Troubles in Otari

Game Master Dorian 'Grey'

Campaign "Three Girls, a Tree Fairy and a Soldier"

Having grown up in the small town of Otari, our Heroes are about to venture forth for their initial adventure!

Roll20


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Male Teifling Welcome players! Roll20 Map

I was waiting on you...lol.

Round 3

The audience of mice (which of course have been following the group) look on nervously (but mostly forced) at the tremendously entertaining shenanigans of "Three Girls and a Tree Fairy:"

Once again, Leo calls upon his occult magic to hurl the trusted Everburning Torch at the Trapmaster. The Torch bounces harmlessly off the stone column with a ping, a pong, an atari 2600 state of reference!
Miss.

Sansaárë skips joyfully to the door to cut off any retreat plans that the Trapmaster may (most likely did) had had hadded....
The rogue then strikes out at her, but also misses.

Nyswyn decides to get a bit better seating for the upcoming finale!

Tannakin (being quite swashbucklerly) decides to skillfully skip, dance, tumple and slide baby slide over to neatly place her rapier into the Trapmaster's right eye!
CRIT!

The Trapmaster then suddenly decides to retire from villainy and perhaps return as a rapier in the hands of a swashbuckler next life!

Combat Over!


Male Teifling Welcome players! Roll20 Map

Perception DC 15:
Strange Jewelry

The kobold trapmaster is wearing a special necklace: a simple copper chain and a cracked piece of a large eggshell. The shell is ivory in color, but it has strange green veins running through it. This piece is only about 3 inches across, but the egg it came from must have been at least 2 feet wide.

The heroes won’t find other treasure in the room, but there’s another exit: the spiral staircase in the back of the room descends even deeper into the earth....

What do our Heroes want to do? Go back to Tamily Tanderveil to report? Rest and eat lunch? Play a rousing game of duck duck goose? Go down da stairs....spooky!

Any questions? How is everyone doing?


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Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Grimacing as Tannakin pins the kobold through the eye, Leo turns towards Sansaárë his mouth a gap, "Forget yon torch? I'll have thou know young lady, that sprites have the memory of Heffalumps, we forgetest not."

Carefully retracing his steps, he walks over to the torch, picking it up. Gesturing towards the Kobold, he adds, "Well done dealing with yon mighty dragons." Kneeling beside the last standing kobold, he checked it for any snacks for Ambrose.

Walk, pick up torch, check the body, three moves right?


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin, panting with excitement and exertion, wipes the sweat from her face with the back of her hand... leaving a blood smear on her forehead. It's a little eerie to see her smiling awkwardly with gore and possibly the last, most persistent and adventurous crumbs of cheese on her face.

"We win again!"

She then casts an eye over the carnage and feels a sudden pang of regret. She wonders if she's been too reckless, too bloodthirsty. Where is this even coming from? She's had conversations with kobolds in the big city--she knows that they are kinda weird, definitely over-proud, but not always all bad. Suddenly, she grumbles in draconic, "These are just kobolds, stop worrying so much."

Where is that even coming from?

She decides not to worry about it for now. She's still smiling. In Common, she says:

"We've discovered a secret kobold invasion of Otari. I think we should keep going and crush it ourselves! I'm ready to go down the spooky stairs."


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

ninja'd by Dorian 'Grey'
perception: 1d20 + 4 ⇒ (3) + 4 = 7

Seeing Ambrose run in from the other room, Leo stopped searching the kobold. Concerned that the dog might run into the trap, Leo points, "I shalt return, I fear Ambrose may runnest out onto yon trap, so I shalt go turn it off."

Going back into the other room Leo throws the switch on the chest. Then returns to the chamber. Waiving the blue torch around, causing it to make figure-eights in blue, he adds, "I am also ready' to explore yon spooky stairs."


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

perception DC15: 1d20 + 5 ⇒ (1) + 5 = 6

Nys. Do you need to replenish the berries that have been used? Or are you fine with what you have?
We don't want to run out of those. We may need them like we already have.
But if you are good, I'm ready to go further down.


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Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Perception (DC 15): 1d20 + 7 ⇒ (6) + 7 = 13

Ness nodded at the swift job Tann had done to dispatch the remaining kobold. "If you feel there's more of these lizard folk, then best we keeping on searching, Tann."

At Leo's question, Ness eyes moved to the spiral staircase and she marvelled at his description of spooky. Strange pixie man, then chuckling softly, having recollected that she was often described as strange by most of her kin folk.

Airi's question brought her back to her senses and the druidess replied, "I've six juicy berries in my pouch, Airi. If there's need for more, then best we go up and find some. If you say they're enough, then let's continue."


