[Gameday XI] #2-03: The Rebel's Ransom (Inactive)

Game Master Mustaparta


201 to 250 of 288 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

”Talk about being in the ‘hot’ seat. I barely saw the trap on the throne. I would not sit on nor attempt to disable without protection from extreme heat and flames.“

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

"Considering the danger, I shall take the seat." The golden-skinned aphorite steps over to the throne and takes a cautious seat. Once settled he nods at Roderick to continue.

As an immediate action, Malaz can spend two points of focus to activate Energy Shield to absorb 35 points of energy damage.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

”Ready? “ he looks to all in room to step back.

Roderick waits then will attempt to place the rods in order by appraisal value, least with quartz and most with diamond

if you need them listed by name, I will let someone look them up and itemize. I am sitting in waiting room of urgent care…waiting for sons flu test results:(

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

INT check for Roderick to recall information: 1d20 + 5 ⇒ (15) + 5 = 20

Mustaparta, earlier at the Entrance wrote:
The entrance to the Hall itself is a series of columns leading to a simple stone door that stands open. The columns bear numerous carvings praising the accomplishments of Alkhet Utmari, the Merchant Prince. Investigating the columns reveals that the number seven holds a great deal of significance, but in all such arrangements, Alkhet is always in the highest position.

Recalling clues about the Merchant prince Roderick contemplates the fact that he always placed himself in the highest position without exception. Even though his scepter is of relatively low value, this could very well be a ruse. Does this have any influence on the order you would like to place them?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick considers the order and the clues found previously holding them up , high to low.

”What do you think of this order? “

Alkhet’s Scepter: 500 gp

Iltorian’s Scepter: 4,000 gp

Osomi’s Scepter: 3,700 gp

Kiranna’s Scepter: 3,500 gp

Shasha’s Scepter: 2,000 gp

Elea’s Scepter: 700 gp

Unnamed Scepter from area 5: 100 gp

if no objections or alterations he will try them as listed high to low.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

”That would be my best guess as well, Roderick,” the warriors ageees, knowing what he does about the arrogant bastard that build this place.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

After you have the scepters placed on the altar, the throne sinks beneath floor and wall behind it shifts to reveal a corridor. Behind the throne is a narrow set of stairs, leading to a low, cramped chamber. Large stone sarcophagi are arranged around this chamber, seven in total. One of them is truly special, lined with glimmering gold and set on a small dais.

Room 8: Alkhet's wives are interred in the six sarcophagi. When you enter the Crypt, you notice how lids of four sarcophagi start to move and four mummies climb out of their final resting places.

Initiative:

Fahd: 1d20 + 2 ⇒ (5) + 2 = 7
Roderick: 1d20 + 10 ⇒ (14) + 10 = 24
Robyyn: 1d20 + 8 ⇒ (17) + 8 = 25
Lutorinus: 1d20 + 9 ⇒ (2) + 9 = 11
Malaz: 1d20 + 2 ⇒ (20) + 2 = 22
Yaiho: 1d20 + 3 ⇒ (19) + 3 = 22
Orange Mummy: 1d20 + 2 ⇒ (2) + 2 = 4
Yellow Mummy: 1d20 + 2 ⇒ (8) + 2 = 10
Cyan Mummy: 1d20 + 2 ⇒ (17) + 2 = 19
Green Mummy: 1d20 + 2 ⇒ (20) + 2 = 22
Malaz, green Tie breaker: 2d20 ⇒ (3, 4) = 7 >Green before Malaz

"All creatures within a 30-foot radius that see a mummy must make a DC 18 Will save or be paralyzed by fear for Fear ability: 1d4 ⇒ 1 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours." Four Will saves Roderick, Yaiho and Robyyn first!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick gulps as the creature emerges

1 will, heroism : 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

will use portfolio reroll, 2 stars

”Oh dear! “

will, heroism, stars : 1d20 + 6 + 2 + 2 ⇒ (13) + 6 + 2 + 2 = 23

2 will, heroism : 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

3 will, heroism : 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

4 will, heroism : 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Are we in the hall between room 7 and 8 or all actually in the room with mummies?

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Will DC 18: 1d20 + 7 ⇒ (4) + 7 = 11
Will DC 18: 1d20 + 7 ⇒ (6) + 7 = 13
Will DC 18: 1d20 + 7 ⇒ (17) + 7 = 24
Will DC 18: 1d20 + 7 ⇒ (9) + 7 = 16

ouch....

