[Gameday XI] GM Zin's CORE 10-10 The Shattered Shield (Inactive)

Game Master Zin Z'arin

Tier 4-5 with 4-player adjustment
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Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Once decisions have been made, post those actions in Gameplay and move your tokens accordingly.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

I can simply try to move through its square, no way in the Abyss I make an Acrobatics check. It gets an AoO, then I am shunted back to the last legal square I was in, right back where I started.

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Unfortunately you can’t, I’ve tried the same thing in a previous game (with a different character) and was reminded of this rule:

Core Rulebook wrote:
You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty.

I know your goal is to fail a check here, but Acrobatics won’t even help:

Core Rulebook wrote:
You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes.

What you’re wanting is a bull rush, which I think is what Theron was doing.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Iladora is partially correct.

Menudo can't use Acrobatics to try to move through the horse's space, as he's wearing heavy armor and is encumbered with a medium load; both reduce his speed.

Theron can attempt an Acrobatics check because his armor training allows him to wear medium armor without a reduction in speed.

If the goal is for Menudo to provoke, leaving Theron or Iladora free to try to go retrieve the child, there are a number of other actions Menudo could take that provoke an attack of opportunity. He could drink a potion. Cast a spell (a wand works). Attempt any combat maneuver for which he lacks the Improved feat. The list I provided above has other options.

This is not insurmountable; I just need to know the specific strategy so I can adjudicate it.

Or Iladora could attempt her last Handle Animal check; she's been doing well with the Reflex saves, at least.

Note: even if Menudo provokes an AoO, the person trying to move past the horse will still need to make an Acrobatics check that beats the horse's CMD+5. Failure won't provoke if the horse doesn't have Combat Reflexes, but movement would be prevented regardless.

As an aside:

Iladora Unfallen wrote:
What you’re wanting is a bull rush, which I think is what Theron was doing.

This is the worst possible strategy. A Bull Rush pushes the horse backwards; that would push the horse on top of the child; I'm pretty certain you don't want to do that.

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

I think Theron is trying to reposition the horse, which should be doable.

On a separate note, are we expecting to complete this scenario by the end of the con? We have...5-ish? weeks left, and I know this one runs long.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Zim Alula wrote:
I think Theron is trying to reposition the horse, which should be doable.

Yes, that was my understanding too; Menudo presented an alternate strategy. Since the two actions were in conflict, I brought the conversation here to figure out a cohesive strategy.

Zim Alula wrote:
On a separate note, are we expecting to complete this scenario by the end of the con? We have...5-ish? weeks left, and I know this one runs long.

I'm not sure. That seems like a long time, but you may be right about the run time. I've played this scenario, but I've never GMed it before. I'd much rather run a good game that is well-understood by everyone than try to rush it to make the deadline, with people missing the plot because it moves by so fast.

In my experience, it's never a problem for single games like this to run over. I'll just report it on time (with boon rolls, etc.) and we'll finish when we finish. If that's an issue for anyone, and you're concerned about having your character available immediately after the Con, let me know and I'll see what I can do to push us through faster.

Sovereign Court

1 person marked this as a favorite.
LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

Works for me. Just wanted to make sure we were all on the same page. :)

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Reposition isn't a core maneuver, is it?


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Menudo wrote:
Reposition isn't a core maneuver, is it?

You are correct; I forget that all combat maneuvers are not CORE. Reposition is off the table.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Note: I am keeping track of the time that it takes to do what both parts of the party are doing. I don't feel it rises to the level of initiative yet. Time spent discussing things off-screen here in Discussion doesn't count; only what gets posted in Gameplay.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

sorry..just getting caught up...internet issues. so a reposition if off the table...how tall are the stall walls? if theron can get over it he can shield the kid from the horse...while the others try to calm it...either that or i punch the thing unconscious...


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Everybody has been really creative with trying to find solutions to this particular challenge, but I'm going to railroad you a bit here. I've been thinking about this all morning--because I hate railroading!--but I think this is the best way to go. The scenario presents Handle Animal as the way to overcome this encounter. There's only one more attempt to make, and the child will not be harmed regardless of how it turns out.

