DM Meleager's Skull & Shackles

Game Master Patrickthekid


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Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Tart? Are you trying to hit on me or provoking me to hit you? I mean, Barbarians and Masochists have a lot of overlap... Ouch She replies in a teasing smile, as he shadow randomly slaps her cheeks.

Our grand captain Plugg, in his great wisdom, has evidently altered course, to Blood Cove rather then to Port Peril as ordered. Perhaps he received a sending or such from the Captain, as he is, absolutely and certainly not mutinying against Capain Harrigan right now. She whispers, covering what she is saying with flirtatious motions and other innuendo.

I mean, clearly, the idea is partly nonsensical. There is not one single bit of magical capability along his chosen lackeys, so if Officer Longfarthing, who clearly has skills in divination, had the forsight to place a scyring sensor on the ship, he would have no way of detecting it. Furthermore, even if squibbed, the crew is eclectic enough in terms of composition and capabilities to draw some notice, so such a thing would require a seperation from existing crewmen, ideally a permanent one, and clearly our great and mercifull captain would not do such a thing, our wellbeing clearly being chief of his concerns. Lastly, with a skeleton crew in a trading vesell, there would be only a few ships he could realistically take on and attack, and he would likely be regarded as prey by many more established vesells. Her eyes are white as she is rolling them that hard, while he shadow seems to be chuckling as she is laying it on thick.

Djir is probably the smartest guy on the ship, far be it from me to bother him with things he has certainly picked up already She adds in a completely polite and non sarcastic tone, her eyes being normal when she says it.

bluff to convey not so secret message: 1d20 + 11 ⇒ (5) + 11 = 16


Male Half Elf Barbarian 1

The half elf gave a wry smile to Lucille's initial comment. "Would you prefer trollop lass?" he returned, "The show you put on would put a dock whore to shame, good on you, but it's a bit late to take offense. I'm certainly no barbarian. Just a pirate same as the rest."

At her explanation of Plugg's actions his smile vanishes. His eyes narrowing and the man taking a look about. But then he tuned out with her continued speech. Her attempt to convey a hidden message lost in his indifference to her eloquence. "Well, clearly you have a mind of your own and don't just rely on your... buoyancy." he noted, "Keep me involved in the future eh? If Plugg means to get rid of me after press ganging me in the first place I would want to be hands on in fixing the problem."


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Its called courtesan not "dock whore", the main differences being a) price b) I choose my partners and c) I can supply my own protection.

She gives an almost angelic smile that does not reach her eyes

How many "tarts" and "trollops" have you seen that can cut a man in 2?

Lucille has a chip on her shoulder about being seen as weak and vulnerable


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Chisomo

Sandara hmms as she places a finger on her chin. "Only that it lies outside the reach of the Shackles. Anyone who don't wanna handle the Pirate Lords start there..." Both women are hit with a rope bash from Scourge who eyes the two before moving on. Once the coast is clear, she whispers again. "I'm impressed with the restraint you're showing," she smiled. "Either way I'll be fine. I don't think they'll throw us over. Till then, don't you worry your pretty head 'bout me, alright? Focus on rallying our allies."

Lucille

Kroop shakes his head. "Nay. Pirate's are ruthless lot with little regard for rules, but that's one line not even Harrigan'll cross. Squibs loosening his lips 'bout the ships raided's the last he wants ta deal with. It sorts out well actually," he shrugs. "But that won't stop em from hunting anyone who escapes his grasps."

Randall

The Rahadoumi ranger looks over at the bard. "I'm afraid our last captain was a bit too much of a bad influence for me to have any control of them. They're set on following Plugg now." The woman extends a hand. "You can call me Oromi."

Oromi is now Indifferent.

Con check, Pai Song: 1d20 + 2 ⇒ (13) + 2 = 15

Bloody Hour

Regardless of the extra work given to the crew, you manage to pull through, even if Arkhan ends up fatigued because of it. Still, Plugg's increased standards mean that Torin and Randall performed insufficiently for his taste and thus will answer to the cat this time around.

Cat-o'-nine-tails, Torin: 1d20 + 8 ⇒ (7) + 8 = 151d20 + 8 ⇒ (16) + 8 = 241d20 + 8 ⇒ (9) + 8 = 17

Damage: 1d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (2) + 2 = 4 11 damage non-lethal damage.

Cat-o'-nine-tails, Randall: 1d20 + 8 ⇒ (1) + 8 = 91d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (8) + 8 = 16

Damage: 1d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (2) + 2 = 4 [OOC]7 damage of non-lethal. damage]

Plugg's aim is a bit off, even completely missing in one of his strikes at Randall. Both men are able to keep standing in the end, though as before neither are given any healing this time around.

That night, the rumor mill has spread like wildfire and has everyone on your side on edge.


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 8 / Eldritch knight 1 Initiative+3 AC 23(25) Hp 87/87 Fort +10(12) Ref +8(10), Will +11(13) Perception +17(21) LLV Spell Active Heightened Awareness, Heroism, Gravity Bow, Keen Edge, Lucky Number

The fatigued druid slowly waddles to his hammock to snore the tensions away....


