 4 ⇒ (4) + 4 = 8
Bludgeoning: 1d4 + 4 ⇒ (1) + 4 = 5
Once she's enlarged
Sling: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Bludgeoning: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
I get a real bump in defensive goodness once I start having Mage Armor regularly available :-)

Lucille de Avrois |

Well, there we go, one super sized Lady? Chisomo increases in size
Bwahaha, 2 super sized ladies! I do wonder if this practicually speaking reduces my capacity for seduction As Lucille increases in size as well.

DM Meleager |

"As a matter of fact..." The gnome Conchobhar pipes in and was about to speak, but is stopped dead when she notices Rosie nearby glaring daggers at him. He winces and then replies quickly. "Size does not matter at all in the game of love. I'm certain there's many who would find your form to be attractive." He also appeared to be slightly sweaty as he wiped his forehead with a hankerchief. "Don't mind me. That's just the body adjusting to the thrill of battle."
"I don't mind." Syl appears from behind as if out of nowhere and gives Lucille's thigh a slap. "We can try it out if we survive tonight."
Sandara chuckles at the spectacle. "As you've noticed, it can be a popular low-level spell for courtesans who can perform magic."
I'll wait on the others before proceeding with combat.

Lucille de Avrois |

You just like being on top do you? By my rough estimate, my weight has increase considerably, which means I am even less inclined to answer questions about it then normally Lucille happily banters back.
Oi Randall, ill try to join in whatever your singing, gonna keep them guessing on who the actual bard is.

Randall McNally |
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Randall hops nervously from one foot to the other in anticipation of the action to come.
He's got nothing to buff himself with so he'll wait until we board to begin his Inspire Courage.

DM Meleager |
1 person marked this as a favorite. |

Randall hops nervously from one foot to the other in anticipation of the action to come.
He's got nothing to buff himself with so he'll wait until we board to begin his Inspire Courage.
Randall could feel a hand placed on his shoulder. Turning his head would reveal it to be from Sandara. "It's okay to be nervous. I bet most of us are anyways. But I've got a good feeling we have Besmara's blessing with this one."

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Pai Song steps on the deck for the first time again after spending long weeks unperturbed in her bunk, only getting some food every now and then sneakily.
She holds her hand to ward off the sunlight for a long moment untill her eyes slowly get used to it again, then smiles.
Ah, are we going to have some fun?