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

4 saves - ouch is right. We needed a paladin aura or remove fear up here or this will get ugly fast. :(

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Will DC 18: 1d20 + 2 ⇒ (4) + 2 = 6
Will DC 18: 1d20 + 2 ⇒ (17) + 2 = 19
Will DC 18: 1d20 + 2 ⇒ (16) + 2 = 18
Will DC 18: 1d20 + 2 ⇒ (3) + 2 = 5

Yaiho is able to shake off some of the fear he is feeling but not all of it.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Remove Fear is always prepped on Lutorinus :D At this level, he can hit 3 people with it. He also has UNbreakable Heart prepped, but that's just one person.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Originally I thought you would be in the mummy room, but doesn't really matter. Current placement is ok, though you wouldn't have needed to make all four will saves right away as they aren't in the 30 feet range, which would have been the case if you had placed your tokens there.

Green mummy shambles to east end of corridor.

Malaz next, make a will save.

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

Will: 1d20 + 7 ⇒ (17) + 7 = 24

In preparation, the occultist focuses and places a portion of his psychic reservoir upon his mighty weapon before stalking forward.

Bane: Undead on his Ax for one minute. On my phone, but Malaz wants to attempt to bottle neck the zombies if possible (and okay with the others).

Can someone please move me to either side of the doorway?

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Cyan mummy follows the first out of burial chamber.

Lutorinus next

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will get the ready to start charging Chucking bombs when his turn comes up (hence why I was asking for positions)

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Blessed Mother, steel their hearts from fear," Lutorinus whispers in quiet prayer. Malaz, Yaiho, and Fahd feel a strange sense of stiffness in their minds.
________
I'm not sure who is feared and who isn't anymore, so Remove Fear on the above! If it makes more sense to delay until all the Mummies close in, I can do that too.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Orange and yellow mummies do not see any enemies so they don't leave where they are.

Next Fahd, Roderick, Yaiho and Robyyn.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Robyyn steps away, calling out a strategy. "Form a gauntlet! Let them come to us and flank them as they come out!" He commands his scorpion into position opposite Yaiho following his own suggestion.

He fixes his gaze on the lead mummy, using his powers to bring misfortune on the undead monstrosity.

Actions:

5' step
Standard: misfortune (Will DC 19, 1 round duration) vs green
Move: cackle (extends duration of misfortune by 1 round)


Zombie Advanced Giant Scorpion

The scorpion moves into position in its lumbering, lilting, lurking gait, and readies a strike if a mummy should come out this far.

Actions:

Move: 25'
Standard: readied attack vs any mummy that enters a threatened square

slam: 1d20 + 11 ⇒ (11) + 11 = 22
damage, B: 1d8 + 10 ⇒ (3) + 10 = 13

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.0 | AC 19/21 (T 11{13}/FF 17) | CMB +13 CMD 22/24 (FF 20)+2 CMB/CMD Sunder | HP 8/65+12 | Init +3 | Fort +7 Ref +4 Will +4 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1) | Active Conditions:

Yaiho takes a step forward toward the narrow passage way before slapping his face to build up his Rage as he takes a guarding stance before readying a strike on any enemy that gets in range.

Actions:
5' Step
Rage (Guardian Stance) +2 AC
Readied Attack

+3 Furious Earthbreaker: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d6 + 12 ⇒ (6, 4) + 12 = 22

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd takes a 5’ step to the left, readying a punch to the first mummy once it moves forward and is flanked by he and Malaz. If someone would move me on the map, please.

Readied action

Spoiler:
Power attack with flank 1d20 + 19 - 3 + 2 ⇒ (7) + 19 - 3 + 2 = 25
Damage with power attack 1d10 + 13 + 3 ⇒ (4) + 13 + 3 = 20

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick steps back and hurls two fire bombs into the rear of the two visible mummies.

”Fire in the hole! “

these are against ranged touch AC with cover factored. Blast shaped to avoid Allies

Bomb, range, hero, cover pb: 1d20 + 11 + 1 + 2 - 4 ⇒ (17) + 11 + 1 + 2 - 4 = 27
for Explosve dmg : 4d6 + 3 + 1 ⇒ (4, 4, 5, 1) + 3 + 1 = 18 5'r splash, 7 fire dmg (DC14 for half).

Bomb, range, hero, cover pb: 1d20 + 6 + 1 + 2 - 4 ⇒ (12) + 6 + 1 + 2 - 4 = 17
for Explosve dmg : 4d6 + 3 + 1 ⇒ (6, 5, 5, 4) + 3 + 1 = 24 5'r splash, 7 fire dmg (DC14 for half).

two possible direct hits on teal mummy , and two splashes on green for 7 or 3 each

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Mummy's will save: 1d20 + 10 ⇒ (20) + 10 = 30
Seems to ignore witch's gaze.

The teal mummy is obliterated by fire bombs and green is burned as well.
Reflex vs bomb 1: 1d20 + 4 ⇒ (8) + 4 = 12
Reflex vs bomb 2: 1d20 + 4 ⇒ (19) + 4 = 23

Fahd and Yaiho both score hits on approaching mummy, which strikes back at Fahd.
slam: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 1d8 + 12 ⇒ (1) + 12 = 13 And DC 18 Fort save vs. mummy rot

Next is Malaz

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fort save 1d20 + 10 ⇒ (16) + 10 = 26

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

Malaz attempts to take advantage of the distracted monstrosity.

