Rise of the Dwarven Kingdom

Game Master Critzible

The Godforge Dwarves of Hammerfast Hold have finally rallied and plan to take control of the Nentir Vale. The seek to clean it up of slavers, monsters and dark denizens while bringing the vale and its inhabitants under Dwarven Rule.


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Hommlet

Discussion Thread


F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

GAH! WHAT THE are we starting? Nobody told me we were starting!


Hommlet

I must have not sent my reminder out? Oops


Hommlet

I am gonna try to reach out again. Until then I will post again.


Hommlet

Sent out the messages so we can hopefully move the scene forward


Hommlet

one outta three is returning.

I may need to recruit another two characters


Male Human Teacher (Adults) 1

Hey guys!

DM BT contacted me and I'm happy to come play with you all!

However, since then, I already reused the alias, so I'll need to make a new one and put all the crunch back. All what I remember, at least :p

So I'll need a pair of days, if you don't mind. I'm try to have it for tomorrow but you know, Sunday and all that...

Can you guys remind me what do we have? The original Bron was a Sorcerer going into cleric, but I think I could drop the sorcerer and focus on whatever cleric support you need best. Does that sound good?


This will be Jereru's character. Still empty alias though.


Hommlet

So I'm recruiting a couple of players to make the roster back up to 6


Male Humanoid (Dwarf) Dwarf Warrior 2, HP 24/24, AC 18(chain + shield), Perception +1, +6 Str +6 Con save, +1 initiative Character Sheet

Hey all, it's nice to join this game.

Ignore the crown Ienmar seems to wear. He's probably just wishfully thinking he can find and reclaim the symbol of his house. xD

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

Hi everybody!

I'm Atlas, and I see a few familiar faces from around these boards. For those of you that don't know me, I'm a super friendly and super engaged kind of poster.

I'll be playing John, whom I'm basing on a Irish/Scottish berserker type. Calm and genial, even wise when at tea, but a snarling and ferocious fuzzball when steel is drawn.

It looks like there have been some personnel changes recently? Who all do we have now?


Male Humanoid (Dwarf) Dwarf Warrior 2, HP 24/24, AC 18(chain + shield), Perception +1, +6 Str +6 Con save, +1 initiative Character Sheet

Hello John.

Ienmar here as (apparently) your main tank and (definitely) your resident mason/carpenter sent by the masonry guild. Down the line I intend to lean into a magical subclass (Prescient Knight), but flavored to be more like a dwarf rune warrior (as most spells are divination and abjuration). I expect Ienmar to be studying spellcasters while trying to keep them safe.

He has a few flaws though, which you will eventually realize.

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

Yeah, if we need Int to know these guys, I will be no help! =]

I guess the party is up now?

DMBT, how many frog-man-monster-things do we see?

Also it looks like the Sorceress got the best init out of all of us. She might could lead us off.


Hommlet

A good score of them and a few giant frogs


Please correct me if I'm wrong, but I do believe the frogmen didn't attack us? I might be losing something in the translation...

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

Yeah, it's a little subtle but they are definitely the aggressors here:

Critzible wrote:

This frog folk begins to grab people and things, some square off to defend the bandits with weapons barred. As one reaches for something near Lenmar the Frog man's rubbery hide is no match against the heavy hammer he wields.

A pair of Frog Men go for Amber noting her magical assault they leap in one a spear and the other a club.

A few others begin to get into positions seeking to keep you separated. Pairs seem to keep you occupied.

So they are robbing and kidnapping people, and then they already attacked Amber, while the rest of them just maneuvered to keep us isolated. (Admittedly they rolled so badly against Amber it might've not -looked- like attacking. ^_^)


Hommlet

Yep they are definitely trying to hurt you all.


Now I know why I didn't get it. I missed a pair of days of posts and was then confused, trying to check all posts under "DM Barbarian Taco". So I ended up skipping that one :P

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

Bump?


Hommlet

Yeah I'm at work I'll post sometime tonight. My week was upended to days this week


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Male Humanoid (Dwarf) Dwarf Warrior 2, HP 24/24, AC 18(chain + shield), Perception +1, +6 Str +6 Con save, +1 initiative Character Sheet
Johnny boy wrote:
Johnny Boy winces as the talk inevitably turns to an underground bunker. 'Just when I think I'm out they briiing me back in!'

Not going to lie, that elicited a lol from me. He doesn't like cramped spaces much, does he?


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Male Dwarf (Mark of Warding) Artificer 2; Profile: Morkam Steelfist

I have business contacts from out of the country with me tomorrow and Thursday, so don't let me hold things up. I'll try to post, but sometimes things go longer than expected.

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6
Amber Brewbane wrote:
I feel like as a spore sorceress I should know a thing or two about fungus but I've only got a +2 in nature, XD

I've often thought that the classes should get one of their "thematic but useless" knowledge skills for free. Possibly from the subclass. I fully agree about a Spore Sorc having cutting edge knowledge about spores and things, but Nature isn't even on the Sorc Prof list.

So too, the classes get so few skills that there are a bunch of clerics running around with no knowledge of Religion, and Druids with no knowledge of Nature. (Myself included! I mean I only two, and one of them is gonna be Perception!)


