GM Bret’s PbP Gameday XI 3-98 Expedition Into Pallid Peril Tier 3-4 (Inactive)

Game Master BretI

Maps and artwork
Macro spreadsheet
32 challenge points.


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Welcome!

I always do my best to run a friendly game. I want people to have fun and everyone to be able to laugh when something crazy happens.

This is part of a special so it will be critical that we run a fast game.

I really want everyone to be able to post at least once a day, preferably more. If you are going to be away from the game for a short period (such as attending a convention, on a short vacation, or needing to do some business travel), I would ask that you please post that here so everyone involved knows. Please also include a ‘bot me’ spoiler so that it is easier for others to bot you. (See more about this below.)

Below I give some examples for how I like things. I don’t mind variations on what I give, but please do try to include the same sort of information. I request it because it helps me keep the game flowing.

Chronicle information

In order to be able to generate a PFS chronicle, I ask that each character please provide me the following information:

Player name:
Character name:
OPF #:
Character #:
Faction:
Pathfinder training:
Downtime activity with rolls (Usually Earn Income):

If you will be using an Advanced Boon or a Promotional Boon, please let me know which ones. You are limited to one of each.

If you have a boon you will be using that modifies your downtime activity, please note it with the downtime activity.

All other boons can be handled as they come up. If you have a boon that you expect to come into play, I would appreciate being told about it ahead of time.

At the appropriate time, I will ask that you post any items you may receive from Pathfinder Training. That will happen after the game starts.

Character Profiles

Please have a profile header displaying a brief overview of your character's current status. It should include your AC, Saving Throws, Perception, Exploration mode activity, conditions and expendable daily resources.

In the character profile, please include a complete stat block. You may put it under a spoiler if you wish, but if you do please put it under a single spoiler. I prefer not to have to open multiple spoilers when trying to find something.

If you have your character sheet on a different site, please have a link to it in your character’s headers. This allows me to pull it up from any post by the character, rather than having to go to the profile and from there to the external sheet.

You can look in the PbP GM Kit for pregenerated characters done in BB Code and use those as examples.

Botting

Botting is when someone else makes a roll or otherwise does something on behalf of your character. Bot is short for robot.

Please include instructions in your profile and some general tactics in case someone else needs to bot your character. I highly recommend this include the dice expressions used for common actions. It is alright if you put this in a separate spoiler from the stat block, but once again please don't split it over multiple spoilers.

If there are resources you don’t mind being used up by botting, please say so. If there are resources you never want someone using, it is alright to say that as well.

If it makes you more comfortable, you could specify who you want to run your character when you can’t post.

If your character has any reactions, I ask that you have something in your Botting instructions about when you want this used. It is alright if you make it a separate section under a different spoiler provided you make it clear what it is. If it requires a roll, please have the dice expression there as well. The reason is that it can really slow down a PbP if you need to serialize actions between multiple people.

In my experience, creating a bot structure can help with your own posts as well. Assuming you put complete dice expressions in the botting directions, it makes it easy to cut and paste.

Criticals

In PF2 the determination of when something is a critical is based on exceeding the target difficulty by ten. Any strike that exceeds the enemy Armor Class ( AC) by ten is a critical hit.

Normally you will not instantly know the enemy AC. If you have something special that happens on a critical (such as a weapon with the Deadly trait), I would prefer that you also provide the critical effect as well. Generally this would be done as additional damage.

Example wrote:

Mister Oakleaf shoots at the groo.
Composite Shortbow: 1d20 + 10 ⇒ (1) + 10 = 11 Range 60’, Propulsive, Deadly
Cold Iron Piercing: 1d6 ⇒ 1
If crit, add Deadly: 1d10 ⇒ 1

Axel Miner swings at the groo.
Light Pick: 1d20 + 10 ⇒ (15) + 10 = 25 Agile, Fatal d10
Piercing damage: 1d4 + 4 ⇒ (3) + 4 = 7
If crit, replace with fatal: 2d10 + 4 ⇒ (1, 5) + 4 = 10

Initiative in PbP

I will roll all Initiative checks for PCs and NPCs, sort them, and organize them into blocks. I will use your exploration activity to determine which skill to use in Initiative. I will bold the names of characters that should act. I will take the NPC actions in order and reserve the right to delay an NPC in order to make them act with a group of other NPCs.

