DM Fern's Skull & Shackles (Inactive)

Game Master Evriani

Roll20 Maps
The Crew
Handouts
Ship Combat Rules
Man's Promise Ship Sheet
Group Inventory Sheet


1,651 to 1,700 of 2,779 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

Stealth: 1d20 + 2 ⇒ (8) + 2 = 10

"Ah. Sneaky like. Got it."


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3
Atia Leroung wrote:

"I am so tired of bugs," Atia groans, shivering with disgust.

"Maybe Joran can carry Lanni again until we're out of the water?" Atia suggests, glancing at their surroundings. "I'll stay somewhere in the middle..."

"Yeah, sure." Joran will offer to carry the gnome and if he accepts, will do so until they reach shallower water, where he will then put him back down.

--------------------------------------------------------------------------

In response to the bug bite issue, "I was bitten by those stupid flies. But I don't feel anything." He shrugs.

--------------------------------------------------------------------------

Lanni Talimbi wrote:
Lanni looks around as they are going deeper into these caverns. He whispers to Joran next to him, "I can't see anything. It is rather dark and all you big people are in the way."

Leaning down, "You want me to pick you up so you can see better? Up to you, little buddy."


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Atia chews on her bottom lip nervously and nods at Terry's signal, crouching low...as if that might help...and attempts to sneak past the grindylows with the rest.

Stealth: 1d20 + 2 ⇒ (1) + 2 = 3 I'm, uh...going to hero point that for a reroll.
Stealth: 1d20 + 2 ⇒ (6) + 2 = 8

Oof.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Mateo grins at the sight of the grindylows, gripping his rapier anew as he prepared for combat. When Terry gave the sign to be quiet though, the man would frown with disappointment before following along.

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

Joran, looking extremely confused by Terry's actions, He wants us to SNEAK past them? All eight of us? When most of us aren't really BUILT for sneaking? Has he even SEEN me? Shaking his head at the level of impossible that Terry is asking for, Sneak past. Seriously? I'm 6'6" and outweigh Mateo, Atia, and Lanni COMBINED, and I'm just supposed to 'sneak past' them. Yeah. Sure. Okay. Well, this ought to be good.

Reaffirming his grip upon his sword, Joran does his best to "stealth" his way past the grindylows.

Sneak: 1d20 + 1 ⇒ (13) + 1 = 14


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Joran "Shark Bait" Bravestone wrote:
Leaning down, "You want me to pick you up so you can see better? Up to you, little buddy."

"Not particularly, no. I would rather you were all just invisible or something."


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3
Lanni Talimbi wrote:
Joran "Shark Bait" Bravestone wrote:
Leaning down, "You want me to pick you up so you can see better? Up to you, little buddy."
"Not particularly, no. I would rather you were all just invisible or something."

Shrugging, "Sorry. Nothing I can do about that, little buddy. It looks like we're going to have to be quiet and not get noticed. Call me crazy but you might want to keep your weapon handy. Just sayin'."


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

"Probably a good idea, Lanni says and draws his rapier.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Standing on the edge of the corridor to block the way if needed.
Seadreamer will wait with battleaxe drawn.

Quiet, we dont need to be heard

He winces slightly at Atia stumbling in the water and sloshing it, as he waits.

Once everyone is past, he attempts to sneak past.

stealth: 1d20 + 8 ⇒ (1) + 8 = 9

Of course, with that build up, I roll a one. Well here is the heropoint reroll.

stealth: 1d20 + 8 ⇒ (13) + 8 = 21


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

You might have noticed I didn't roll again . . .. And if you noticed my first Stealth roll, before this opening, you might have realized that Terry doesn't know much about Stealth . . .. Here, let me join the chorus, if you will. Avoiding combats when you can is usually the right idea, though.

Stealth: 1d20 + 3 ⇒ (12) + 3 = 15


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Any IC commentary isn't reflective of OOC feelings about Terry's actions, lol. It's fine.