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Lucille is available for a CLW each, provided the injured can come up with a way that helps her hide her spellcasting.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

drudgery: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
con save: 1d20 + 2 ⇒ (3) + 2 = 5

Meanwhile, the drudgery, heat and lack of partying catches up with the resident demonic party girl, she keeps doing a surprisingly reasonable job at preparing meals though.


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

"Patience is the first lesson for a hunter, no matter their prey."

***

Handywoman: 1d20 + 8 ⇒ (17) + 8 = 25
Con: 1d20 + 1 ⇒ (20) + 1 = 21


Male Half Elf Barbarian 1

Torin doesn't flinch as Lucille bristles. "Starting from the bottom?" he asks with a perverse grin, "Can't say, I don't keep the numbers for such things."

When his lashings come he grits his teeth, but at one point closes his eyes and simply leans into the mast. He had to be patient, and he focused on something else as best he could to keep his rage from bubbling up to the surface. As Plugg made a wetted and bruised mess of his back the half elf could be heard lightly humming a soft tune. Almost a lullaby.

Perform (Song): 1d20 + 1 ⇒ (7) + 1 = 8

Afterwards he crawls into his hammock for the night and passes out. Having been beat to shit more than a night's rest could accomplish.

Player knowledge vs character knowledge. He doesn't know there is healing available.


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

For his evening action, recruiting a couple of friends to aid him (Conchobar - because he's a gambler - and Rosie - because she will want to keep an eye on Conchobar), Djir will try to make nice with Oromi by organizing a game of cards, and "Oi, newbie, we need a fourth, sit down and make yourself at home"...

During the game, he will try and butter her up, as well as feel out her attitude to Plugg and Scourge.

This is an influence check on Oromi, with Conchobar and Rosie aiding...

Bluff: 1d20 + 1 + 3 + 1 + 1 + 2 + 2 ⇒ (7) + 1 + 3 + 1 + 1 + 2 + 2 = 17
1 rank +3trained +1 Cha +1 guidance (Cevanne) +2 aid another Rosie +2 aid another Conchobar


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

bluff aid Djir: 1d20 + 11 ⇒ (17) + 11 = 28
I am shocked, shocked to see any gambling going on here! Oh Djir, here are you winnings from that other bet against me. Ill bugger off and distract you know who.
Lucille hands Djir some coins, hoping to increase his status in Oromos eyes, by evidently having prevailed over a divine spell caster, and assist him this way, before scurrying off to distract possible gambling disruptive people.
Another +2 to Djir! Also, I am genuinely happy to assist others in Diplomacy/bluff whatever!


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Randall begins his climb to the Crow's Nest. Each rung an agony to his striped back. About halfway up his legs begin to buckle and fresh blood drips from his back as he pauses to regroup before making his way to the top.
Climb check: 1d20 + 5 ⇒ (16) + 5 = 21
Climb check: 1d20 + 5 ⇒ (18) + 5 = 23
Climb check: 1d20 + 5 ⇒ (8) + 5 = 13
Climb check: 1d20 + 5 ⇒ (4) + 5 = 9
Climb check: 1d20 + 5 ⇒ (5) + 5 = 10
Climb check: 1d20 + 5 ⇒ (13) + 5 = 18
Climb check: 1d20 + 5 ⇒ (13) + 5 = 18
Climb check: 1d20 + 5 ⇒ (14) + 5 = 19

Once there he settles in and begins to scan the horizon for anything out of the ordinary.
Perception check: 1d20 + 5 ⇒ (11) + 5 = 16

Exhausted at the end of the day He wants nothing so much as to crawl in his hammock and sleep the night away.
Constitution check: 1d20 + 1 ⇒ (3) + 1 = 4


@Chisomo, Randall, I've counted your previous rolls for Day 2's tasks, so the rolls you've done right now will count for Day 3.

GM Screen:

Sense Motive, Plugg: 1d20 + 2 ⇒ (4) + 2 = 6

Sense Motive, Scourge: 1d20 + 6 ⇒ (3) + 6 = 9

@Djir

Oromi shrugs and decides to sit down with Rosie and Conchobar as they decide to play their games.

"You see the shit we've been dealing with?" Rosie explains in her own colorful language. "Those two f&&!ers have been running us ragged for weeks. Still, I thought those two were too chickenshit to actually try and kill us but now?" She left that answer unsaid as Conchobhar made his piece.

"I will say that Scourge never liked you from the start. The man always felt insecure about his place in the ship and thought you'd replace them someday. Hence treating you like shit... in a manner of speaking."

Rosie nods in approval. Oromi sighs as she spoke up. "Either way, if we do get a chance I'd rather go with the group who aren't sadists."

"Not that I disapprove of them," Conchobhar chimed in, earning him an odd look from the woman. "What? A little rough play in the bedroom doesn't hurt anybody."

"Hell yeah it does." Rosie punched Conchobhar on the shoulder.

