Kiss |
I've only taken 7 SP of damage so I will pass on the 10min rest for now.
Eddie! |
"Anyone got healing?" Eddie! asks, trying to hold all the blood in
He slumps down to the side for at least 10mins waiting for an answer.
1RP spent for a 10min rest
Cygpo |
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HERE. TAKE THIS SERUM. IT SHOULD WORK FOR YOUR PHYSIOLOGY.
Cygpo will offer Eddie a mk 2 serum of healing as it takes a breather of its own on the trip back.
Spending RP for a stamina rest
GM Kate |
You've had just a moment to catch your breath when suddenly, cries of alarm echo through the area as an earthquake shakes the camp. A jagged pillar of stone erupts from the ground, spewing a blob of green energy that quickly coalesces into a strange, stony figure. As the figure moves to attack the nearest structure, energy begins to gather around the pillar once more.
The pillar is a hazard! You can either destroy it with attacks, or you can disable it with Mysticism or Physical Science checks. You must be within 30 feet to attempt a check to disable.
Pillar: 1d20 + 10 ⇒ (15) + 10 = 25
All’ok: 1d20 + 3 ⇒ (4) + 3 = 7
Hellih: 1d20 + 6 ⇒ (4) + 6 = 10
Kiss: 1d20 + 1 ⇒ (3) + 1 = 4
Ratatat: 1d20 + 10 ⇒ (19) + 10 = 29
Cygpo: 1d20 + 3 ⇒ (2) + 3 = 5
Eddie: 1d20 + 1 ⇒ (18) + 1 = 19
Initiative!
Ratatat
Pillar
Elemental
Eddie
Hellih
All'ok
Cygpo
Kiss, -7 SP
Ratatat acts first!
I think that everyone except Kiss has recovered SP/HP from the previous battle?
Ratatat |
"Here's another, although not quite as effective as Cygpo's." Ratatat gives Eddie a healing serum mk 1.
------
"Okay, they're definitely not friendly, amirite??"
"I think that pillar is a gateway summoning more creatures!"
Ratatat moves straight towards the hostiles and takes a shot at the pillar, hoping to disrupt it.
plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (8) + 13 - 3 = 18
E&F damage: 2d10 + 6 ⇒ (10, 2) + 6 = 18
Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.
GM Kate |
Ratatat fires on the pillar and hits, though not all the damage goes through.
Ratatat is also proved correct as the pillar summons another elemental!
The elementals draw near!
Initiative!
Ratatat
Pillar, -12 hp
Elemental 1
Elemental 2
Eddie
Hellih
All'ok
Cygpo
Kiss, -7 SP
Everybody is up!
Hellih/HK |
Hellih uses his jetpack to get on top of one of the structures and fires at the pillar
Shoot@Pillar vs EAC: 1d20 + 10 ⇒ (13) + 10 = 23
Damage, fire, overcharge: 3d6 + 6 ⇒ (3, 4, 1) + 6 = 14
Move (using jetpack 30ft) shoot
All'ok Starsgift |
All'ok moves forward swift, getting into cover for future options.
Can't get anything in range, so double-moving to where I am on the map.
Ratatat |
Like Hellih, Ratatat jetpacks to the top of a structure, closing the distance somewhat to the pillar and takes another shot at the pillar.
plasma array: 1d20 + 13 ⇒ (13) + 13 = 26
E&F damage: 2d10 + 6 ⇒ (8, 2) + 6 = 16
Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.
Kiss |
Kiss moves up and tries to distract the elementals, being unable to be of much use taking down the pillar.
Doubling moving up to the Elemental there, Since I don't have those skills nor am I much of a ranged fighter I'm probably best served just being a meat shield for those of you who can break it.
Eddie! |
Eddie! will heal pre-encounter while thanking his teammates!
Mk 2 Serum of Healing: 3d8 ⇒ (1, 7, 4) = 12
Mk 1 Serum of Healing: 1d8 ⇒ 6
--------------
Eddie! moves up 30ft Move Action
And will shoot at E2 as he has a clear line of sight.