DM Meleager |

For those who decided to shoot at their opponents, they were met with a complication. Caster Longfarthing gestured her hands into the air, and the area around both ships was blanketed with a misty fog.
Site ate my post. There was a 40% chance of being shot at if you shot at someone, and that condition was met in the 2nd and 3rd rounds.
The fog was thick on both sides, and while neither Djir nor Chisomo were able to hit anything significant, the sailors on the other side couldn't find them. That all changed in the second round as combat devolved into a bolt fight with shots exchanged on both sides. Djir's cover was insufficient in keeping him unnoticed.
# of bolts per round, Djir: 1d4 ⇒ 31d4 ⇒ 1
# of bolts per round, Chisomo: 1d4 ⇒ 41d4 ⇒ 1
Miss chance, Chisomo: 1d100 ⇒ 77
Miss chance, Djir: 1d100 ⇒ 24
Miss chance, Djir as target: 1d100 ⇒ 211d100 ⇒ 601d100 ⇒ 481d100 ⇒ 13
Miss chance, Chisomo as target: 1d100 ⇒ 291d100 ⇒ 611d100 ⇒ 81d100 ⇒ 471d100 ⇒ 41
Bolt, Djir: 1d20 + 1 ⇒ (11) + 1 = 12
Bolt, Chisomo: 1d20 + 1 ⇒ (16) + 1 = 171d20 + 1 ⇒ (13) + 1 = 14
Chisomo, damage: 1d10 ⇒ 10
It was an impressive exchange of fire from both sides as bolts and sling shots zipped through. Yet in the end only a few shots landed. Chisomo lands a shot that grazed a sailor's head. In response, he directs a bolt that lands squarely at the woman's stomach. 10 damage. But it would prove to be his last action as Djir responds in kind. Two shots, one on the shoulder and one straight between the eyes sends him falling into the water below. His body is promptly eaten by sharks below, an added incentive to get to the other side safely. Harrigan had earlier ordered Kroop to slaughter some pigs and place them on the water and now it was clear why.
Sandara prepares for her round by casting a chant, and her clothes transform into an impressive display of leather armor covering her entire body. "You're not the only one who can transform," she winked. It turned into a wince when Chisomo takes a nasty bolt. She quickly takes it out and attempts to heal the wound.
Cure Light Wound: 1d8 + 3 ⇒ (6) + 3 = 9
One quick heal later and her skin was close to as good as healed. "Be careful out there, I may not have the healing to keep ya alive out there."
Once the ships are close enough Riaris barks out her orders. "Lucille and Arkhan you take point. Pick your team, grapple the ropes to the ship, climb over there, clear those m+~$!++*~#~%s off that ship for the rest of us to follow!" She looked ahead of the spectacle before looking back at them. "Good luck and don't f*** it up."
Thus, your first battle aboard the Wormwood has begun.
Djir: 1d20 + 7 ⇒ (6) + 7 = 13
Arkhan: 1d20 + 4 ⇒ (5) + 4 = 9
Torin: 1d20 + 3 ⇒ (9) + 3 = 12
Pai Song: 1d20 + 3 ⇒ (4) + 3 = 7
Lucille: 1d20 ⇒ 10
Randall: 1d20 + 6 ⇒ (17) + 6 = 23
Sailors: 1d20 + 1 ⇒ (20) + 1 = 211d20 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (7) + 1 = 81d20 + 1 ⇒ (13) + 1 = 141d20 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (16) + 1 = 17
Point order is as follows:
Randall
Red Sailors
Chisomo
Blue Sailors
Djir, Lucille, Torin, Arkhan, Pai Song
Yellow Sailors
Map:
https://docs.google.com/presentation/d/1TjN5sKIYyEcO9w9y4oEA1qEgnopFV3UICs2 KuTcn2Nw/edit#slide=id.g1b47aeca570_0_0
To get to the other side, you can use the ropes to climb across (thankfully only one roll should be needed this time around) or you can jump across it with a DC 5 jump for each 5 feet you jump across. You will be flatfooted either way. And... try not to fall.

Lucille de Avrois |

Init reroll because warsight=roll init twice: 1d20 + 1 ⇒ (3) + 1 = 4 Init is +1, still got 12 dex while enlarged
It says slide not found for me.

Torin Brimfisher |

Torin had kept his head down during the exchange of fire, laying prone on the deck behind the rail and watching with concern as their side took the worst of it. Seeing how nervous Conchobar was he gave a whistle to his friend and looked up at him for a change.
"Just stick behind me." he offered, "I can soak plenty of damage before anyone even thinks about hitting you."
As the ships closed he was up on his feat, drawing out his great blade. "Blood in the water!' he shouted, opting to leap across with his sword out as opposed to swinging on any rope.
Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9
He tries to find single combat to the best of his ability, knowing he made an easy target and wanting to focus on clearing out enemies. Finding his first he eyes went wider with a bit of madness. With a great yell he swung down at his enemies collar.
Falchion (Raging): 1d20 + 6 ⇒ (1) + 6 = 72d4 + 6 ⇒ (3, 2) + 6 = 11
I can't seem to get the linked doc to work, so I am kind of flying blind here. Torin has 40' of movement as well as uncanny dodge (Not that his ac is worth a s%#~.) to help him out. Wow, I am really glad you can't fail a skill check on a 1. O_O

Patrickthekid |

Torin had kept his head down during the exchange of fire, laying prone on the deck behind the rail and watching with concern as their side took the worst of it. Seeing how nervous Conchobar was he gave a whistle to his friend and looked up at him for a change.
"Just stick behind me." he offered, "I can soak plenty of damage before anyone even thinks about hitting you."
As the ships closed he was up on his feat, drawing out his great blade. "Blood in the water!' he shouted, opting to leap across with his sword out as opposed to swinging on any rope.
[dice=Acrobatics]1d20 + 8
He tries to find single combat to the best of his ability, knowing he made an easy target and wanting to focus on clearing out enemies. Finding his first he eyes went wider with a bit of madness. With a great yell he swung down at his enemies collar.
[dice=Falchion (Raging)]1d20 + 6; 2d4+6
I can't seem to get the linked doc to work, so I am kind of flying blind here. Torin has 40' of movement as well as uncanny dodge (Not that his ac is worth a s%%#.) to help him out. Wow, I am really glad you can't fail a skill check on a 1. O_O
Randall has a roll20 map of the place. The link is in the Discussion page.