When it is your turn to act, please post. Do not wait for someone else to post just because they had a higher Initiative. If you know what you want to do but want to wait for someone else’s action to go off first, just say that.

Here is an example of how you could post before another player but have it go off after another player:

Quote:

Sir Cumference waits for the elven archer Mister Oakleaf to get done firing his arrow before charging the Wily Snark.

Attack with Pointy Stick: 1d20 + 2 ⇒ (13) + 2 = 15
Piercing Damage: 1d6 + 2 ⇒ (1) + 2 = 3

I (and many other PbP GMs) do grouped Initiative in order to keep the adventure moving. In PbP people will have different posting schedules and often live in different time zones. Waiting for posts in initiative order could make a single round of combat take days to resolve.

Within the rules, it is as if everyone within the same Initiative block delayed until they could post.

Rules Questions

If there are rules questions, please post them in the discussion thread rather than interrupting the gameplay thread with rules debates.

In closing

Come join me for a fun game!

Vigilant Seal

Female Gnome (Sensate) Summoner (Construct)-4 | 64hp | AC:18 | Prec:8 | F:11 R:8 W:8 | HeroP:0/3 | Summoner 4

Hello hello. I am so happy to manage to join.

Player name: Thomas
Character name: Alseil Geokeeper
OPF #: 25699
Character #: 2005
Faction: Vigilant Seal
Pathfinder training: Spells (Took Scroll of Resist Energy)
Downtime activity with rolls (Usually Earn Income):
Earn Income (Pathfinder Society)(Expert): 1d20 + 7 ⇒ (13) + 7 = 20

I am accompanied by Goldirox, my summons, but he doesn't have a separate profile right now.


I like the image for Goldirox! Feel free to use that on the slides once I have a slide deck created.

Vigilant Seal

Female Gnome (Sensate) Summoner (Construct)-4 | 64hp | AC:18 | Prec:8 | F:11 R:8 W:8 | HeroP:0/3 | Summoner 4
GM Bret wrote:
I like the image for Goldirox! Feel free to use that on the slides once I have a slide deck created.

I'll try. I do need to ask a question about Summoners however, as there hasn't been an official errata. I just leveled, so I was thinking about taking Magic Weapon.

Magic Weapon has a really weird effects on Eidolons. I cannot cast it on Goldirox directly. Instead I cast it on my Dagger +1, which per the Eidolon rules, my Eidolon is supposed to get all the runes attached to a weapon if I am invested in that weapon and wielding it (which I am).

RAW, this enhances both of Goldirox's attacks, because his abilities match my own. But RAI, these temporary runes from the spell might not count.

Also...I'm not really sure what Goldirox's AC should be....


@Alseil,

I would expect some table variation on the use of Magic Weapon and Eidolons. On the other hand, at low levels that spell is well worth taking. Even if a GM doesn’t allow it to work with your Eidolon, it would still work on the weapons of other party members.

I will allow you to invest your non-magical dagger and then use that to convey the benefits of Magic Weapon to your Eidolon.

The AC will depend on which type of Construct you took, Warrior or Scout.

Warrior:
10 + 2 trained +4 level +2 Dex = 18
Scout:
10 +2 Trained +4 level +4 Dex = 20

By the way, if you post in Gameplay and then delete the post (referred to as dotting and deleting) this game would show up in your campaigns.

Vigilant Seal

1 person marked this as a favorite.
Female Gnome (Sensate) Summoner (Construct)-4 | 64hp | AC:18 | Prec:8 | F:11 R:8 W:8 | HeroP:0/3 | Summoner 4

I'm dotted, and discovered that HeroLab is temporarily free up to Secrets of Magic...

So I did the double check, and Goldirox's AC is 20, and his attack accuracy went up too.

I am finally updated to be level 4.