Male Teifling Welcome players! Roll20 Map

The Heroes of Otari look at the spooky darkness that the stair seem to spiral down into and.....
They are thankful for the ever-presence of the Everburning Torch that Leo is carrying!

Second Level

The stairs spiral down deep into the earth before ending in a chamber that looks like it’s been prepared specifically to defend against intruders. On one side of the room, a table has been turned on its side to provide cover, while on the other, crates and barrels have been piled up to create a second barrier.

Initiative! DC 17:

Sansaárë Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Tannakin Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Nyswyn Perception : 1d20 + 7 ⇒ (8) + 7 = 15
Leo Perception: 1d20 + 4 ⇒ (20) + 4 = 24

As they descend, Leo is most certain that something(s) are in this room.....somewhere....

Leo may act in Round 1!


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3
Dorian 'Grey' wrote:
Second Level

WOOOOO we did it! I'm gonna go pick out my feat! Wait, TWO feats! Time to get more hitpoints! Level two, here we come... oh wait, my b .


Male Teifling Welcome players! Roll20 Map

Hero Point Tannakin (max 3 total, so use them!)! I cannot not not stop laughing....


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2
Dorian 'Grey' wrote:

As they descend, Leo is most certain that something(s) are in this room.....somewhere....

Leo may act in Round 1!

Moving down the stairs, Leo pauses, "doest thou hear that?"

More info or the map may be needed to know what actions to take


Male Teifling Welcome players! Roll20 Map

Apologies! I forgot to turn off the dynamic lighting....should be good to go!


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

seek/perception: 1d20 + 4 ⇒ (2) + 4 = 6
seek/perception: 1d20 + 4 ⇒ (20) + 4 = 24

Waiving the blue torch about as they head down the steps, Leo pauses, getting the sense that something was there. He tells the others, "I believe yon room doest hide inhabitants." Holding the torch very still he looks ◆ seek and looks again. ◆ seek

is there a penalty for using the second action as 'seek' also?


Male Teifling Welcome players! Roll20 Map

Ambush!

Leo proceeds to enter beside Tannakin for a better look into the room. The barrels and overturned tables hamper his initial attempt, but the sprite's persistence pays off! He sees two kobolds hiding behind the barrels and tables, oh my!

I would need you to Stride into the room to Search, so hope that is ok? Difficult to do from behind everyone on stairs...lol.

I will post the sneaky kobolds actions after my current AoA game ends.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

That works

His eyes widening as he realizes there are Kobolds in the room waiting to attack, Leo, louder than he intended calls out a warning. "Beware! Kobolds!"

Turning to the one behind the barrels, speaking in Sylvan "မကောင်းသောမျက်စိ." he uses his 'Evil Eye' Telling the kobold, "Thou doest not want to do what thou has treacherously planned in thine heart to do."


Male Teifling Welcome players! Roll20 Map

Kobolds and Traps

Round 1

As the newly made heroes descend down, down, down into the darkness (Leo's Everburning Torch steals that spookiness!) to see the entrance to another chamber. This chamber is filled with random junk; turned over tables, barrels stacked two high, a rocking chair with carefully stack playing cards towering 3 feet high!

Leo enters the chamber, eyes darting about with suspicion.
A rocking chair? Looks antique!

The tallest of sprite's eyes nearly bulged bigger than even his current human ones as he sees 2 Kobolds aiming crossbows at them from behind the overturned tables!

Leo quickly gives Kobold #2 his Evil Eye!
Will DC 17: 1d20 + 6 ⇒ (20) + 6 = 26
CRIT success!

The same kobold aims his nasty crossbow at Leo!
Ranged Crossbow: 1d20 + 9 ⇒ (9) + 9 = 181d8 ⇒ 6 range increment 120 feet, reload 1
Hit! 6 damage!

Kobold #1 aims at Tannakin!
Ranged Crossbow, flat-footed, sneak attack: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 1d6 ⇒ (2) + (6) = 8 range increment 120 feet, reload 1
Hit! Because of being Flat-footed to them -2 AC. 8 damage!

Wees bees da mighty dragons! Fears us!

Everyone else up for Round 1!


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin flinches as the crossbow bolt pierces her armor and digs into her shoulder.

She ◆ moves to the left, ◆ tumbles through the kobold, and ◆ stabs.

Tumble Through: 1d20 + 7 ⇒ (8) + 7 = 15

If successful, she uses Confident Finisher on the first kobold. Assuming she doesn't step in a big ol' trap.

Confident Finisher: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 1 + 2d6 ⇒ (6) + 1 + (5, 1) = 13

Oh, what the heck: hero point to reroll to hit! If I'm not stuck in a big ol' trap, that is.