Hommlet

It would be basically an Intelligence check with proficiency bonus

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6
Krystid wrote:
Krystid thinks, "ZOMBIES!" and fires an arrow at one that isn't yet in melee. If she is closer than her brave wall of shields, she will then step behind them.

I'm terribly sorry but this seems a point worth discussing.

Krystid specifically mentions that she shoots and then retreats behind the melee line. But then she still gets attacked, in melee.

I understand and appreciate that we are doing Theatre of the Mind. I've done this many times and it's a very good solution for PbP.

With that said, could we have some kind of, like, Line 1 and Line 2 for positioning? Like, the people with shields and swords can be in line 1, and the people with bows and magic and no shields can say they are moving behind line 1 into line 2. Thus, the people with good ACs can take the blunt of melee while we can have a distinction of who does range attacks and things.

Same thing for monsters, so that if they have a caster, they can be protected unless one of us either breaks their line or does something.

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

Speaking of Krystid: What are your stats? It doesn't look like there's a profile for that avatar yet? How does the DM know if he hit you or not? =)

I usually try to put at least some basic things in my Action bar, like AC, hp, and spells, that way everyone can know if I need healing, or if I don't need healing and someone else needs it more. (I also put the official spelling of "Shillelagh" because oh my goodness that word is spelled a LOT of different ways. =p)


Hommlet
John "Johnny Boy" O'Connell wrote:
Krystid wrote:
Krystid thinks, "ZOMBIES!" and fires an arrow at one that isn't yet in melee. If she is closer than her brave wall of shields, she will then step behind them.

I'm terribly sorry but this seems a point worth discussing.

Krystid specifically mentions that she shoots and then retreats behind the melee line. But then she still gets attacked, in melee.

I understand and appreciate that we are doing Theatre of the Mind. I've done this many times and it's a very good solution for PbP.

With that said, could we have some kind of, like, Line 1 and Line 2 for positioning? Like, the people with shields and swords can be in line 1, and the people with bows and magic and no shields can say they are moving behind line 1 into line 2. Thus, the people with good ACs can take the blunt of melee while we can have a distinction of who does range attacks and things.

Same thing for monsters, so that if they have a caster, they can be protected unless one of us either breaks their line or does something.

You are right she did, I went back and re-read it. We'll negate the attack for now and say it pushed forward enough to bridge the gap.


DM Barbarian Taco wrote:
You are right she did, I went back and re-read it. We'll negate the attack for now and say it pushed forward enough to bridge the gap.

Thanks John and DM. If they breached, did they disengage with the front liners or provoke an AOO from them? (It's so hard switching back and forth from PF1 to 5E. I bet I don't have a good grasp on "disengage." <Verb: to break up with one's fiancée.>)

Krystid's stats are on mythweavers, but I will put a few above when I get some sleep. (3:14AM here)

Wayfinders

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Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

@DM: Can I make a small request?

This just goes hand-in-hand to TotM in PbP. But when a character takes an action that has effect, could we please get at least a minor mention of that effect?

I'm just saying, and I realize this might just be me, but when I do a thing in PbP, and it's not even mentioned, I wonder if the post was just missed? I've seen that happen, much times.

Hence, I presume my last attack hit? If, during the enemy's turn, it could just be said that my opponent takes damage? Otherwise I have no way of knowing if I actually hit, or if I missed, or if they're just immune, or, well, if the post just got missed. =]


Hommlet
John "Johnny Boy" O'Connell wrote:

@DM: Can I make a small request?

This just goes hand-in-hand to TotM in PbP. But when a character takes an action that has effect, could we please get at least a minor mention of that effect?

I'm just saying, and I realize this might just be me, but when I do a thing in PbP, and it's not even mentioned, I wonder if the post was just missed? I've seen that happen, much times.

Hence, I presume my last attack hit? If, during the enemy's turn, it could just be said that my opponent takes damage? Otherwise I have no way of knowing if I actually hit, or if I missed, or if they're just immune, or, well, if the post just got missed. =]

Good note, I am still learning on how best to run a PbP. I have tried in the past,but seemed to fall off. I am willing to take notes to better improve my PbP DM game.

Wayfinders

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Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

Excellent, sir!

The one general thing I've found that improves PbP is: More. Take more time, write more things. When I DM'd stuff I found I just read each person's post and put a short summary if what happened in my enemy turns. It takes a bit longer but then everyone knows what impact their action had.

But, yeah, I've found in general the better a GM is (or, player, for that matter), the longer their posts are. =]

Edit: Oh! Ha! Just read your Gameplay post. Yes! Better! Way whole bunch more betterer!


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F Dwarf Spore Sorceress HP 6/9 AC 12 Percep +2/12 SAVES: 5/2/5/2/2/5 init: +2 character sheet

Turns out, well delivered constructive criticism is one of the biggest kindnesses we can offer each other.

For my part, I find the best thing to do with PBP is to let everyone find their pacing and style and give it time for everyone to adjust slightly to each others' wavelength, so to speak. The posters who are too short find ways to beef up their descriptions a bit and those who run long-winded learn to be a little more succinct until everyone finds a nice rhythm and it just flows. Setting a tone with example post lengths and desired descriptive "volume" can help get the ball rolling at the intended speed but then it's just a matter of making sure everyone's still feeling the flow.


