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Roderick rushes back down the hall at the laugh
”Foul play! I did not like the looks of you anyway. “
He hurls a bomb at Alarka
Bomb, range, pb: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
for Explosve dmg : 4d6 + 3 + 1 ⇒ (6, 4, 6, 4) + 3 + 1 = 24 10'r splash, 7 fire dmg (DC14 for half).
touch AC , possible splashes on goons.
Add +2 to hit if BoF was still up.

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Bomb hits Alarka though she seems to resist some of fire. "Two of you, get the bomb thrower while other keeps that scorpion away from me!" Alarka yells to her goons.
Reflex 3: 1d20 + 3 ⇒ (8) + 3 = 11
Reflex 1: 1d20 + 3 ⇒ (14) + 3 = 17

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Yaiho smiles as he hears more battle to be had and runs back down the hallway to only stop in front of Alarka, grinning with saliva dripping from his tusks down at her.
Double Move: 35'
Free: Rage (Power Stance)

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Raider nr 2 strikes the scorpion with scimitar, second hit misses.
mwk scimitar: 1d20 + 13 ⇒ (4) + 13 = 17
slashing: 1d6 + 7 ⇒ (6) + 7 = 13 The Scorpion zombie is now at 25/38 hp
mwk scimitar: 1d20 + 8 ⇒ (2) + 8 = 10
Lutorinus next!

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Lutorinus slinks up behind Roderick and whispers into the air. "Bend their minds and turn them upon each other."
________
Confusion, DC 19 Will centered on the red dot. Zombie is immune, only and all baddies need to save.

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Alarka, prayer: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Raider 1, prayer: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Raider 2, prayer: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Raider 3, prayer: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
raider 1 action this round?: 1d100 ⇒ 80
attack which one? clocwise: 1d3 ⇒ 1
raider 3 action this round?: 1d100 ⇒ 44
One thug strikes his comrade, but misses. His friend babbles something you can't understand.
mwk scimitar, PA: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Alarka backs out Yaiho's reach and whispers a spell, which raises burning hot curtain across the room. Creatures on left side take damage if they are too near it
casting defensively so scorpion doesn't disrupt her: 1d20 + 23 ⇒ (7) + 23 = 30 Success
Fire damage within 10 ft of wall: 2d4 ⇒ (2, 2) = 4
Fire damage within 20 ft but more than 10 ft of wall: 1d4 ⇒ 2
If you pass through, fire damage: 2d6 + 11 ⇒ (3, 1) + 11 = 15
Malaz and Fahd

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Looks like someone might have accidentally moved Fahd. I was flanking with Malaz and now I’m in the back room. Could someone move me back to the room with everyone? Thanks.
Fahd delays while the casters try to find a way to deal with the wall of fire.

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Looks like someone might have accidentally moved Fahd. I was flanking with Malaz and now I’m in the back room. Could someone move me back to the room with everyone? Thanks.
Fahd delays while the casters try to find a way to deal with the wall of fire.
Lutorinus will cast Communal Energy Resist vs Fire next turn and touch everyone. You can move through the fire before then if you're feeling extra feisty too though.

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Malaz takes advantage of the flames. He casts a spell to enchant his ax.
Casting Lead Blades

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BottingRobyyn and scorpion:
Zombie scorpion attacks raiders with claws and sting hitting painfully.
sting vs. raider 1: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d6 + 7 ⇒ (1) + 7 = 8
Scorpion claw vs. Raider 3: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d6 + 7 ⇒ (6) + 7 = 13
Scorpion claw vs. Raider 3: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d6 + 7 ⇒ (3) + 7 = 10
Robyyn targets Alarka with misfortune hex and cackles to extend its duration.
Will save: 1d20 + 6 ⇒ (5) + 6 = 11
Roderick, Yaiho

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Having lost sight of all targets on the far side of the wall of fire, Roderick takes advantage of the resist energy and buffs himself with a shield extract before unfurling his wings and flying through the wall to the north 10' up
Taking whatever fire damage less the resistance from the resist energy(30?)
Might be wiser to let them all fight and then mop up whatever remains...