Atia curses quietly as she stumbles, glancing into the cave of grindylows to see if their clumsy sloshing through the water has been noticed yet.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I echo Atia's comment. IC commentary does not reflect OOC feelings about actions.
I asked if you could take the lead spot only due to my own bias and thoughts of of Rogues . . .Traps . . . .Sea Goblins . . . .Goblins. . . .AKA lots of traps. :)
I did not remember or see anything about you and your skills. It was just a kneejerk reaction.
So once again, No OOC feelings about your actions. its all good.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Stealth: 1d20 - 1 ⇒ (4) - 1 = 3

Destinie ends up being the loudest sneaker of the group as she can't seem to stop stepping onto items that cause her to slip and splash against the water.


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

Atia speaks true.

With all the noise they are making, Joran cringes at their every step. Won't be long now. Wait for it...


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

For the record, I expect some of what Terry does to spark reactions from the other characters. Hopefully, the players find the actions entertaining.


perception: 1d20 + 4 ⇒ (12) + 4 = 16

Initiative:

Atia: 1d20 + 8 ⇒ (12) + 8 = 20
Cass: 1d20 + 2 ⇒ (3) + 2 = 5
Des: 1d20 - 1 ⇒ (20) - 1 = 19
Seadreamer: 1d20 + 2 ⇒ (14) + 2 = 16
Joran: 1d20 + 1 ⇒ (20) + 1 = 21
Terry: 1d20 + 4 ⇒ (9) + 4 = 13
Lanni: 1d20 + 2 ⇒ (14) + 2 = 16
Mateo: 1d20 + 4 ⇒ (16) + 4 = 20
red: 1d20 + 2 ⇒ (16) + 2 = 18
blue: 1d20 + 2 ⇒ (12) + 2 = 14
yellow: 1d20 + 2 ⇒ (15) + 2 = 17

Blocks:
1: Atia, Des, Joran, Mateo You're up first.
2: Red and Yellow enemies
3: Dreamer, Lanni
4: Blue enemies
5: Terry, Cass

It's downright tricky to stealth while wading through water that's too shallow to swim through, but too high up not to swoosh around your legs. Dreamer manages it, but the rest of you find yourselves making entirely too much noise to sneak past, and the grindylows cry out as they spot you, each one diving under water.

The water in the room is a dozen feet deep, and with thick seaweed carpeting the bottom four feet, like I said. Here is a link to underwater combat rules for you guys.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Atia stays on the edge of the water that isn't so deep and casts Summon Monster II, bringing forth a Giant Frog that appears in the water in front of the nearest grindylow (the blue one).

The giant frog's tongue lashes out and attempts to grab the grindylow.

Tongue attack to grapple, vs touch AC: 1d20 + 5 ⇒ (17) + 5 = 22

I have augmented summoning now, so the frog is a little stronger :D It doesn't do damage, but the frog can swallow it next round >D

Frog lasts 4 rounds, 5 rounds if we round up from 1.5 from Summoner's Charm. Frog has AC 12; 19/19 HP.

Tongue attack deets:
A giant frog’s tongue is a primary attack with reach equal to three times the frog’s normal reach (15 feet for a Medium giant frog). A giant frog’s tongue deals no damage on a hit, but can be used to grab. A giant frog does not gain the grappled condition while using its tongue in this manner.


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

"Well, that went about as well as expected," he states matter-of-factly. "Fine by me though. Bring 'em on, I prefer a straight fight to all this sneaking around." With the blade of his greatsword raised high and at an angle, he readies to bring it down hard as soon as one nears.

Ready action

Greatsword: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10

AC 18(+1 mage armor/+2 cover bonus)/touch 13/FF 17; Hp's 34/35


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

"Well, here is to killing them. Remember folks; poke, not swing." Mateo says with a grin before he takes a step off of the ledge and into the deep water. The man tosses his hat back as he does, long brown hair flowing over his shoulders as he sinks underneath the waves. With his buckler, rapier, and leather armor, the man immediately begins to sink down into the water. His grin stays on his face as he watches the grindylows swim through the water, sinking ten feet down into the seaweed bed below.