Ax of Mummy Dispatching! (PA/Bane/Flank): 1d20 + 10 + 2 + 2 ⇒ (9) + 10 + 2 + 2 = 23
Damage: 3d6 + 16 + 2d6 + 2 ⇒ (6, 6, 1) + 16 + (5, 4) + 2 = 40

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Fahd avoids the mummy curse and Malaz misses by a hairs width.

Lutorinus next

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Lutorinus backs away from the Mummy and grants his allies supernatural ferocity.
________
Blessing of Fervor on everyone, including himself.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Orange and Yellow mummies wait behind their sarcophagis. Zombie scorpion missed. Its Fahd's turn and the Roderick, Robyyn and Yaiho

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd tries to end green’s suffering

Attack with flank 1d20 + 2 + 17 ⇒ (13) + 2 + 17 = 32
Damage 1d10 + 13 ⇒ (2) + 13 = 15

Attack 1d20 + 2 + 17 ⇒ (6) + 2 + 17 = 25
Damage 1d10 + 13 ⇒ (1) + 13 = 14

Itaerative Attack with flank 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Damage 1d10 + 13 ⇒ (7) + 13 = 20

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Fahd succeeds dropping the mummy in one hit. You may take move action instead if you wish

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd keeps the bottleneck and holds his position.

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.0 | AC 19/21 (T 11{13}/FF 17) | CMB +13 CMD 22/24 (FF 20)+2 CMB/CMD Sunder | HP 8/65+12 | Init +3 | Fort +7 Ref +4 Will +4 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1) | Active Conditions:

Yaiho moves up to put himself across from Malaz, keeping his Rage (Guardian Stance) going as he slams his maul into the floor, trying to draw the attention of the other enemies to come out and fight them.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick strides south to get a better angle and view on yellow to lob a fire bomb.

”I will try to get their attention.“

Bomb, range touch, Hero, blessing, cover: 1d20 + 11 + 2 + 2 - 4 ⇒ (13) + 11 + 2 + 2 - 4 = 24
for Explosve dmg : 4d6 + 3 ⇒ (1, 2, 4, 5) + 3 = 15 10'r splash, 7 fire dmg (DC14 for half).

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Reflex save: 1d20 + 4 ⇒ (15) + 4 = 19
Mummy evades some of fire, but not all.

Malaz, Robyyn and Lutorinus

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

The direct bomb target takes full damage and is also burning. The splash is secondary target within 10’ - was not sure if other was in that range. :)

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Yes, exactly as I meant. Yellow took full damage and orange saved against 10´ splash.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

I did not want to presume the splash reached (if they moved etc) :)

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Delay until those baddies come to us!

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Botting Malaz and Robyyn, they delay until enemies come closer.

Both mummies move out of their coffins.

Its Fahd's turn and then Roderick, Yaiho and Robyyn.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd readies a punch to the first mummy once it moves forward and is flanked by he and Malaz.

Readied action

Spoiler:

Attack with flank 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33

Damage 1d10 + 13 ⇒ (9) + 13 = 22

The Concordance

Aphorite Occultist ~7 | HP: 66/66 | AC: 17 (f:17, t: 11) | F:+10|R:+4|W:+7 |Perception: +18 | Initiative: +2
Spell Tracking:
1st: 6/6 | 2nd: 4/4 | 3rd: 2/2
| Active Conditions/Buffs:
Mental Focus:
Transmutation 7/13 {+4 STR} | Divination 2/13 {+1 Perception} | Abjuration 4/13 {+2 resistances} |Spent: 13/13

Sorry, I missed that I was up. Malaz would wait until a mummy moved into our flank position.

Redied Action:

Will save vs Mummy fear: 1d20 + 7 ⇒ (7) + 7 = 14

Or he does not attack at all.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick lobs bombs at orange in the back tank

”This ought to accelerate their emergence.“

heroism, blessing counter cover , +4 vs -4 so not modifying rolls vs touch AC. Splash on yellow. Exclude blast on two Allies if needed.

Bomb, range, pb: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
for Explosve dmg : 4d6 + 3 + 1 ⇒ (2, 4, 3, 6) + 3 + 1 = 19 10'r splash, 7 fire dmg (DC14 for half).

Bomb, range, pb: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
for Explosve dmg : 4d6 + 3 + 1 ⇒ (2, 1, 5, 2) + 3 + 1 = 14 10'r splash, 7 fire dmg (DC14 for half).

those could miss…so splash direction may be needed.

