Age of Ashes - PF2 AP by DM Doctor Evil

Game Master DM DoctorEvil

Goblinblood Caves map

Citadel Dungeon Level

Loot Tracker


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HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Gung ho to push through the door, Fentus stops and listens to what the Kobolds have to finish saying, "Invisible, truly? Or just hard to see?" Looking to the others, "I don't know any magic that can reveal an invisible creature, yet, maybe we save this room for later? I'd hate to leave something waiting behind us to ambush us later though,"


One of the kobolds replies, "Makes little difference when you're dead, One of our minion goblins was killed by it, we hear. Transparent and squishy they said. But you know those simple goblins, always so dramatic!" He sniffs with a regal air, and with exaggerated posture, marches off to their old lair, leaving the group behind.


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

"Ah, there is a difference between 'transparent' and invisible. One likely lost on a goblin." Trista looks at the door.

"We could cast some powder or garbage into the passage to see if anything is moving it."


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

"Transparent and squishy?" Olaf rumbles, comically lowering his raised boot. "Maybe we come back to this one later?"

Sounds awful ooze like to me


So where do you go? There are at least three other doors in this wing of the dungeon, if you have a mind to backtrack a bit.


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Stepping away from the door, "On second thought, maybe we leave that room for later, way later. . ." Looking around, thinking, "There were some double doors we passed by earlier, maybe we go check those out?"


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

"Suit yourself, but I'm still curious!"

Despite her protestations, Trista is fine going to the double doors.


Reluctantly, the group withdraws from the door they had planned, and circles back through the room that held the painting and out into the main entry hall for the dungeon. There, they find not a double door, but the remaining pair of a trio of single doors all set in the same wall. '

As they set about looking at the remaining doors, Trista notices strange pasty caking of dried slime along the lower frame of the central door.

Occultism DC 18:
You can confirm the slime was left by the passage of an ooze of some sort, perhaps not terribly long ago. If you get a critical success, please alert me.

Without Elise here to handle door procedure, what's your plan as come across closed doors going forward?

GM Rolls:

Trista: 1d20 + 6 ⇒ (15) + 6 = 21
Fentus: 1d20 + 4 ⇒ (13) + 4 = 17
Olaf: 1d20 + 4 ⇒ (12) + 4 = 16
Valdrin: 1d20 + 4 ⇒ (8) + 4 = 12


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

Occultism: 1d20 + 5 ⇒ (9) + 5 = 14

Trista examines the door and, if all seems safe, yanks it open.


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Olaf sighs as the thaumaturge's curiosity gets the better of her, and hefts his shield and prepares to enter the room, backing her up.


The door opens into a darkened room, but as the light spills inside, you can see a splintered table stretches across the center of this room, while broken chairs, moldy books, and general detritus litter the floor. Two bodies that appear to be frog-like humanoids lie sprawled on the floor near the center of the room. Of the several doors that provide exits from this chamber, the one to the southeast hangs wide open, while the rest are closed fast.

DC 15 Society:
It is rather evident these corpses are more cultists from the Cinderclaw group. They prominently wear the same holy symbol you have seen before of the smoking talon. They appear to be freshly dead.

From under the table, a child like voice calls out in a strange language, but for now, you can't quite see what's causing it.

Infernal:
The child like voice says, "Have you come back for me at last?"


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Looks puzzled at the situation before, eying the boggard's bodies warily, and confused by the voice from under the table. The language is familiar to Fentus in a way, his instincts take over, responding similarly.

Infernal:
"We are from the town, we are trying to clear this place of these cultists. Are you one of the Goblins or Kobolds that lived here?"

Stepping around toward the table, before continuing,

more infernal:
"Can you come out from under there, kid? We won't hurt you,"

Diplomacy(Request): 1d20 + 8 ⇒ (11) + 8 = 19


Stepping out from the shadows under the table, comes an unexpected sight. Instead of a child, its a small mannequin-like doll dressed in full Hellknight array (not armor, just a robe with the groups symbols adorning it). The doll's eyes glow a bright red color, and when it sees you, rather than responding in kind, it shrieks in full-on, unrestrained rage.