You may overrule me if you like; its your game to play! If so, we can continue to explore options here. But the child is already squeezing with the horse in a way that's only possible because the scenario says that's how it is. I can't find a way to fit another body back there--whether you come in from the front or over a stall wall--so it's going to take some figuring.

In the interests of moving past this encounter, Iladora, please make one last Handle Animal check.

Silver Crusade

1 person marked this as a favorite.
Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

That's fine. There is such a thing as GM fiat saying "no this won't work." One of the downsides of playing PFS is you're much more restricted to the specifics of the game system, and can't simply say "roll me some dice and let's see what happens."


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Yeah, finding the balance between player agency and the scenario structure is a struggle sometimes, and it's my fault that I let us get this bogged down. I apologize for that; I should have called this much sooner.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Sorry for the delays, some health issues.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Tummy's feeling pretty grumbly today; I think I ate something bad last night. I'll be on and off the site all day, and this table will be my next post, but gotta go lay down right now. Sorry! Bear with me.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

all good chief...drink some Pepto..might help...

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

Hope you feel better soon!

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

@GM Zin
Can Menudo lay on hands when he wields a shield? Rules as written I believe he can't, but I get table variation and lives are on the line right now :)


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

The rules state explicitly that the paladin "needs one free hand to use this ability." I would have to follow that instruction and require that Menudo free up either his sword arm or shield arm to use the ability. If you're trying to use the swift version on yourself, I would hear an argument that--since the shield-arm hand is already facing your own body--you could do that without dropping the shield, but the rules don't specifically call out that exception, so I'm still leaning towards following the rules as written.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Dang it, I may have to get Quick Draw.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

The Flames!
Any creature that enters or begins its turn in a burning square must succeed at a DC 19 Reflex save or take 1d6+4 points of fire damage each round.

If fires occupy more than half of the squares in any of these rooms, each creature in that room must attempt a DC 16 Reflex save at the start of its turn each round, taking 2d4 points of bludgeoning damage on a failure, as the room’s structural integrity becomes so compromised that flaming debris falls from the ceiling.

A PC can fight a fire in an adjacent square by beating the fire with a curtain, tapestry, or rug (such as those found throughout the manor) and succeeding at a DC 16 combat maneuver check as a standard action. Using magic to fight the fire (such as by casting create water or enlisting the aid of an unseen servant) grants a +4 bonus on this check. On a success, the PC extinguishes the fire in that square, but the square can still catch on fire in a later round if the fire keeps spreading.

Note: these rules don't mean that you have to fight any of the fires, but both I and the scenario agree that strategically fighting some of the fires is helpful--and in the case of the blocked doorway--perhaps necessary.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

I forgot how much PF1 loved the "stop the spreading fire" success condition.

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

So much so that a scenario from later in Season 10 gives a boon that grants rerolls to do so! Alas, I don't have that Chronicle on this character.

(PF2 likes it, too, in certain arcs, but at least there they give you more options to fight it. Zim's player once successfully intimidated a section of planar-infused forest fire into cooling down.)

Scarab Sages

I realize now I've been mixing my characters up a bit. Took on too many games at once, sorry.

This guy isn't shield and longsword, he uses an Elven Curve Blade. I doubt it would have made much difference, as the AC I had on did not include the smite bonus, and I was only robbing myself of damage. My current AC is right, with Shield, no smite bknus.

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))
GM Zin wrote:
Iladora Unfallen wrote:
...cursing her human body....
Now I'm wondering what body Iladora uses when she's not using her human one, lol

Iladora’s backstory is that she used to be a demoness who was cast out of the lower planes, and agreed to be turned human in exchange for Sarenrae’s protection from her former boss, Urgathoa. Sort of a witness-protection thing. It’s really fun for me to drop hints now and then that Iladora is more than she seems* even though none of it ever matters to the game.