"But we still need a plan on what to do if... or when they do start their plan," Samms added.

Meanwhile, it seemed like the Plugg, Scourge and the others are too preoccupied with... whatever they may be doing to notice the outright disrespect of the rules on display.

You can continue the conversation if you want, but let's move on to the next day.

Day 3

The day continues like clockwork, with everyone given the undesirable jobs under the orders of Scourge. Yet there does seem to be a change of weather. The winds have started to pick up.

DC 15 Knowledge (nature):
You think believe that the ship is heading straight for a storm, likely by the next day.


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

Djir doesn't even notice the winds picking up - he's down in the bilges working the pumps with all his might...

Bilge Work

Str Check, work diligently: 1d20 - 1 + 4 ⇒ (8) - 1 + 4 = 11 vs DC 12
-1 str +4 work diligently

Con Check: 1d20 + 2 ⇒ (12) + 2 = 14 vs DC 12 = 10+2
+2 Con

Edit: Oh No! The mighty sailing rat has finally failed a strength check...


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 8 / Eldritch knight 1 Initiative+3 AC 23(25) Hp 87/87 Fort +10(12) Ref +8(10), Will +11(13) Perception +17(21) LLV Spell Active Heightened Awareness, Heroism, Gravity Bow, Keen Edge, Lucky Number

4 Hauling Rope and Knot Work on Man's Promise:

Tying and untying
knots in the ship’s ropes and moving heavy coils of
rope from one part of the ship to another, requiring
a DC 10 Profession (sailor) or Strength check. The PC
must also make a DC 10 Constitution check to avoid
being fatigued at the end of the shift.


DC 10 Profession (sailor): 1d20 + 4 ⇒ (9) + 4 = 13
DC 10 Constitution check, endurance: 1d20 + 2 ⇒ (3) + 2 = 5

Huffing and puffing from dragging f$#$ing ropes back and forth across bow and stern, Arkhan's weary blue eyes peer up into the sky.
Knowledge (nature) (Int) DC 15: 1d20 + 8 ⇒ (11) + 8 = 19

F$@~ing storm straight away, you dumb f$&! tard for a navigator!


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Seems like storms coming Fishguts, start tying down things to get mildly less f%#@ed? Lucille hears Arkhan and proposes practical measures.

Int: 1d20 + 2 ⇒ (10) + 2 = 12
fatigue: 1d20 + 2 ⇒ (12) + 2 = 14


Male Human (Varisian) Bard (Sea Singer) 1
Character Information:
[HP:7/7]; [Armor Class: 14 Touch: 12; Flat Footed: 12]; [BAB: +0; CMB: +1; CMD: 13]; [Saves: Fortitude: +1*; Reflex: +4* Will: +2* (*+4 bonus vs. air and water effects, or being knocked prone); [Initiative: +6]; [Perception: +4]

Knowledge (nature) untrained: 1d20 + 3 ⇒ (20) + 3 = 23

Randall, from his vantage point in the crow's nest begins eyeing the clouds gathering in the distance "Don't like the look of that at all, nope not at all."


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

Chisomo makes certain sufficient lines are readied for any who fall overboard. "No need to save everyone who might slip though, of course."


Male Half Elf Barbarian 1

Torin works diligently through the day. While the change in the wind stirs him, he doesn't know how to read the weather. He simply takes it in with a wry smile, before reluctantly going back below decks.

Dexterity, Diligant: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Constitution: 1d20 + 2 ⇒ (7) + 2 = 9

After another day of swabby work Torin finally approached Scourge after work was over. "Can I have just a word mister Scourge?" Torin asked with a deferential dip of his head, "I know there's more I can do than just catching rats on a ship. I'm a good rigger I am. You lot were good enough to fish me from the water, and I can do more for you than just conk rats with belying pins."

This was unlikely to sit well with those plotting rebellion, but he wouldn't be worth shite in a fight if he couldn't pull his weight.

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

FML


Torin

Scourge seem to already be in a grumpy mood when you see him. Right after you try to make your pitch to switch jobs, you see a rat scurry about, settling right between Scourge's feet. Scourge's response is to step on the rat's tail. "Don't be runnin' scared of yer duties like some pale faced landlubber. Your failure builds character." The man picks up the rat desperately trying to escape. "Either yer fit for sailin' or ye drown." He levels his other arm and a dagger shoots out, piercing the rat. It struggles for a few seconds before it sits lifelessly. Yet it did get Scourge to smile. "Guess ye get 6 lashes for repeated failures. I'm only sad I don't get ta do the punishments anymore." With that he walked away.

Arkhan

Fipps growled back at the half-orc. "Quit yer whining. We know exactly what we're doing with that map of ours."

Lucille

Kroop nods and spends much of the day securing his live animals to keep them safe. "Can't let 'em scatter about inna storm."

Con check, Pai Song: 1d20 + 2 ⇒ (7) + 2 = 9

Bloody Hour

As the winds begin to pick up and the clouds start to form, Torin, Pai Song and Djir are set up to be handled with the cat.

