Troubles in Otari

Game Master Dorian 'Grey'

Campaign "Three Girls, a Tree Fairy and a Soldier"

Having grown up in the small town of Otari, our Heroes are about to venture forth for their initial adventure!

Roll20


201 to 250 of 1,391 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Content enough that Airi take the magic blade for her own, she merely mentioned, "The coin'll come in handy for the rest of us. Every bit counts."

Noting Airi's multiple wounds, Ness *tsked* before setting to task on healing the half-elf girl. She sat before her, cross-legged as was her way. Verdi appeared out of her pocket hideaway once again and took her place on Ness' thigh; a small, happy rustling sound coming from her.

Happy that she had picked ten fresh blueberries this morning and placed them in the pouch, Ness reminded herself to collect more once they had finished their work inside the fishery. (After this healing, she will have 6 remaining fresh/ripe blueberries.) With all the unforeseen injury taken this day, her berries were diminishing faster than expected. Taking two plump and juicy ones out of the pouch, she placed them in her palm and so began her commune with the nature around them; imbuing each berry in turn with the bounty and succour that would mend her friend before they could continue on.

"This'll take some time, but best you're hale and whole, Airi. Now, eat the first berry and then the second when I'm done with it."

(Using 1st focus point) Goodberry 1: 1d6 + 4 ⇒ (5) + 4 = 9 hp returned to Airi
(Using 2nd focus point) Goodberry 2: 1d6 + 4 ⇒ (1) + 4 = 5 hp returned to Airi

Airi was down 6+8=14 hp and she regained 14 hp. So she's back to full health. The healing will take 20 mins. In between the 1st and 2nd healing, Ness will refill one lost focus point via the Refocus activity communing with nature spirit (via Verdi).

After time has passed, Ness satisfied the wounds had healed clean and whole, patted Airi's knee and said. "You're right as rain!" Tying her pouch and placing it carefully inside the pocket of her pack (for she didn't want to squash any of the remaining fruit) and placing Verdi back inside the coat pocket with a soothing, melodic tune sounding much like an old Sylvan song Leo would remember from his childhood, she was ready to move on, if the others were.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Seeing Sansaárë sit down on one of the crates, Knowing Nyswyn would take the time to heal her, Leo sat down on a box beside her. as Ambrose came over, placing both front paws on the box, giving a yap, Loe reached down and picked the corgi up. Deciding It was nice being tall enough not to have climb, Leo held Ambrose on his lap as the druid began to looks at the wounds. Resisting the urge to chuckle as Nyswn 'tsked' at the half elf. Watching as the little leachy, helps the druid prepare the berries.

Once Nyswyn announced Sansaárë was 'right as rain' Loe dropped Ambrose to the ground and jumped up ready to follow the ladies further into the caves.


Male Teifling Welcome players! Roll20 Map

After a tasty treat of wildberries provided by Nyswyn (and Verdi), our Heroes decide to continue their investigation into what really is the Menace in Otari!?

This short hallway has smooth walls of worked stone with a door at either end, though the door at the far end is closed. The floor is tiled with large, square stone tiles.

Exploration modes are Search for everyone?

Sansaárë Perception : 1d20 + 5 ⇒ (18) + 5 = 23
Tannakin Perception : 1d20 + 5 ⇒ (15) + 5 = 20
Nyswyn Perception : 1d20 + 7 ⇒ (8) + 7 = 15
Leo Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Sansaárë, Tannakin and Leo notices something a bit off in the hallway.
May read spoilers

Perception DC 20:
When the heroes first enter this hallway, ask each player to roll a Perception check. If anyone gets a 20 or higher, they notice something strange about the square closest to the northern door, as though the floor tile were a little loose, and suspect that it might be trapped. If they know the trap is there, a hero can roll a DC 18 Thievery skill check to Disable a Device, either by jamming the floor tile or by bracing the ceiling. If they succeed, they disarm the trap and the heroes can move through the hallway normally. If they fail, they can keep trying until they manage to disable the trap—but if they critically fail, the trap goes off and the ceiling falls on them!