Heroically Confident Finisher: 1d20 + 7 ⇒ (19) + 7 = 26

Now that's more like it!

Double then add d8 for deadly if that's a crit: 1d8 ⇒ 3

She yells in draconic, "BOW TO US, mere kobolds! We know the difference between you and the real thing!"


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë ◆◆ moves 45 ft' behind the kobold that just attacked her sister.

Good job. Let's see how I do?

◆Melee(T) +1 Shortsword, flanking: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10

P Traits Agile, Finesse, Versatile S


Male Teifling Welcome players! Roll20 Map

Tannakin and Sansaárë each skip happily around the overturned table.
Tumble Through Success!

The surprised faced kobold cries
Hey! Dat bees da bestest ov barricades!

Both Tann and her sister shrug and send the now silent kobold to rest!
Both Hit! @Tannakin if Flat-footed then yes crit.

Although, I suppose with PbP format I can time it in my posts?

The other kobold just stares wide-eyed at them!

Nyswyn is up for Round 1! Leo Round 2!


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Round 1

With Leo's prior warning, Ness (◆) moved through the entrance so she could get a better view of what was occurring within.

(◆◆) Gesturing/weaving with her hand and speaking the strong words of power, Ness began to cast. (Casting cantrip Ray of Frost) Pointing to Kobold 2, the druidess released an icy ray.

Spell Attack - Ray of Frost on Kobold 2: 1d20 + 7 ⇒ (18) + 7 = 25
Cold Dmg, if hits: 1d4 + 3 ⇒ (4) + 3 = 7

Hit chance?: 1d100 ⇒ 62

I know it has (some?) cover from the barrel, so not sure what success it has or what chance I need to roll to see if it hits? I made the d100 roll in case it is necessary.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Seeing the two elves put down the kobold on the left, Leo laughs ◆ Cackle at the kobold he had used the 'Evil Eye' on. "Ha Dragons? You should have ran away!" Having now practiced, speaking in sylvan "ကျည်ဆန်." using telekinetic projectile. ◆◆ He turns the palm of his hand up releasing the blue-flamed torch, sending it on it's way, handle-end towards the kobold, blue flame wooshing behind.

Telekinetic Projectile: bludgeoning: 1d20 + 7 ⇒ (6) + 7 = 13 for damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Teifling Welcome players! Roll20 Map

@Leo the kobold saved (crit success actually) so he is not affected. Cackles allows you to Sustain as a Free Action, but nothing to Sustain at the moment. You have 1 Action (and your Focus Point) remaining. It is temporary immune to Evil Eye for 1 minute.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

ahhh, I should have thought of that.

Realizing the kobold was unaffected by his laughter, Leo steps back ◆ 10 ft. so he was less visible to the crossbowmankobold.


Male Teifling Welcome players! Roll20 Map

Round 1

The lone kobold stares eyes wide at the sisters, when it gets smacked in the side of the face with a ray of frost!
Hit!
Cover

Concealment

They had Cover. Not that it really helped, except initial Stealth...lol.

The icy faced kobold yelps in surprise!
Ouches! Dat bees colds!

Leo decides to fling the Everburning Torch at the kobold, but it bounces back off the table.

The kobold glares over the masterful barricade at the dwarf with cold in his eyes (and his ears, his nose, his cheek)!
Youses don makes un dragon mads!

The #2 kobold (he was number 2 but a sudden opening for the 1 spot has recently developed!) decides that bravery is over rated and attempts to Hide behind and around the masterful barricade!
◆Stealth to Hide, cover: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Everybody can see him crouching down ready with his shortsword!

GM only:
The new #1 kobold strikes out at whomever gets in range first!
◆◆Readied Action shortsword: 1d20 + 9 ⇒ (13) + 9 = 221d6 ⇒ 2

Everyone up for Round 2! Leo may post Round 3 action if kobold is still around...lol.


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Round 2

(◆) Raising her shield against a possible attack (the kobold was cornered and that meant he could be dangerous), Ness leaned a little to see the crouching creature and began casting her cantrip (using gesture and voice) and pointing her finger at the kobold, realising another burst of ice.

◆◆Spell Attack with Ray of Frost: 1d20 + 7 ⇒ (6) + 7 = 13
Cold dmg, if hits: 1d4 + 3 ⇒ (1) + 3 = 4

Hit Chance: 1d100 ⇒ 73

Ness' AC is 17 for one round.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin dashes forward, sword flashing, insults flying (in draconic)...

"You're not a dragon, you're a drag. A drag-on my patience."

Bon Mot: 1d20 + 6 ⇒ (9) + 6 = 15

If successful...