Neutriad Pistol vs E2: 1d20 + 4 ⇒ (19) + 4 = 23
Bludgeoning/Force Damage: 1d6 + 2 ⇒ (5) + 2 = 7
GM Kate |
Hellih hits the pillar while Cygpo disappears! All'ok moves into a better position while Kiss charges the enemy! Eddie fires on an elemental! While he hits, the bullet unfortunately doesn't seem to penetrate very far.
The pillar fires at Kiss!
acid bolt: 1d20 + 12 ⇒ (12) + 12 = 24
ouch!: 2d6 + 7 ⇒ (3, 6) + 7 = 16 acid
E1 strikes at Kiss while E2 moves closer to the action.
slam!: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
ouch!: 1d6 + 10 ⇒ (1) + 10 = 11
slam!: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26
ouch!: 1d6 + 10 ⇒ (6) + 10 = 16
E2's wounds heal up!
The pillar looks reasonably damaged.
Initiative!
Ratatat
Pillar, -30 hp
Elemental 1
Elemental 2
Eddie
Hellih
All'ok
Cygpo
Kiss, -50 SP
Kiss |
"What's that thing doing? How is it healing? Is it the pillar?"
Although, Kiss has never been one for thinking too deep about things and goes to take two attacks on E1 anyway, hoping to take some of the heat off the others.
Solar Shield Double Attack vs E1 KAC: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Bludgeoning, Penetrating 4: 1d6 + 14 + 1d2 ⇒ (1) + 14 + (2) = 17
Solar Shield Double Attack vs E1 KAC: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
Bludgeoning, Penetrating 4: 1d6 + 14 + 1d2 ⇒ (2) + 14 + (1) = 17
Boy these dice really do hate me this time around. 3 Stamina left!
Ratatat |
"Anyone know a bit more about what we're dealing with?" Perhaps some mysticism rolls to recall info, anyone?
Ratatat continues firing at the pillar!
plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (11) + 13 - 3 = 21
E&F damage: 2d10 + 6 ⇒ (1, 4) + 6 = 11
plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (10) + 13 - 3 = 20
E&F damage: 2d10 + 6 ⇒ (3, 6) + 6 = 15
Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.
Eddie! |
Eddie! yells to the team, "Get that one!" pointing at E1
Move Action - Get 'em on E1
Eddie! will shoot the Pillar but takes a range penalty.
Neutriad Pistol vs Pillar: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Bludgeoning/Force Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Cygpo |
With one of the elementals unexpectedly blocking its intended path to the pillar, Cygpo is forced to hurry the long way around to close enough to try and disable its mystical energies.
Double Move
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”This isn’t easy,” Bennock calls out over the comm system, ”but I have faith in you. Keep it up!”
Defend Mission 1: Intruders! - Status: Yellow
Defend Mission 2: Planar Incursion - Status: Yellow
Defend Mission 3: Good Neighbors - Status: Yellow
Hellih/HK |
Hellih adjusts his rifle looking at the pillars reaction to various hits.
Then he fires again
Shoot@Pilar vs EAC: 1d20 + 10 ⇒ (14) + 10 = 24
Damage, fire, overcharge, super charge: 3d6 + 12 ⇒ (4, 2, 4) + 12 = 22
If pillar dropped due to Ratatat, then he would do the above vs one of the creatures
GM Kate |
While Kiss and Eddie try to connect with the elementals and Cygpo sneaks in closer, the three successful attacks from Ratatat and Hellih are just enough to bring down the pillar!
The elementals writhe in pain! They seem both injured and weakened without the source of planar energy.
Initiative!
Ratatat
Pillar, -30 hp
Elemental 1, -35 hp, sickened
Elemental 2, -35 hp, sickened
Eddie
Hellih
All'ok
Cygpo
Kiss, -50 SP
All'ok is up!
All'ok Starsgift |
All'ok pops a quick shot into the closer Elemental, hoping to do a little bit of damage to them.
Attack Roll, Plasma Bolter vs EAC: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: Fire, Electrical, Nonlethal: 2d8 + 5 ⇒ (7, 7) + 5 = 19
Charge on battery 32/40
GM Kate |
All'ok fires on E2 and hits!
They do have ten feet of reach, but your character would be able to see that clearly, so I'll assume you took a guarded step before firing once.