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

Player name: Tim Emrick
Character name: Xathel
OPF #: 93564
Character #: 2003
Faction: Vigilant Seal
Pathfinder training: Scrolls
Downtime activity with rolls: Earn Income (Trained), Pathfinder Society Lore: 1d20 + 10 ⇒ (14) + 10 = 24

Xathel is an elf investigator, who is obsessed with studying ancient civilizations and languages. He has the Thassilonian Delver background (with the Arcane Sense feat) and studied some Azlanti ruins in his first few missions as a Pathfinder. He recently helped in the initial explorations at Droskar's Crag [#2-19 and #3-10] and is eager to delve deeper into the dwarven ruins there.

He is an empiricist investigator, so has the That's Odd feat (and has chosen the Known Weaknesses and Ongoing Investigation feats). He also has the Rogue Dedication and Trap Finder feats, because the ancient ruins he explores always seem to be full of death traps.

Xathel is trained in every non-Lore skill except for those based on Str or Cha, and Keen Recollection gives him a bonus on Lores he's not trained in. He is an expert in Arcana, Society, and Thievery. He speaks a dozen languages, and as an ancient elf, can recall one additional language each day.

(I will post his stat block later this month, when I have more free time. BTW, shouldn't the scenario number be 3-98? 3-99 was the crossover special.)


You’re right, I got the scenario number wrong. Oops!

Vigilant Seal

Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

Player name: Nick/Mr Tea
Character name: Caitlin Berrigan
OPF #:2396874
Character #:2004
Faction: Vigilant Seal
Pathfinder training: Swords
Downtime activity with rolls (Usually Earn Income): Scouting Lore: 1d20 + 7 ⇒ (12) + 7 = 19

Caitlin now has the Undead Slayer Archetype and has been into the Pallid Peak on her last two adventures.

I'll post the updated character sheet soon!

Vigilant Seal

Female Gnome (Sensate) Summoner (Construct)-4 | 64hp | AC:18 | Prec:8 | F:11 R:8 W:8 | HeroP:0/3 | Summoner 4

Alseil is a summoner. Her primary trick is honestly using Electric Arc right now, while using her summon Goldirox to block and harass.

She's honestly a pretty good conversationalist, though not very intimidating.

Her very limited spell slots are usually used for buffs, but she can summon more blockers as well.

This will be her first time in the Peak, as I wanted to play this character more than I wanted to play with the characters who have done it. (If there is a special reward for Peak runners, I have characters who have done it in the level range, but no one character that has done both.)

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

I'm just testing my bot notes, since I've only played one other PBP before this con, and we didn't using botting for it.

Bot Me:
Exploration: Ongoing Investigation allows Xathel to use the Investigate explore activity and one other exploration activity at the same time. This is usually either Cast a Spell (Detect Magic) or Scout.

Combat: In a typical combat round, Xathel will first use an action to Devise a Stratagem. (If he’s aware that the creature is the subject of a lead he’s pursuing, he may DAS as a free action.) His Known Weaknesses feat allows him to attempt a Recall Knowledge check as part of the action to DAS. On a critical success with the skill check, he gains a +1 circumstance bonus to attack with DAS, and he can convey that information to allies as part of the check, granting each ally a +1 to their next attack against the subject made before the beginning of Xathel’s next turn. He will rarely attack more than once a turn, preferring to use his actions to move to get a clear shot and set up a strategic strike. (If he rolls poorly on the DAS d20, he'll save his ammo, unless there are other targets available to make normal attacks against.)

Xathel Devises a Stratagem (◆ or ◇) and Shoots (◆)
Recall Knowledge: 1d20 + 8 ⇒ (15) + 8 = 23 (add +2 to check if used Crafting or Occultism, or +4 if used Arcana or Society)
Shortbow +1, with Devise a Stratagem: 1d20 + 11 ⇒ (7) + 11 = 18, Range 60 ft, Reload 0, Deadly d10
Piercing damage: 1d6 ⇒ 6
On crit, add Deadly: 1d10 ⇒ 8
On sneak attack, add precision: 1d6 ⇒ 6
On strategic strike, add precision: 1d6 ⇒ 5


OK, looks like I have the dice coded correctly. Let me know if any of those notes need more clarification.