Mateo has sixteen pounds worth of gear on him, letting him settle onto the floor of the pool with firm footing. He is using his rapier, a piercing weapon, so he takes no negatives on his attacks. I'm not sure the negative of the seaweed so feel free to adjust my rolls as needed Fern <3

With his heels against the floor, Mateo smirks softly and readies himself for an underwater dance of death.

Mateo will take a readied action to strike at whichever grindylow comes within his threaten range.

Readied Attack (PA -1/+2, CE -0/+1): 1d20 + 8 ⇒ (9) + 8 = 17Damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15

I expect the grindylows are going to see him as a foolish snack and come in for their demise. I will roll a bunch of opportune parries and ripostes thanks to having Combat Reflexes

Parries & Ripostes:
Parry #1: 1d20 + 8 ⇒ (5) + 8 = 13Riposte #1: 1d20 + 8 ⇒ (3) + 8 = 11Damage: 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13
Parry #2: 1d20 + 8 ⇒ (4) + 8 = 12Riposte #2: 1d20 + 8 ⇒ (6) + 8 = 14Damage: 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16
Parry #3: 1d20 + 8 ⇒ (3) + 8 = 11Riposte #3: 1d20 + 8 ⇒ (11) + 8 = 19Damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15

For Parry & Riposte #2, I will spend up the 3 Combat Stamina Points to increase my To Hit by 3. First to Parry, then to Riposte.

Vitals - 28/28 HP, AC 21, Tch 17, FF 14
Actions - Move. Readied Action. Sink 10ft.
Conditions - Champion's Boon (+2 dmg), Holding Breath (24 rounds)


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Des hissed as her eyes went white into a trance again with a determined look on her face. They were at the right place and the fact that they were casually holding her items angered her, but she wasn't going to underestimate them agsin. So staying in the water, she casts Bless[/B] to help them have a better time scoring hits.

[OOC]Add +1 to your attack rolls.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Just a reminder here to our benevolent, kind, wonderful, and definitely-won't-tpk-us DM that all my attacks and rolls go up by one thanks to Bless


Atia's frog appears and grapples the nearest grindylow, just before the rest swim into action. They swim down into the tall seaweed, then swarm around Mateo and the frog.

vs Mateo: 1d20 + 2 ⇒ (15) + 2 = 17

Mateo can see the seagrass moving as the little bastards swim through it, but they have cover from the vegetation, and he just misses his first attack. The thing stabs a spear at him, and his parry doesn't quite meet it, but he dodges aside anyway.

vs frog: 1d20 + 2 ⇒ (8) + 2 = 10
vs frog: 1d20 + 2 ⇒ (3) + 2 = 5
vs frog: 1d20 + 2 ⇒ (20) + 2 = 22

Does 3x damage on a crit.

damage to frog: 1d6 + 1 ⇒ (2) + 1 = 3 So 9 damage to Kermit

One of the grindylows flees east.

Blocks:
1: Atia, Des, Joran, Mateo
2: Red and Yellow enemies
3: Dreamer, Lanni
4: Blue enemies
5: Terry, Cass


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Busy at work, will get something up later today.


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
DM Fern wrote:
One of the grindylows flees east.

"Oh great. It's going to bring more of them." Already out of visible area?

"Aquan, since they are underwater? And I can't yell loud enough for them to hear me, but maybe Message..."

Trying to use Message to deliver an Antagonize effect

◌ Antagonize Sense Motive DC 20: 1d20 + 7 ⇒ (20) + 7 = 27 Adds CHA as bonus to Antagonize rolls until the end of my turn.

Antagonize DC = 10 + Hit dice + WIS
● Message (Antagonize: Intimidate): 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24 Success?: Target flies into a rage and must attempt an attack or spell that includes you as a target.

Perception DC 25, Aquan:
"Hey squid brain, where do you think you are going? Come back here and pick on someone your own size. Coward!"

Wanting to target the one that is fleeing, but if that is not available then the yellow dot one farthest to the left.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I hope I live to regret this.
He curses as he quickly draws both his boarding axe, and his dagger.

