Gameday XI GM Kate's A Time of Crisis (Inactive)

Game Master Kate Baker


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Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Engineering, if still relevant: 1d20 + 15 ⇒ (7) + 15 = 22

Hellih helps Ratatat at work. "Ok, let us check how to fix this. Why would they make a nest in the transmitter? Is it the humming? Ratatat how are your bird's feces cleaning skills? I will tell it upfront I am no expert in that."


Shadow of the Vault Lord || Extinction Curse

You have been assigned to guard the area around the western gate into camp. Previous squads reported sightings of animals within the forest, though few have ventured into the cleared zone outside the wall, and guard shifts have generally been uneventful.

Map on Slide 1!

The perimeter wall around the Starfinder camp is constructed of a patchwork of materials salvaged from crashed starships. Near the western end of camp, it is primarily composed of shipping containers that once held supplies for the planned archaeological expedition. The containers are 15 feet tall with ladders bolted to the interior. A metal gate constructed from a starship bulkhead spans the gap between the containers. The heavy gate slides along a track buried in the ground, allowing travel to and from camp along a muddy road leading into the forest. Starfinders placed gun mounts along the wall, which hold a variety of long arms and heavy weapons. Beyond the gate, agents cleared a 20-foot-wide defensive perimeter, beyond which is a region of sparse trees and underbrush before the dense forest begins.

Please decide whether you want the gate open or closed, and if closed, locked or unlocked. When unlocked, you can open or close the heavy gate as a standard action from either side. Locking or unlocking the gate requires a move action, and can be done only from within.

You have available one hailstorm-class zero rifle, one yellow-star nova rifle, and one light machine gun. Please decide which of these guns is on which mount.

Last, please move your token to where you would like to be on guard duty, and attempt a Perception check.

Exo-Guardians

Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

"I suggest placing the nova rifle on the right mount since it is a beam weapon and can shoot straight down the path if anyone tries to charge us.

"I can take the light machine gun (afterall, the sound of the gun IS my name) in the middle mount. And someone else can man the zero rifle on the left mount. What does everyone think? Who can man the two rifles?

"As for the gate itself, I'm inclined to keep it closed and locked but that's just me."

I've placed Ratatat at the center mount but open to other suggestions for weapons placement and the gate status!

Acquisitives

Male Medium Elebrian Envoy (5) Elebrian |SP: 42/42, HP: 28/32, RP: 6/7|EAC: 16, KAC: 16|Fort: +5, Ref: +5, Will: +4, +2 Insight Bonus vs Spells/Spell-Like Abilities|Init: +1|Perception: +9|Speed: 30ft Land, 20ft Climb|Senses: Low-Light Vision

Eddie! isn't built for guns, so I will keep watch with my Perception.

I'm fine with Ratatat's suggestion of guns, no issues here!

Eddie! will attempt a Perception check

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Second Seekers (Ehu Hadif)

Agender (they/them) Korasha Lashunta, Battleflower Solarian (Shield) 6 |SP: 60/60, HP: 46/46, RP: 5/6|EAC: 18/19, KAC: 19/20|Fort: +6, Ref: +2, Will: +4| |Init: +1|Perception: +0|Speed: 40ft Land, 30ft Fly (Jetpack)|Active Conditions: None| Attunement 2/3|

"That sounds like a great suggestion. Ranged combat has never been my strong suit, however. So I'll stick by the gate here and make sure anyone that gets past our shots doesn't get through to the camp."

Perception: 1d20 + 0 ⇒ (17) + 0 = 17

Ratat's choice sounds good to me. I'll just throw stuff down at anything that gets through the gunfire since I'm not proficient in any of those guns...

Dataphiles

Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft

THOSE TACTICS SEEM SOUND

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih looks at the guns "I can operate both rifles, so it seems like Hailcannon for me."

He uses his jetpack to get up to the mount "I don't know what are security procedures but I think if there is not a lot of folks getting in and out I would use closed gate but unlocked."

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Acquisitives

SP 48/48 HP 40/40 RP 8/8 | EAC 21 KAC 21 | Fo +5 Re +6 Wi +11 | Init +4 | Percep +17; Low Light, Darkvision 60 | Lvl 2 5/5 Lvl 1 6/6 Rhyphorian(Summerborn) Mystic 6 (Healing)

"I have the skills to fire the rifles, but I'll admit I am not that good a shot."

Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Shadow of the Vault Lord || Extinction Curse

As you all take your positions, All'ok spots some dangerous animals coming out of the woods!

Initiative:

Rageshkor 1: 1d20 + 1 ⇒ (18) + 1 = 19
Rageshkor 2: 1d20 + 1 ⇒ (3) + 1 = 4
All’ok: 1d20 + 3 ⇒ (11) + 3 = 14
Hellih: 1d20 + 6 ⇒ (9) + 6 = 15
Kiss: 1d20 + 1 ⇒ (7) + 1 = 8
Ratatat: 1d20 + 10 ⇒ (19) + 10 = 29
Cygpo: 1d20 + 3 ⇒ (11) + 3 = 14
Eddie: 1d20 + 1 ⇒ (1) + 1 = 2

Initiative!

  • Ratatat
  • Critter 1
  • Hellih
  • Cygpo
  • All'ok
  • Kiss
  • Critter 2
  • Eddie!

    Ratatat acts first!

    Life Science to identify, art on Slide 2

  • Exo-Guardians

    Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

    "Anyone know what those are?? They certainly don't look friendly!!" exclaims Ratatat as he opens fire at #2!

    light machine gun, full action, focus fire: 1d20 + 13 - 3 ⇒ (19) + 13 - 3 = 29
    P damage: 2d10 + 6 ⇒ (9, 2) + 6 = 17
    light machine gun, full action, focus fire: 1d20 + 13 - 3 ⇒ (8) + 13 - 3 = 18
    P damage: 2d10 + 6 ⇒ (2, 7) + 6 = 15
    Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.


    Shadow of the Vault Lord || Extinction Curse

    Ratatat hits Critter #2 once!

    #1 approaches, looking intent on tearing down your wall!

    Initiative!

  • Ratatat
  • Critter 1
  • Hellih
  • Cygpo
  • All'ok
  • Kiss
  • Critter 2, -15 hp
  • Eddie!

  • Second Seekers (Ehu Hadif)

    Agender (they/them) Korasha Lashunta, Battleflower Solarian (Shield) 6 |SP: 60/60, HP: 46/46, RP: 5/6|EAC: 18/19, KAC: 19/20|Fort: +6, Ref: +2, Will: +4| |Init: +1|Perception: +0|Speed: 40ft Land, 30ft Fly (Jetpack)|Active Conditions: None| Attunement 2/3|

    "I'm not a great shot, but let me see if I can put a dent in one of these things anyway. We can't let them break through!"

    Kiss hops across the roofs with their jetpack, landing on the left one nebulously near Ratatat and just close enough to throw something down at #1 and try to slow it down.

    Singing Disk vs #1 EAC: 1d20 + 11 ⇒ (8) + 11 = 19
    Sonic: 1d6 + 11 ⇒ (4) + 11 = 15

    I will also use my Swift to immediately call it back to my hand

    Dataphiles

    Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft

    Cygpo looks at the approaching creatures. ALL RIGHT. IT IS TIME TO DRIVE THEM O- though it cuts off as it looks around and realizes it is alone on its section of the wall.

    OH. WELL, HOW COMPLEX COULD THIS BE Cygpo states as it heads over to the nova rifle and fires at the onrushing beast.

    Attack v EAC: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 for Elec & Fire: 2d6 ⇒ (5, 6) = 11

    -THAT WAS A WARNING SHOT!

    Acquisitives

    SP 48/48 HP 40/40 RP 8/8 | EAC 21 KAC 21 | Fo +5 Re +6 Wi +11 | Init +4 | Percep +17; Low Light, Darkvision 60 | Lvl 2 5/5 Lvl 1 6/6 Rhyphorian(Summerborn) Mystic 6 (Healing)

    "Kiss, I am shielding you, try not to get beaten up too bad!"

    All'ok cast Shield Other on Kiss. I now absorb half the damage you take until I dismiss the spell.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    **HOUSE GM ANNOUNCEMENT**

    ”You’ve done great work so far, Starfinders!” Bennock says to the assembled Starfinders in the mess hall one evening. ”Camp is really coming along nicely. Keep it up!”

    Table GMs, the Inspired Survival condition on page 12 is in effect.

    Second Seekers (Jadnura)

    Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

    Life science: 1d20 + 5 ⇒ (13) + 5 = 18

    Hellih looks at the creature, but then he aims with his hailcannon-mounted gun

    Hailcannon@creature 1 vs eac: 1d20 + 10 ⇒ (2) + 10 = 12
    Damage, cold, overcharge: 2d8 + 6 + 1d6 ⇒ (8, 8) + 6 + (2) = 24

    He sends big beam that is extremely not accurate.