Infernal:
"You are not them! They left me here for SO LONG! Take me with you! its all I ever wanted! Take me with you!!!"

The doll is clearly in attack mode, consumed by a burning anger. Its face contorted, little wooden teeth bared, fists balled.

Initiative:

Doll: 1d20 + 8 ⇒ (13) + 8 = 21
Fentus: 1d20 + 4 ⇒ (4) + 4 = 8
Olaf: 1d20 + 4 ⇒ (8) + 4 = 12
Trista: 1d20 + 6 ⇒ (15) + 6 = 21
Valdrin: 1d20 + 8 ⇒ (13) + 8 = 21

Recall Knowledge Arcana or Crafting DC 16:
This is a soulbound doll, a type of construct where a portion of the maker's soul passes into the creation. Soulbound dolls have small magical abilities, and mostly attack with weapons or fists. They have many immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious


Doll from Hell - Round 1

21 Doll
21 Trista
21 Valdrin
12 Olaf
8 Fentus

You watch with increasing horror as the doll seems to cast an incantation of some kind then slowly lifts off her small legs and into the air, floating about 5' off the ground but continue to shriek and shout in Infernal. it does not approach the PCs near the door, but is certainly threatening them.

The rest of the party may act. Tactical map updated


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Looking at the rest of the group, Fentus exclaims, "Guys this thing was left behind by the Hellknights when they left, I guess its got abandonment issues!"

Turning to the creature, speaking in Infernal

Infernal:
"If you don't stop, we'll be forced to defeat you, but if you stand down, I promise to help reunite you with the Hellknights that lived here!"

Standing back, Fentus prepares to try dazing the creature if it attacks someone.


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

Trista looks for some blessed herbs that she picked up at a temple on her way through Elidir and quickly runs them down the blade of her sword.

Exploit Vulnerability
Esoteric Lore: 1d20 + 7 ⇒ (7) + 7 = 14
I'd guess that's a failure, but if it happens to be a success, I would get info like I had recalled knowledge.

"I never liked playing with dolls."

She advances on the horrible plaything and swipes at it with her sword.

shortsword: 1d20 + 7 ⇒ (11) + 7 = 18 for slashing: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
And weakness 3 to my attacks.


Doll from Hell - Round 1 - continued

Fentus tries reasoning with the doll, but it is clearly beyond the reach of rational discourse. He prepares a dazing spell on the doll, in case it attacks one of his allies.

Trista advances and slashes at the floating construct. Her attack hits the doll, slashing a cut across it and adding her magical weakness to it.

Olaf up and then Valdrin or Zainab


Sorry a quick correction. Trista's Strike with an attack of 18 does NOT hit the soulbound doll. It's AC is higher. My apologies for misreading the statblock. But the strike does not hit, and therefore does no damage.

Zainab, I think you are good to act in Valdrin's spot anytime.


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

"Well I guess the talking is done." Olaf mutters as the hot headed thaumaturge charges in and attacks the, admittedly evil looking, flying doll.

Backing her play, he trundles into the room, sending an arc of electricty at the thing as he enters.

Electric Arc, Basic reflex DC 18: 1d4 + 3 ⇒ (3) + 3 = 6
Stride, Cast Electric Arc


NG female human cleric of Jaidz 36/48 | AC 15| F +9 R +5 W +11 | Perc +9 | Int +0 | speed 25 ft

Was she here all along? Or was it the gods performing an intervention of sorts.

Whatever it was took a backseat compared to what looks like an angry doll speaking in some diabolical language trying to kill them. Needless to say, this wasn't exactly how she was expecting to spend her time here. At least it wasn't fire this time. Yet still pretty terrifying.

"And the doll thinks our bodies will be enough comfort for it?" She asked exasperated. Yet she was ready and able to provide some help, moving close enough to give a quiet prayer of assistance to her allies.

Casting Bless for Trista.


Doll from Hell - Round 1 - concluded

As the melee begins, Olaf also enters the chamber to support Trista, casting a spell that discharges a bolt of electrical energy at the floating doll. He smirks a bit as the full force of the arc burns into the small target, leaving the scent of ozone in the air.