Vigilant Seal

Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

Character sheet updated for stats, just need to redo the money and potential stuff.


I have created a Sign In Sheet on RPG Chroncles.

Note that the Character Name should be filled in as you want them to appear on the chronicle. I do not require that people fill out starting values nor chronicle number. I would prefer that you give an e-mail to send chronicles to as that makes it much easier for me to send them out.

If you don’t want the chronicle via e-mail, please include that in the note to GM section along with a suggested way I deliver your chronicle.

My next steps are to check with the people who haven’t posted here yet, then resume preparations for the adventure.

We start in less than two weeks.

Since I will get the information from the RPG Chroncle, I don’t need OPF # and character number here.

Vigilant Seal

CN M Goblin (charhide) Oracle 4 | HP 46 | AC 19 | F +10 R +10 W +7 | Perc +5, Darkvision 60 ft | Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 3/3| Hero Points: 1 | Active Conditions: None

Player name: Hawthwile
Character name: Looni Burni
Faction: Vigilant Seal
Pathfinder training: Spells
Downtime - Earn Income: Performance (T) vs DC 16: 1d20 + 10 ⇒ (7) + 10 = 17

Looni is a pyromaniac goblin with flames in his eyes and mud on his clothes. He used to live in a little goblin village in a swamp, but then the world started breaking and everyone was screaming and the sky was on fire and there was a giant bird made of fire and it awoke something in the little goblin. Now, much like the firebird, he turns his enemies to ash and burns away the wounds of his companions.

Looni is a flame oracle, and as such pairs very nicely with someone who is able to deal fire damage to multiple enemies due to his incendiary aura focus spell. He can also heal folks both with heal and with liberal applications of mud (aka Treat Wounds with Assurance and Continual Recovery).

Character sheet has not been updated in a while, but will be done so this weekend at the latest.

GM Note:
I've both played this scenario and will be running another table as part of this convention. Because of that, I'll defer to other players when making group decisions - so feel free to move things along if everyone else has already made their opinions known.


Player name: “masaru” Vincent
Character name: “Chance” Sarava
OPF #: 93504
Character #: 2004
Faction: Envoy’s Alliance
Pathfinder training: Generalist
Downtime activity with rolls (Usually Earn Income): Gambling Lore: 1d20 + 6 ⇒ (19) + 6 = 25

Chance’s statblock is in his Profile page.

Note that Chance has the After You feat and will use it in almost all encounters. Only case he would not use it is if an NPC was in danger of dying if PC would not be fast enough to react. Him not using the feat in combat has yet to happen.

Vigilant Seal

Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

Player name: Massee
Character name: Scratch Steeltoe
Faction: Vigilant Seal
Pathfinder training: Swords
Downtime - Earn Income: Engineering (T): 1d20 + 6 ⇒ (20) + 6 = 26

Scratch is a gunslinger: sniper who loves his explosives. Think backwoods hillbilly, very rough around the edges. If he's 'too' rough around the edges let me now and I'll tone him down a bit.

He's also big into stealth and getting along in the wilds. Barriers that get in the way, or doors that need to be closed all tend to be handled with explosives unless someone quickly offers up a quieter, and cheaper alternative.

Vigilant Seal

Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

I think Caitlin did Revolution on the Riverside with Scratch (before Gunslinger came out!) It was her first scenario!

Vigilant Seal

Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

And she did Broken Scales with Chance! Her first quest!

Vigilant Seal

Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:
Caitlin Berrigan wrote:
I think Caitlin did Revolution on the Riverside with Scratch (before Gunslinger came out!) It was her first scenario!

Hrm, I did that with Kernal Klank, I do remember Caitlin. I've got a slew of PF2 Dwarves for some reason!

Scratch was originally a crossbow ranger and I retrained him once gunslinger was out. It fit his mold much better.

Vigilant Seal

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Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

I figured out where I knew Scratch from - He was a Tarnbreaker champion with Joran, my Viking Wizard.