If made DC 20:
Falling Ceiling
Notice DC 20 Perception check
Disable A hero must succeed at a DC 18 Thievery check on the triggering square or the ceiling to prevent the stone blocks from falling.
Falling Stones [reaction] When a creature steps on the square closest to the north door, the trap drops blocks of stone all along the hallway. It makes one ranged Strike against each creature between the two doors.
Ranged Strike falling block +8, Damage 1d8 bludgeoning

The hallway seems to lead to another door....


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

@Ness. I'm glad someone is keeping track of my hit points. Thank you.

Sansaárë walks a little ways and stops.

There is something wrong with the floor. It looks like a trap. Let's see what I can do to disable the device.[b]

thievery DC18: 1d20 + 5 ⇒ (14) + 5 = 19

[b]Yes, I got it on the first try this time. Ok guys. Let's go see what there is but be careful. We still don't know what we will run into.

Everyone ready?

And Sansaárë starts to skip down the hall.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

As Leo followed along behind the ladies, he had been trying to hold the torch still and pay attention. Seeing the trap about the same time Sansaárë pointed it out, Leo steps back calling Ambrose in sylvan, picking the little corgi up to keep it away from the trap.

As Sansaárë dealt with the issue, Leo let out a sigh of relief, putting the dog down. Well done Sansaárë!" As he followed along trying to keep pace, skipping as well.


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

"I never saw it. Good eyes, Airi," she added as Ness moved along with the others.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin follows along with the rest as Airi skips down the hall...


Male Teifling Welcome players! Roll20 Map

The door to this chamber silently glides open to reveal a long room. Two stone statues of priests stand in the corners along one side of the room, facing a towering statue of a man holding out both of his hands, palms up. In front of this statue is a stone altar holding nine golden coins. A voice booms out from the statue.

“In my hands I judge the value of all wealth, raising up whichever is greater. One of these coins is a deception. Find it using only two judgments and receive my blessing.”

DC 10 Religion skill check:
On a success, they know the statue depicts Abadar, the god of wealth and civilization.

The Puzzle:

The statue and the coins represent a puzzle. The challenge here is to identify which of the coins is fake. All of them look identical and they all weigh exactly the same, but the fake coin is worth less than the others. Explain to the players that when the heroes place coins in the statue’s hands, it will raise the hand that has a higher value. So if the heroes put four coins in each hand and the right hand contains the fake, the statue will raise the left hand. After two attempts, the statue asks the heroes to identify the fake.

Hint:
When running this puzzle for the players, tell the players they must decide how they want to weigh coins numbered 1 through 9, and secretly pick which number represents the fake coin. If they fail to identify the fake coin and decide to try again, pick a new number (since the puzzle resets). The players might accidentally pick the fake coin without solving the puzzle, and that’s okay—adventurers get lucky sometimes! To make this puzzle simpler, you might want to provide props, like pieces of paper with a coin drawn on each one, numbered 1 through 9.

Want to play a game?


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

I think I have a workable solution but I will wait to post to give everyone a crack at it!


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Know. Religion (T) DC 10: 1d20 + 7 ⇒ (15) + 7 = 22

Ness looked up at the towering statue of a man and the stone altar holding the golden coins. Listening to the riddle coming from the statue, Ness waited until the voice ended and then said to her companions, "Here's Abadar, god of wealth and civilisation."

Puzzles weren't her choice of pass times, so the druidess waited on Tann or Leo to work out the weighing of the coins so they could all gain the god's blessing.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Pausing, Leo begins to smile. it was a puzzle. He loved puzzles. His brain started working, quickly realizing that breaking the nine into two halves would not work. He looked down at Ambrose to see if the dog had any ideas. When Ambrose was not forthcoming, he started thinking about it again. Maybe stacks of three. Turning towards Nyswyn as she explained it was Abadar, he had heard of Abadar, as he pondered he noticed Tannakin was smiling with a twinkle in her eye. Realizing his friend had solved the puzzle he gestured toward the hands. "Lady Tannakin, doest thou have yon solution?"