    Shadow of the Vault Lord || Extinction Curse

    Inspired Survival! Each PC can roll twice and take the better result
    on a single attack roll, saving throw, or skill check before the
    end of the adventure.

    Kiss hits #1, though Cygpo and Hellih struggle to connect.

    Hellih thinks they are a type of dinosaur, but can't say too much beyond that.

    #2 draws closer and fires a spike at Ratatat!

    spike!: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
    ouch!: 1d8 + 11 ⇒ (5) + 11 = 16

    But misses!

    Initiative!

  • Ratatat
  • Critter 1, -15 hp
  • Hellih
  • Cygpo
  • All'ok
  • Kiss
  • Critter 2, -15 hp
  • Eddie!

    Eddie and Ratatat up!

  • Exo-Guardians

    Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

    "It's coming right for us!!" yells Ratatat as he switches his aim to target the closest target, critter 1!

    light machine gun, full action, focus fire: 1d20 + 13 - 3 ⇒ (8) + 13 - 3 = 18
    P damage: 2d10 + 6 ⇒ (7, 7) + 6 = 20
    light machine gun, full action, focus fire: 1d20 + 13 - 3 ⇒ (2) + 13 - 3 = 12
    P damage: 2d10 + 6 ⇒ (7, 2) + 6 = 15
    Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    **HOUSE GM ANNOUNCEMENT**

    ”Great job, folks! The camp is really starting to feel like home!”

    Table GMs, this is your 1-day warning before we move to part 3.

    Acquisitives

    Male Medium Elebrian Envoy (5) Elebrian |SP: 42/42, HP: 28/32, RP: 6/7|EAC: 16, KAC: 16|Fort: +5, Ref: +5, Will: +4, +2 Insight Bonus vs Spells/Spell-Like Abilities|Init: +1|Perception: +9|Speed: 30ft Land, 20ft Climb|Senses: Low-Light Vision

    Eddie! yells at 2. "Shoot it before it gets too close!"

    Move Action - Get 'em (+1 morale bonus to attack rolls)

    Membrane Holdout Pistol EAC vs 2: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
    Fire Damage: 1d6 + 2 ⇒ (1) + 2 = 3

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    **HOUSE GM ANNOUNCEMENT**

    The comm units of every Starfinder in the area chime in unison, and Bennock’s face appears. “Howdy, folks. I want to give you all a quick update on the study group that’s been looking into some strange energy phenomena some of you’ve been noticing lately. They’ve been taking readings and reviewing your accounts of strange happenings, and they’ve put together a report. I’ll forward the whole thing to you, but the main takeaway, at least for me, is that this energy seems to be connected to the Plane of Earth somehow. That’s odd, but what worries me more is that the energy levels are rising. Who knows what that will mean for us if it continues, but—”

    Bennock’s message is interrupted by a chime. He looks down, frowns, and returns his worried gaze to the screen. “Sounds like the energy levels are spiking as I speak. I don’t know what that means for us, but I doubt it will be good. Everyone, head to your duty stations and be prepared for anything!”

    Table GMs, please begin Part 3.


    Shadow of the Vault Lord || Extinction Curse

    Sorry, folks, we'll have to call it! Please choose a Defense mission. Your choices are Intruders! (defending the camp from enemy intruders), Planar Incursion (handling some planar creatures incoming), or Good Neighbors (defending the Weydenite camp). They are all combat encounters. Any preferences?

    Exo-Guardians

    1 person marked this as a favorite.
    Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

    I don't have a strong opinion for preference but if I had to choose, I'd suggest Good Neighbors (because it was fun to interact w/ them), Planar Incursion (because planar creatures sound like fun), and then Intruders!

    Second Seekers (Ehu Hadif)

    Agender (they/them) Korasha Lashunta, Battleflower Solarian (Shield) 6 |SP: 60/60, HP: 46/46, RP: 5/6|EAC: 18/19, KAC: 19/20|Fort: +6, Ref: +2, Will: +4| |Init: +1|Perception: +0|Speed: 40ft Land, 30ft Fly (Jetpack)|Active Conditions: None| Attunement 2/3|

    I also think Good Neighbors is my top choice, and I'm fine with Planar Incursion second as well.