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In is enraged state, Yaiho doesn't even comprehend the danger of the firewall and leaps through it to go after his target, the saliva dripping from his tusk fizzing away from the heat.
He doesn't even feel the pain of the flames as he spots his target and bring a mighty blow down onto her.
+3 Furious Earthbreaker -PA vs Alarka: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32
Damage +PS +PA: 2d6 + 12 + 2 + 6 ⇒ (6, 2) + 12 + 2 + 6 = 28
Hmm... so -19 Fire Damage.
65+12-19= 58 HP left

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Earthbreaker wounds Alarka viciously and she screams in agony. Raider hits the scorpion once.
Confused raider: 1d100 ⇒ 11
mwk scimitar vs.scorpie: 1d20 + 13 ⇒ (5) + 13 = 18
slashing: 1d6 + 7 ⇒ (1) + 7 = 8
mwk scimitar vs.scorpie: 1d20 + 8 ⇒ (2) + 8 = 10
Lutorinus!

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Lutorinus' hands charge with blue energy and he pats Malaz and Fahd on the shoulders. The energy flows over their body to create a thin layer.
________
Communal Resist Energy (20 vs Fire) on Malaz, Fahd, and himself.

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One raider mumbles something and other swings his blade recklessly at Alarka hitting her once.
confusion, raider 1: 1d100 ⇒ 43
confusion, raider 3: 1d100 ⇒ 90
whom he attacks?: 1d4 ⇒ 4
mwk scimitar, PA: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
slashing: 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13
mwk scimitar, PA: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Alarka uses sinister magic and her hand glows with dark flame while she touches Yaiho. "Next time try to hit that orc before he kills me." she grumbles to her goon. She then tries to sneak out of Yaiho's and scorpions reach.
roll to cast defensively: 1d20 + 19 ⇒ (10) + 19 = 29
touch attack vs. Yaiho: 1d20 + 10 ⇒ (12) + 10 = 22 Lower result applies
touch attack/misfortune roll: 1d20 + 10 ⇒ (16) + 10 = 26
spell damage if hits: 12d6 + 11 ⇒ (6, 6, 4, 3, 2, 5, 2, 5, 2, 5, 2, 5) + 11 = 58 Fort save DC 19
spell damage if Fort save succeeds: 3d6 + 11 ⇒ (4, 6, 1) + 11 = 22
Acrobatics vs. CMD, misfortune: 1d20 + 14 ⇒ (14) + 14 = 28
Acrobatics vs. CMD, misfortune: 1d20 + 14 ⇒ (16) + 14 = 30
Malaz, Fahd next and then continues with Roderick and Yaiho

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I think I had Roderick move last turn, prior to the resist fire casting (not his intent). He did not interact with anyone so checking if should retcon a bit. Same action for last turn but did not fly through wall. Received resist fire prior to this turn and move through wall before taking his standard. Will wait for GM to rule.

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I think I had Roderick move last turn, prior to the resist fire casting (not his intent). He did not interact with anyone so checking if should retcon a bit. Same action for last turn but did not fly through wall. Received resist fire prior to this turn and move through wall before taking his standard. Will wait for GM to rule.
Lutorinus has the movement and available targets to include him with that retcon, for what it is worth!

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Malaz sprints through the fire to threaten their latest adversary.
Double Move adjacent to 'A'. Can someone please move me?

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Fort Save DC 19: 1d20 + 7 ⇒ (9) + 7 = 16
That 58 damage knocks Yaiho to zero, however he has Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
So he has one attack left in him before he falls unconscious.

