Sajan Gadadvara

Rahu Moguly's page

103 posts. Organized Play character for Dslak.


Full Name

Rahu Moguly

Race

CN Human Unchained Monk (Perfect Scholar) | HP 11/11 | AC 18 T8 F14 | CMB 1 CMD 19 | Fort +3 Ref +5 Will +4 | Speed 30 | mw sai +2 1d4+1 |

Classes/Levels

shuriken +4 1d2 | cold iron rope dart +4 1d4 | Init +3 | Percep + 8 | SM +4 | Conditions: Bless, Inspire Courage

Gender

Male

Size

Medium

Age

22

Alignment

LN

Deity

Irori

Location

Absalom

Languages

Azlanti, Common, Osiriani (Ancient), Thassilonian, Vudrani

Strength 10
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 18
Charisma 7

About Rahu Moguly

PFS Details:

Player Name: David
Character Name: Rahu Moguly
Paizo Number: 305033
Character Number: 4
Faction: Grand Lodge
Day Job Check: N/A

Boons:
1-33: Mask of the Tiger's Eye: Venture-Captain Mihir presents you with a copper coin that has the Sigil of the Open Road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you may present this coin to any citizen of Jalmeray (it takes d4 hours to locate one) and receive a +4 circumstance bonus on any one appraise, Diplomacy, or Knowledge skill check. You may only use this coin once per scenario.


Background:

Before you squats a slight, unkempt Vudrani man with the stubble of neglected, but closely shorn hair. His wiry frame is tense as he inspects an ancient Osiriani artifact, oblivious to your presence. A pair of sais are tucked into his fraying sash, which barely holds together his simple, saffron monk robe. It is covered with dirt from squeezing into tight spaces, while stains from tea and previous meals dot the front. His feet stand on two worn, wooden padukas, the fine engraving ground down in many places by years of use.

Scripts:

[dice=Attack (mw sai)]1d20+2[/dice]
[dice=Crit? (martial manuscript)]1d20+4[/dice]
[dice=Damage]1d4+1[/dice]
[dice=Crit Damage]1d4+1[/dice]

Rahu Moguly
Male human (Vudrani) unchained monk (perfect scholar) 1 (Pathfinder Campaign Setting: Inner Sea Intrigue 44, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge, +4 Wis)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee cold iron sai +1/+1 (1d4+1) or
. . cold iron shang gou +1/+1 (1d4) or
. . dan bong +1/+1 (1d3/19-20) or
. . mwk sai +2/+2 (1d4+1) or
. . sai +1/+1 (1d4+1) or
. . unarmed strike +1/+1 (1d6)
Ranged cold iron rope dart +4/+4 (1d4) or
. . shuriken +4/+4 (1d2)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 14)
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Statistics
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Str 10, Dex 17, Con 12, Int 14, Wis 18, Cha 7
Base Atk +1; CMB +1; CMD 19
Feats Dirty Fighting, Dodge, Improved Unarmed Strike, Stunning Fist
Traits martial manuscript, monk weapon skill
Skills Acrobatics +7, Climb +6, Disable Device +6, Escape Artist +7, Knowledge (dungeoneering) +6, Linguistics +6, Perception +8
Languages Ancient Osiriani, Azlanti, Common, Thassilonian, Vudrani
Combat Gear potion of bull's strength, potion of cure light wounds (2), potion of feather step, potion of mage armor, wand of cure light wounds, acid, alchemist's fire, bladeguard[APG], smokestick; Other Gear cold iron rope dart[UC], cold iron sai, cold iron shang gou[UC], dan bong[UC], mwk sai, sai, shuriken (20), bandolier[UE], bandolier[UE], belt pouch, blanket[APG], canteen[UE], climber's kit, filter scarf, flint and steel, hammer, masterwork backpack[APG], masterwork thieves' tools, silent piton[UW], sunrod (2), tindertwig (2), torch (2), trail rations (5), 20 gp, 1 cp

Temporary Items: Potion of Barkskin, Alchemist's Fire
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Tracked Resources
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Acid - 1/1
Alchemist's fire - 0/1
Bladeguard - 0/1
Cold iron rope dart - 0/1
Dan bong - 0/1
Potion of bull's strength - 0/1
Potion of cure light wounds - 0/2
Potion of feather step - 0/1
Potion of mage armor - 0/1
Shuriken - 4/20
Smokestick - 0/1
Stunning Fist (1/day, DC 14) - 0/1
Sunrod - 0/2
Tindertwig - 0/2
Torch - 0/2
Trail rations - 1/5
Wand of cure light wounds - 2/50
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Special Abilities
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Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (1/day, DC 14) You can stun an opponent with an unarmed attack.