As he wades past Sharkbait he comments.
Watch our back big guy, this ruckus is bound bet and determined to draw others.

He continues to walk forward as he spins his axe around for the pointed side is frontwards.

He then sets his footing for an attack.

readied boarding axe attack: 1d20 + 3 + 3 - 2 ⇒ (18) + 3 + 3 - 2 = 22
readied dagger attack: 1d20 + 3 + 3 - 2 ⇒ (13) + 3 + 3 - 2 = 17
BAB, STR, 2 Weapon (Both are piercing so no penalty
Axe Damage: 1d6 + 3 ⇒ (4) + 3 = 7
dagger Damage: 1d4 + 3 ⇒ (2) + 3 = 5

I hope I can get up from here


Lanni taunts the fleeing grindylow, and from the tunnel where it vanished he hears a reply, in Aquan, shouted rather than whispered back.

Aquan:
"I'll bring the Queen Mother your HEAD!"

It will rush back to you on its turn, which isn't up yet. Thanks for always laying out the mechanics plainly and saving me time looking things up <3

Seadreamer stands beside Mateo and the frog, ready to strike as soon as one comes into range.

The grindylow attached to the frog doesn't bother trying to free itself, instead trying to stab the frog holding him. He manages a small hit on the large amphibian, but the tongue attached to him prevents him from hitting more solidly.

spear vs. frog: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
damage vs. frog: 1d6 + 1 ⇒ (2) + 1 = 3

From further north in the chamber, a grindylow rushes Mateo and takes a wild swing at him. Mateo parries a second time, knocking the blow away and stabbing in for a kill, but again the seaweed gets the better of him, the grindylow barely visible in the stuff.

spear vs. Mateo: 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11

One of them swims directly into Dreamer's axe, his dagger strike unnecessary as the water clouds briefly with grindylow blood, the creature floating dead at the surface.

Blocks:
1: Atia, Des, Joran, Mateo
2: Red and Yellow enemies
3: Dreamer, Lanni
4: Blue enemies
5: Terry, Cass
All of the bolded folks can go, Terry and Cass's actions will happen first.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

The giant frog will attempt to swallow the grindylow in its grasp.

Attack vs. CMD: 1d20 + 5 ⇒ (11) + 5 = 16
1d4 bludgeoning: 1d4 ⇒ 3

If the swallow whole attack succeeds, the creature will take 1d4 damage every round. A swallowed creature is grappled. It can try to cut its way free with a light slashing or piercing weapon. AC is 10 for this, 1hp, 2hp if we round up (1/10 of 19 is 1.9) or just try to escape the grapple. If the creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attack's mouth, where it may be bitten or swallowed again--so basically, if it escapes the swallow whole without causing damage, it's still grappled.

Atia will draw her crossbow and fire off a shot at the nearest grindylow she can see.

Crossbow, to hit: 1d20 + 3 ⇒ (2) + 3 = 5 jk Atia don't hit anything <3


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3
Seadreamer Stonebeard wrote:

I hope I live to regret this.

He curses as he quickly draws both his boarding axe, and his dagger.

As he wades past Sharkbait he comments.
Watch our back big guy, this ruckus is bound bet and determined to draw others.

He continues to walk forward as he spins his axe around for the pointed side is frontwards.

He then sets his footing for an attack.

"You got it, 'Dreamer." Joran then pulls out a dagger and launches it at the nearest one.

Draw dagger(move); Launch dagger(standard); Attack the Yellow dot one(20' away) that is diagonally to the right of the Frog.

Thrown Dagger: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17 -4 is range penalty. +1 is Bless.
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

AC 18(+1 mage armor/+2 cover bonus)/touch 13/FF 17; Hp's 34/35


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Under the water, Mateo deftly parries and dodges the attacks coming for him. With his rapier in hand, he strikes back against the grindylow that had him caught at the moment.

Attack (Combat Expertise): 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d6 + 6 + 3 ⇒ (1) + 6 + 3 = 10

The swashbuckler strikes fiercely, his lungs releasing more air as he fights and struggles down below. He waits for them to approach him with his back against the wall, eyes looking through the murky depths for his next foe.