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tan says, "This is a merchant's puzzle! Put three in each side. If it balances, great--the fake is in the other three. If it doesn't balance, great--you know the fake is among the three on the light side."

She performs the above operation.

"And once you have it down to three, you just put one on each side. If it balances, great--the fake is the last one. If it doesn't, great, the fake is on the light side."

She points to the fake coin. "That one's no good."


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sorry been busy with new job.

Sansaárë looks at the statue, the gold coins and nods to Tann and Leo.
You two must be having fun with this puzzle.

The rogue smiles at Ness.
Let them play with it. Hehe.

She waits for the two brains to figure it out.


Male Teifling Welcome players! Roll20 Map

The Solution:

The trick to solving the puzzle is to split the coins into three groups of three coins each. By placing one group of three in each hand and leaving the third group on the altar, the players can determine which group contains the fake coin. If one hand rises, the other hand contains the fake. If neither rises, then the fake is in the three coins that were left on the altar. The heroes then need to repeat this process with the group containing the fake, by placing one coin in each hand and leaving the third on the altar. If one hand rises, the coin in the other hand is the fake. If neither rises, the coin on the altar is the fake.

As Tann makes the declaration of which gold coin is the fake, the voice says,
Your reward awaits!

The sounds of a stone door opening follows the proclamation.

Abadar’s Vault

This small chamber contains an old wooden chest emblazoned with the symbol of a key. Behind the chest is a massive contraption of gears and pulleys that looks like the inner workings of some unseen device.

Abadar’s Blessings:

The unlocked chest contains the blessing of Abadar. Inside is a pile of coins, a rolled-up piece of parchment, and a small glass box containing a single emerald (20 gp.). The coins consist of 214 cp, 22 sp, and 3 gp, plus any coins that the heroes lost to the puzzle in Area 9.

Detect Magic with Arcana, Nature, Ocultism, Religion DC 14:
The piece of parchment is a scroll of magic missile. A wizard can use this scroll to cast the spell magic missile without expending a spell slot or even having it prepared. Once used, the scroll crumbles to dust.

Although the room is dark when the heroes first enter, they can see tiny shafts of light coming from the wall on the north side. Tiny holes in the wall allow them to peek into Area 11. On the far side of this area is a kobold, standing watch. If the heroes listen, they can hear fragments of a quiet conversation between a few other kobolds, out of sight, talking about “the boss’s new pet” and plans for “the town above.”

Control Mechanism DC 15 Perception check:

If a hero examines the chest, they notice a lever protruding from the back of it. Have them roll a DC 15 Crafting check. If the hero succeeds, they realize that this mechanism controls a trap hidden in Area 11, though from here they can’t tell precisely how the trap is triggered or what it does.

The lever is currently set to the “disarmed” position. If the heroes set it to the “active” position, the trap in Area 11 activates.


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

When the unlocked chest was opened, Ness' eyes fell on the rolled piece of parchment. She began casting Detect Magic, hands and words working together to make her nature magic work.

Nature (T) DC 14: 1d20 + 7 ⇒ (1) + 7 = 8
Religion (T) DC 14: 1d20 + 7 ⇒ (14) + 7 = 21

"There's a scroll of magic missile. Once it's used, it'll crumble to dust."

She then continued to look over the old wooden chest.

Perception (T) DC 15: 1d20 + 7 ⇒ (12) + 7 = 19

"Look, there's a lever jutting out from the back of the chest. I'm not going to pull it. Ari, what do you think it does?"