Cat-o-nintails, Pai Song: 1d20 + 8 ⇒ (19) + 8 = 271d20 + 8 ⇒ (20) + 8 = 281d20 + 8 ⇒ (11) + 8 = 19

Damage: 1d4 + 2 ⇒ (2) + 2 = 42d4 + 4 ⇒ (2, 4) + 4 = 101d4 + 2 ⇒ (4) + 2 = 6 20 points of non-lethal damage, translating to 17 non-lethal and 3 lethal damage.

Cat-o-nintails, Djir: 1d20 + 8 ⇒ (14) + 8 = 221d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (16) + 8 = 24 12 points of non-lethal damage.

Damage: 1d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3

Cat-o-nintails, Torin: 1d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (19) + 8 = 271d20 + 8 ⇒ (6) + 8 = 141d20 + 8 ⇒ (9) + 8 = 171d20 + 8 ⇒ (20) + 8 = 28

Damage: 1d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (4) + 2 = 62d4 + 4 ⇒ (1, 4) + 4 = 9 33 points on non-lethal damage, translating to 28 points of non-lethal and 5 points of lethal damage!

Perhaps Scourge told Plugg about the the deal the barbarian tried to make with him. Regardless, Plugg was especially merciless with the cat. Pai Song and Torin were rendered unconscious upon the final blows for each of their strikes. And as before, Sandara would not be able to provide them with relief.

By now, it was clear that the weather will likely take a turn for the worst the next day.

"It'd be best if we work our way through the storm... even if the cap'n can't seem to navigate his way through a pond," Kroop advises. "We'll need all tha manpower we have right now. The 'm' word'll have ta wait fer now."


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

Djir finds a quiet corner to whisper to Lucille, "If ye have some healing in your trick bag, maybe you could slip a little bit to Torin and Pai Song; if there is a storm coming, we'll want all hands hauling at full capability. "

I've no need myself - Non lethal heals at LVL/hr, so by tomorrow morning I'll be fine

Then he hunts down Randall "You've sung for us before with great effect, and I want yer to sing again tonight. The crew is tired and worn down from Plugg's harsh treatment, and if there's a storm tomorrow, we want them at their best. So can ye sing the lads to a good night's rest?"
Use sea shanty on the crew so that their various cases of fatigue and exhaustion are lifted.

Not feeling sociable, rather than try to influence Oromi tonight, he finds a quiet and hidden corner and studies his stolen spellbook...


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Looks like Ill have to carry the bugger, ill be back in a minute fishguts.

Lucille drags first Torin then Pai Song downstairs, and quickly pops a CLW on each.

clw torin: 1d8 + 2 ⇒ (7) + 2 = 9

clw Pai Song: 1d8 + 2 ⇒ (2) + 2 = 4

bluff: 1d20 + 11 ⇒ (5) + 11 = 16

Storms coming, we need to weather this first. Pretend you are barely concious.

She then heads back up to fishguts.

Later:

influence Oromi: 1d20 + 11 ⇒ (17) + 11 = 28
Storm is coming, lets get through it alive and together. The good thing with those such as me is that I have zero desire to see my "gods", and thus have far more self preservation then a Saeren... then a you know who.

She offers her a hand
You have seen more storms on see then I did, any advice of what to avoid?


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 8 / Eldritch knight 1 Initiative+3 AC 23(25) Hp 87/87 Fort +10(12) Ref +8(10), Will +11(13) Perception +17(21) LLV Spell Active Heightened Awareness, Heroism, Gravity Bow, Keen Edge, Lucky Number

The Druid just smirks at the blind idiot. Shrugging his shoulders, Arkhan decides to ask Rull for curative spells for the morrow.
Sea blasted kraken will be showing up now!


Male Half Elf Barbarian 1

Torin comes to consciousness after being set down and tended to by Lucille's magic. "Did you have yer fun with me then?" he asked her with a lurid smile, "Is that why I feel better?"


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

My healing magic works by rekindling the lust for life in those I heal, the body then heals on its own, rather rapidly even.
For serious wounds, it is sometimes neccessary to use my own lust for life as an, incideniary device so to speak. This requires the joining of breath. Particularly in the case of deep interior wounds.
Superficial wounds such as yours I can alas heal by a gentle caress. The more passion I can arouse, the better my spells work.
The Oracle answers rather nonplussed.

As to you second insinuation, I do not force myself upon the unwilling or unconcious, this would be brutish, base, uncouth, needy, rude and
Her tatoos flare in a deep crimson red.

behaviour more associated with a certain demon lord of "running away from his ex", then with the Ardent dream or our Lady in Shadows.
Am I to take your statement as an expression of your desire to not be healed by me if unconcious?

Her tatoos still glow quite brightly, as her voice sounds more like a clinical ice queen that how she normally talks

sense motive dc 5:

Between the angry red demonic runes and her current voice, you probably committed some type of "religion for demoniacs faux pax".

She checks on Pai Song, turns from Torrin and then strides out of the cabin.