Opportune Parry & Riposte:
Parry: 1d20 + 10 ⇒ (15) + 10 = 25Riposte: 1d20 + 10 ⇒ (2) + 10 = 12Damage: 1d6 + 6 + 3 ⇒ (2) + 6 + 3 = 11

Vitals - HP 28/28; AC 21
Actions - Standard Attack
Conditions - Holding Breath (22 rounds)


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Terry moves up, rapier at the ready, trying to cover over Mateo's head and the path back to the rest of the group.

Readied attack should one come in range.

Rapier: 1d20 + 6 ⇒ (5) + 6 = 11
Piercing w/ Champion: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

With not much else that could be done, Des picks up her crossbow and unloads at one of the creatures.

Light Crossbow, G yellow right: 1d20 + 1 + 1 - 4 ⇒ (16) + 1 + 1 - 4 = 14

Damage: 1d8 ⇒ 3


Terse post, short on time.

Atia's frog swallows the grindylow it'd grappled, the creature disappearing inside. Joran learned that thrown weapons work terribly underwater, as in, not at all, the dagger leaving his hand and almost immediately sinking. Mateo dispatched yet another grindylow, Terry prepared himself for one to attack, and Des nearly hit one with her crossbow, but the bolt went just wide.

Cass heals the giant frog back up, knowing that tossing the card won't help much, and seeing that it's tanking several enemies. (It was only down 3, not bothering to roll, it's back to full.)

The fleeing grindylow rushes back to fight Lanni, but Dreamer blocks his path. It doesn't have a chance to attack, having swum quite a distance to return.

The other three remaining gang up on the frog that ate their companion.

attack: 1d20 + 2 ⇒ (13) + 2 = 15
attack: 1d20 + 2 ⇒ (12) + 2 = 14
attack: 1d20 + 2 ⇒ (12) + 2 = 14

damage: 1d6 + 1 ⇒ (6) + 1 = 7
damage: 1d6 + 1 ⇒ (5) + 1 = 6
damage: 1d6 + 1 ⇒ (4) + 1 = 5

The giant frog is hurting, but clinging to life, thanks to Cass.

Blocks:
1: Atia, Des, Joran, Mateo
2: Red and Yellow enemies
3: Dreamer, Lanni
4: Blue enemies
5: Terry, Cass


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Your mothers must have fed you with a crossbow
Dreamer quips as he takes a pair of swings at the Grindylow that was swiming by.

boarding axe attack: 1d20 + 3 + 3 - 2 + 1 ⇒ (16) + 3 + 3 - 2 + 1 = 21
dagger attack: 1d20 + 3 + 3 - 2 + 1 ⇒ (1) + 3 + 3 - 2 + 1 = 6
BAB, STR, 2 Weapon, Bless (Both are piercing so no penalty)
Axe Damage: 1d6 + 3 ⇒ (6) + 3 = 9
dagger Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Only to hook his dagger in the seaweed and have it ripped from his hand.

If grindylow dies, I will move onto the body to my forward right pushing slightly more into the room.
If not, I will content myself with a AOO on the one swimming by

boarding axe AOO: 1d20 + 3 + 3 - 2 + 1 ⇒ (7) + 3 + 3 - 2 + 1 = 12
Axe Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

If the target of Antagonize:Intimidate is not able to attack me on its turn, I can use an immediate action to make another check and extend the effect for one more round. But only the one more round.

↺ Antagonize:Intimidate (take 2): 1d20 + 9 ⇒ (17) + 9 = 26

Aquan:
"Aww, what a cute little mutant squid you are. You even have a little spear. Do you even know how to use that?"

"Joran, do me a favor and squish that squid thing for me please."

Since it worked so well last time, and since there are so many people in his way, Lanni tries a similar trick on a different Grindylow.