2 people marked this as a favorite.
Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Arcane: 1d20 + 7 ⇒ (15) + 7 = 22
occult: 1d20 + 7 ⇒ (9) + 7 = 16
nature: 1d20 + 4 ⇒ (13) + 4 = 17

Eyeing the chest, Leo holds the torch still in his left hand as he waives his right at the parchment "မှော်ကိုထောက်လှမ်း"

Nodding his head in agreement with Nyswyn, he asks, "Mightest I see the parchment?" Accepting the scroll from the dwarf, he shifts the torch to under his arm to investigate the scroll. Just as he does so, Ambrose jumps up catching the scroll in his mouth, running off. Leo frowns, "Ambrose come back here right...."

Seeing Ambrose drop the scroll and quickly begin to eat it, Leo looks up at the other apologetically. "Oh bother."


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin, eyes shining, scoops the loot into a sack. Real divine puzzle loot!

She turns her beaming face to the kobolds and whispers as Leo pursues his wayward pup, "Shhhsshshsh... let him have it... it'll keep him quiet. We've got company."

She peers through the holes and tries to focus her hearing, trying to learn more...

Perception if there's more to gather: 1d20 + 5 ⇒ (6) + 5 = 11


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Perception(E) DC 15: 1d20 + 5 ⇒ (16) + 5 = 21

Sansaárë turns to look at the chest and lever found by Ness.
Not too sure, but, I bet it's not good. Perhaps, Leo may have an idea?

The rogue also listens with Tann.


Male Teifling Welcome players! Roll20 Map

Abadar’s Vault

Finding the vault most gracious, our Heroes begin to gather the treasure bestowed upon them by Abadar.

Leo and Nyswyn take the time to look over the parchment, finding it as a valuable...corgi treat!
1 hour so you guys have time to decide how to approach this next problem....

Tannakin and Sansaárë begins peeping through the holes found in the wall to gather further intelligence.
You see the 1 kobold, but definitely hear a few more voices. They are talking about “the boss’s new pet” and plans for “the town above.”

Anyone can further investigate the lever/mechanism with Craft DC 15

Craft DC 15:
DC 15 Crafting check. If the hero succeeds, they realize that this mechanism controls a trap hidden in Area 11, though from here they can’t tell precisely how the trap is triggered or what it does.
The lever is currently set to the “disarmed” position. If the heroes set it to the “active” position, the trap in Area 11 activates.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

craft: 1d20 + 4 ⇒ (20) + 4 = 24

Encouraged by he fact that Tannakin had said to let Ambrose 'have it' Leo tried to ignore the slurping and crunching sounds of his corgi mount eating a very expensive ancient Parchment. Wanting to do something other than stand there and look embarrassed, Leo glances from Sansaárë to the lever that Nyswyn had pointed out. Scratching his head, he observes. "I doest believe yon lever arms and disarms the trap we found earlier." Which section is '11'?

He looks towards where the sound is coming from, "Shalt we address yon Kobolds, before we attempt to learn more about the trap?"


Male Teifling Welcome players! Roll20 Map

Oops! The room North of Abadar's treasure room. The room Tann and Airi are peeping at...


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin leans over the chest and carefully, quietly, stealthily reaches out, grasps the lever, slams it down... and arms the trap.

Then she waits.


Male Teifling Welcome players! Roll20 Map

If Bedlam wasn't playing LoWD, he would be so proud...lol.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin on the way down to Neutral...

She says to Leo, "We can try to talk, but I think they are gonna be hostile like those others."


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Watching as Tannakin sets the trap, Leo raises an eyebrow. Looking towards the kobolds. "Shalt we watch yon Kobolds and see what transpires?"


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë keeps on listening and whispers.

Yes, we should wait a few minutes. Maybe we can find some information from them while we listen. If anything happens, then maybe Nyswyn can try talking to them.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin sighs and says, "We can try to be nice. I'll disarm the trap again if you think it's the right thing to do."

She tries to figure out the ethics of the situation, but it's kind of complicated. "...but we did just stab their friends and family, so I don't think they'll be very happy with us."