Apparently deep in battle suddenly, Zainab moves close to Trista, offering the blessing of the Fearless Claw when she gets near enough.

End of Round 1

Doll DC 18 Reflex: 1d20 + 10 ⇒ (2) + 10 = 12


Doll from Hell - Round 2

21 Doll (levitated, 6hp dmg)
21 Trista (blessed)
21 Zainab (blessed)
12 Olaf
8 Fentus

The doll floats 5' farther away from Trista and then casts another spell, and a dark black ray emanates from its fingertip aimed right at Trista. Fortunately, the ray misses blasting the wall behind the party, but even with the miss, Trista feels the bone chilling cold flash past her, lucky to have avoided that beam. It continues screaming in Infernal the same mantra over and over.

Once again, the entire party is up. Don't forget Bless adds +1 to attack rolls for those included. The radius can be expanded by 5' per round at the caster's discretion.

Doll Spell Attack: 1d20 + 8 ⇒ (4) + 8 = 12


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

"Praise Jaidz, and thanks for the good luck."

Trista follows the doll and attacks it.

shortsword: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 for slashing: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
shortsword: 1d20 + 7 - 4 + 1 ⇒ (16) + 7 - 4 + 1 = 20 for slashing: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Weakness 3 to my attacks


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Olaf move around to flank the creature and spellstrikes, magic infused blade slashing down in an overhead arc.

Attack, Flanking: 1d20 + 8 ⇒ (1) + 8 = 9
We have a hero point, right? If so I'm using it

Attack, Flanking: 1d20 + 8 ⇒ (17) + 8 = 25
Damage, S: 1d8 + 4 ⇒ (8) + 4 = 12
Damage, Gouging Clw, S: 1d6 + 3 ⇒ (6) + 3 = 9

Shield is not raised


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Fentus moves into the room alongside Zainab, the trusty companion he has grown fond of these past few days of adventuring with, and prepares and throws a small ball of fire at the doll.

Produce Flame: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
damage: 1d4 + 4 ⇒ (3) + 4 = 7

Infernal:
"So be it then, doll, face destruction!"


NG female human cleric of Jaidz 36/48 | AC 15| F +9 R +5 W +11 | Perc +9 | Int +0 | speed 25 ft

"Don't be to thankful. We're still having trouble hitting this thing."

Zainab nervously moves next to the doll child while expanding the range of her spell to include Olaf. Once that was done, she decided to take a stab at the doll herself.

Short Sword: 1d20 + 5 ⇒ (4) + 5 = 9

Her timidness in the stab made it fairly easy for the doll to dodge.


Doll from Hell - Round 2 - concluded

Trista leaps after the floating fiend, striking at it twice. The first attack misses but the second hits with a satisfying crunch, splintering some of the wood body of the animated creation.

Attacks from Fentus and Zainab miss the wounded foe, but Olaf lands a crushing blow, combined with a magical claw strike that finish off the infernal doll, which drops to the ground with a thunk.

End of Combat

That Hero Point was well spent, and ended up being the finishing blow. Out of combat rounds again now.


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

"I didn't know that Hellknights even kept dolls. How strange!"

Trista examines the remains of the creature and then looks for anything else that might be unusual around the room.


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Eying it warily, "I agree, I wouldn't have taken Hellknights for dollmakers, the more I learn about this organization, the stranger it seems,"


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

”Could that have been some type of familiar?” Olaf muses as he observes the crushed thing on the floor, ”More powerful than most I suppose.” he adds before shrugging and looking around the room.


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Looking around the room, Fentus will bend down to further examine the doll, activating his Detect Magic to examine any lingering magical aura's of the doll. Hoping to glean some clues as to how its made or what is original function was before going mad.

Arcana: 1d20 + 5 ⇒ (19) + 5 = 24

Not really sure if this is applicable, but if its hellknight related, Fentus would like to learn about it, no matter how odd it may seem


Trista doesn't find anything on the body of the small doll, or on the fallen cultists, but scattered through some of the debris in the room, she finds a two or three obsidian figurines which seem to be shaped like Nail Hellknights in full plate or Hellknight signifier spellcasters. They may once have been part of set like chess pieces. She feels like if she spends more time sifting through the rubble, she might find more pieces.

