Full Name |
Calderon, Flamecaller of Flauros |
Race |
| HP: 4/4 | AC: 16 T: 15 FF: 13 | CMB: +1, CMD: 9 | F: +2 R: +7 W: +4 | Init: +3 | Perception: +6 (Low-Light/Scent) | Speed 10ft/40ft (Fly: Good) | Active conditions: |
Gender |
CN Rhamphorhynchus Familiar |
Size |
Tiny |
Special Abilities |
Master: Rokhan |
Alignment |
CN |
Deity |
Flauros |
Languages |
Ignan |
Homepage URL |
Art Inspiration |
Strength |
6 |
Dexterity |
17 |
Constitution |
11 |
Intelligence |
6 |
Wisdom |
14 |
Charisma |
11 |
About Flamecaller Calderon
Flamecaller Calderon
Rhamphorhynchus (Elemental/Emissary) Familiar
CN Tiny Magical Beast (Animal, Fire)
Init: +3; Senses: Low-Light Vision, Scent; Perception: +6
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Defense
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AC: 16, Touch: 15, Flat-Footed: 13 (+3 Dex, +1 Natural. +2 Size)
HP: 4 (1d8)
Fort: +2, Ref: +7, Will: +4
Immune: Fire
Weaknesses: Vulnerability to Cold
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Offense
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Speed: 10 ft., Fly 40 ft. (Good)
Melee: Bite +0 (1d3-2)
Special Attacks: Sudden Swoop
Space: 2 1/2 ft.; Reach: 0 ft.
Spell-Like Abilities (CL 1st; Concentration +1)
• Guidance (At Will)
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Statistics
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Str: 6, Dex: 17, Con: 11, Int: 6, Wis: 14, Cha: 11
Base Atk: +0; CMB: +1; CMD: 9
Skills:
• Acrobatics +3
• • (-5 to Jump)
• Fly +11
• Intimidate +1
• Linguistics -1
• Perception +6
Languages: Ignan
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Feats
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• (1) Lightning Reflexes
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Tattoo Familiar Abilities
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• (Rhamphorhynchus) Familiar Bonus: +4 bonus on initiative checks.
• (Rhamphorhynchus) Evasion (Ex): If succeed on Reflex save for half damage, take none instead.
• (Rhamphorhynchus) Sudden Swoop (Ex): Do not provoke an AoO when making a charge while flying. Gain +2 damage with Bite when making a sudden swoop.
• (Rhamphorhynchus) Scent (Ex): Detect opponents within 15+ ft. by sense of smell.
• (1) Transform (Move Action): Switch between tattoo and familiar form.
• (1) Alertness: Replaced by Emissary.
• (1) Improved Evasion: Replaced by Elemental.
• (1) Share Spells: Replaced by Emissary.
• (1) Empathic Link: The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
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Familiar Archetype (Elemental (Fire)) Abilities
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• (1) Elemental Type (Ex): An elemental familiar gains a subtype that matches its element: air, earth, fire, or water.
• • Immunity to Fire: You are immune to fire damage.
• • Vulnerability to Cold: You are vulnerable (+50% damage) to Cold damage.
• (1) Elemental Manifestation (Ex): An elemental familiar gains one or more special abilities based on its element. A fire familiar can spit a globule of fire as a ranged touch attack once every 1d4 rounds; this attack has a range of 30 feet and deals 1d4 fire damage for every 3 character levels the master has. This replaces improved evasion.
• (1) Elemental Speech (Ex): An elemental familiar gains the ability to speak and understand a language based on its element: Ignan (fire). This ability replaces speak with animals of its kind.
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Familiar Archetype (Emissary of Flauros) Abilities
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• (1) Emissary Skills: An emissary treats Heal, Knowledge (religion), and Sense Motive as class skills.
• (1) Divine Guidance (Sp): An emissary can cast guidance at will. This replaces alertness.
• (1) Share Will (Su): Whenever an emissary or its master fails a saving throw against a mind-affecting effect that affects only one of them, the other can attempt the saving throw as well. If this second saving throw is a success, treat the original result as a success, and the emissary and its master can’t use this ability again for 24 hours. On a failure, both the emissary and its master suffer the effects of the failed saving throw, even if one of them wouldn’t ordinarily be a valid target. This replaces share spells.
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Tricks:
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• Attack: The animal will attack on command.
• Break Out: Chews through bars and bindings restricting itself or indicated creature.
• Deliver: Delivers item to indicated point or person.
• Fetch: The animal will get a specific object.
• Get Help: Attempts to bring back people it considers "help"
• Watch: Stands watch over designated area.
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Description:
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As a tattoo, Calderon is a constantly dancing and smoldering depiction of a magma-covered salamander with twisted wings.
When he tears himself from the sorcerer, his form is closer to a rhamphorhynchus that is constantly alight in black flames. His skin underneath is like cracked magma.
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Background:
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One day while training his abilities, Rokhan lost control causing his flames to kill the wounded orc he was tending to. The flames refused to die regardless of the actions of any shamans within the camp. Hours later, within the ashes of the fallen...a burning dinosaur emerged and called out to Rokhan. It spoke the language of fire and demanded he take heed of his warning.
”Fire is a destructive force and is greater when unchained. Flauros demands you see this first hand! Calderon is the bringer of this revelation!” he decreed as he mounted the shoulder of the sorcerer before melding into his very skin as a flaming brand.
The other shamans and fire-speakers gave reverence to the event but most began to fear the half-orc. Followers of Sarenrae refused to accept or guide one chosen by a demonic lord. Only the head shaman would teach him in an effort to steer him away from the destructive power of fire.
When Calderon is manifested he tends to be overbearing and demanding of the sorcerer, especially when using his powers to heal rather than inflict wounds.