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.0 | AC 19/21 (T 11{13}/FF 17) | CMB +13 CMD 22/24 (FF 20)+2 CMB/CMD Sunder | HP 8/65+12 | Init +3 | Fort +7 Ref +4 Will +4 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1) | Active Conditions:

Yaiho swings his maul into the chest area of the mummy that appears before him before following it up by bashing it's head.

+3 Furious Earth Breaker -PA vs Yellow: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
Damage +PA: 2d6 + 12 + 6 ⇒ (5, 1) + 12 + 6 = 24

+3 Furious Earth Breaker -PA vs Yellow: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Damage +PA: 2d6 + 12 + 6 ⇒ (3, 2) + 12 + 6 = 23

Critical?: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Critical Damage: 4d6 + 26 + 6 ⇒ (4, 5, 4, 5) + 26 + 6 = 50

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Roderick hits with both bombs and other mummy is reduced to pile of smoldering ash. Evading worst of bomb damage doesn't help yellow mummy as Yaiho's maul brutally finishes it.

Yellows 1st Reflex: 1d20 + 4 ⇒ (18) + 4 = 22
Yellows 2nd Reflex: 1d20 + 4 ⇒ (12) + 4 = 16

Combat over

On the burial chamber you find Alkhet's treasure: 3,000 gp worth of gems, jewelry, silverware, and art objects; a dagger of venom, red dragon hide full plate, lesser metamagic rod of silent, dust of illusion, golembane scarab, slippers of spider climb and a rod of the python.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

”Thats some handy gear,” Fahd nods after the group explains what all the magical loot does.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

"Indeed, might as well put it to good use before we start making our way back," Lutorinus suggests. "Let's take a final look around."
________
Perception?: 1d20 + 22 ⇒ (8) + 22 = 30

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

”Good show. Strong work on that effort. The puzzles and walking dead. I suppose are the bread and butter of the Society. “

Liberty's Edge

Male CG Half-Orc Unchained Barbarian (Invulnerable Rager) 6.1 | AC 21 (T 13/FF 19) | CMB +11 CMD 24 (FF 22)+2 CMB/CMD Sunder | HP 65/65 | Init +3 | Fort +7 Ref +4 Will +2 | Perception +5 | Darkvision 60' | Speed 30' | Orc Ferocity 1/1 | Rage 12/16 | Draw Weapon as Free Action during Surprise | +2 STR & Ignore 2 Hardness to break object+Smasher: Ignore 6 Hardness | Damage Reduction (3/-), (6/lethal) | Extreme Cold Endurance(Cold Resistance: 1)| Active Conditions:

Satisfied with the outcome of the battle, Yaiho lets his rage subside as he relaxes his muscles. "Interesting loot. Much be happy when we return with this."

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Im assuming those who posted about loot went closer to investigate, so I moved your tokens accordingly.

Lutorinus finds only dust and canopic jars of deceased. The room is completely safe at this point. While cataloguing loot you have found you hear footsteps and mumbling coming from blade barrier corridor. Robyyn and Malaz notice that the intruders are Alarka and her three goons, whom you met earlier when they left abruptly.
"Bwahhaahhaa, now that you have done the hard work for us, its time for you rot here while we carry away the treasure!" Alarka laughs maliciously

Initiative:

Roderick: 1d20 + 10 ⇒ (19) + 10 = 29
Robyyn: 1d20 + 8 ⇒ (8) + 8 = 16
Yaiho: 1d20 + 3 ⇒ (18) + 3 = 21
Malaz: 1d20 + 2 ⇒ (2) + 2 = 4
Lutorinus: 1d20 + 9 ⇒ (2) + 9 = 11
Fahd: 1d20 + 2 ⇒ (1) + 2 = 3
Raider 1: 1d20 + 5 ⇒ (1) + 5 = 6
Raider 2: 1d20 + 5 ⇒ (11) + 5 = 16
Raider 3: 1d20 + 5 ⇒ (6) + 5 = 11
Alarka: 1d20 + 5 ⇒ (4) + 5 = 9
Tie breaker/Robyyn, Raider: 2d20 ⇒ (14, 8) = 22
Tie breaker/Lutorinus, Raider: 2d20 ⇒ (17, 5) = 22

First Roderick, Yaiho. Botting Robyyn:
Robyyn uses his misfortune hex against Raider 3. He uses move action to cackle (extends duration of misfortune by 1 round).
Will save DC 19: 1d20 + 3 ⇒ (2) + 3 = 5

His scorpion attacks Raider 2 and misses. slam: 1d20 + 11 ⇒ (2) + 11 = 13
bludgeon damage: 1d8 + 10 ⇒ (2) + 10 = 12

201 to 250 of 288 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Gameday XI] #2-03: The Rebel's Ransom gameplay All Messageboards

Want to post a reply? Sign in.