Randall McNally |

Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13
Randall takes a running jump across the space between the two ships and tumbles to his feet in front of the blue sailor. He springs to his feet and stabs at the man.
Attack roll: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

DM Meleager |

Round 1
Randall successfully made his way to the other side of the ship. He also managed to get in a wound on the sailor's leg, causing him to scream in pain. Yet it became clear why the sailors were giving the invaders a chance to board.
"Defend the Man's Promise! Toss 'em overboard!"
The man who was just stabbed, attempted to shove Randall off over the side and into the water below.
Bull Rush, no AoO due to flatfooted: 1d20 + 2 ⇒ (4) + 2 = 6
The key word was attempt. The pain in his leg proved to be too much for him to put much effort into that shove.
A sailor in the sterncastle lined up his shot against the enlarged target that was Chisomo.
Crossbow: 1d20 + 2 ⇒ (5) + 2 = 7
The shot goes well to the side, hitting the mast well above her.
Chisomo's turn!

Randall McNally |

I've acted in this round and am no longer flat footed, so I should get the AoO
AoO: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Lucille de Avrois |

Lucille does have combat reflexes, meaning she AoOs while flatfooted, and has a humungous 20 feet reach, the bull rush attempt sadly does not trigger an AoO from her, as the rules state it only provokes from the target of the bull rush, but if anyone tries to move, or do a ranged attack in her reach here are her AoOs
AoO 1:
AoO divine favor power attack Bec de Corbing big: 1d20 + 3 + 1 + 2 - 1 - 1 ⇒ (18) + 3 + 1 + 2 - 1 - 1 = 22
Big Bec de Corbin with divine favor: 2d8 + 4 + 3 + 2 ⇒ (4, 2) + 4 + 3 + 2 = 15
AoO 2:
AoO divine favor power attack Bec de Corbing big: 1d20 + 3 + 1 + 2 - 1 - 1 ⇒ (20) + 3 + 1 + 2 - 1 - 1 = 24
AoO divine favor power attack Bec de Corbing big: 1d20 + 3 + 1 + 2 - 1 - 1 ⇒ (6) + 3 + 1 + 2 - 1 - 1 = 10 Prolly doesnt confirm
Big Bec de Corbin with divine favor: 2d8 + 4 + 3 + 2 ⇒ (3, 1) + 4 + 3 + 2 = 13

Chisomo |

Chisomo backs up for a running start, then hurls herself across the gap between the ships!
Have to do a double move since I was up against the cover
Acrobatics: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19

DM Meleager |

Retconing some actions a bit.
With such a gushing wound, the opposing sailor elects to retreat from his position to head towards the sterncastle... only to meet a nasty surprise as he is skewered through the chest by the giant woman and her weapon with the great reach. He could only cough blood from his mouth before dropping to the ground.
The other two sailors by Randall's side attempt the same strategy as before, hoping to toss the pirate overboard.
Bull Rush: 1d20 + 2 ⇒ (9) + 2 = 11
Bull Rush: 1d20 + 2 ⇒ (6) + 2 = 8
Yet not even two grown men were strong enough to push the lucky bard off his post.
The other sailors did hesitate when they say the sight of a near 12 foot woman leap across the water like a graceful antelope. But the Rahadoumi were trained not to fear the gods, let alone a giant. The second sailor from the sterncastle elects to open fire, this time on the one that just killed their friend.
Crossbow vs Lucille: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm?: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d10 ⇒ 5
What looked like a shot that was going for the chest ended up hitting her on the shoulder after moving at the last second.
Meanwhile, Djir decided he wasn't for the boarding life just yet and decides to try his luck shooting instead, giving Lucille more room to move.
Djir, Crossbow: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Confirm?: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 1d6 ⇒ 5
Yet another crossbow that looked like it would do some critical damage instead lands on the sailor's shoulder, causing him to wince in pain.
Torin, Arkhan, Pai Song and Lucille are up! Torin, now you can move Torin up. Lucille, only one person moved in range of an AoO.