Caitlin and Alseil,
Could you please fill in the Sign In Sheet on RPG Chronicles.

You don’t need an account. Just follow the link above and hit the Sign Up button. Then fill in the required fields on the pop up.

Vigilant Seal

1 person marked this as a favorite.
Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |
GM Bret wrote:

Caitlin and Alseil,

Could you please fill in the Sign In Sheet on RPG Chronicles.

You don’t need an account. Just follow the link above and hit the Sign Up button. Then fill in the required fields on the pop up.

Done :)

Vigilant Seal

1 person marked this as a favorite.
Female Gnome (Sensate) Summoner (Construct)-4 | 64hp | AC:18 | Prec:8 | F:11 R:8 W:8 | HeroP:0/3 | Summoner 4

Also done!

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

@GM Bret: I noticed that you've added slide and spreadsheet links, so I've added Xathel's token to the party roster and marching order slides. (Should the rest of that doc be hidden from us, BTW?) I will fill out a page on the spreadsheet for him sometime tonight or tomorrow, when I have access to his full binder.


Yes, I have added links for the maps and macros.

With the exception of Xathel’s artwork (they were too fast for me), I have moved the avatar you have for your character here on the boards to slide 3. If you want different artwork, feel free to replace it. I have put in default pronouns based on the gender listed for each character. If those are not correct, please correct them.

I have put names in as well.

It would be greatly appreciated if everyone copies their avatar to slide 4 to show marching order. If you want, you can do a separate one for single file vs double file.

I assume the question was about if the rest of the slide deck (maps and such) should be hidden. I don’t think there are any big spoilers in there, but I certainly can hide them if people wish.

I intend to fill in the macros as a way to familiarize myself with each character sheet. You will still want to fill in the exploration activity and may want to enable some skills as “Send to GM” that you are untrained in. When I put it in, I will assume you only want them sent if you are trained or better in a skill.

The spreadsheet is used by me to generate skill checks and initiative checks, especially if they are supposed to be secret checks.

I will most likely open up in character introductions later today or sometime tomorrow. I will not do any block text from the scenario until after the official start. As I will be GMing a home game at the official start time, it may be a few hours after that before I can post.

——

Do any of you have GM glyphs?

If so, please tell me how many here and whom you would like to give the additional hero points to. You are allowed to give them to yourself. No one is allowed to receive more than one.

Likewise, if anyone has the Convention Hero advanced boon on the character you are playing here, please let me know so I can give you your extra hero point.


@Alseil,

I believe you have calculated some values incorrectly.

Reflex T +2 +4 level +1 Dex = 7
Will E +4 +4 level +0 Wisdom = 8

Lore Mercantile and Pathfinder Society +9
Your background lore and the lore you select for Gnome Obsession both increase in proficiency to Expert. I think you also calculated it incorrectly.

You list your gnome heritage as Sensate in your header and Umbral at the top of your profile but Sensate in the Heritage spoiler. I think the correct one is Sensate, but am not certain. Please fix the heritage so it is consistent.

You should have a standard Wayfinder. All it takes is completing two adventures and collecting the free boon off the Boons tab of Organized Play section. If you have questions on this, ask and I will go into additional detail.


@Caitlin,

Please add the link to your full character sheet to your header. This will save me a step when I need to look at it.

Your attribute modifiers for Wisdom and Charisma are mixed up and I’m not sure which is correct.
Wis 10 +1 Cha 12 +0

I am guessing it is Wis 12 +1 Cha 10 +0 because that matches with your Will save, Medicine, Survival and Perception values. If you are an expert in Diplomacy, that would also match with no Charisma modifier.


@Everyone,

You should have a standard Wayfinder. All it takes is completing two adventures and collecting the free boon off the Boons tab of Organized Play section.

Detailed instructions on how to claim your Wayfinder:

Go to My Account / Organized Play. It will likely require you to log in yet again.
Go to the Boons tab of that page.

In the Pathfinder Society (second edition) section, look for Rewards Purchasable with Game Rewards. Select your character just above that link then click it to display those boons,

There is a boon called Wayfinder with a cost of 0 ACP. Hit the purchase button.