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë looks around the corner to see how many there is.

Your right. I see two of them. One in the corner about 15 feet from me, and one in the far right corner. But I hear a third one that I don't see. Nyswyn, What do you think?
Which one would you like to go get first?

Sansaárë looks around again to try to pinpoint where the other one is.

Everyone ready? Let's put on our MEAN faces!!!


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

As the corgi continued to devour the parchment with the spell, much to Ness' surprise, she sat down and with Verdi communed with the nature spirits to refocus and gain back what she had lost during the last fight with the lizard folk. (Takes 10 mins. Ness now has two focus points.) Once done, Verdi returned to her coat pocket sanctuary and Ness stood up.

Ness then watched as Tann armed the trap; hoping the half elf's gambit would prove fruitful.

Airi wrote:

"If anything happens, then maybe Nyswyn can try talking to them."

"Nyswyn, What do you think? Which one would you like to go get first?"

Shaking her head, the druidess replied in a much lowered voice, "These lizard people aren't animals, Airi, so my mojo won't work on 'em. And, I don't speak their tongue - that'll be Tann's gift."

She quietly enquired, "Should we first see if these lizard folk trip the trap Tann just armed before we go in? I'm not wanting to get hurt by some trap, if I can help it."

There's only one kobold on the map. Airi says there are 3?


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

ninja'd by Nyswyn, will leave be

Peeking through a hole to see if any of the kobolds set off the trap, Leo turns and looks from Tannakin to Sansaárë. Nodding in agreement with Sansaárë he furrows his brow and scowls, giving his best mean face. Relaxing his face a little he adds. "Pray tell, yon kobolds were stealing from our benefactor. Are we not honor bound to wreak havoc?"

Gesturing out the hallway towards the other door, he asks, "Doest we desire to attack forthwith, or see what damage yon trap wilt do?"


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin's mean face is extra scary because it's a happy face, too. Like a jack-o'-lantern with a big evil grin, she's looking forward to another chance to fight. "We don't know where yon trap is, so let's let them find it first, like Ness says... when they trip the trap, we'll start the scrap!"

Tan walks over to the door to the kobold room, draws her sword, puts her off-hand on the latch, ready to fling it open and charge into the fray! She waits to hear some action on the other side. She waits. She waits expectantly.

She whispers:

"This is like fishing!"

Less than a minute passes. She whispers again:

"Fishing is kinda boring, isn't it?"


Male Teifling Welcome players! Roll20 Map

You are all awesome sauce! Post in a bit....


Male Teifling Welcome players! Roll20 Map

The door opens with a creak, revealing a massive chamber that looks like an audience hall. On the far side, a broad set of stairs leads up to where a throne might once have been. Pillars support the high ceiling, and the ruined tatters of once decorative banners still hang from them. A decorative tile pattern centered in the middle of the room shows through the grim coating the floor.

Kobold Fight
Two kobold warriors are stationed here, along with a kobold trapmaster. As our Heroes open the door they spring into action! All three kobolds look mean, snarling and raising spears!
Youeses bees tresspassers! Bow before us! For wees bees mighty dragons!

The kobolds hear the door creak as it opens, so as soon as the heroes enter the room, the kobolds are ready to fight. Roll initiative (using Perception) for the kobold warriors and the trapmaster separately.

The two warriors start the combat at either side of the spiral staircase leading down, but they move to block the stairs at the start of their first turn.
If the heroes activated the central spears trap using the control mechanism in (Abadar’s Vault )Area 10, the kobolds set off that trap the moment they move into the outlined area to block the stairs. See Central Spears above for more information.
And you did!

The kobold trapmaster stays where she is, spending all of her actions to lay down small spike traps.