E1 continues to attack Kiss!
slam: 1d20 + 15 - 2 - 4 ⇒ (8) + 15 - 2 - 4 = 17
ouch!: 1d6 + 10 - 2 ⇒ (6) + 10 - 2 = 14 bludgeoning
slam: 1d20 + 15 - 2 - 4 ⇒ (13) + 15 - 2 - 4 = 22
ouch!: 1d6 + 10 - 2 ⇒ (1) + 10 - 2 = 9 bludgeoning
E2 moves up and attacks All'ok!
slam: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20
ouch!: 1d6 + 10 - 2 ⇒ (2) + 10 - 2 = 10 bludgeoning
Looks like one hit on Kiss for min damage
Notably, their wounds do not heal!
Initiative!
Ratatat
Elemental 1, -35 hp, sickened
Elemental 2, -54 hp, sickened
Eddie
Hellih
All'ok
Cygpo
Kiss, -53 -6 HP SP
Everybody up!
Cygpo |
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Good point. Mysticism to ID the creatures?: 1d20 + 10 ⇒ (14) + 10 = 24
Just as Cygpo finally gets within range of the pillar, it explodes from the cumulative firepower of the other Starfinders.
The machine slumps a bit, then turns and sees Kiss engaged with and getting pummeled by one of the now weaker-looking elementals. It turn and shifts back into sight as it extends a sparking hand on the opposite side from the fighter.
Move into flank, then Jolting Surge
Jolting Surge v flat-footed EAC: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 for Electircal: 4d6 ⇒ (3, 6, 3, 6) = 18
Ratatat |
"Good job everyone! Just a last little bit of mopping up to do!!"
Ratatat fires on E1!
plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (2) + 13 - 3 = 12
E&F damage: 2d10 + 6 ⇒ (7, 7) + 6 = 20
plasma array, full action, focus fire: 1d20 + 13 - 3 ⇒ (8) + 13 - 3 = 18
E&F damage: 2d10 + 6 ⇒ (2, 6) + 6 = 14
Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.
Kiss |
Kiss winces through their injuries, but seeing no particularly great plan of retreat at this point hopes to destroy the enemy in front of them before it does the same back.
"As long as I'm still standing, I can still defend this place!"
Solar Shield Double Attack Flanking vs E1 KAC: 1d20 + 11 + 2 - 4 ⇒ (13) + 11 + 2 - 4 = 22
Bludgeoning, Penetrating 4: 1d6 + 14 + 1d2 ⇒ (2) + 14 + (1) = 17
Solar Shield Double Attack Flanking vs E1 KAC: 1d20 + 11 + 2 - 4 ⇒ (19) + 11 + 2 - 4 = 28
Bludgeoning, Penetrating 4: 1d6 + 14 + 1d2 ⇒ (6) + 14 + (1) = 21
Hellih/HK |
Hellih adjusts his rifle vs second elemental and than he fires
Rifle@E2 vs EAC: 1d20 + 10 ⇒ (11) + 10 = 21
Damage, overcharge, supercharge, laser: 3d6 + 12 ⇒ (5, 5, 4) + 12 = 26
All'ok Starsgift |
"Healing coming up Kiss!"
With a gesture and a word, All'ok quickly runs around support wall to get close enough to Kiss to heal them. before retreating however, All'ok fires one shot into E2 as a parting gift.
Attack Roll, Plasma Bolter vs EAC: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: Fire, Electrical, Nonlethal: 2d8 + 5 ⇒ (1, 5) + 5 = 11
Battery reaming: 24/40
GM Kate |
Cygpo just hits the elemental and delivers a mighty surge! Ratatat adds on some ranged damage while Kiss finishes it off with their shield!
Meanwhile, Hellih puts everything he's got into a powerful blast from his rifle that takes out the second elemental!
Nicely done! I'll try to get us moved on to the next event this evening. You have another ten minute rest for healing.
All'ok Starsgift |
Even as they come down from combat, Kiss's wounds transfer from Kiss to All'ok.
Lifelink transfers 4HP of damage twice.
Mystic Cure, Level 1: 1d8 + 3 ⇒ (7) + 3 = 10
"Sorry about that," All'ok says as she heals herself, "My maximum range for healing is only 30 feet or so."