Lucille de Avrois |

What a pity, that was a juicy second AoO! Also, uff, that crit confirm missed by one!Close!
------
5 foot step towards enemies to make them all be in my reach, standard action, attack Marine next to Chisomo so she is free to run rampant on her turn. Move action trashtalk
15/20 hp start of turn
Lucille 5 foot steps forward, and then swings at the Soldier next to Chisomo, clearly plotting to free her up to deal with the annoyingly accurate crossbowmen on the sidedeck!
Given my bonkers damage, I am turning power attack off
Attack: 1d20 + 3 + 2 + 1 - 1 ⇒ (1) + 3 + 2 + 1 - 1 = 6
the RNG giveth, the RNG taketh away, probably better then rolling the 1 while making the jump!
Blyad She curses in Abyssal, her features becoming seemingly more demonic, and her shadow clearly gaining wings.
Still, Midnight eternal has taken the first life in this battle, and the Red Mantis is amongst you, yield while you can
attack 1: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 2d8 + 6 ⇒ (2, 5) + 6 = 13
attack 2: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 2d8 + 6 ⇒ (6, 6) + 6 = 18

Arkhan Silvinesti |

Round 1
Arkhan looks at Riaris, as if she were speaking with fish s%*! in her mouth. The 1/2 orc mimes not being able to hear him and studiously ignores such asinine suggestions.
F&%@ing leading the charge my orcish ass!
The druid does indeed pay attention to the ship's wizard, as she begins casting.
Spellcraft (Int) DC 22: 1d20 + 6 ⇒ (18) + 6 = 24
F+!#ing Mind Fog! Let us keep our distance from that one.
Where exactly did she place that?
The druid decides to follow Lucille any way because it was most likely the safest place to be!
He then calls upon Rull to create a Storm Burst over the merchant across from Lucille nearest to Chisomo!
Storm Burst (Sp) 30', Touch AC: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (2) + 1 = 3 nonlethal plus –2 penalty on attack rolls for 1 round. 7/7

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Acrobatics: 1d20 + 5 ⇒ (8) + 5 = 13
Pai Song makes a running start, gathering all her courage and tries to jump over to the other ship, trying not to look down the gap between the two ships, where the waves splash an spray.
She then murmurs an ancient arcane formula, drawing a circle with the index finger of her extended hand, pointing towards the two hostile sailors right in from of Randal and Torin, as a colorful cascade hurtful to the eye and mind emerges and engulfs the sailors.
Color Spray Will Save DC 16
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4: 2d4 ⇒ (1, 1) = 2 rounds, then blinded and stunned for 1d4: 1d4 ⇒ 1 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4: 1d4 ⇒ 3 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.

DM Meleager |

A mistake on my part. It's actually Fog Cloud.
There were some furious swinging done by both Torin and Lucille, but both attacks were woefully wide of their targets.
The druid seemed to be the only one who could hit his target. The merchant is pelted with ice, spending some time wiping it off him.
The merchants may fear divine magic, but are at least familiar with arcane magic. Ther sailor next to him slashes at the sorceress in an attempt to disrupt her casting.
Short sword, AoO: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
The sword draws blood across her side... 5 Damage
Concentration, DC 16: 1d20 + 2 ⇒ (14) + 2 = 16
But Pai Song is barely able to pull through with casting her spell...
Will Save: 1d20 + 1 ⇒ (8) + 1 = 91d20 + 1 ⇒ (3) + 1 = 4
And both men slump on the ground. They likely won't wake up for a long while.
One sailor decides to take the risk to get within range of the giant Mwangi woman. Lucille retaliates and her weapon connects, but she fails to pierce the armor on his chest. Together, the two tries to tag team the intruder with their blades.
Short sword, Yellow 1: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Short sword, Yellow 2: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Both strikes appear to aim true. At the last second, the merchant hit with the Storm Burst slips and Chisomo is able to twist her body to just avoid that strike. Yet the other sailor manages to stab into her leg, her size helping to make an easier target.
The remaining sailor on the sterncastle, hearing that the woman on the ship was a member of the dreaded Red Mantis group, deems the woman on their ship to be the greater threat and fires at her.
Crossbow, Chisomo: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 ⇒ 6
A bolt strikes the monk's back.
Round Two
Randall is up!