Initiative!:

Sansaárë Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Tannakin Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Nyswyn Perception : 1d20 + 7 ⇒ (14) + 7 = 21
Leo Perception: 1d20 + 4 ⇒ (1) + 4 = 5
kobold Warriors Perception: 1d20 + 3 ⇒ (5) + 3 = 8
kobold trapmaster Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Central Spears Hazard 1
Notice DC 20 Perception check:

Disable A hero must succeed at a DC 18 Thievery check on the triggering floor tiles or the wall sockets in the western wall.
Spear Barrage [reaction] When a creature moves into any of the squares in the outlined area, the trap shoots three spears from the western wall. It makes one ranged Strike against the westernmost creature in each row.
Ranged Strike spear +10, Damage 1d8+4 piercing
Reset The central spears reset after 1 minute.

Tannakin and Nyswyn both notice how the Trap works. By the looks of it, the kobolds themselves seem to be about to spring it ....

Tannakin and Nyswyn are up for Round 1! You both know where the trap is and how it functions. Read spoiler on Central Spear Trap.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin, wanting to help but not wanting to trip the trap or draw a ranged weapon, spends Turn One yelling encouragement and insults. Her mean face glows with happy malice.

Bon Mot
One for All

◆ Bon Mot 1 vs Trapmaster: 1d20 + 6 ⇒ (14) + 6 = 20

Tan roars back at the Trapmaster in her best Red Dragon-accented Draconic, "No, YOUSE BE TRESPASSERS and you're LITTERING to boot! To spike a boot! I will spike you with my boot! Kick you clear across the field."

◆ Bon Mot 2 vs Kobold: 1d20 + 6 ⇒ (20) + 6 = 26

Turning her literary ministrations to the next bold, "And YOU! Telling TANNAKIN the DRAGON QUEEN of OTARI to bow! Shiver with fear before I shiv your ribs and serve Kobold on the Kob for dinner!"

◆ One for All to Aid Airi: 1d20 + 10 ⇒ (13) + 10 = 23

"And if I miss, my co-monarch AIRI the DESPICABLE will END you! I recommend a quick shot to the lizard kidneys, your highness!"

Aid to Airi! It says that she gets +2 if I Crit Succeed, do you think a 23 is high enough to crit? And the monsters get -3 to Perception and Will if I crit, and -2 if I just normal succeed. One way or the other, I gain panache!


Male Teifling Welcome players! Roll20 Map

Someone enjoying the swashbuckler? And you guys are only 1st...lol.

Difficulty Class(DC)

At level DC 15 so close! Very Hard DC 20.


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Apologies for the slowness of my post. Between very little sleep and being anaemic, I haven't had the energy to function much these past few days. Will get there with some continued rest.

===
Round 1

Having heard the hissing-like taunts coming from Tann with a gusto only the wild elf-girl could muster (at least they sounded like taunts) and waiting for the kobolds to set off the traps, Ness took the time to bolster her companion's talents in her own way; hoping the divine guidance would be of some benefit.

In a voice as strong as the rock/stone surrounding them, Ness spoke the words of power, weaving them in the Sylvan tongue, calling upon the nature spirits and ancestors to first guide Tann, then Airi and finally Leo. Inside her coat pocket, Ness could feel the mystical/magical energy move through Verdi at each casting as her leaves softly rustled with sweet promise.

Guidance takes one action: verbal. Ness cast it three times (3 actions) to cover each of her humanoid companions (Tann, Airi & Leo). Each person gets a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.


Male Teifling Welcome players! Roll20 Map

Absolutely zero worries here, Ness! Get some rest. I will post in our morning.

Just finished my weekly EC session. Fighting Wendigoes and none of our melee have cold iron! We are level 18! We ran away to town...lol.


Male Teifling Welcome players! Roll20 Map

It's A Trap!

The kobolds snarl at Tannakin, as the witty swashbuckler peels layers off their scales!
Succes vs Trapmaster! CRIT Succes Kobold #2!

Tannakin then grants some helpful advice to Sansaárë!
Succes! +1 attack(?) for Airi!