Fentus finds no lingering auras on the now-broken doll, but he does recall studies about soulbound dolls being created when a portion of a soul was placed into them, by some especially bitter or angry caster. This doll is clothed in apparently hand-tailored garments with Order of the Nail insignia sewn upon them. It clearly was well cared for and was perhaps a familiar, mascot or something akin, but apparently was left behind (based on its constant shrieks of "take me with you" when the Hellknights left the Citadel behind.

There are 4 doors in this room (besides the one you entered) all are closed fast except the one in the southeast side, which is left slightly ajar. More of the white, dried slimy stuff that was on the outer door, is also along the jam and underside of this door.

If you wish to search for more obsidian figures, give me an estimate of how long you search. Otherwis, where to next?

GM Checks:

Trista: 1d20 + 6 ⇒ (15) + 6 = 21


NG female human cleric of Jaidz 36/48 | AC 15| F +9 R +5 W +11 | Perc +9 | Int +0 | speed 25 ft

"I don't want to know how. There's a good chance I won't like the answer," The cleric responded with a shudder.

She agreed to spend some more time looking for pieces. "Does anyone have a better idea on where we should go?"


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

Trista seems very interested in finding the chess pieces. "I hope the whole set is still here."

Does anyone need Treat Wounds? I think we are all uninjured.

The monotonous task of searching through thr rubble occupies Trista's hands and eyes, but leaves her mind cler to chat with her companions.

"Tell me, Zainab, what brought your to our call to adventure?"


Each of the three original characters are slightly down in HP from other rooms, but no one is below 4 off their max right now.

Spending about 20 mins to thoroughly search the rubble and debris in the room while they talk, the group finds all the pieces of shaped obsidian chess set. The Hellknight pawns are simple warrior, and the other side is a mix of basic and featureless humanoids, but there is definite craftsmanship in the making. All together the pieces are worth 20gp.

Added the value of these to the Loot Tracker. What next?


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

"Well, this is probably dangerous, but I don't want anything sneaking up behind us."

Feeling pleased at finding all of the chess set, Trista optimistically checks and opens the door to the southeast.


NG female human cleric of Jaidz 36/48 | AC 15| F +9 R +5 W +11 | Perc +9 | Int +0 | speed 25 ft

While looking for any other clues, Zainab looked up to face Trista with a nervous smile. "I just had a feeling something was going on in this town. I've been traveling for some time now, but it seemed like I'm needed here right now."


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Watching Trista search for all the chess pieces, Fentus contemplates when his next meal is going to be. Mumbling to himself, "Its a shame I gave my rations to those kobolds, I'm kind of regretting it now."

Looking to the others and to the conversation between Trista and Zainab, "Ahh the call to adventure, does anyone need more reason than that sometimes? Speaking of the doll, I'm not sure what its grand purpose was, but it seemed to contain some fragment of the soul of its creator. Maybe we can find some manual left over on its creation, if its a common Hellknight creation,"


The door to the southeast was already slightly ajar, so as Trista comes upon it, it opens rather easily. As the light spills into this darkened chamber, you see toppled armor racks are scattered throughout this wide room, as well as anvils, hammers, tool sets, and other supplies that were once used to repair the iconic Hellknight armor. The room appears to be rather ransacked, and the large fallen racks, scattered equipment, and other detritus on the floor seem to make travel across any part of the room difficult.

Any travel in this room will be difficult terrain.


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

"What a mess. I wonder if there's anything that isn't ruined." Trista turns to Fentus. "Aren't Hellknights known for being...tidy? I wonder why they left all this behind."

Trista will go in the door.