Randall McNally |

Randall takes a moment to catch his breath as he begins to sing
"The king and his men,
Stole the Queen from her bed,
And bound her in her Bones,
The seas be ours,
And by the powers,
Where we will, we'll roam."
Inspire Courage, all allies within 30' receive a +1 morale bonus on saves v charm and fear effects and a +1 competence bonus on attack and damage rolls.
He then tumbles away from the sailors in front of him and ends up with two sailors between him and Chisomo.
Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

DM Meleager |

With the path more clear, more pirates enter the fray. Harrigan leads the charge, his dual blades a whirlwind of death as each slash opening the guts of each sailor unfortunate enough to meet his path. Scourge and Plugg lead their own posse into the frey as they made their way down the deck.
The sailor on the sterncastle compliments his countrymen and decides to finish off the nearby giant woman.
Crossbow,: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
But his bolt hits the mast of his own ship instead.
Chisomo's turn! I forgot to add the shooting into melee penalty for that last one, but I believe that bolt would have hit regardless.

Chisomo |

Starting with the Orange Sailor that she's flanking with Randall. Flank and Sneak Attack go away if he drops
The spinning of Chisomo's staff emits a dull thrum, the usual whistle becoming a deep bass only broken up by the heavy thuds as wood crashes into flesh.
Staff (Risky): 1d20 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9
Bludgeoning + Precision: 2d8 + 7 + 3 + 1d6 ⇒ (1, 4) + 7 + 3 + (5) = 20
Staff: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Bludgeoning + Precision: 2d8 + 7 + 3 + 1d6 ⇒ (1, 1) + 7 + 3 + (1) = 13

DM Meleager |

The first strike sails over the sailor's head. The difficulty of getting used to the new height difference was apparent. The same was true to the second attack even of it landed. It struck with the minimum force it could have hit with someone of her size. Yet even that strike was enough to send the man face-first onto the ground, his head bleeding from the impact.
The Mwangi woman was quickly becoming a problem yet it was one the sailor couldn't hit. So the man reloads (Rapid Reload). And aims at the other giant woman.
Heavy Crossbow, Lucille: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d10 ⇒ 6
His change of strategy is rewarded with a bolt to the arm.
Djir takes another step and fires a bolt at the already injured shooter to try and drop him.
Crossbow: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
But the ratfolk has no luck in doing just that.
A brave one, Pai Song moves forward next to Chisomo, and gives her best winning smile at the remaining soldier in melee.
Will Save DC 16, charm person: 1d20 + 1 ⇒ (15) + 1 = 16
The sailor looks woozy, but is barely able to recognize the ruse. He shakes off the effects and growls at the lady.
Lucille, Torin and Arkhan are up.

Lucille de Avrois |

Крылья полуночи, несите меня!
Abyssal: "Wings of midnight, Carry me!
Lucille moves back a bit to get a running jump, then jumps over the 5 foot gap! putting herself behind Randall and partly on top of the foe collapsed from Pai Songs spell.
acrobatics: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8
attack: 1d20 + 3 + 2 + 2 - 1 ⇒ (20) + 3 + 2 + 2 - 1 = 26
She uses the swing for her movement to strike a massive blow at the foe!
confirm?: 1d20 + 3 + 2 + 2 - 1 ⇒ (10) + 3 + 2 + 2 - 1 = 16
Oh Boy
damage: 2d8 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9
crit damage x2: 2d8 + 4 + 2 ⇒ (2, 7) + 4 + 2 = 15
crit damage x3: 2d8 + 4 + 2 ⇒ (2, 6) + 4 + 2 = 14
37 damage if that confirms.
Кровь за кровь смерть за смерть
Abyssal:"Blood for Blood, Death for Death"
She shouts in Abyssal as her blow connects.
Description if the crit connects
Lucille rams her enlarged Bec de Corbins main Spike into the foe, with such force that the spike comes out on the other side, she lifts her weapon, the man still impaled on it. Their eyes meet.
You have guts, brave warrior who defies the gods She admits looking into his eyes and grasping his head.
Look at me, I am far from the worst thing for "last thing you see before death"
She adds, with surprising compassion, as he gurgles and dies. In a fluid notion, she closes his eyes with her left freeing her weapon in the same move.
Down to 9 hp, will likely heal self next turn while moving further towards position @GM what type of action is it to demand their surrender?