    Dataphiles

    Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft

    Cygpo’s vote would be Planar, then Neighbors. So if Neighbors is a popular first choice, no problem.

    Acquisitives

    Male Medium Elebrian Envoy (5) Elebrian |SP: 42/42, HP: 28/32, RP: 6/7|EAC: 16, KAC: 16|Fort: +5, Ref: +5, Will: +4, +2 Insight Bonus vs Spells/Spell-Like Abilities|Init: +1|Perception: +9|Speed: 30ft Land, 20ft Climb|Senses: Low-Light Vision

    Neighbours then Planar for me!


    Shadow of the Vault Lord || Extinction Curse

    Let's do Good Neighbors, then Planar Incursion, then!

    You're heading out to defend the wall when Bannock intercepts you.

    “Hold up a second!” Bennock calls, jogging over. “We just got a distress call from our Weydanite friends. Their camp is under attack and I’ve offered them shelter here. They need help getting everyone evacuated before they’re overrun. Please, hop in a shuttle and get over there as quickly as you can!”

    Whoever is piloting the shuttle needs to make a Piloting check! Anyone who would like to can aid, and you can use a different skill to aid as long as you explain how you are using it. Examples of suitable skills are Survival to navigate by natural landmarks, Physical Science to predict the effect of the storms, and Engineering to boost power to the sensors, but feel free to pitch something else! The total result here has an impact on the encounter, so it's good to have as many people aiding as possible.

    Second Seekers (Ehu Hadif)

    Agender (they/them) Korasha Lashunta, Battleflower Solarian (Shield) 6 |SP: 60/60, HP: 46/46, RP: 5/6|EAC: 18/19, KAC: 19/20|Fort: +6, Ref: +2, Will: +4| |Init: +1|Perception: +0|Speed: 40ft Land, 30ft Fly (Jetpack)|Active Conditions: None| Attunement 2/3|

    Kiss tries to aid the pilot by trying to keep them calm while navigating through the stormy conditions.

    Diplomacy to aid: 1d20 + 12 ⇒ (8) + 12 = 20

    I have no piloting and 12 dex so not it on the main roll here!

    Exo-Guardians

    Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

    "I'll fly her... All aboard everyone and strap in! I'm gonna be pushin this ship to its limit!!"

    As soon as Ratatat hits his seat, he powers up the engines to max and as soon as he hears the last seatbelt click, he throws the throttle to full!

    Piloting: 1d20 + 15 ⇒ (14) + 15 = 29

    Dataphiles

    Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft

    CAREFUL JOT TO OVERLOAD THE ENGINES. LET ME TRY TO ADJUST THE COOLANT LEVELS.

    Engineering Aid: 1d20 + 15 ⇒ (19) + 15 = 34


    Shadow of the Vault Lord || Extinction Curse

    That is enough for the maximum outcome!

    Ratatat zooms the shuttle over to the Weydenite camp as quickly as possible! Kiss and Cygpo help out.

    You enter to find the Weydenites being menaced by some planar creatures that look like worms made of lava! Before you can do anything, a large humanoid figure made of stone appears behind you, looking somewhat confused and blocking your path.

    Map on Slide 1, Art on Slide 2

    Initiative:

    Thoqqua 1: 1d20 + 2 ⇒ (18) + 2 = 20
    Thoqqua 2: 1d20 + 2 ⇒ (1) + 2 = 3
    Thoqqua 3: 1d20 + 2 ⇒ (13) + 2 = 15
    Thoqqua 4: 1d20 + 2 ⇒ (1) + 2 = 3
    Shaitan: 1d20 + 1 ⇒ (8) + 1 = 9
    All’ok: 1d20 + 3 ⇒ (20) + 3 = 23
    Hellih: 1d20 + 6 ⇒ (7) + 6 = 13
    Kiss: 1d20 + 1 ⇒ (11) + 1 = 12
    Ratatat: 1d20 + 10 ⇒ (9) + 10 = 19
    Cygpo: 1d20 + 3 ⇒ (9) + 3 = 12
    Eddie: 1d20 + 1 ⇒ (11) + 1 = 12

    Initiative (Round 1)
    All'ok
    Ratatat

    1
    3
    Heillih
    Kiss
    Cygpo
    Eddie
    S
    2
    4

    All'ok and Ratatat are up first!

    Special action: The Weydenites will evacuate to their shuttle now that you're here to hold off the creatures. Each round, one of you can attempt a DC 24 Diplomacy or Intimidate check to get them to move faster.

