[Gameday XI] GM Zin's CORE 10-10 The Shattered Shield (Inactive)

Game Master Zin Z'arin

Tier 4-5 with 4-player adjustment
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Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Please reserve the Recruitment tab for chronicle information only; all other OOC discussion should take place here; thanks!

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

So I know it’s early still, but I also have a brand-new druid I can bring if it would help put us in the low tier.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Gameday has started, but I need just a little more time to set up; we will get started sometime tomorrow!

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

I linked a HeroLab character sheet in my profile, does that help?


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Menudo wrote:
I linked a HeroLab character sheet in my profile, does that help?

It would be better in the actual profile section, not in your headers. Those should have your basic combat stats; see how the other players have theirs set up for examples.

If you use the [url= tags, it will create a clickable link. All of the formatting tags available are under the text box you type in, under "How to format your text {show}"

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

"read the adventure synopsis before signing up"
Hahahahahaha!

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

ok..so would a bunch of infernal or celestial healing potions raise a red flags...if we were to use them outside of view....we might get around the after combat healing...band for the buck is what i'm after...i still have clw pots for combat...


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Infernal healing is on the wizard list (and so can be found in an arcane version)... but isn't CORE. Unless you have it on a chronicle sheet, it's not available. This table being CORE makes that part of things even harder, it seems.

Out of view is going to be the trick for this table, most likely.

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

Going to get a wand of CLW -2PP

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used
Zim Alula wrote:

"read the adventure synopsis before signing up"

Hahahahahaha!

If Milo didn't have a level in something besides cleric, I might have passed. But he's also my one and only Core character, so I almost never get to play him.

He has Sleight of Hand at +7, so he's likely the smuggler of this group? I wish it was higher, but he's one of the 2nd-level PCs here.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

ahh..i keep forgetting infernal healing isnt core...silly. Zim..saver your PP for now..use my wand...got 31 charges on it...use them as needed...i dont care about the charges...but i will buy 6 pots of CLW for 300gp...in case we cant use the wand...


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Also, for Menudo, a reminder that in Pathfinder each deity has their own paladin vows. Gone are the days of lawful stupid. You definitely still have to adhere to your vows, but Erastil's vows are mostly focused on protecting the weak. There's very little in there about being brash, singing your god's praises, or even lying. You might have it easier than any of the clerics, as you don't have any spellcasting to try to conceal yet. (Though, your lay on hands --and to a lesser degree, your smite--might draw attention depending on how you do them.)

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

It does say to be "honest," but it you are willing to interpret that loosely... who am I to argue?

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

I need the wand anyway. Not like I'm using the PP for anything else yet. :D


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Menudo wrote:
It does say to be "honest," but it you are willing to interpret that loosely... who am I to argue?

As one word in one of the bullets, I'm definitely of the opinion that it's not Erastil's focus. I agree, you definitely shouldn't outright lie, but if--for example--a sneaky PC were hiding your wand of cure light on their person with a Sleight of Hand roll, it would be honest for you to say "No, I don't have any divine magic items on me," even though you know someone else was hiding your divine magic item for you.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

How obvious is it when a Paladin detects evil?


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

It's a spell-like ability, so it has a manifestation just like casting a spell (even though it lacks any verbal, somatic, or material components). Unless you have a feat like Conceal Spell (which you would need access to from a Chronicle sheet, as it's not CORE), it will be obvious that you're casting a spell.

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

Question about using spells around Kazima and other Rahadoumi: If a divine spell is VS, but no DF required, and is not a healing spell, how easily would that be recognized as divine magic when cast? Milo has prepared only non-DF spells for today, including detect magic (though his Spellcraft is only +5).


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

You know that the Pure Legion has specific training to detect the signs of divine magic. You don't know whether that training revolves purely around recognizing the use of Divine Focuses or if it goes deeper.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Show of hands: who wants Menudo to use UMD?

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

^ this guy...

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

I don't mind either way.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Ok, going for it!

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Honestly I'm kinda hoping you will, I wanna see what happens!

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

I have no opinion. :D

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Next time, I aid Zim :)

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Odds are I won't be able to check in for the until Sunday night Eastern time. Bot me in combat and I aid on Diplomacy or Intimidate.

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

Just as a reminder, we do have a Pure Legionnaire in full uniform with us already (Kazima), so maybe we can keep this from becoming an even bigger public spectacle, but it absolutely won't escape the Legion's notice.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Menudo wrote:
"What does this do? I really don't want to see you get in trouble, but it's not looking good. Maybe we can keep this little incident out of the eyes of the Pure Legion."

Be careful with this, Menudo. I'll say that Menudo is smart enough to make sure Kazima wasn't standing close enough to hear this specific remark, but Erastil is always listening. Suggesting that you'll help a criminal keep out of the eyes of the law is not very LG... and that matters for you. This was just talk--not action--so you're all good here. I'll warn you if you ever do anything I think directly violates Erastil's Paladin Code, but I do have to pay attention to that.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Ok, so I thought we'd split from her. Must have gotten a little sloppy as I rushed to prepare for my trip. Sorry aboot that.

Technically this guy secretly gave us something, and that's not in itself a crime :) Menudo was kind of seeing this guy as a victim in this mess, and trying to help him escape what Menudo considers an unjust legal system. But I appreciate the concern and reminder.

The Exchange

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CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

FYI, because discussion about regular posting here and in my other PbP GameDay games reminded me: Meranthi (Zim Alula's player) and I will be at an in-person con the weekend of October 7-9. I have a couple time slots that are free at the moment, so I may still be able to do some posting by phone while I'm there, but I can't 100% guarantee it. I can't speak for Meranthi's con schedule.