Arkhan Silvinesti |

Round 2
Arkhan watches his meat-shield stride easily across to the merchant vessel.
F&$*!
The druid strides to the rail to better see the mess on the other ship.
He then calls upon Rull to create a Storm Burst over the merchant closest to Lucille!
Storm Burst (Sp) 30', Touch AC: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (2) + 1 = 3 nonlethal plus –2 penalty on attack rolls for 1 round. 7/6
EDIT
Switch to the other merchant there?

DM Meleager |

Round 2
Arkhan watches his meat-shield stride easily across to the merchant vessel.
F%~~!The druid strides to the rail to better see the mess on the other ship.
He then calls upon Rull to create a Storm Burst over the merchant closest to Lucille!
[dice=Storm Burst (Sp) 30', Touch AC] 1d20 + 3 ; 1d6 + 1 nonlethal plus –2 penalty on attack rolls for 1 round. 7/6
That person is dead dead. Not even dying. Please pick a different person to attack. You should be able to reach one of the people of the sterncastle if you move close enough.

Torin Brimfisher |

Having been left out of much of the combat so far Torin frowns sternly. The large women sweeping aside enemies would normally catch his eye, but given each enemy in his reach had been obliterated he had to find new targets. He turned toward the wheel and the two ballista there and took off at a full sprint, charging up to the first and trying to cut the man down.
Raging Charge: 1d20 + 8 ⇒ (13) + 8 = 212d4 + 6 ⇒ (3, 3) + 6 = 12

DM Meleager |

The sailors at the sterncastle thought they were generally safer than the others due to having the high ground over the others. That ended the moment Torin raged his way into the soldier in front of him, piercing the man all the way through with the falchion. The merchant could only weakly and briefly grasp the weapon sticking through him before dropping to the floor, dying.
Glad I waited until after Christmas for you.
The other who was already badly injured by a stray bolt and now some crazy weather-controlling half-orc decided to throw away his crossbow, go on his knees and put his hands behind his back. "I surrender! Please don't kill me!" the panicking man shouts.
The only one who could use their crossbow safely at this point knew things were going to be bad very soon, so he reloaded and fired his last possible shot at the Mwangi woman. At the very least, he won't have to worry about hitting any teammates now.
Crossbow: 1d20 + 2 ⇒ (10) + 2 = 12
Yet not even that advantage helped him. The woman only needed to twist slightly to avoid the bolt. He cursed and switched over to his short sword.
Round 3
Screams could be heard from below the deck. Whatever Plugg and Scourge were doing down there, it definitely wasn't for the faint of heart. The fog cloud by then had cleared enough for a full view of the ship and you can now see friend and foe battling it out on deck. Captain Harrigan himself was at the bow end of the ship, weapons laced with blood, yet there was a solider sneaking up from behind hoping to score a lucky strike on him. What will you do?
Everyone is up next! Anyone can react to what's happening this round any way they want.

Randall McNally |

"Cap'n, behind you!" Randall shouts out as warning. Whatever his beef with Plugg and Scourge, it didn't extend to Captain Harrigan. Besides he couldn't, wouldn't allow any crew mate to be stabbed in the back if he could help it regardless of his feelings toward them.
With Chisomo and Lucille killing those around them without so much trouble or effort, Randall remembers his orders from Kline and makes his way toward the stern. Once he grabs the wheel he contiunes to belt out his tune, bolstering the morale of everyone from the Wormwood who can hear his voice.
"We extort and pilfer, we filch and sack
Drink up me hearties, yo ho
Maraud and embezzle and even hijack
Drink up me hearties, yo ho
Yo ho, yo ho, a pirate's life for me"
Double move to grab the ship's wheel. Continue the Inspire Courage 2/10 rounds.