Male Humanoid (Dwarf) Dwarf Warrior 2, HP 24/24, AC 18(chain + shield), Perception +1, +6 Str +6 Con save, +1 initiative Character Sheet

I’m loving the positivity here.

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

Another couple of rules-of-thumb that I find are conveinent are the 2-Day Rule and the Rule of Two.

The Rule of Two says that, for any decision, once two PCs have agreed, that is the thing that happens. Saves MUCH debate to try and come to an agreement that would please all people. There is some give-and-take but it's needed since a debate that would take 5 mins at table would take 5 DAYS on PbP.

The 2-Day Rule says that if a person has not posted in 2 days, they are going to be okay being botted. Look, life happens, we get it. But we are all here to do a thing. I, for one, feel much easier knowing that if something comes up and I can't post for awhile, then I'll just be botted and I won't be holding the game up due to my obviously poor priorities. =]

Like now. It's time to move the combat round forward.


Hommlet
John "Johnny Boy" O'Connell wrote:

Another couple of rules-of-thumb that I find are conveinent are the 2-Day Rule and the Rule of Two.

The Rule of Two says that, for any decision, once two PCs have agreed, that is the thing that happens. Saves MUCH debate to try and come to an agreement that would please all people. There is some give-and-take but it's needed since a debate that would take 5 mins at table would take 5 DAYS on PbP.

The 2-Day Rule says that if a person has not posted in 2 days, they are going to be okay being botted. Look, life happens, we get it. But we are all here to do a thing. I, for one, feel much easier knowing that if something comes up and I can't post for awhile, then I'll just be botted and I won't be holding the game up due to my obviously poor priorities. =]

Like now. It's time to move the combat round forward.

Pretty much my sentiments.


Male Humanoid (Dwarf) Dwarf Warrior 2, HP 24/24, AC 18(chain + shield), Perception +1, +6 Str +6 Con save, +1 initiative Character Sheet

Minor point: Ienmar’s name starts with an I (AYY-in-MARR), not an L.


Hommlet

As its a holiday weekend I am gonna post hopefully tonight and let you all react. The creature is indeed dead.

I will also give you some rolls to do and what not.


Hommlet

Not sure if that was as much description I needed for a transition, but I lost part of my post.

If someone wants to roll survival I can hopefully get more detail in the follow up post.

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

I know some people have a particular aversion to closed doors in PbP. Something about it taking too long to open one?

I presume we're invoking Rule of Two here: Once two people have agreed on a plan, that plan happens.

At the same time, if someone just describes how they go and open a door, I'm all for that too!


Male Humanoid (Dwarf) Dwarf Warrior 2, HP 24/24, AC 18(chain + shield), Perception +1, +6 Str +6 Con save, +1 initiative Character Sheet

I agree. I think we have seven dwarves here. We need some way to coordinate actions.

I think this is what old school d&d called the Caller role.


Hommlet

SOunds far. I'll follow up tonight, so If no one objects or if someone decides to add to the plan I shall give you an over view of the tested doors.


Male Dwarf (Mark of Warding) Artificer 2; Profile: Morkam Steelfist

Sorry guys. Trade show this week is kicking my Ass more than I expected. Should be back to normal by Friday. DMPC me as desired.


Hommlet

Will do


Forgive me for asking... Is a Minotaur husk a dead minotaur that has been animated by mold and lichen?
Eww

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

I concur. This is totally gross. ^_^

I have an idea of how to break the cages open, but I want to see if anyone else has any other ideas.


Hommlet

Yeah its gross, but also pretty neat. At least its not my Inside a Dead god Dungeon, that is really gross


Male Humanoid (Dwarf) Dwarf Warrior 2, HP 24/24, AC 18(chain + shield), Perception +1, +6 Str +6 Con save, +1 initiative Character Sheet

Aren't the prisoner dwarves all women and children?

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

Pah! All dwarves are warriors at heart!

I'll leave this here in case I don't get time later.

My idea:

The spell Shape Water has several examples online and this is specifically mentioned as one.

I can cause the water to form any shape, and freeze it. So I could force some water into a lock and/or by the bars of the cages, and, slowly but eventually, crack them open.

So we could all wait where we are, and then once the prisoners are freed, rush the minotaurs.

Discuss.


Hommlet
Ienmar Hearthfire wrote:
Aren't the prisoner dwarves all women and children?

And the elderly, also some are missing

Wayfinders

Init:+3 | Perc: +6| Insp = | +6/d8+4| Shillelagh Hill Dwarf Druid 1 {Circle of the M00n}| AC 16 | HP 14/14 | 1st: 1/2 | GB: 6

You look like you could use some Dwarf Metal!

Enjoy!

Edit: Reading the comments, it looks like this is a -monster- genre.

The king seems to be this song by Wind Rose. (not gonna lie, it's pretty catchy.)

and, also, um....nsfw dance remix.

Lastly, a song I lift to: Moria.

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