Nyswyn appraises the situation, smiles and calls upon the powes of Nature to grant Guidance to her friends!

The Trapmaster continues to snarl at the intruders, while fiddling with mechanisms and such!

Perception DC 15:
It looks as if she is setting Traps in that area.

Sansaárë giggles at the soon to be unfortunate kobolds. She decides in the name of entertainment to wait Delay to watch the show!

The two kobold roars (well roar for a kobold) at the would-be intruders!
Wees bees mighty dragons! Fear our wraths!

They both Stride across the tiled flooring!

Spear Barrage [reaction] When a creature moves into any of the squares in the outlined area, the trap shoots three spears from the western wall. It makes one ranged Strike against the westernmost creature in each row.
Ranged Strike spear vs kobold 1: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 4 ⇒ (1) + 4 = 5 piercing Miss!
Ranged Strike spear kobold 2: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 4 ⇒ (6) + 4 = 10 piercing CRIT!
Random for the 3rd spear is kobold 1 kobold 2: 1d2 ⇒ 1
Ranged Strike spear: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 4 ⇒ (2) + 4 = 6 piercing CRIT!

Both kobolds cry out in alarmed dismay at the treachery of these trespassers!

And both promptly fall to the traitorous tiles!
Down they go! Well played!

Tannakin and Nyswyn both declare it safe now to cross the tiled area!

Sansaárë and Leo are up for Round 1! Tannakin and Ness may post Round 2 Actions.


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë looks at the 2 kobolds that went down from the spears.

perception DC15: 1d20 + 5 ⇒ (7) + 5 = 12

Those 2 were easy. Let's see how this one goes down.

Sansaárë then ◆◆skips 50' over to the last kobold and tries to stab her with her magical shortsword.

◆Melee(T) Shortsword, Tann: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 111d6 + 4 ⇒ (6) + 4 = 10 P Traits Agile, Finesse, Versatile S

I will use the +1 from Nyswyn for any Saves Sansaárë has to make


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Oops! Forgot to add +1 from magical!


1 person marked this as a favorite.
Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Raising his eyebrows as the kobolds declare themselves dragons and rush to their death, Leo moves ◆ 30 ft.along the wall where the spyholes were. "Dragons? Thou mayst speak truth, but be warned, I am a giant sprite." Preparing to attack the last kobold, he realizes there is no rubble for his magic. Speaking in sylvan "ကျည်ဆန်." He waives his empty hand ◆◆ releasing the torch using Telekinetic Projectile to send its blunt end flying at the lone Kobold. The blue flame whooshing towards the lizard.

Telekinetic Projectile: bludgeoning: 1d20 + 7 ⇒ (14) + 7 = 21 for damage: 1d6 + 4 ⇒ (4) + 4 = 8


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tann rushes into the flank with Airi, gritting her teeth if she steps on some of the spiky caltrops...

Confident Finisher Flanking: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 1 + 2d6 ⇒ (2) + 1 + (4, 4) = 11

Tannakin lunges forward, confidently swinging her sword with a smile.

Four damage from Confident Finisher's failure, unless a 15 is good enough for full damage!


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Ness moved forward, along the wall as Leo had, 35 feet (◆◆) and then took cover (◆) behind the stone pillar/column in the chamber, pressing her back against the stone wall to see the outcome of the fighting duo of Tann and Airi before deciding what next to do and how she could help rather than hinder the pair.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

I missed Guidance too! Make it a 16, cap'n!


Male Teifling Welcome players! Roll20 Map

Round 2

Wees bees Mighty Dragons! Fears us...err....mees!

The Trapmaster watches the most unfortunate unveiling of the current circumstances, as a bit dire!

Sansaárë and Tannakin both bravely cross the tiled flooring and boldly step up to the roaring (a bit less convincingly) Trapmaster!

And they both do indeed step into the Trapmaster's
Spiked Trap! Once this trap is deployed, anyone who steps on the square it’s in takes 2d8 piercing damage and must attempt a DC 17 basic Reflex saving throw.