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Roderick flies through the wall of fire only to see his ally take life threatening injury
”E Gads , that will not work well at all. “
He flies above Yaiho and taps with his wand trying to keep him up longer
1d8 + 1 ⇒ (7) + 1 = 8
map updated for Roderick and Malaz

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Fahd double moves through the flame wall, and takes the square just north of Alarka, ready to dispense a beat down next round.
Could someone move me, please? Thanks!

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Botting Robyyn: Robyyn withdraws away from fire. His scorpion continues clawing raiders. Its sting misses by hair's width.
claw vs. 1: 1d20 + 11 ⇒ (14) + 11 = 25
slashing: 1d6 + 7 ⇒ (2) + 7 = 9
claw vs. 1: 1d20 + 11 ⇒ (12) + 11 = 23
slashing: 1d6 + 7 ⇒ (3) + 7 = 10
sting vs. 2: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d6 + 7 ⇒ (3) + 7 = 10
Raider 2's action: 1d100 ⇒ 40
Thug is very confused.
Map updated for Fahd, its Lutorinus again!

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Seeing that his companions are relatively stable and that the tide of the battle is about to turn, Lutorinus begins chanting a spell.
________
Begin a SMIV!

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Raider 1 action: 1d100 ⇒ 44
Raider 3 action: 1d100 ⇒ 80
attack who?: 1d3 ⇒ 1
mwk scimitar, PA: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14
mwk scimitar, PA: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Again one raider does nothing except babbling to himself. Other swings wildly at Yaiho twice, but doesn't hit.
Alarka very cautiously casts a spell, which summons a pillar of fire on scorpion, Malaz and Fahd. Scorpion is reduced to charred carcass by extreme heat. Then she steps nearer the corridor.
Cast defensively: 1d20 + 19 ⇒ (14) + 19 = 33
Flame strike: 11d6 ⇒ (6, 6, 1, 2, 5, 4, 6, 6, 5, 5, 5) = 51 Reflex DC 21, on failure catches on fire. Fire deals 5 points damage at the beginning of the burning creature’s turn and it can extinguished as a move action.
How many turns fire lasts: 1d4 ⇒ 4
Scorpion's reflex: 1d20 + 3 ⇒ (16) + 3 = 19
Malaz, Fahd, Roderick and Yaiho

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With some healing done to him, Yaiho continues his assault and steps forward 5' and sends a mighty swing of his maul into two of the raiders standing next to him.
+3 Earthbreaker -PA vs Raider 3: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
Damage +PA +PS: 2d6 + 12 + 6 + 2 ⇒ (2, 6) + 12 + 6 + 2 = 28
+3 Earthbreaker -PA vs Raider 1: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage +PA +PS: 2d6 + 12 + 6 + 2 ⇒ (4, 1) + 12 + 6 + 2 = 25

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Roderick calls down
”This has become tiresome.“
He flaps back 5’ and hurls a pair of shock bombs at the caster
Bomb, hero , pb: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31
for Shock dmg : 4d6 + 3 + 1 ⇒ (2, 4, 3, 5) + 3 + 1 = 18 5'r splash, 6 elec dmg (DC14 for half).
Bomb, hero, pb: 1d20 + 6 + 2 + 1 ⇒ (19) + 6 + 2 + 1 = 28
for Shock dmg : 4d6 + 3 + 1 ⇒ (2, 1, 6, 1) + 3 + 1 = 14 5'r splash, 6 elec dmg (DC14 for half).
shapes blast to exclude his two allies. Cover may apply , not included in rolls vs touch ac

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Yaiho's powerful blow ends life of raider 3, but his friend manages to dodge the earthbreaker.
Alarka is electrocuted by bombs and her corpse falls lifelessly to ground. Other remaining goon is hit by sparks, but keeps fighting.
Reflex vs. bomb: 1d20 + 3 ⇒ (11) + 3 = 14
Reflex vs. bomb: 1d20 + 3 ⇒ (9) + 3 = 12
We're finished before christmas!