Kiss |
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Kiss takes a few deep breaths and accepts the healing "Oh that's alright. I appreciate it, regardless."
"Now then! I'm glad we got that whole situation resolved!" Kiss stretches out in triumph, pauses then immediately collapses onto the ground in exhaustion.
I will taking that 10 minute rest now!
Cygpo |
YOU DID WELL. I ONLY APOLOGIZE THAT MY LEGS WERE TOO SLOW TO REACH THE PILLAR IN TIME TO TRY REMOVING IT WITH MAGIC RATHER THAN FIREPOWER.
FIREPOWER WE MAY STILL NEED. THE BASE CAMP WAS REPORTING INVADERS AT THE GATES
GM Kate |
You have a moment to catch your breath before alarms start sounding again.
Gunfire and shouting suddenly ring through the camp. Bennock broadcasts a message to every Starfinder in camp. “All hands, to the wall! We have wildlife attacking, and we’re in danger of being overrun! All-hands, to the wall!”
The sounds of combat echo everywhere as the western wall comes into view. Loud, booming blows rattle the gate before it is violently knocked from its track, landing against the ground with a thud.
You run towards the wall. You see four large creatures heading in!
Hepongol 1: 1d20 + 1 ⇒ (16) + 1 = 17
Hepongol 2: 1d20 + 1 ⇒ (12) + 1 = 13
Hepongol 3: 1d20 + 1 ⇒ (6) + 1 = 7
Hepongol 4: 1d20 + 1 ⇒ (13) + 1 = 14
All’ok: 1d20 + 3 ⇒ (16) + 3 = 19
Hellih: 1d20 + 6 ⇒ (8) + 6 = 14
Kiss: 1d20 + 1 ⇒ (4) + 1 = 5
Ratatat: 1d20 + 10 ⇒ (10) + 10 = 20
Cygpo: 1d20 + 3 ⇒ (10) + 3 = 13
Eddie: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative!
Ratatat
All'ok
H1
Hellih
Cygpo
Eddie
H2 (spiky)
H3
H4
Kiss
Ratatat and All'ok are up!
The gun mounts are configured as you left them, and I added text reminders. The gate is currently open. The containers are 15 feet tall with ladders bolted to the interior. H2 has spiky protrusions, but the other enemies do not.
Ratatat |
"We've gotta get that gate closed asap before we're overrun!"
Ratatat moves to the gate and closes it.
If action economy allows, Ratatat will lock it. If not, he'll try to hold it shut against any enemies trying to open it until someone else in the party can lock it.
GM Kate |
All'ok casts a spell to help Kiss! Ratatat lifts up the gate and holds it back in place.
The gate was sort of torn off, but I would allow someone to make an Engineering check to quickly reattach it. It wouldn't be as strong as before, but it would slow them down.
#1 moves in and looks ready to start climbing!
Initiative!
Ratatat
All'ok
H1
Hellih
Cygpo
Eddie
H2 (spiky)
H3
H4
Kiss
Hellih, Cygpo, and Eddie up!
Cygpo |
PERHAPS THIS CAN DELAY THEM AS WELL Cygpo says as it focuses hard on some esoteric spell elements it once came across. Right at - and in parts through the rear of the being by the gate a tall sheet of steaming mist erupts from the air.
Casting Wall of Steam (with the Move action to use Adapatable Spell Knowledge Hack to recall it. H4 and H1 each take Fire: 3d4 ⇒ (2, 2, 3) = 7 damage right now, and there's a foggy and obscuring ten-foot high (making it a bit lower than max so we could see and shoot over from the barricade if needed) wall of steaming vapor emitting strong heat out towards the forest
Also, is there a check type to potentially ID what the heck these are?
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”The energy seems to have plateaued, but it hasn’t started receding yet. Try to hold on just a little while longer!”
Defend Mission 1: Intruders! - Status: Yellow
Defend Mission 2: Planar Incursion - Status: Yellow
Defend Mission 3: Good Neighbors - Status: Yellow
Hellih/HK |
Hellih jumps up and turns on the jetpack. He flies up and begin to move towards yellow star nova rifle. "I will use that gun!" yells while landing
Double move to get there.
