Cedona

All'ok Starsgift's page

69 posts. Organized Play character for Trscroggs.


Full Name

All'ok Starsgift

Race

Rhyphorian(Summerborn)

Classes/Levels

Mystic 6 (Healing)

Gender

SP 48/48 HP 40/40 RP 8/8 | EAC 21 KAC 21 | Fo +5 Re +6 Wi +11 | Init +4 | Percep +17; Low Light, Darkvision 60 | Lvl 2 5/5 Lvl 1 6/6

Size

Medium

Special Abilities

Healing Touch, Channel Skill, Mindlink, Healing Channel, Lifelink

Alignment

CG

Deity

Desna

Languages

Common, Triaxus, Ignan, Abyssal

Occupation

Dream Prophet

Strength 8
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 22
Charisma 10

About All'ok Starsgift

Stamina (48): 48
HP (40): 40
Resolve (8): 8
KAC: 21
EAC: 21
BAB: +4
Fort: +5, Ref: +6, Will: +11 (+1 to Fort due to boon)
Cantrips: DC 15
Level 1 spells (6): 6 remain -- DC 18
Level 2 Spells (5): 5 remain -- DC 19

Skills:

Culture: +8
Diplomacy: +7
Life Science: +7
Medicine: +13
Mysticism: +18
Perception: +17
Profession (Prophet): +8 (+10 with toolkit)(+13 with Dayjobs)
Sense Motive: +15
Survival: +15

Major Equipment:

Plasma bolter, advanced = Level 5 Longarm. 2d8+5 E/F damage. Range: 60ft. Ammo: 40/8 Special Property: Unwieldy – cannot AoO, may only be fired once a round. Has Sniper Scope – Range & cover penalties reduced by 2; Merciful seal – weapon can do nonlethal damage, may be activated and deactivated as a swift action.

Yoski Refractor Suit, Basic = Level 6 light armor. +7 KAC/EAC, Maximum Dexterity +5
Has Slickskin == +2 versus Grapple, +4 to escape grapple
Has Infrared sensors == 60ft Darkvision

Mark 1 Healing Serums (x2, two)

Minor Equipment:

Toolkit - Prophet
Miniturized Tier 1 Computer
Holographic Sashimono
Medkit, Basic
Restraints, Binder (x6)
Religious Text(Digital), Religious Symbol
Baton, Tactical
Extra 20 Capacity Battery (x2)
Extra 40 capacity Batter (x5)
Slickskin – upgrade in armor, +2 AC versus grapple attacks, +4 to Acrobatics when Escaping
Infrared Sensors – upgrade in armor, Have 60ft Darkvision

Racial Abilities:

Low Light Vision

Keen Sense = +2 to Perception checks

Bonus Feat = Mobility

Trimophic = (Summerborn) DR 5 Fire

Feats:
Longarm Proficiency == You can use Longarms without penalty.

Versatile Specialization == Your Weapon Specialization applies to all weapons you are proficient with.

Weapon Specialization = Add your level to damage you do with weapons. (1/2 your level on Smallarms and melee weapons with the Operative Tag.)

Mobility == +4 to your KAC and EAC against opportunity attacks triggered by leaving a threatened square.
Spell Focus == The DC of spells you cast increases by 1

Class Abilities:

Healing Channel == This ability requires expending 1 RP. As a move action, heal my character; as a standard action, heal a character at range of touch; as a full-round action, heal all allies within 30ft. Current healing is 4d8.

Channel Skill == This is a +1 Insight bonus to Medicine and Mysticism (Already factored in.)

Lifelink == At the start of my turn I my chose an ally within 30ft. I take 4Hp of non-reducible damage, and the ally heals for 4HP. This does not require an action.

Healer’s Bond == As a standard action, you can form a bond with up to three allies, allowing you to constantly sense their condition as per the status spell.