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Botting: Robyyn uses Evil eye on Raider 2, who attacks his friend.
Will save: 1d20 + 3 ⇒ (12) + 3 = 15
Raider 2 action: 1d100 ⇒ 98
Mwk scimitar, PA: 1d20 + 13 - 2 - 2 ⇒ (15) + 13 - 2 - 2 = 24
slashing: 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Mwk scimitar: 1d20 + 8 - 2 - 2 ⇒ (14) + 8 - 2 - 2 = 18
slashing: 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Malaz, Fahd and Lutorinus! Tactics say these guys fight to death...

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Reflex 1d20 + 10 ⇒ (9) + 10 = 19
Fahd takes the full on flame to the face. While the enemies were fighting each other, Fahd pulls a CLW potion and drinks it, hoping to extinguish the flames.
CLW 1d8 + 1 ⇒ (2) + 1 = 3

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Don't forget about Resist Fire 20! IIRC, Flame Strike is half fire, half holy, so half of the damage is subject to the resistance.
Lutorinus finishes his incantation with a flourish. A portal opens up behind the raider in the hallway and a Fiendish Deinonychus claws its way out.
________
Deinonychus Attacks vs Raider 1
Talon: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 4 ⇒ (5) + 4 = 9
Talon: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (6) + 4 = 10
Forelimb: 1d20 + 2 ⇒ (14) + 2 = 161d8 + 2 ⇒ (4) + 2 = 6
Forelimb: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 2 ⇒ (7) + 2 = 9

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Ah I forgot Resist Fire 20. Let me know how much to take, GM.

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Yes, half of it is unholy (25), half fire (26). Fire resist reduces fire damage to 6 from 26. 6+25=31 on failed save.
Deinonychus lands one hit on raider, who falls to ground.
Its Malaz, Fahd, Roderick and Yaiho again.

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Fahd drew a potion and drank it to try to stop the burning, although it might not work. He doesn’t know that.

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Roderick waits to see how the warriors do before hurling another bomb (if needed) at the remaining thug.
”And then there was one “

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Yaiho steps toward the remaining foe with a huge grin as he rams his maul toward the chest of the foe, before swinging the maul's head upward. He then follows those attacks with a thrust of his tusks at the foe's face.
+3 Furious Earthbreaker: 1d20 + 16 ⇒ (2) + 16 = 18
Damage +PS: 2d6 + 12 + 2 ⇒ (5, 6) + 12 + 2 = 25
+3 Furious Earthbreaker: 1d20 + 11 ⇒ (5) + 11 = 16
Damage +PS: 2d6 + 12 + 2 ⇒ (2, 4) + 12 + 2 = 20
Razortusk: 1d20 + 8 ⇒ (1) + 8 = 9
Damage +PS: 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Free: 5' step
Full: 2+1 attacks

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Malaz steps forward and tries to help bring the combat to an end.
Butchering Ax (PA/Lead Blades/flank): 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Damage: 4d6 + 16 ⇒ (3, 6, 1, 2) + 16 = 28

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Amazingly the foe manages to dodge both Yaiho and Malaz, but next round he finally perishes. He has now 42 hit points so it is very likely you slay him. COMBAT OVER
After finishing your exploration of the tomb, you can easily make way back to Sothis, with Jilarni and the bodies of her companions in tow. There are more than enough camels (taking them from the bandits) to carry all of you, the recovered Pathfinders, and the loot.
On returning to the capital city, Venture-Captain Norden Balentiir is eager to hear your report and examine all that you have recovered. He is saddened to learn of the death of two of his members, but grateful that Jilarni survived and that their bodies were recovered. After cataloging all that was found, he sends a runner to the palace to inform the Ruby Prince of the success. Servants come to collect the artifacts shortly thereafter. "I'd like to invite you for dinner so I could hear the whole story of what happened in the tomb. Such an interesting mission you had."
Scenario finished, Happy holidays and thanks for playing! Chronicles arrive in few days, if you want in e-mail send it in Pm.