    Exo-Guardians

    Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

    "I get the feeling this isn't going to be as effective as I hope but here goes nuthin!!"

    Ratatat opens fire at 4

    plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (13) + 13 - 3 = 23
    E&F damage: 2d10 + 6 ⇒ (3, 2) + 6 = 11
    plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (11) + 13 - 3 = 21
    E&F damage: 2d10 + 6 ⇒ (3, 10) + 6 = 19
    Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.

    Acquisitives

    SP 48/48 HP 40/40 RP 8/8 | EAC 21 KAC 21 | Fo +5 Re +6 Wi +11 | Init +4 | Percep +17; Low Light, Darkvision 60 | Lvl 2 5/5 Lvl 1 6/6 Rhyphorian(Summerborn) Mystic 6 (Healing)

    I am assuming my Shield Other is long gone.

    I will give covering fire. Eddie, try to convince everyone to move faster!"

    All'ok moves forward and once again her oversize gun thunders as she fires at number 4.

    Attack Roll, Plasma Bolter vs EAC: 1d20 + 7 ⇒ (18) + 7 = 25
    Damage: Fire, Electrical, Nonlethal: 2d8 + 5 ⇒ (8, 4) + 5 = 17


    Shadow of the Vault Lord || Extinction Curse

    Yup, that Shield Other was a while ago at this point.

    Ratatat and All'ok both easily hit #4, but find that their weapons aren't as effective as they would have liked.

    Immune to fire, electricity still goes through.

    #4 looks very injured!

    1 and 3 wriggle in closer!

    Initiative (Round 1)
    All'ok
    Ratatat
    1
    3
    Heillih
    Kiss
    Cygpo
    Eddie

    S
    2
    4, -22 hp

    Hellih, Kiss, Cygpo, and Eddie are up!

    Dataphiles

    Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft

    CYGPO turns to the large figure behind them. WE ONLY WISH TO LEAVE HERE. PLEASE MOVE SO YOU DO NOT GET HURT.

    Then it advances towards an approaching worm and sends a magically amplified jolt through it.

    attack v EAC: 1d20 + 6 ⇒ (18) + 6 = 24 for Electricity: 4d6 ⇒ (5, 1, 2, 5) = 13

    Second Seekers (Ehu Hadif)

    Agender (they/them) Korasha Lashunta, Battleflower Solarian (Shield) 6 |SP: 60/60, HP: 46/46, RP: 5/6|EAC: 18/19, KAC: 19/20|Fort: +6, Ref: +2, Will: +4| |Init: +1|Perception: +0|Speed: 40ft Land, 30ft Fly (Jetpack)|Active Conditions: None| Attunement 2/3|

    Kiss reaches up into their stellar mote, starts attuning and then wreathes themself in flame, flying forward like a meteorite at #4.

    Solar Shield vs KAC: 1d20 + 11 ⇒ (3) + 11 = 14
    Bludgeoning Damage, Penetrating 4: 1d6 + 14 + 1d2 ⇒ (5) + 14 + (1) = 20

    Then they align their shield towards the creature.
    EAC 21, KAC 22 against #4 specifically

    I'll pre-roll AoO in case it is needed:

    Solar Shield vs KAC: 1d20 + 11 ⇒ (6) + 11 = 17
    Bludgeoning Damage, Penetrating 4: 1d6 + 14 + 1d2 ⇒ (2) + 14 + (1) = 17

    Second Seekers (Jadnura)

    Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

    Diplomacy, DC21: 1d20 + 12 ⇒ (19) + 12 = 31

    Hellih looks at his weapon and at the enemies "My laser rifle is no good here, I will take care with evacuation."

    He turns on his energy shield, +10 temp HP and resistance 3 to electricity and fire as long as shield is up.

    "Leave anything that is not necessary behind. We will dance with the foes and you should immediately rush towards the shuttle. Go, go, go!"


    Shadow of the Vault Lord || Extinction Curse

    Delaying Eddie to keep us moving

    Cygpo jolts #3 while Kiss tries to take down #4. Hellih gets the Weydenites to get a move-on!

    The large creature doesn't quite seem to understand how they got here, but decides to fight anyway.