◌ Antagonize Sense Motive DC 20: 1d20 + 7 ⇒ (10) + 7 = 17

Antagonize DC = 10 + Hit dice + WIS
● Message (Antagonize: Diplomacy): 1d20 + 9 ⇒ (7) + 9 = 16 Success?: For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.

Aquan:
"Hey there, are you sure you want to be attacking that frog. It's probably going to eat you next."

Target, the other red dot one just north of Mateo.


Lanni's words to the first grindylow inspire it to open its mouth to shriek a reply, just in time for Dreamer's axe to stab into the maw and out the back of its head.

He hollars at the next one, making another angry squid goblin take notice of him.

The ingested grindylow tries desperately to cut its way free of it's amphibious, acidic prison.

The beast's hide is too thick to be pierced from the outside...: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4

The grindylow finds using a spear from inside a creature to be difficult indeed.


Blocks:
1: Atia, Des, Joran, Mateo
2: Red and Yellow enemies
3: Dreamer, Lanni
4: Blue enemies
5: Terry, Cass


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Terry continues to hold the line, readying an attack should anything try to approach.

I'm feeling awfully cowardly right now . . ..

Rapier: 1d20 + 6 ⇒ (10) + 6 = 16
Piercing w/ Champion: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Sneak die, too, as unlikely as it might be to need it.: 1d6 ⇒ 1


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3

Sheathing his sword, the barbarian sighs. "Welp, I'm tired of standing around sooo...," Joran looks to Atia and says, "I'll be back, darlin'," just before giving her a wink. Moving forward and stepping off into the deep, Joran sinks like a rock, drawing another dagger as he does.

Sheathe sword(move); Move 20'(2 squares) and draw dagger(move)

AC 18(+1 mage armor/+2 cover bonus)/touch 13/FF 17; Hp's 34/35


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Giant frog is 1/19 HP lol. After this round, one more round left with the froggie.

The giant frog chews the grindylow in its mouth even more, hoping to wear it down before it disappears back into its home plane.

Chewing damage, bludgeoning: 1d4 ⇒ 1

Atia nods to Joran, a serious look on her face. "Don't do anything stupid, Joran. And watch Mateo's back."

She then hefts her light crossbow again and fires a shot off to the nearest grindylow.

Crossbow, to hit, plus bless: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Crossbow, piercing damage: 1d8 ⇒ 1 rude


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Mateo sits in the water, ready with his rapier in hand. He hears a commotion above him and sees the hulking figure of Joran slowly sink down beside him in the water. The swashbuckler gives a quick bow as a curtsy before turning his attention again towards the grindylows that they were fighting against. He skirts along the wall towards where the one of the grindylow.

The goblin-like creature turns, striking at him with its spear, but the swordsman is uncomfortably skilled even fighting underwater. He deflects the blow and thrusts with his blade towards the little beast's heart.

Attack: 1d20 + 10 ⇒ (7) + 10 = 17Damage: 1d6 + 6 + 3 ⇒ (5) + 6 + 3 = 14
I'll spend a point of Combat Stamina to bring my total To Hit to 18

Vitals - HP:28/28; AC: 21 (Tch 17, Fl 14)
Actions - 5ft Swim?, Standard Attack
Conditions - Holding Breath (20 Rounds), Combat Stamina 3/4

Parry & Riposte:
Parry: 1d20 + 10 ⇒ (19) + 10 = 29Riposte: 1d20 + 10 ⇒ (18) + 10 = 28Confirm Critical?: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage: 1d6 + 6 + 3 ⇒ (6) + 6 + 3 = 15Critical Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Combat Stamina 1/4


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Close, but not quite. She decided to try her luck a second time with her crossbow.

Light Crossbow, yellow right: 1d20 + 1 + 1 - 4 ⇒ (19) + 1 + 1 - 4 = 17

Damage: 1d8 ⇒ 2

This time she found her mark, albeit a small one.

So that should be 4 total for my damage.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I keep forgetting about the Champion bonus. My crossbow damage should be +2, so 3 damage total.