*Thematically, anyway. Mechanically she’s just a regular human front-line ranger.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Yeah, better not let too much of that get out in front of Red. he would definitely be passing that information up the chain. He knows not to cause trouble on missions or engage in PVP but would definitely get someone else to hunt her down if he knew that.

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

It's not Red's fault if someone else didn't want to that to get out.

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Yes! Which is also why she's so stand-offish toward him but not openly confrontational.

Scarab Sages

@GM What do the exterior walls look like? What are they made of? Does it look like we might be able to batter/rip one down to create a new avenue f escape?

These rules are flat out punishing. I hate how Paizo changes the rules every time you fight fire, and it's often just mathematically tipped way against the players.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
GM DavidC wrote:

@GM What do the exterior walls look like? What are they made of? Does it look like we might be able to batter/rip one down to create a new avenue f escape?

These rules are flat out punishing. I hate how Paizo changes the rules every time you fight fire, and it's often just mathematically tipped way against the players.

The walls aren't statted in the scenario, so that means it goes by what's in the CRB for material strengths. I'll have to do some research and see if I can figure out what the material might be. The wall between the bedroom and the gardening sheds is probably wood/plaster. I'll see what I come up with.

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

I've checked the rules, and it's a full-round action to attempt to open a lock. I'm assuming Milo would need to spend a move action to pull out his thieves' tools first? Which means he'll need a couple rounds, at minimum, during which we'll need some fire control in this room, too. He'll probably also holler for Iladora and her adamantine greatsword as soon as it's his turn again and we get an update on the status of these people and the room.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

I reviewed the scenario, and it does state clearly that interior walls are of stone. The rules on Breaking and Entering give two options for stone of some sort, masonry or hewn stone. As it's unlikely this estate was carved out of an existing stone hill, masonry seems more reasonable; we'll use those stats: hardness 8, 90 hp, Break DC 35.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Oh hey; I forgot about boons!

Everyone can roll a d20; if you roll 19-20, roll a d3 to determine what boon you win, and PM me your email address so that Paizo can deliver the boon to you!

Player Boon #1: Season Explorer 4-5
Player Boon #2: Aeon Investigator
Player Boon #3: Season Explorer 8-9

GMs roll for boons too!: 1d20 ⇒ 18

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

BOO!n: 1d20 ⇒ 5

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

1d20 ⇒ 12

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

boon?: 1d20 ⇒ 1

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

boondoggle?: 1d20 ⇒ 16

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

boony, boony, banks of Loch Lohman: 1d20 ⇒ 10

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

booooooon: 1d20 ⇒ 15

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

I'm mostly annoyed that a spell I can't cast legally in this country doesn't automatically put out the fire. What does CMB have to do with "pour gallons of water on the fire" anyway?


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

I totally get that. If the scenario didn't specifically call out the way that spells interact with the flames, I might rule differently, but not only does it call out spells in general, it uses create water as the specific example in the rule.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Can you critically hit fire? :)

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

Definitely not blaming you. It's a badly rules-written encounter.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

FYI, the end of Gameday is approaching; I've reported this game. Note: editing the report is just an email away though, so don't get complacent!

We still have a good ways to go, but we're allowed to run over; that's no problem. Let's get through this burning house and on to better things!

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

How much time, effort, and bulk would be involved in simply wrapping the trinkets, et al., on the bed in the sheet they're lying on?


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

That definitely sounds reasonable to me. I'd say a full round action to pull all the corners around the stuff and create a hobo knapsack around everything. It's a good quality comforter, so it'll be thick and bulky, but I wouldn't think it would be too heavy for anyone. It would be a two-handed carry for sure, though; no weapons, shields, etc, or spellcasting with S or M components while carrying it.

Scarab Sages

1 person marked this as a favorite.
N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Usually we are more murder than hobo, but let's go with it.

Oh, and anyone who suggests using Red's scythe to make a bindle is getting channeled at.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Does anyone have anti-plague on a past chronicle sheet?

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Nope. I have filth fever tonic, but nothing else even remotely related.

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