Its all in good fun:)


Oromi extends her hand for the hand shake. "My guess? Your captain may be in over his head in navigating. Avoiding storms aren't as easy as it looks, especially if you hadn't experienced it before."

Oromi is now Helpful

Day 4

The sleep is a short one, as you are awakened before the day has likely even begun. Everyone is ordered to the rigging this time and to Plugg's and Scourge's credit they assign you more fairly this time around.

Rigging, Pai Song: 1d6 ⇒ 2

Rigging, Torin: 1d6 ⇒ 2

Rigging, Chisomo: 1d6 ⇒ 2

Rigging, Djir: 1d6 ⇒ 1

Rigging, Arkhan: 1d6 ⇒ 3

Rigging, Randall: 1d6 ⇒ 2

All DCs are increased by 2 once more. Luckily, there likely won't be a threat of Bloody Hour given the storm.


Male Half Elf Barbarian 1

Torin tilts his head slightly and smiles softly at Lucille. "Just a bawdy joke lass." he says in a hushed voice, "If you're going to pursue your magic you're going to need some thicker skin. I certainly won't turn down healing if it's offered. I like breathing."

After a brief pause he added, "Specially if it's a shared breath."

Torin works as if on fire during the storm. Something about the tempest energizing his beleaguered body. "Ah, but a fine day this is!" he crowed as he worked, "A steady spray of rain! Holwing wind pushing at your body! Fighting for every step! Doesn't it make you feel alive my friends?!"

He had been found as a child in a storm. Had always felt a connection through hazy memories to such squalls. To him, there was a mystery lying in wait beyond the clouds and rough seas.

Diligent Work: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Thank the savored sting for modifiers!


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13
DM Meleager wrote:

...

Day 4

The sleep is a short one, as you are awakened before the day has likely even begun. Everyone is ordered to the rigging this time and to Plugg's and Scourge's credit they assign you more fairly this time around.

...

Rigging, Djir: 1d6 ⇒ 1

...

All DCs are increased by 2 once more. Luckily, there likely won't be a threat of Bloody Hour given the storm.

@DM Meleager, I assume we still have the added Con Check/enhancement of existing check from HERE?

Rigging Tasks wrote:
1 Rigging Repair: The ship’s rigging frequently gets damaged and must be repaired, requiring DC 10 Climb checks to reach the rigging 30 feet up, followed by a DC 10 Profession (sailor) or Dexterity check.

So that's 6 successful climb checks (DC 12) without falling (which is a miss by 5, and in this case, a nat 1) and then a Profession (Sailor) check (also DC 12), and a con check (DC 10?).

For a trip out of the bilges and into the rising wind, Djir dresses up,
pulling out his climbing kit. In the teeth of the storm, he makes sure he has a line belayed to the mast before staring to climb. Cevanne though (having wings) is much more carefree, seeming to enjoy the extra wind, flitting about without problem...

Climb A: 1d20 + 1 + 3 - 1 + 2 + 1 ⇒ (13) + 1 + 3 - 1 + 2 + 1 = 19 vs DC 12
1 rank +3trained -1 str +2 climbing kit +1 guidance
Climb B: 1d20 + 1 + 3 - 1 + 2 + 1 ⇒ (14) + 1 + 3 - 1 + 2 + 1 = 20 vs dc 12
Climb C: 1d20 + 1 + 3 - 1 + 2 + 1 ⇒ (11) + 1 + 3 - 1 + 2 + 1 = 17 vs dc 12
Climb D: 1d20 + 1 + 3 - 1 + 2 + 1 ⇒ (9) + 1 + 3 - 1 + 2 + 1 = 15 vs dc 12
Climb E: 1d20 + 1 + 3 - 1 + 2 + 1 ⇒ (14) + 1 + 3 - 1 + 2 + 1 = 20 vs dc 12
Climb F: 1d20 + 1 + 3 - 1 + 2 + 1 ⇒ (10) + 1 + 3 - 1 + 2 + 1 = 16 vs dc 12
Climb G: 1d20 + 1 + 3 - 1 + 2 + 1 ⇒ (4) + 1 + 3 - 1 + 2 + 1 = 10 vs dc 12
Climb H: 1d20 + 1 + 3 - 1 + 2 + 1 ⇒ (19) + 1 + 3 - 1 + 2 + 1 = 25 vs dc 12

That might get me up

Profession Sailor: 1d20 + 2 + 3 + 1 + 1 + 4 ⇒ (18) + 2 + 3 + 1 + 1 + 4 = 29 vs DC 12
2 rank +3trained +1 wis +1 guidance +4 work diligently

Con Check: 1d20 + 2 ⇒ (6) + 2 = 8 vs DC 8
+2 con

Edit
And mighty Djir the Sailing Rat faces down the storm without flinching!


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 8 / Eldritch knight 1 Initiative+3 AC 23(25) Hp 87/87 Fort +10(12) Ref +8(10), Will +11(13) Perception +17(21) LLV Spell Active Heightened Awareness, Heroism, Gravity Bow, Keen Edge, Lucky Number

3 Upper Rigging Work:
Work in the upper rigging, 50
feet up, requiring DC 10 Climb checks, followed by a
DC 10 Profession (sailor) or Dexterity check.