Atia and Destinie team up to take down one of the grindylows who was preparing to charge Lanni for taunting him, and Mateo dispatches another. The water is chummed red and cloudy and it's getting harder to see, until the giant frog belches happily, his meal complete, the bubble of gas dispersing some of the grindylow blood.

A single grindylow is all that remains, the little fiends proving no match for you all, even on their home turf. This one chooses to flee, and does so rapidly, squirting a jet of water from an orifice you don't wish to consider too carefully, under its tentacles.

Combat is over -- the grindylow is jetting 80 feet away down the tunnel as its action, if you wish to try and stop it feel free to elaborate about how.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

seadreamer fishes around for his dropped dagger, while waiting for the others to come back up for air.

Lets get ourselves sorted out and moveing. That one is bringing the alarm.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

With the last grindylow retreating, she shouted back at it.

Aquan:
"You all shall pay with meddling with things that don't belong with you!" Intimidation: 1d20 + 4 ⇒ (19) + 4 = 23

That was her last gasp before her eyes returned to normal as she stumbled a bit... only growl. "Wait a minute."

She swam towards where the creatures were slain and disappeared... only to come back up with items belonging to Sandy and Tilly.

"We have to be close now. Let's follow them."


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

"Or let's follow the shallower path and see if they meet up instead of swimming directly into more of them?" Terry points back at the path he had been trying to follow.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

"Terry is right," Atia says, stashing her spellbook back into its waterproof bag and watching, briefly, as the giant frog fades back into its own plane. She casts a sympathetic eye on Destinie, frowning with worry over the items that the oracle fished up. "We are not at our best and strongest in the water, and our enemies are. We will do Sandara and Tilly no good if we rush into things without thinking it through first."


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
DM Fern wrote:

A single grindylow is all that remains, the little fiends proving no match for you all, even on their home turf. This one chooses to flee, and does so rapidly, squirting a jet of water from an orifice you don't wish to consider too carefully, under its tentacles.

Lanni sees the little beast swim away quickly. He also hears Destinie shout at the thing, so he leaves it to her to yell at.

Terry wrote:
"Or let's follow the shallower path and see if they meet up instead of swimming directly into more of them?"

"Sounds good to me. I can at least touch the bottom here for now."


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Destinie sighs deeply as to collect herself before swimming back towards the group in general. "I did manage to pick up something about a Queen Mother. That has to be their leader."


Human Barbarian(Sea Reaver) 4th
Stats:
Hp's 45/45; AC 17/touch 11/FF 16; Hero points: 3/3 used; Perc: +9; Fort: +6; Ref: +2; Will: +3
Mateo Nikas wrote:
Mateo sits in the water, ready with his rapier in hand. He hears a commotion above him and sees the hulking figure of Joran slowly sink down beside him in the water. The swashbuckler gives a quick bow as a curtsy before turning his attention again towards the grindylows that they were fighting against. He skirts along the wall towards where the one of the grindylow.

Joran grins, giving a salute at the swashbuckler. Looking around and preparing to help finish off the creatures, all of the sudden there appear to be none left. Dropping his shoulders in discouragement, the barbarian grunts in annoyance as several bubbles flow from his mouth. Sheathing his dagger, he looks at Mateo and points up, making his way back to the surface.

Rising from the deep, the barbarian's long hair adheres to his back as he pushes away the hair that's covered his face. "Well, that was easy." He says with a smile. "Okay, which way now?" he asks, turning his focus upon the tunnel behind Lanni. "I'm guessing down that tunnel there?" He motions with a nod of his head. "It's either that or swimming. And I'm guessing that swimming is not everyone's first choice."


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

"No, I prefer not to swim if we can avoid it..." Atia says, placing a hand on the big man's upper arm and giving it a quick squeeze. She begins to head down the tunnel with the shallower water, although she will pause after a moment and wait for those with better scouting abilities to go ahead.

"Queen Mother, you said, Des?" Atia wrinkles her nose in disgust. "I feel like...things have been a little too easy so far. We should keep our guard up."

1,651 to 1,700 of 2,779 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Fern's Skull & Shackles All Messageboards

Want to post a reply? Sign in.