Sansaárë Reflex DC 17 Basic, Guidance: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 242d8 ⇒ (4, 7) = 11 piercing
Success! 5 damage!

Tannakin Reflex DC 17 Basic: 1d20 + 9 ⇒ (18) + 9 = 272d8 ⇒ (7, 5) = 12 piercing
CRIT Success! Zero damage!

Both Rogue and Swashbuckler are a bit out of sorts, causing both strikes to find only air! Although, the swashbucker's reflexes allowed for Tannakin's rapier to still scratch her!
Misses! 4 damage from Confident Finisher's failure!

Leo--being quite the improvisor--flings his Everburning Torch at the distracted Trapmaster! It bangs the kobold in the side of the face!
Hit!

Nyswyn strides further into the chamber to get a better view of her friend's shenanigans!

The Trapmaster growls at Leo and his Torch!

A bit of nervousness seems to be expressing itself on the lone kobold in the form of a distinct odor coming from it!
She takes a strike at random Tannakin 1 Sansaárë 2: 1d2 ⇒ 1

◆melee shortsword, Tannakin: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 2 ⇒ (2) + 2 = 4 agile, finesse, versatile S
Miss!

Her heart apparently not quite in it, She courageously ◆◆strides away behind a column of stone.

Sansaárë and Leo are up for Round 2! Tannakin and Ness may take Round 3 Actions.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Flinching as the spiked trap goes off, Leo watches the kobold run to the other side of the room. Stepping back ◆ 10 ft. he spies the kobold hiding behind the pillar. Reaching his hand out towards the torch again, speaking in sylvan "ကျည်ဆန်." using telekinetic projectile. ◆◆ He turns the palm of his hand up, lifting his hand about six inches. Snapping his fingers into a fist he then extends his index finger, twirling it about then pointing it at the kobold. Causing the torch to be lifted and fly towards the enemy, it's blue flames whooshing behind it. Frowning as he hit the column of stone instead.

Telekinetic Projectile: bludgeoning: 1d20 + 7 ⇒ (2) + 7 = 9 for damage: 1d6 + 4 ⇒ (5) + 4 = 9


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë ◆◆skips 50' to block the door.

Where do you think you are going, tiny dragon?

Sansaárë then strikes at the tiny dragon.

◆Melee(T) +1 Shortsword: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 4 ⇒ (5) + 4 = 9 P Traits Agile, Finesse, Versatile S

Hey Leo, how about using some of that cheese that is still on Tann's chin next time?


1 person marked this as a favorite.
swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tan wipes her mouth with a grin. "Trust me, kobold, you should just surrender. Once Airi starts a fight, she doesn't give up. On the other hand..."

She ◆ moves, ◆ tumbles, and ◆ stabs.

Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25

Confident Finisher, Crit?, Deadly D8: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 1 + 2d6 ⇒ (6) + 1 + (4, 5) = 161d8 ⇒ 2

"...I don't give up easily either."

34 damage, I think? :)


1 person marked this as a favorite.
F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë watches Tann as she does her swashbuckler things and stabs the kobold in the eye.

Nice job sis. I do love it when you hit if I don't. Let's see what happens next.

Leo. That was a good move with the everburn torch. Don't forget to pick it up. It will come in handy again.

Come on Nys, join the party.


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

I was waiting to see if the GM would narrate if the kobold Tann just hit is still standing if she hit it for 34 damage? At this point Ness can't do much as I'm unsure how to move her on the map via all the traps.

"Did Tann end its life?" Ness called out to Airi since the half-elf rogue had called her to their side.

Then striding twice, careful moving back around and past Leo, Ness stopped and waited to see the condition of the remaining kobold. (Ness will wait at this point before taking any remaining action.)

201 to 250 of 1,391 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Menace in Otari All Messageboards

Want to post a reply? Sign in.