Windwalker (Ex):
At 2nd level, the penalties from natural or magical wind effects are treated as one step less severe for a storm druid. This ability replaces woodland stride.

Weather

Arkhan glances up into the wind-blasted upper rigging. The Storm Druid just shrugs, grabs some coils of rope that he has been working on, and easily climbs up into the winds to work.
Taking 10 Climb for 15, since winds are calm to him?

The Druid then begins doing whatever it is he is suppose to do up there...
Profession (sailer) DC 12: 1d20 + 4 ⇒ (11) + 4 = 15

The Storm Druid just warily watches the coming Storm.
Survival (Wis) to Predict Weather DC 15 : 1d20 + 10 ⇒ (12) + 10 = 22

Survival


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

intelligence working dilligently: 1d20 + 1 + 1 + 4 ⇒ (9) + 1 + 1 + 4 = 15
For the first time ever, Lucille puts some effort and hard work into food preparations, having clearly been winging it before.

con: 1d20 + 2 ⇒ (11) + 2 = 13 And it doesnt even fatigue her, probably.


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

Chisomo foregoes her normal vigilance, assuming that with a storm upon them, even Plugg and Scourge wouldn't be so foolish as to attempt a spiteful murder. It's well that she does; despite her increasing familiarity with her duties, the ex-acolyte is hard-pressed by the building winds.

Line Work (Sailor): 1d20 + 8 ⇒ (4) + 8 = 12
Diligent Con check: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12


Male Half Elf Barbarian 1

Forgot my con check!

Con Check!: 1d20 + 2 ⇒ (14) + 2 = 16


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That was a challenge. I definitely have a new appreciation for DMs who do this all the time. Everything should be set up on Roll20.

The storm continues to roar all day, the sky only broken for a brief period by sailing through what appears to be an eye-like hole in the sky only to be slammed by the worst of the storm. Visibility is limited and keeping track of everyone on the ship is all but impossible. All of a sudden, you are set upon by a group of goblin-like creatures. The only difference is that they have tentacles for feet. Otherwise, they seem to have a high interest of you.

Initiative:
Initiative=Grindylow red: 1d20 + 2 ⇒ (9) + 2 = 11

Initiative=Grindylow green: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative=Grindylow blue: 1d20 + 2 ⇒ (8) + 2 = 10

Initiative=Chisomo: 1d20 + 1 ⇒ (15) + 1 = 16

Initiative=Torin: 1d20 + 3 ⇒ (4) + 3 = 7

Initiative=Arkhan: 1d20 + 4 ⇒ (5) + 4 = 9

Initiative=Djir: 1d20 + 7 ⇒ (18) + 7 = 25

Initiative=Pai Song: 1d20 + 3 ⇒ (4) + 3 = 7

Initiative=Randall: 1d20 + 6 ⇒ (13) + 6 = 19

Initiative=Lucille, one: 1d20 + 1 ⇒ (15) + 1 = 16

Initiative=Lucille, two: 1d20 + 1 ⇒ (15) + 1 = 16

Turn Order: Djir/Randall, Grindylows green, Chisomo/Lucille, Grindylows blue/red, Torin, Pai Song, Arkhan


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M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

Map link please - the one in Randall's profile isn't showing any Grindylows, nor PC Icons...


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

My statline-sheet had enlarge person on, so my init was actually +2 totally my fault though, still moving after the green one! Notably higher AC due to not being aggressively anti-smol will be more important though.


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

Taking advantage of his quick reflexes, to act even before their enemies, Djir rushes to where he can get all three grindylows and unleashes magic!

move action - Move up ( follow the green line for 15')
Standard Action - cast color spray (the red cone). Will Save DC 15 for assorted HD dependent effects. Normal casting, because I am at the top of the init order, and they can't AoO until their turn (they are currently flat footed)


I currently can't see the cone right now.

Will Save: 1d20 + 2 ⇒ (13) + 2 = 15

The storm has reduced visibility for the surrounding area. Thus while the creature was distracted by the colorful display, the dimmed light was enough for it to not be staggered by said magic.

Randall hopes to make things just as difficult for them as he pours grease on two of them.

Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (13) + 2 = 15

One of them falls prone while the other is just barely able to stand upright. That one makes an attempt to reach the magic-user...

Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10

And reaches its tentacles out to grab his legs.

Trip, Randall: 1d20 + 4 ⇒ (1) + 4 = 5

Spear: 1d20 + 3 ⇒ (2) + 3 = 5

But the surface proved to be too difficult for it to balance itself well enough to land any hit.

One grindylow attempts to trip the nearest person next to it and follow up with a strike...