Yay! Your character now has a Wayfinder!

Grab your free wayfinders!


Getting late, so I will look over the other characters tomorrow.

If my math is correct, the game will officially start about 20 hours from this post.

Vigilant Seal

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CN M Goblin (charhide) Oracle 4 | HP 46 | AC 19 | F +10 R +10 W +7 | Perc +5, Darkvision 60 ft | Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 3/3| Hero Points: 1 | Active Conditions: None

I’ve got a GM glyph to share! When playing Looni, I’d b ormally I’d try to give it to someone who’s the most likely to set something on fire, and it looks like that’s Scratch! (Also, Urda says hello and when was the last time you bathed, lol).


@Looni,

Great! I’ve given Scratch the hero point.

Could you please update your profile to 4th level soon?


@Scratch,

Where will you track reagents and daily prep?

I’m not really particular where you do it, would just like to know where to expect to see it.


@Xathel,

Which set of tools are you wearing?

You’ve got lots of tools, just want to know which ones you need to draw vs having at the ready.


1 person marked this as a favorite.

Done doing a quick review of each character.

The Macros spreadsheet has trained skills, saves and perception filled out for people. I probably missed some bonuses, might want to check for that.

Everyone should fill in with their exploration activity on the Initiative.

I did not bother to fill in Untrained skills. If you want to, go ahead. You are still at the levels where they might work. Check the Send to GM if you want me to use them for Secret Rolls.

Need to concentrate on a few other things today. As I said, I will be GMing an in person game when the convention starts so there may be a few hours delay for my first post.

I’m hoping everyone will have fun with this adventure!

Vigilant Seal

Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:
GM Bret wrote:

@Scratch,

Where will you track reagents and daily prep?

I’m not really particular where you do it, would just like to know where to expect to see it.

I'll have them listed under the temporary gear spoiler in my character sheet. I need to go through everything and make sure he's up to snuff, been since the last special that I've played him.

Thanks Loony for the HP! Scratch will be happy for the opportunity to blow something up... Scratch bathes any time it rains at the minimum.

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺
GM Bret wrote:

@Xathel,

Which set of tools are you wearing?

You’ve got lots of tools, just want to know which ones you need to draw vs having at the ready.

Thanks for the link. I knew there was a rule about that, but wasn't sure where to find it. (I have a pocket edition that incorporates it, but my hardcover's a first printing.)

Xathel is wearing his detective's kit (1 Bulk) and infiltrator thieves' tools (L bulk). He's not a battle medic, so I'll move the healer's tools (1 Bulk) to his sleeves of storage, where he also keeps his repair kit, climbing kit, writing set, and (spare, normal) thieves' tools.

Vigilant Seal

CN M Goblin (charhide) Oracle 4 | HP 46 | AC 19 | F +10 R +10 W +7 | Perc +5, Darkvision 60 ft | Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 3/3| Hero Points: 1 | Active Conditions: None
GM Bret wrote:
Could you please update your profile to 4th level soon?

Done! Thanks for the reminder!

Vigilant Seal

Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

I have a glpyh which will go to Chance - lowest level PC and Caitlin saved the Broken Scales with him.

She will be wearing her healer's tools and will do some shopping in the market to pick up some silversheen and a feather token (ladder).


When the house GM text comes in, you will want to select which path to take.

At that point, you would get the descriptions that are on Slide 8.

This adventure is structured so that you can take a rest, but each time any table takes a rest it is reported. Too many rests and things start happening. Switching from one path to a different one requires you go back to base camp and take a rest.

I will be out for about the next six to seven hours, which is why I’m telling you this now. Getting people to agree on a path can take a while in PbP — if two people agree and no one disagrees, I generally take that as the group decision.

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

I'll be busy for the next 5-6 hours myself. If you need a decision about the path before then, Xathel would have a preference for either the Labyrinth or the Unsealed Way.

Envoy's Alliance

Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions

Thanks for copying my character’s information on the sheet.

