DM Brainiac's Blood Lords

Game Master Brainiac

Maps on Google Slides

Reputation: Builders League 6, Carters Consortium 8, Celebrants 17, Export Guild 31, Reanimators 17, Tax Collectors Union 14, Proclaimers 3


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|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +30, Dec +28, Itm +26, Med/Prc/Rel/Soc +25, Lor/Occ +21 | Lvl 1: 4/4, 2: 4/4, 3: 4/4, 4: 4/4, 5: 3/4, 6: 4/4, 7: 4/4, 8: 4/4, 9: 3/3 Focus: 2/3+1 | HeP 2/3 | Active conditions:

Pathfinder 2 is so weird. One of the Oracle level 18 feats (so, you know, almost the end of the game) comes with a 5% chance of outright death. Why in the name of the gods would you pick that?!?!


HP 280, AC 42/44/46, F+29, R+27, W+25 Skeleton monk 18

You like to live dangerously?


HP 280, AC 42/44/46, F+29, R+27, W+25 Skeleton monk 18

Picking up things we've gotten since the last post, through to THIS post:
two spectral opera glasses -- Caraid? Telvir? They're useful but probably more for people who have a hand free, i.e. casters.
a curtain call cloak -- Aily? Sell for 950 gp?
phantom shroud -- this looks like it would be good for Humerus, but actually wouldn't, since I can't use that unarmed attack (which also does negative damage, so not super useful). I'd suggest selling for 7500 gp, but could be useful as a backup for a spellcaster if we ever find ourselves fighting non-undead.
Shadow's heart -- Aily, of course
bag of holding (type IV) -- going to sell, since we have one already
four vials of greater bottled sunlight
Two greater vitalizing runes -- Aily and Humerus

Since no one weighed in on the last treasure list, going to make some arbitrary decisions:
From my last post:
AILY
* invisible chain shirt
* obsidian steed
* major eagle eye elixir

CARAID
* cloak of the bat -- Caraid
* three scrolls of harm (7th level) -- Caraid
* heroes’ feast ritual -- Caraid
* a single 15th-level or lower permanent magic item
* pale lavender ellipsoid aeon stone
* two 8th-level scrolls of heal

HUMERUS
* +2 greater striking corrosive flail
* bag o holding IV
* traveler’s any-tool -- in bag of holding
* lifting belt
* a single 15th-level or lower permanent magic item
* +2 greater resilient armor runes

TELVIR
* word of recall and planar ally rituals
* greater pendant of the occult (on his sheet already)
* moderate thurible of revelation
* a wand of cone of cold
* clear quartz crystal ball
* a single 15th-level or lower permanent magic item
* red wyrm dragon's breath potion
* pale lavender ellipsoid aeon stone
* amplifying aeon stone

Plus 12,285 gp, which is roughly 3,671 gp each!


LE elf dhampir rogue/alter ego/shadowdancer 17 HP:162/193 | AC: 38 (nimble dodge) | F: +25 R: +31(improved evasion, acid/cold/fire 10); W: +28 | Perception +29 greater darkvision, low-light vision| speed 40 shadows heart +31 3d6+11 +3d6 sneak +2d6 precise +2d6 undead - 1 enfeeble | hero points: 0 | conditions: enfeebled 1 and stupefied 1 permanently

We can sell curtain call, Aily already has everything it gives.


NE male dhampir elf psychic 18 HP 132/132 | AC 36 | F +22 R +26 W +30 (GR)| Perc +28 | 1: 2/2, 2: 2/2, 3: 2/2, 4: 2/2, 5: 2/2, 6: 1/2, 7: 2/2 8: 2/2, 9: 2/2 Speed 30 ft | focus 2/3| Hero 1 | Active Conditions: Smoke 166/166 (AC 39)

You're the best! I'll update my sheet accordingly. The opera glasses are a little fiddly. I think we should sell the shroud, too.


|HP: 233/233| AC: 34 | F: +25, R: +24, W: +27+ | Dip +30, Dec +28, Itm +26, Med/Prc/Rel/Soc +25, Lor/Occ +21 | Lvl 1: 4/4, 2: 4/4, 3: 4/4, 4: 4/4, 5: 3/4, 6: 4/4, 7: 4/4, 8: 4/4, 9: 3/3 Focus: 2/3+1 | HeP 2/3 | Active conditions:

I gave up on gear with Caraid a long time ago, but thank you for putting in all the hard work to sort this out! :D


HP 280, AC 42/44/46, F+29, R+27, W+25 Skeleton monk 18

Add 237.5 gp for selling curtain call, so 3,908.5 gp for everyone.


HP 280, AC 42/44/46, F+29, R+27, W+25 Skeleton monk 18

Humerus, level 18!
+1 to everything
+15 hp

+class feat: Diamond Fists: Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful and deadly d10 traits. Any that already had one or both of these traits increase their weapon damage dice by one step.

+archetype feat: Form lock [one-action] Your ability to manipulate your enemy's body is potent enough that you can tear and break apart alternate forms. Attempt an Athletics check to counteract a polymorph effect currently affecting the creature you have grabbed or restrained. If the target is somehow under the effect of multiple polymorph effects, you can choose which one to attempt to counteract; the GM chooses randomly if the separate effects aren't obvious. The target is then temporarily immune for 1 day.

+skill feat: Quick Climb: When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, up to your Speed. If you’re legendary in Athletics, you gain a climb Speed equal to your Speed.

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