Trip, Chisomo: 1d20 + 4 ⇒ (15) + 4 = 19

Attack, Chisomo: 1d20 + 3 ⇒ (9) + 3 = 12

Trip, Lucille: 1d20 + 4 ⇒ (1) + 4 = 5

Attack, Lucille: 1d20 + 3 ⇒ (10) + 3 = 13

Trip, Arkhan: 1d20 + 4 ⇒ (3) + 4 = 7

Attack, Arkhan: 1d20 + 3 ⇒ (5) + 3 = 8

In a spectacular display of incompetence, none of the invaders are able to trip or hit anyone.

Chisomo and Lucille are up!


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Tentacles, OF COURSE

Смерть щупальцам!
::Abyssal "Death to tentacles!"::

Lucille shouts a heartfelt warcry in Abyssal, draws her Bec De Corbin and seeks to smack the blue grindylow, judging herself to have a pretty good and unimpeded shot at it.

attack: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
damage: 1d12 + 3 ⇒ (10) + 3 = 13


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

Nose crinkling in disgust, Chisomo sweeps away the grasping tentacles with the vicious arc of her leg before drilling a followup strike straight to the offending creature's face.

Flurry: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
Bludgeoning: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Flurry: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
Bludgeoning: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

It looks like Djir's color spray should have hit all three by the way


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Just making sure that it was three that got hit.

Will Save: 1d20 + 2 ⇒ (19) + 2 = 21

Will Save: 1d20 + 2 ⇒ (1) + 2 = 3

So that's one that falls unconscious. Will update later.


Rounds unconscious: 2d4 ⇒ (1, 3) = 4

Rounds Blinded: 1d4 ⇒ 1

Djir manages to send one of them down in a heap, likely to be unconscious for long time.

Lucille's weapon slices straight through the grindylow's body while Chisomo's strikes crushes the body of one grindylow while snapping the head off another one.

The remaining ones continue their assault on you besides the one that gets up and decides to chuck his spear at Randall.

Red, ranged spear at Randall, into melee: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

Red vs Djir, trip: 1d20 + 4 ⇒ (20) + 4 = 24

Red vs Djir, spear: 1d20 + 4 ⇒ (2) + 4 = 6

Red vs Chisomo, trip: 1d20 + 4 ⇒ (16) + 4 = 20

Red vs Chisomo, spear: 1d20 + 4 ⇒ (1) + 4 = 5

Blue vs Lucille, trip: 1d20 + 4 ⇒ (13) + 4 = 17

Blue vs Lucille, spear: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Red vs Arkhan, trip: 1d20 + 4 ⇒ (14) + 4 = 18

Red vs Arkhan, spear: 1d20 + 4 ⇒ (10) + 4 = 14

Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Blue vs Pai Song trip: 1d20 + 4 ⇒ (11) + 4 = 15

Blue vs Pai Song, spear: 1d20 + 4 ⇒ (4) + 4 = 8

The spear goes well wide of Randall, setting off the creature in a rage. His brethren fair a bit better. While Chisomo avoids both the trip and the spear attack, Djir, Lucille, Arkhan and Pai Song all fall down. While Djir doesn't get hit at all and Pai Song turns to the side at the last moment to avoid getting pinned, Arkhan and Lucille aren't so lucky. A spear just gets past Arkhan's spear and leaves a gash on the shoulder while Lucille is stabbed straight into her gut.

Lucille takes 6 damage. Arkhan takes 3 damage. Torin, Arkhan and Pai Song are up.


Female Lucille de Avrois HP:27/27 Fort/Ref/will=4/2/3 AC17/15/12 Init 2 roll twice Perc 4 CMD:15 Sense Motive-1 spell slots oracle 1 5/5 SLA druids level 0 3/3, monkeyfish1/1 Fracture Soul 2/2 Oracle (Battle) 2

Lucille takes her AoO

AoO: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
AoO crit?: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
damage: 1d10 + 3 ⇒ (10) + 3 = 13

Arffff, need to stop confusing bec de corbin with lucerne hammer, Bec de Corbin is d10X3 not d12X2, I just noticed this when looking up the crit range and multiplier.


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 8 / Eldritch knight 1 Initiative+3 AC 23(25) Hp 87/87 Fort +10(12) Ref +8(10), Will +11(13) Perception +17(21) LLV Spell Active Heightened Awareness, Heroism, Gravity Bow, Keen Edge, Lucky Number

I see only 3 grindylows 15' or more from Arkhan's position?

Round 1

The druid frowns at the silly creatures parading about with ill intent.
Who invited these clowns!

Arkhan flips off Green.
Storm Burst (Sp) 30', touch AC: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (2) + 1 = 3 nonlethal plus –2 penalty on attack rolls for 1 round. 7/7


Male Half Elf Barbarian 1

Caught off guard by the appearance of enemies in the storm delays Torin from getting to the fray, but when he does he comes in fast. Rushing across the deck to the nearest goblin-like creature and raising his falchion high. "You picked the wrong ship!" he shouts, and brings the steel coming down as lighting flashed.