GM Kate |
Oh, sorry, Life Science check to identify! I would also allow Mysticism to identify certain things about them.
Cygpo creates a wall of dangerous steam across the battlefield, while Hellih takes position at a mount!
Eddie is up!
Eddie! |
Eddie! shouts "Get that one before it gets in and destroys the camp!!" as he points at Number 4.
Move Action - Get 'em on 4
Eddie! also shoots at 4 himself.
Membrane Holdout Pistol vs 4's EAC: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Fire Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Life Science check to Identify: 1d20 + 11 ⇒ (16) + 11 = 27
Don't know how much I'll get but I'd like, Elemental Resistances, Weaknesses, Special Abilities if anything else then GM choice on anything we'd find useful please!
GM Kate |
Cygpo easily recognizes the local creatures that the Society has dubbed "hepongols." They are good at grabbing thanks to their many arms and they are good at throwing large objects.
He further recognizes that they have been affected by the planar magic shenanigans happening right now. This manifests as different abilities, such as the stony protrusions on #2.
Eddie directs everyone to attack 4! He knows that the hepongols are resistant to acid and that the ones with the stony protrusions has some DR. He also knows the things that Cygpo knows about grappling and throwing objects.
H2 and H3 get as far as the wall of steam. H4 struggles against the gate that Ratatat is holding shut, then burrows underneath, popping up on the other side.
Initiative!
Ratatat
All'ok
H1, -7 hp
Hellih
Cygpo
Eddie
H2 (spiky)
H3
H4, -10 hp, get 'em
Kiss
Kiss, Ratatat, and All'ok are up!
Kiss |
Kiss' jaw goes slack as the creature burrows under the gates and reappears past it. "Hey! You're not allowed to do that. That gate means 'no entry'!"
Kiss runs up to the creature, determined to teach it a lesson for entering uninvited.
Solar Shield vs 4 KAC: 1d20 + 11 ⇒ (8) + 11 = 19
Bludgeoning, Penetrating 4: 1d6 + 14 + 1d2 ⇒ (2) + 14 + (2) = 18
Ratatat |
I've placed a blue line at the gate to represent the gate currently being closed.
Seeing the creature burrow underground and pop up on the other side of the gate he was holding closed, Ratatat says, "Uh oh!"
He lets go of the gate, takes a guarded step back and fires at 4!
plasma array, get'em: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
E&F damage: 2d10 + 6 ⇒ (6, 5) + 6 = 17
Ratat's Sniper's Aim reduces the ac bonus from cover by 2 but doesn't apply against total cover.
Eddie! |
@Ratatat - just wanted to say my Get 'em only gives a +1, not that it particularly matters in this case of course.
GM Kate |
Delaying All'ok
Kiss smashes #4 while Ratatat shoots at it!
It swipes at Kiss as she approaches. 10 feet of reach.
slam: 1d20 + 12 ⇒ (19) + 12 = 31
ouch!: 1d6 + 7 ⇒ (3) + 7 = 10
The combined damage is enough to take it down!
#1 climbs up onto the crate and tears off a piece of the roof to toss at Ratatat!
hurl projectile: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
ouch!: 1d6 + 4 ⇒ (5) + 4 = 9
It hits the ground instead.
Initiative!
Ratatat
H1, -7 hp
All'ok
Hellih
Cygpo
Eddie
H2 (spiky)
H3
Kiss, -10 SP
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”The energy spike is starting to subside! Hold on for just a little while longer, folks, we’re almost out of the woods here!”
Table GMs, this is your 1-day warning.
All'ok Starsgift |
All'ok moves forward and fires at the creature near one of the guns.
"Can't let them take the wall!"
Attack Roll, Plasma Bolter vs EAC: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: Fire, Electrical, Nonlethal: 2d8 + 5 ⇒ (1, 3) + 5 = 9
Battery remaining 32/40, last spare battery too.
Cygpo |
CYGPO continues focusing on the generated steam blasts while sending paired bolts of force at the hepongol on the wall.
Concentrate to keep up the wall and boat H2 and H3 for Fire damage: 2d4 ⇒ (3, 4) = 7, then standard action Magic Missile on H1
Mm v H1: 2d4 + 2 ⇒ (4, 2) + 2 = 8