Theme Abilities:

Theme Knowledge == Reduce DCs of Mysticism checks to identify spells as they are being cast and to recall knowledge about arcane symbols and magic traditions by 5
Flash of Prescience == Once per day as a standard action, you can cast augury as a spell-like ability, though you can see only 1 minute into the future. This functions in all other ways as augury.

Cantrips:

Token Spell
Telekinetic Projectile
Telepathic Message
Detect Magic
Stabilize
Psychokenetic Hand

Level 1 Spells:

Mystic Cure (from undercasting) = Target heals 1d8 + 3 damage. Casting does not provoke.

Mind Thrust (from undercasting) = Target takes 2d10 damage, Will/Half. No effect on mindless creatures.

Dampen Spell (From undercasting) = Counteract hostile spell to choose a weakening effect.

Lesser Remove Condition = Remove Shaken, sickened, or staggered, but does not cure source of condition. Casting does not provoke.

Share Language = Target can read, understand, and communicate in up to 3 languages I know. Will/Neg

Life Bubble = Up to 4 targets protected from atmospheric hazards for 4 days.

Wisp Ally = For 4 rounds if wisp occupies same space as enemy, provides either harrying fire or covering fire. Move 30ft as move action. Lasts 4 rounds.

Summon Creature = Summon either (Fire Elemental, Azata, Agathion, or Air Elemental). Lasts 4 rounds.

Level 2 Spells:

Mystic Cure 2 = Target regains 3d8+3 HP. Casting does not provoke.

Mind Thrust 2 = Target takes 4d10 damage, Will/Half. Does not affect mindless creatures

Shield Other = Spell costs 1 Resolve. Transfer 1/2 of HP of damage from target of spell to yourself. Lasts 4 hours, dismiss-able.
Lesser Restoration == Dispels any magical effects reducing one of the target’s ability scores, or it heals 1d4 temporary ability damage. It also eliminates any fatigue suffered by the creature or improves an exhausted condition to fatigued, but it doesn’t remove any underlying source of fatigue or exhaustion.

Dampen Spell = Counteract hostile spell to choose a weakening effect.

Usual Boons:

Faction: Acquisitive Champion
Once per adventure, when you succeed at a Culture or Intimidate skill check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.

Social: Known Quality
When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earnings by your Acquisitives Reputation Tier. For example, if you are Tier 3 in the Acquisitives, you multiply the result of your Day Job check by 3. Apply this additional multiplier after doubling the result of your Profession skill check and determining your total earnings.

Starship: Abundant Ammunition (Also have Skitter Pal, In-the Vehicle Training)
When this boon is slotted, select one starship weapon with the limited fire special property on the group’s starship. The selected weapon increases the value of the limited fire value by half (rounded down). For example, a limited fire 5 weapon would become limited fire 7. This boon can be used to improve weapons gained as a result of other Starship boons.

Personal: Alien Archive Access (Tier 2)
Gain access to the Ryphorian race

Ally: Duskmire Allegiance (Yetis)
You gain a +1 bonus to Strength and Dexterity Skill checks and a +1 to Fortitude Saves.

Slotless: Marked Agent
Have access to the Society Subdermal Graft.

Slotless: Lumina's Savior (1 checks)
Gain SRO admittance at 30 boxes.

Slotless: Scoured Stars Veteran
This character begins play at level 2.

Common Alternate Boons:

Skitter Pal (Starship)
If your starship has less than 6 crew, A skittermander joins the crew as an engineer. Her skill bonus is equal to your level+3, and is considered to have your level in ranks for determining the actions she can take. She will not join in non-starship actions.

In-the-Vehicle Training (Starship)
When in a vehicle, increase its EAC, KAC, and Hardness by 1. If the vehicle is wrecked, destroy this boon and attempt a piloting check to stabilize at 1 hp for a number of rounds eaual to half the check.

Attacks:

[dice=Attack Roll, Plasma Bolter vs EAC]1d20 + 8[/dice]
[dice=Damage: Fire, Electrical, Nonlethal]2d8 + 6[/dice]