![]()
About Lutorinus ExsuberiaStatistics:
Male Tiefling Herald Caller of Lamashtu 8
CN Medium Age 27 Init +9; Senses See in Darkness, Darkvision 120ft, Low-Light Vision Perception +22 ------------------------------ DEFENSE ------------------------------ AC 21, touch 14, flat-footed 17 (+4 armor, +4 dex, +3 shield) hp 51 Fort +9, Ref +8, Will +13 Resistances Cold, Electricity, Fire 5 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Spiked Gauntlet +4/-1 (1d4-2) Ranged Light Crossbow +10 (1d8) 19-20x2
Skills
Languages Common, Infernal, Abyssal, Draconic, Goblin, Orc Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Aura: Strong Chaotic Evil, Lingers for 1d6x10 Minutes Channel Negative Energy: 3 (3+cha) /day
Domain:
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelive this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.
Spontaneous Casting: A neutral cleric of an evil deity can channel stored spell energy into inflict spells that he did not prepare ahead of time. Call Heralds (Su): A herald caller can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can lose a prepared spell in order to cast any summon monster spell of the same level or lower. She gains a +1 bonus on concentration checks to cast a summon monster spell defensively. This bonus increases to +2 at 5th level, and increases by 1 every 5 cleric levels thereafter. Divine Heralds (Su): A herald caller can use summon monster spells only to summon creatures particularly appropriate to her deity. This includes all creatures listed as summon monster options for priests of her deity (see Expanded Summoning for Clerics), creatures whose alignment matches at least one aspect of her deity’s alignment, and creatures of an elemental subtype that matches a domain granted by the deity (if any). When summoning a creature that is normally summoned with the celestial or fiendish template, a herald caller of a chaotic deity can instead summon it with the entropic template, and a herald caller of a lawful deity can instead summon it with the resolute template. Because of these summoned monsters’ strong ties to the herald caller’s deity, the herald caller also gains specific benefits with creatures she summons with summon monster spells gained from her cleric spell list. The herald caller and her summoned monsters can understand each other’s spoken words as if they shared a common language (though this doesn’t give summoned monsters the ability to speak if they normally lack it). Whenever the herald caller uses channel energy to heal, she can include all of her summoned monsters, even if they are out of her normal channel energy radius or of a creature type that would not normally be affected. If she channels energy to deal damage, she can exclude any of her summoned monsters that would normally be affected. Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery. Spell-like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level. Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Spells:
------------------------------ Spells ------------------------------ SLA Darkness (1/day) 0th Stabilize, Detect Magic, Detect Poison, Mending (at will) 1st 2nd Grace, 3rd Dispel Magic, Deeper Darkness, 4th Air Walk, Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ +1 Studded Leather +2 Cloak of Resistance Cracked Dusty Rose Prism +1 Darkwood Heavy Shield Silver Holy Symbol +2 Belt of Incredible Dexterity +2 Headband of Mental Prowess (Int/Wis) Circlet of Persuasion Wand of Infernal Healing 32 Wand of Bless 28 Spring Loaded Wrist Sheath x2 Mwk Thieves' Tools Light Crossbow Spiked Gauntlet Cold Weather Gear Eyes of the Eagle Lesser Rod of Extend Elixir of Hiding (Friend of the Library Boon) Diamond Dust (400gp) Wand Keyring (Aram Zey's Focus) Cracked Pink and Green Sphere (UMD) Trapspringer's Gloves Scroll of...
Spoiler:
Aram Zey's Focus (5) Invisibility (4) Remove Paralysis (4) Resist Energy (5) Lesser Restoration (4) Invisibility Purge (2) Remove Blindness/Deafness (2) Stoneshape (2) Wind Wall (2) Communal Resist Energy (2) Communal Align Weapon (2) Dimensional Anchor Freedom of Movement Tongues Death Ward Build Notes:
Current Values: 5489gp 7pp/46 Purchases (picks up from physical sheets) -2pp Atonement (alignment LN to CN) Scrolls of... -2pp Control Water -2pp Dimensional Anchor -2pp Freedom of Movement -2pp Tongues -2pp Death Ward -6000gp Int headband to Mental Prowess (Int/Wis)
Nifty Items?
Feats
|