Falchion: 1d20 + 5 ⇒ (2) + 5 = 72d4 + 4 ⇒ (4, 1) + 4 = 9

^&*%


Female LN Human Monk of the Mantis 2 | HP 24/24 | AC 17, T 17, FF 14 | CMD 23, FFCMD 20 | F +4, R +5, W +5 Init +2 | Perc +9 | Stunning Fist Uses 2/2 | Ki Pool ** |

Okay, so Red and Blue are still up? Definitely having a hard time figuring out who's up, who's down and who's where? So please adjust as appropriate. (Also, did Red make 7 attacks at full BaB last round?)

Chisomo's distaste for the grasping grindylows isn't lessened at all by her battle with them. "Just cull these vermin and we can get back to our work!"

Attempting to get a flank, subtract 2 and the Sneak Attack if that's not possible

Flurry: 1d20 + 6 - 1 + 2 ⇒ (20) + 6 - 1 + 2 = 27
Bludgeoning: 1d6 + 4 + 2 + 1d6 ⇒ (4) + 4 + 2 + (3) = 13
Confirm?: 1d20 + 6 - 1 + 2 ⇒ (7) + 6 - 1 + 2 = 14
Extra Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Flurry: 1d20 + 6 - 1 + 2 ⇒ (9) + 6 - 1 + 2 = 16
Bludgeoning: 1d6 + 4 + 2 + 1d6 ⇒ (3) + 4 + 2 + (2) = 11


@Chisomo There are multiple red, blue and green grindylows up. You basically cleared two on your corner, but there are still many more to deal with. I'll save that for your next turn.

@Lucille, that hits and kills that grindylow.

@Arkhan Since those grindylows have already acted on their turn and you casted as Sp within their reach, that will provoke AoOs from both of them. And according to the rules, you'll have to make a concentration check to make sure it doesn't fizzle. It says you can't use a ranged weapon, but since what you're flinging is a spell I'll allow it... provided your spell doesn't fizzle

Torin goes after one of the creatures and swings downward... only hitting the deck as he miss-times his strike.

Arkhan tries to raise his hand up to conjure magic, but the grindylows next to him are already on him before he could finish.

Grindylow (green), spear: 1d20 + 3 ⇒ (18) + 3 = 21

Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grindylow (red), spear: 1d20 + 3 ⇒ (16) + 3 = 19

Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Both hit vital areas of the druid's body. 12 damage to Arkhan.

Pai Song also decides to take a risk and stands on her own. The grindylow next to her prepares its spear to attack.

Grindylow (blue), spear: 1d20 + 3 ⇒ (9) + 3 = 12

Damage: 1d6 + 1 ⇒ (1) + 1 = 2

The sylph gets nicked to the side as she gets up. She then takes a step and lines up a flurry of colors the grindylow could not see coming.

Will Save DC 16, blue: 1d20 + 3 ⇒ (13) + 3 = 16

Will Save DC 16, red: 1d20 + 3 ⇒ (17) + 3 = 20

It truly was an attack neither of them saw coming as both their heads were checking on the floor and not the pretty colors above their heads.

Round 2

Djir and Randall, you're up.


M Ratfolk | HP 25/25| AC: 16, T: 14, FF:13 | Spd: 30ft | U-Rogue 1 Wiz (Smoke) 2|Low Light Vision; Percept: +9, Sense Motive: +5 | Saves: F: +3, R: +5, W: +4; +2 vs mind affecting| CMB -1 / CMD 13

Ok, Pai Song drew red's AoO, so unless it has combat reflexes, it can't poke me as I get up...

Djir bounces back to his feet while the Grindylow next to him is distracted stabbing at Pai Song. His momentum takes him away from the fight, as he draw his rapier...

Move Action - stand up
5' step
standard action - draw rapier


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 8 / Eldritch knight 1 Initiative+3 AC 23(25) Hp 87/87 Fort +10(12) Ref +8(10), Will +11(13) Perception +17(21) LLV Spell Active Heightened Awareness, Heroism, Gravity Bow, Keen Edge, Lucky Number

When I posted they were minimally 15' away. He has a 30' range and have we noticed them with 15' reach?


Arkhan Silvinesti wrote:
When I posted they were minimally 15' away. He has a 30' range and have we noticed them with 15' reach?

I was wondering why you didn't move away before casting the spell. Did you know there were those two grindylows next to you when casting?


Male Half-Elf Ranger (Dandy) 1 / Wizard (Poleiheir Adherent ) 8 / Eldritch knight 1 Initiative+3 AC 23(25) Hp 87/87 Fort +10(12) Ref +8(10), Will +11(13) Perception +17(21) LLV Spell Active Heightened Awareness, Heroism, Gravity Bow, Keen Edge, Lucky Number

When I looked at the map when I was posting, the closest enemy was 15' away.

Arkhan stares dumbfounded at the fresh blood pouring out of him.
Concentration check DC 12: 1d20 + 5 ⇒ (2) + 5 = 7
Concentration check DC 12: 1d20 + 5 ⇒ (9) + 5 = 14

You still need to roll AoOs for them? Unless those previouslywere them? Thought they may just be their current actions?

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