Lucille de Avrois |

Lucille has zero beef with Harrigan, and sees him as possible protection vs Plugg
Captain Harrigan, foe on your 6
Lucille shouts, matter of factly, judging that the soldier is out of her reach to effectively affect.
intimidate: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 Extra +1 from being large
Yield and be press ganged, resist and perish.
She demands of the two concious enemies.
You can fix being press ganged, you cant fix being dead She adds
If you doubt me, well, your ship isnt going to crew itself, no reason to kill you if you dont resist
If they accept
Do you yield in their name as well? Same terms. Chisomo, Torin, kindly bind and disarm those who yield.
She points her large weapon and the stunned prone foes to her left.
Lucille offers minimal terms, partly because she deems the fight won and has no reason to offer anything better, partly because she doesnt have authority to offer better terms. She is truthfull.
She does not use the 2 unconcious foes as hostages. If you take a hostage, you should be prepared to kill it, if anyone denies the surrender request, killing that person and letting the 2 unconcious foes live (to press gang them) is probably better long term.
Lucille herself would surrender on these terms if positions were reversed.
Djir, can you sabotage the winches at the escape boats without damaging the boats themself? Something that can be fixed in an hour, but not during a battle? She extends a request to Djir.

DM Meleager |

Randall's and Lucille's warnings go heeded as Harrigan is given time to twirl around the incoming strike an slice open his assailant's neck. He doesn't say anything, but it looks like he acknowledged the assist.
Seeing that he was the only person left at the moment, the remaining sailor tosses his weapon aside and kneels down to accept his surrender.
Each sailor contains one studded leather, a heavy crossbow with 20 bolts, a short sword and between 10 and 16 gp depending on the sailor. You have 3 rounds to rest, buff, bind and prepare.
Djir reluctantly enters the fray himself, deciding to take a look at the gears to see if he could set up some sabotage. Pai Song meanwhile moves to secure the two sailors she mind-screwed before they wake up. She's surprisingly apt at it and you feel there's no chance they will get out of their bonds Thanks to Agile Maneuvers.
As you go about in preparation for the next round, an explosion rocks the boat you're on. You think it's from somewhere below decks. It's hard to tell who set it off, but the effects were clear. A few seconds later, 6 more sailors emerge from the deck below, pointing at the boat Djir was checking to sabotage.
Round 6
We'll do the same order as before from the top. Randall goes first once more.

Randall McNally |

Randall sees the sailor's emerge from below and begin heading towards Djir. With a quick motion he casts a spell and the area underneath the lead four is coated in a layer of grease, causing them to slip and slide on the deck.
Randall casts Grease on the deck. DC:15 Reflex save or fall prone

DM Meleager |

Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (15) + 5 = 20
The position proved to be poorly conceived. Two of the sailors managed to stay on their feet, but the other two slip onto the ground.
The first character realizes how bad the situation has become and gives his teammates a solemn nod before taking aim at the caster that caused their misfortune
Lucille AoO: 1d20 + 5 ⇒ (7) + 5 = 12
Lucille's counterattack connects, but again she fails to pierce the armor. He manages to put off his shot.
Crossbow: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm?: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 2d10 ⇒ (10, 4) = 14
The bolt strikes true, and his bolt lands directly on Randall's chest!
Chisomo is up.

Torin Brimfisher |

Torin lets his rage simmer down as the break in combat occurs, keeping a stern gaze on his prisoners so near the ballista. He certainly doesn't want them deciding to take up arms again. Then, in a calmer state of mind he considers things from another angle.
"Step away from the siege weapon." he instructs them in an angry tone.
Intimidate: 1d20 + 10 ⇒ (1) + 10 = 11
With the captain and others distracted with the fighting, he takes a moment to take his great blade to the more intimate mechanisms of the ballista. Fouling them from future use... against those pressganged like himself.
Standing guard over the prisoners and staying out of the broader melee to make an attack on each ballista's firing arm and cord. Should tie up his actions for a while.
Fatigued, Inspired: 1d20 + 5 ⇒ (16) + 5 = 212d4 + 5 ⇒ (2, 1) + 5 = 8
Fatigued, Inspired: 1d20 + 5 ⇒ (13) + 5 = 182d4 + 5 ⇒ (4, 4) + 5 = 13
Fatigued, Inspired: 1d20 + 5 ⇒ (12) + 5 = 172d4 + 5 ⇒ (2, 3) + 5 = 10
Fatigued, Inspired: 1d20 + 5 ⇒ (3) + 5 = 82d4 + 5 ⇒ (1, 4) + 5 = 10