I’ve put Chance near the front, he’ll usually try to be stealthy despite using After You. I’ve added that to the sheet.

He has the Cat’s Luck ancestry feat and will use the first time it triggers. It is not as versatible as Halfling Luck and only triggers on a failed save so no reason to keep it around. I’ve added that to the note section next to his reflex save.
Chance will also use Glad-Hand as soon as he can when engaging with people, spending the extra minute if failing the check.

I’ve put in in the grid, close to the enemy.

I do not have GM glyphs.

And thanks for the extra hero point!

Vigilant Seal

Mostly human precision ranger 5 | AC 23 | HP 63/63 | P +11 F +10 R +13 W +11 | Def. Expl.: Seek | | ◆ | ◇ ◈ | ↺ |

Caitlin will prefer Labyrinth or Unsealed Way - Probably Labyrinth as it sounds like the undead could be there.

Vigilant Seal

Female Gnome (Sensate) Summoner (Construct)-4 | 64hp | AC:18 | Prec:8 | F:11 R:8 W:8 | HeroP:0/3 | Summoner 4

Made some adjustment to my character math, mostly catching up with my actual character sheet (I forgot the striker rune I got last mission).

I think Alseil would also prefer the Labyrinth.

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

In the grid, I've put Xathel just behind the people in front. His Ongoing Investigation feat allows him to Investigate and so one other exploration activity simultaneously (which will usually be Seek, Scout, or Cast a Spell [Detect Magic]), so he prefers to be out front, but he's better specced for ranged combat than melee.


Sounds to me like the group has agreed to start with Labyrinth.

Vigilant Seal

Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

Either Labyrinth or Unsealed Way are up Scratch's alley.

Envoy's Alliance

Male Catfolk Swashbuckler 3 HP 41 AC 20 F+8 R+11 W+6 Init last Perc +6 Stealth +9 Speed 30' Hero Points 0 Lacking panache Conditions

In general and especially on those specials with timed events, I’m fine with the rule of 2. So if there’s enough vote for something, go on without waiting for my evenings when I post.

I had put Chance really close to the front but if some one else want the spot, due to lower speed for example, be free to do so.


Here is what initiative would currently look like.

Alseil Geodekeeper's Initiative Using Detect Magic (Arcana): 1d20 + 6 ⇒ (7) + 6 = 13
Scratch Steeltoe's Initiative Using Avoid Notice (Stealth): 1d20 + 12 ⇒ (20) + 12 = 32
Xathel's Initiative Using Your Exploration here, Incredible initiative: 1d20 + 12 ⇒ (8) + 12 = 20
Chance Sarava's Initiative Using Avoid Notice, After You (acts last): 1d20 + 9 ⇒ (8) + 9 = 17

When I roll it, I generally put it in a spoiler labeled Init. It would include enemy values as well. I have no objection to players looking under that spoiler.

@Xathel, as I recall you had two different activities you could do. Please list them in the text and put the larger bonus in the modifier column.

@Caitlin, Looni
Please follow the other examples, putting your bonus in the modifier column and the exploration activity along with any notes (such as which magical tradition when detecting magic) in the notes.

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

Let's go with Investigate and Scout for Xathel's exploration activities. The bonus from Scout won't stack with his Incredible Initiative, but it will give everyone else a +1 bonus.

I'm not sure if the Recall Knowledge part of Investigate would affect initiative, but his Crafting and trained Lores have the same modifier as his Perception (+10), so I'm happy with defaulting to that. (He only has two skills higher than that: Arcana and Society +12.)

Vigilant Seal

NG Male Ancient Elf Investigator 4 (Empiricism) | HP 38/38 | AC 20, F+6, R +10, W +10 (+1 vs. traps) | Perc +10 (+1 traps, +2 Init) | Speed 30 | low-light vision | Exploration: Investigate & Scout | Hero Points 1/3 | Active Conditions: none | ◆◇↺

I think he already knows the most relevant common languages for this site (Dwarven & Undercommon), so I'll choose Goblin as his bonus language from Ancestral Linguistics for today. I've noted that on the stat block in his profile.

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