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Iladora has neither of those skills, and Diplomacy is the only one that can be made untrained, so she will aid someone else's Diplomacy check.

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

Milo has Diplomacy +4, Knowledge (local) +5. He's probably better suited to aiding than being the principal.

Finding Torvad and where the auction will be held would be his priorities, as that's the mission. Investigate creepy artworks later, if there's time.

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

Zim has diplomacy +8, no K: local. She's interested in the statues from a healer's perspective, but agrees we should start with Torvad, since that's the actual mission.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

I think it's best to be investigating at least two subjects per phase. Aid Another only goes so far, and there is a 20 on every die. So I'll make my roll at +7 on a different topic than Zim.

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

I love that idea

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

The auction is in the morning, so we need to find out where that is, and acquire Torvad's banner, tonight. Maybe one more round of investigating, then go run Torvad to ground?

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

sounds groovy to me

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

I'm confused, are the Pure Legion only tasked with rooting out religion? Is there a civilian police force that deals with other crimes? We did deal with city guards as well...


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Pretty much. The Pure Legion enforce Rahadoum's Laws of Mortality, which are their laws against religion. They're a more elite force than the city guard, which also exists but does the more routine work (like staffing the gates). Pure Legion are more like police detectives, while the city guard are beat cops.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Theron Randallas wrote:
would smashing the lock be easier?

I can't tell you that, but you already have a lot of information to do your own calculus.

- You failed to meet the break DC with a result of 22; the DC must be 23 or higher
- You can take 20 on ability checks; it would take 20 times as long to do that
- the rules on breaking down a door with a Strength check vs the rules on smashing down a door by dealing damage

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

makes sense...breaking it is!

Sovereign Court

LN (she/her) gnome cleric of Abadar 2 | HP 13 | AC 21/12/20; -6 ACP | Fort +3, Ref +2, Will +6; +2 vs. illusions | Perc +5 (low-light vision) | Stealth +5 | Speed 30 | Spells: 1st 3/4 |

I will be at a con all weekend long and don't know how often I'll be able to post. Feel free to bot me to move the action along.

Zim is pretty terrible at combat, but likes healing. She's very status conscious and a snob.

The Exchange

CN Male Halfling Cleric of Calistria 1/Rogue 1 | HP 15/15 | AC 18, touch 13, FF 16 | Fort +4, Ref +5, Will +6; +2 vs. fear | Init +2 | Speed 20 ft | Perception +9 (+10 traps), Sense Motive +7 | Spells: 0 - 3, 1st - 3/3 | Channel 3/3 | Bit of Luck 3/6, Copycat 6/6 | Active Conditions: none | Reroll used

And I will be at the same con, so same.

Milo is small, a rogue, and a trickster cleric, so hates a fair fight (because he know he'll lose). He will either shoot things from a safe distance, or move to flank and sneak attack (because that's the only way he does any noticeable damage). He has Stabilize and a CLW wand if any of the PCs get into serious trouble; neither requires a divine focus. He'll be wary of NPC witnesses, but if an ally or an innocent would die without his help, he'll gladly risk it.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Okay, what's happening in the stable right now?

Based on the posts, I see Theron attempting to reposition the horse, but Menudo moving in his way and trying to provoke an Attack of Opportunity--but I'm not sure how, exactly. The horse (being long and not tall) doesn't have reach, and the stall walls provide cover (which prevents AoOs). Just moving in front of the horse doesn't provoke anything; you'd have to then take an action there that provokes. Not to mention the fact that Iladora is the one actually occupying the space in front of the horse.

Why don't you go ahead and work out here what you three are doing, and present me with a unified strategy. As-is, I'm not sure how to resolve the proposed actions. Even if I just go in posting order, I need Iladora's agreement to move out of the way, as it would be PvP to move her out of the space she currently occupies.

I've moved your tokens into position to reflect the current status inside the stables. When you present me with an agreed-on strategy, move your tokens accordingly. If Theron is going to ultimately attempt to reposition, remember that--when you reposition your tokens for the attempt--there has to be two open squares to reposition the horse into.

Iladora still owes me a 2nd Reflex save, too.

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Is the child on the map? I'm lost as to where everyone is.

My goal would be to keep eating the AoOs of the horse, while others try to get the kid to safety.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

I can't think of a way within the rules for you to "eat" the AoOs that others provoke.

I'm happy to be shown the way if you have a link to a rules reference!

Grand Lodge

Paladin 5 - AC 22 T 12 FF 21 CMD 18- HP 36/36 -Fort +7, Ref +4, Will +6 , Init +3 Perc +2, Sense M +0, Smite 0/2, LoH 0/4, Base Speed 20

Let me try to be clearer.

I provoke the AoO. The horse attacks me. Unless it has Combat Reflexes, it has no more AoOs. That makes it far easier to reposition it or acrobatics past it.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Menudo wrote:

Let me try to be clearer.

I provoke the AoO. The horse attacks me. Unless it has Combat Reflexes, it has no more AoOs. That makes it far easier to reposition it or acrobatics past it.

Sure. What action would you be taking that provokes an AoO? "Provoke" isn't an action; it's the result of a different action.

Because of the map layout, simple movement won't do it. So you would need to do something from this table that has "Yes" in the "Attacks of Opportunity" column. That's the piece of the puzzle that I'm currently missing.

(That and Iladora moving out of the way, because she's currently in the only square from which you can provoke an AoO. If she wants to try another Handle Animal check, she gets to do that no matter what other plan other PCs devise.)

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 44/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

I can move out of the way, sure— I expect I would need to no matter who tries to distract/move the horse.

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