Lucille de Avrois |
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in the 3 rounds retcon:
1 rest round: Cure light Lucille clw: 1d8 + 2 ⇒ (4) + 2 = 6 Back to 15
2 rest round: Cure light Chisomo clw: 1d8 + 2 ⇒ (1) + 2 = 3
3rd rest round: (out of spells) Readied action to smack newly emerging threats.

Chisomo |

Chisomo gives Lucille a quick but precise nod. "Thanks Luce." Darting over to cover much of the combat in the sweep of her staff, she attempts to take swift revenge for Randall's pains.
Staff: 1d20 + 6 - 1 + 2 ⇒ (14) + 6 - 1 + 2 = 21
Bludgeoning: 2d8 + 6 + 1 + 3 ⇒ (4, 6) + 6 + 1 + 3 = 20
Bludgeoning: 2d8 + 6 + 1 + 3 ⇒ (7, 3) + 6 + 1 + 3 = 20

Lucille de Avrois |

readied attack: 1d20 + 5 ⇒ (5) + 5 = 10 Bleh, but hej, not retconning needed!
readied attack: 1d20 + 9 ⇒ (6) + 9 = 15 +4 for them being prone included
damage: 2d8 + 2 + 4 ⇒ (6, 7) + 2 + 4 = 19

DM Meleager |

The sailor realized the error in his ways and tried to switch over to his short sword. Too late. Lucille's strike lands hard on the side of the head. The impact was so strong, his entire body somersaults so that the other side of his head smacks against the deck. You suspect that you managed to crack his skull on both sides and will likely die in a few rounds.
The downed sailor decides he's probably better off trying his luck shooting from the ground. He rolls away from Lucille's skewer attempt and takes his shot at her... but doesn't see Chisomo's staff swing from behind. She connects with a sickening thud and you see his skull bent in slightly as blood bleeds from the wound.
Seeing two of his friends die horrible deaths, he turns his rage and short sword on the Mwangi woman.
Short Sword: 1d20 + 2 ⇒ (9) + 2 = 11
The woman once again proves to be too quick to hit despite her size.
Pai Song in the meantime skips into position and winks before she unleashes the same puddle of grease Randall delivered.
Will Save: 1d20 + 1 ⇒ (9) + 1 = 101d20 + 1 ⇒ (10) + 1 = 11
Both sailors fall to the ground.
Lucille doesn't miss this time and she strikes right at the neck. He gurgles for a few seconds before he stops moving.
Djir winces at the calamity and goes back to his work on checking the rigging. Not like he could get a good shot in there with everyone either in melee or on the ground.
Arkhan is up!

Lucille de Avrois |

I think I got a bit confused here, from my understanding, I did spent 2 pre new fight turns healing, and one readying an attack (which missed), the Grease happened, I AoOed someone with a ranged weapon (also missed), i have combat reflexes for flat footed AoOs, but a second AoO connected and squished a foe. According to the next descirption, I think I either make too many attacks, or my regular attacks got botted?
Lucilles turn 6: Seeing Chisomos rapid movement, Lucille mirrors it on her side, with an aim to provide flanking, while also making it harder to attack Pai Song.
She also shouts
Same deal as for your comrades, yield and be press ganged, resist and perish. If you yield, I shall attempt to sabilize your dying.
intimidate: 1d20 + 11 ⇒ (6) + 11 = 17
attack 1: 1d20 + 3 + 1 + 2 - 1 ⇒ (14) + 3 + 1 + 2 - 1 = 19
damage: 2d8 + 2 + 4 ⇒ (1, 8) + 2 + 4 = 15
attack 2: 1d20 + 3 + 1 + 2 - 1 ⇒ (6) + 3 + 1 + 2 - 1 = 11 may hit if prone?
damage: 2d8 + 6 ⇒ (6, 5) + 6 = 17