About Yaiho CrasherYaiho Crasher
Racial Traits:
+2 Strength Darkvision 60' Intimidating: +2 racial bonus to Intimidate checks. Orc Blood: Count as both Orc and Human for things related to race. Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. Orcish Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon. Class Abilities:
Favored Class: Unchained Barbarian | +1 HP/level Ability Score Increase (4th lvl): +1 Dex Invulnerable Rager Archetype
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting). A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends. Damage Reduction: 3/-
Power Stance +2 Gain a +2 to melee damage and thrown weapon damage while taking the Power Stance during Rage. Guardian Stance +2 Gain a +2 dodge bonus to AC while taking Guardian Stance during Rage. Extreme Cold Endurance: The Invulnerable Rager is inured to cold climate effects as if using Endure Elements. In addition the barbarian gains 1 point of Cold Resistance for every 3 levels beyond 3rd level.
Smasher: Whenever making a Sunder combat maneuver, ignore hardness equal to barbarian level.
Combat Stats:
+6 BAB +11 Melee +8 Range +11 | Bite (Razortusk) | 1d4+7 | x2 | B/P/S
Vandal: +2 Str (+1 damage) and Ignore 2 pts of Hardness when attacking an object. Power Stance +2: When taking this stance, do extra damage on melee attacks and thrown weapons.
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Skills:
Trained +9 Intimidate +5 Perception +3 Stealth +9 Survival Untrained
Feats/Traits:
Traits Vandal: Gain +2 bonus on Strength checks to break objects and ignore 2 Hardness on object when using a weapon. Veteran of Battle: +1 trait bonus to Initiative and are able to draw a weapon as a free action during a surprise round if able to act. Feats
Power Attack (-2/+4): You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Improved Sunder: +2 bonus with CMB/CMD for sundering items and does not provoke an AoO.
Equipment:
+1 Furious Earthbreaker Sling Sling Bullets x20 +1 Agile Breastplate Amulet of Natural Armor +1 Ring of Protection +1 Wand of Cure Light Wounds (31 charges) Backpack Belt Pouch Flint & Steel Trail Rations x4 Traveler's Outfit Waterskin Handy Haversack Coinage PP: GP: 4535 SP: 8 CP: Chronicles:
0-05 Mists of Mwangi The Silverhex 7-21 The Sun Orchid Scheme 7-01 Between the Lines 6-15 Overflow Archives 7-05 School of Spirits 6-08 The Segang Expedition Fangwood Keep 3 XP 9-12 Shrine of the Sacred Tempest Dawn of the Scarlet Sun To Scale the Dragon 5-03 Hellnight's Feast 0-2 The Hydra's Fang Incident Captive in Crystal Yaiho's Chronicle Sheets |