Trista slowly picks her way into the ransacked room. Lots of shiny objects on the floor and tables reflect light, but nothing really appears to be of any value. Anvils line the southeastern wall, but they are all long-cold. All of the bits of armor or tools seem broken, in disrepair, or not a complete set. However, as the crafty thaumaturge looks around, she sees something in the more northern part of the room that catches her eye. It appears to be a sword-hilt, the proximal end of the blade at least partially visible before debris covers the rest. The blade is probably 30' of cluttered terrain from where she stands right now, just at the edge of the bright magical light.

GM Rolls:

Trista: 1d20 + 6 ⇒ (16) + 6 = 22


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

"Fentus, could you bring the light in? I think I see something interesting in the corner." Trista waits for the sorcerer to brighten things up a bit. "I don't want to break anything--including myself--stumbling through the darkness over there."


HP: 40/40|AC:18 | Fort: +8, Refl: +8, Will: +8 | Perc: +6, Init: +0, Speed 25ft Spell Slots 1st 4/4 ~ 2nd 4/4 | Focus pts 1/1 | Hero Points 1/1

Looking around the room, "I don't think the Hellknights would leave this place like this, must've been the goblins. . ." Holding his torch aloft, he'll also cast Light on Trista as he trudges into the room, "Sorry, should've been sharing the light this whole time. Be careful, something could be lurking in here, more dolls maybe,"


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Olaf follows Trista into the room, looking about in the dark. Frowning, he quickly chants out a cantrip and his shield starts to glow like a torch .

Cast Light


NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9

If it's okay, I'll have you target Trista's sword with the light.

Raising the glowing sword in front of herself, Trista carefully scoots her way through the room, intent on reaching the surviving blade.


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

I totally forgot I got the extra cantrips from Wizard dedication


NG female human cleric of Jaidz 36/48 | AC 15| F +9 R +5 W +11 | Perc +9 | Int +0 | speed 25 ft

"If anyone needs like for themselves, I can do so as well," Zainab adds to the group.


Even with the additional light, Trista cannot see the transparent gelatinous slime surrounding the sword blade, and walks right into the monstrous trap. You all watch in horror as she is engulfed inside the ooze, weak acid begins eating away at her flesh.

Trista is automatically engulfed but can make an Escape check each round inside. She also needs a DC20 Fort Save or be paralyzed inside the gelatinous cube. She takes 9hp acid dmg. We will move to initiative.

Engulf dmg: 2d6 ⇒ (3, 6) = 9

Initiative:

Zainab: 1d20 + 9 ⇒ (20) + 9 = 29
Olaf: 1d20 + 4 ⇒ (17) + 4 = 21
Trista: 1d20 + 6 ⇒ (5) + 6 = 11
Fentus: 1d20 + 4 ⇒ (1) + 4 = 5
G Cube: 1d20 + 5 ⇒ (11) + 5 = 16


Ruined Armory - Round 1

29 Zainab
21 Olaf
16 Gelatinous Cube
11 Trista (13/26hp, engulfed)
5 Fentus

Recall Knowledge Occultism DC 18:
You recall some helpful things about oozes. They are immune to acid, critical hits, mental or precision attacks. They cannot be knocked unconscious. They are also Resistant to electricity. They have no facing, and can't be flanked. They move slowly, and are easy to hit, but usually hard to kill. Their acid is weak and does not work on inorganic things like metals, but works really well on flesh.

Zainab and Olaf are up first. The tactical map is updated. Sorry Trista for the surprise.


| N Human Male Magus (Sparkling Targe) 4| AC 20| Class DC 19 | Perception +6| Fortitude +9, Reflex +7, Will +8 | Speed 25 ft | | ♥️ 48/48| Shield 1 20/20 | Shield 20/20 | ☘️ 1/1 | Focus: 1/1 | ⚕: | ✋: Bastard Sword +1, Steel Shield

Seeing the ooze engulf his compaion Olaf mutters "Oh, that would explain..." before charging forward and slashing with his blade while chanting out a spell.

stride, spellstrike

Attack, Spellstrike: 1d20 + 8 ⇒ (9) + 8 = 17
Damage, Bastard Sword, S: 1d8 + 4 ⇒ (8) + 4 = 12
Damage, Gouging claw: 1d6 + 3 ⇒ (5) + 3 = 8

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