    They draw their sword and swing at Hellih. Has 10 foot reach

    sintered longsword: 1d20 + 18 ⇒ (14) + 18 = 32 S
    ouch!: 2d8 + 12 ⇒ (3, 6) + 12 = 21

    #2 wiggles forward and slams Cygpo!

    slam: 1d20 + 11 ⇒ (14) + 11 = 25 P/F
    ouch!: 1d6 + 2 ⇒ (4) + 2 = 6

    #4 slams Kiss!

    slam: 1d20 + 11 ⇒ (18) + 11 = 29 P/F
    ouch!: 1d6 + 2 ⇒ (5) + 2 = 7

    Initiative (Round 1)
    All'ok
    Ratatat

    1
    3
    Heillih, -21 SP
    Kiss, -7 SP
    Cygpo, -6 SP
    S
    2
    4, -22 hp
    Eddie

    Eddie, All'ok, and Ratatat up!

    Acquisitives

    SP 48/48 HP 40/40 RP 8/8 | EAC 21 KAC 21 | Fo +5 Re +6 Wi +11 | Init +4 | Percep +17; Low Light, Darkvision 60 | Lvl 2 5/5 Lvl 1 6/6 Rhyphorian(Summerborn) Mystic 6 (Healing)

    Don't have a good back-up weapon.

    All'ok targets the same creature again, and despite knowing their weapon isn't great at hurting them, fire at number 4 again.

    Attack Roll, Plasma Bolter vs EAC: 1d20 + 7 ⇒ (14) + 7 = 21
    Damage: Fire, Electrical, Nonlethal: 2d8 + 5 ⇒ (4, 1) + 5 = 10

    Second Seekers (Ehu Hadif)

    Agender (they/them) Korasha Lashunta, Battleflower Solarian (Shield) 6 |SP: 60/60, HP: 46/46, RP: 5/6|EAC: 18/19, KAC: 19/20|Fort: +6, Ref: +2, Will: +4| |Init: +1|Perception: +0|Speed: 40ft Land, 30ft Fly (Jetpack)|Active Conditions: None| Attunement 2/3|

    BOTTING EDDIE HERE

    Eddie quickly points at #2 and uses Get 'Em, granting a +1 to attack that creature.

    Then tries to fire his pistol at it.
    Neutriad Pistol: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
    Bludgeoning Damage, Force Descriptor: 1d6 + 2 ⇒ (6) + 2 = 8

    Sorry I don't have a separate bot account to use lol


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    Botting Ratatat

    What is clearly a ysoki considers switching weapons, but realizes even half of his array is better than his other rifle. So the 100% real ratfolk blasts twice at the injured worm-thing by Cygpo.

    Attack v EAC: 1d20 + 13 - 3 ⇒ (20) + 13 - 3 = 30 for Electric and Fire: 2d10 + 6 ⇒ (5, 5) + 6 = 16
    Attack v EAC: 1d20 + 13 - 3 ⇒ (6) + 13 - 3 = 16 for Electric and Fire: 2d10 + 6 ⇒ (5, 1) + 6 = 12
    Crit damage: 2d10 + 6 ⇒ (6, 6) + 6 = 18

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    **HOUSE GM ANNOUNCEMENT**

    ”Look lively, folks, we got trouble on all sides!”


    Defend Mission 1: Intruders! - Status: Yellow
    Defend Mission 2: Planar Incursion - Status: Yellow
    Defend Mission 3: Good Neighbors - Status: Yellow


    Shadow of the Vault Lord || Extinction Curse

    All'ok takes out #4!

    Eddie directs everyone to focus on #2, and he shows how with a direct hit.

    Ratatat knows that the key to resistance is to hit harder! His shots take out #2.

    Cygpo gets targeted twice as 1 moves in and 3 stays put!

    slam vs Cygpo: 1d20 + 11 ⇒ (5) + 11 = 16 P/F
    ouch!: 1d6 + 2 ⇒ (1) + 2 = 3

    slam vs Cygpo: 1d20 + 11 ⇒ (18) + 11 = 29 P/F
    ouch!: 1d6 + 2 ⇒ (6) + 2 = 8

    Initiative (Round 2)
    All'ok
    Ratatat
    1
    3
    Heillih, -21 SP
    Kiss, -7 SP
    Cygpo, -17 SP

    S
    Eddie

    The hurrying the Weydenites action is still available! You don't have to kill all the enemies to succeed here; just hold them off long enough for the Wedenites to get away.

    Second Seekers (Ehu Hadif)

    Agender (they/them) Korasha Lashunta, Battleflower Solarian (Shield) 6 |SP: 60/60, HP: 46/46, RP: 5/6|EAC: 18/19, KAC: 19/20|Fort: +6, Ref: +2, Will: +4| |Init: +1|Perception: +0|Speed: 40ft Land, 30ft Fly (Jetpack)|Active Conditions: None| Attunement 2/3|

    Kiss has just enough space to stellar rush again, this time at #3 and try to take it down to clear space for them to get through.

    Solar Shield vs #3 KAC: 1d20 + 11 ⇒ (13) + 11 = 24
    Bludgeoning, Penetrating 4: 1d6 + 14 + 1d2 ⇒ (1) + 14 + (1) = 16

    Then aligns the shield to #3

    EAC 21, KAC 22 against #3, Normal Shielded AC against #1

    Second Seekers (Jadnura)

    Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

    Hellih curses when he gets hit with the sword. "And here went the shield." he steps away from the creature and keeps on yelling to Weyedenites

    Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13

    "You really should move faster! "

    Dataphiles

    Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft

    If worm #1 is still up after Kiss' strike, CYGPO will target it (it took 13 damage from CYGPO last round, though that seems to have slid off of the tracker in the chaos of combat. If that shield bash drops it it will strike #1 with this instead.

    BACK AWAY WORM! Cygpo says, its hand crackling with magi-electric power once more.

    Attack v EAC: 1d20 + 6 ⇒ (14) + 6 = 20 for Electric: 4d6 ⇒ (6, 6, 6, 1) = 19

    It then takes its own advice, and backs away itself Guarded Step


    Shadow of the Vault Lord || Extinction Curse

    Kiss hits, taking out #3! Thanks for the reminder, Cygpo, you did zap #3 last time and I missed it on the tracker. Together with Kiss's attack, it's down!

    Hellih tries to rush the Weydenites but he voice gets lost in the chaos. They are almost to their shuttle!

    Cygpo zaps #1!

    The large creature slices at Eddie this time!

    sintered longsword: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29 S
    ouch!: 2d8 + 12 ⇒ (7, 5) + 12 = 24

    sintered longsword: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34 S
    ouch!: 2d8 + 12 ⇒ (1, 7) + 12 = 20

    And would start drawing blood if Eddie had any!

    Initiative (Round 2/3)
    All'ok
    Ratatat

    1, -19 hp
    Heillih, -21 SP
    Kiss, -7 SP
    Cygpo, -17 SP
    S
    Eddie, -42 SP, -2 HP

    Exo-Guardians

    Male CN Ysoki Themeless Soldier 6 | Theme Song | SP 48/48 HP 44/44 | RP 9/9 | EAC 22 KAC 23 | Fort +6; Ref +8; Will +5 | Init: +10 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: none

    Seeing the large creature deal a massive blow to Eddie, Ratatat yells, "Eddie, are you okay? Are you okay Eddie? We've almost got this!!"

    plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (18) + 13 - 3 = 28
    E&F damage: 2d10 + 6 ⇒ (2, 6) + 6 = 14
    plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (9) + 13 - 3 = 19
    E&F damage: 2d10 ⇒ (3, 10) = 13
    Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.

    Acquisitives

    Male Medium Elebrian Envoy (5) Elebrian |SP: 42/42, HP: 28/32, RP: 6/7|EAC: 16, KAC: 16|Fort: +5, Ref: +5, Will: +4, +2 Insight Bonus vs Spells/Spell-Like Abilities|Init: +1|Perception: +9|Speed: 30ft Land, 20ft Climb|Senses: Low-Light Vision

    Eddie! takes a huge amount of damage That 2nd attack was a crit, does the GM want to roll again for damage or just double it?

    Eddie! will Inspiring Boost himself, giving himself a Pep Talk in the meantime.
    Move Action - Inspiring Boost for 15 SP

    Then Eddie! tries to hurry the Weydanites
    Standard Action - Diplomacy

    Diplomacy: 1d20 + 13 + 1d6 + 1 ⇒ (6) + 13 + (6) + 1 = 26


    Shadow of the Vault Lord || Extinction Curse

    Oh dear, I missed the crit! Doubling is fine there.

    Ratatat blasts the large creature as Eddie, badly injured, urges the Weydenites to hurry. Perhaps due to seeing how damaged the elebrian is, they make it to their shuttle and escape! You can then do likewise, leaving the remaining planar creatures to their own ends.

    You have time for a ten-minute rest before the next event begins. I'll get you started on that tomorrow morning.

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