She lunges with her rapier:

Confident Finisher: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 1 + 2d6 ⇒ (1) + 1 + (5, 1) = 8

Deadly d8: 1d8 ⇒ 6

With a grin and a flourish, she kicks the kobold off her rapier and shrugs at her companions, beaming. "Well, well. Well well well well."


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F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë winks at Tann.

Hey sis. If you can do it, I can do it better.

◆The rogue strides over to the barrels. Leaping on top of them.

◆acrobatics to balance: 1d20 + 5 ⇒ (3) + 5 = 8

Now flanking the swashbuckler she strikes out at the tiny dragon.

[s]◆Melee(T) +1 Shortsword, flanking: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 4 + 1d6 ⇒ (6) + 4 + (6) = 16 P Traits Agile, Finesse, Versatile S[s]

The not so smiling rogue falls on her ass to the ground.

◆The sheepish rogue stands up.
Well that's never happened before.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Seeing the two elves pursue the second Kobold, Leo moves closer speaking in sylvan "ကျည်ဆန်." he again uses telekinetic projectile. ◆◆ Lifting the palm of his hand, he makes a fist and gestures towards the kobold. The blue-flamed torch lifts off the ground and swings at the kobold again.

Telekinetic Projectile: bludgeoning: 1d20 + 7 ⇒ (20) + 7 = 27 for damage: 1d6 + 4 ⇒ (6) + 4 = 10
a crit, does it automatically double?


Male Teifling Welcome players! Roll20 Map

Round 2

Nyswyn raises her shield, points a cold finger at the not-so-hidden kobold, but the masterful barricade gets in her way!
No need for % roll, Ness...lol

Tannakin dashes forward, sword flashing, insults flying (in draconic)...
Bon Mot Success!

She lunges with her rapier!
Hit!

Sansaárë strides, leaps, falls, and stands. She looks extremely graceful the entire time (well, except for the falling part).

Leo lifts the trusty Everburning Torch high and over the masterful barricade and f+*&ing bashes the snot s+$@ out of the not-really-that-hidden kobold!
CRIT!

The new #1 kobold dutifully falls to the floor!

Combat Over!

There seem to be 2 exits from this ambush chamber, but the Northern one is barricaded even better and more masterful than this room was for the kobolds....

Perception DC 10:
Smelly Barricade
There is a makeshift barricade in the back of this room. If the heroes examine this barricade, ask for a Perception check. If the total is 10 or higher, they notice a foul stench coming from the passage behind the barricade—like rotten fish and sweat.

Perception DC 20:
If the total is 20 or higher, they also hear a faint sound of dripping water coming from somewhere in the distance.


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

The hissing tongue used by the lizard folk and two of her companions began to grate as she did not understand the tongue and no one was translating. When the last kobold fell under Leo's flying torch, the druidess was satisfied. "Not all of us understand the kobold's tongue. A quick translation would be useful," she chided Tann and Leo in her usual manner.

Ness moved and turned her attention to the two exits.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

"There's a stench much like rotten fish and sweat coming from the passage behind the barrel barricade. There's also the sound of dripping water coming from somewhere further back."

Verdi poked her head out of the side coat pocket and her leaves rustled at the smell in the air. Ness gave the leshy a gentle pat before she returned deeper into the pocket.


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë looks around and listens to everything around her.

perception DC10 20: 1d20 + 5 ⇒ (6) + 5 = 11

I can smell something very fishy. But I can't hear anything. Thanks Nys for the information.

Should we move these crates and see what's back here?


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Were they speaking in draconic, I assumed it was common due to the broken nature of it
perception: 1d20 + 4 ⇒ (3) + 4 = 7

Picking up his trusty torch, Leo resists the urge to wave it around. When Sansaárë indicates they should move the crates, he dutifully tucks his flaming weapon into his belt and begins to help moving the crates.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Huh, a post from a few days ago must have gotten eaten by the forum monster! Recreated:

Tannakin shrugs at Ness, "I've been saying mean things to the kobolds to try to throw them off their game. Spook 'em, stab 'em."

She looks at Leo with a torch shoved into his belt, the eerie blue flames flickering on his garments. "That would make me pretty nervous."

To Airi, "Yeah, let's get through! But first, we loot."

She searches the korpsebolds and then starts working on the barricade.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

"Wait, this is gross..." Tann closes her eyes as she rummages through the kobolds' belongings.

STR check, I think?: 1d20 + 1 ⇒ (14) + 1 = 15


Male Teifling Welcome players! Roll20 Map

Soggy Crossroads

Beyond the barricade, the passageway meanders briefly. The floor descends slightly and soon becomes flooded by a shallow pool of water. The water appears to be flowing out of a passageway to the right, and a shimmering blue light in that direction reflects off of the water there. The main passageway continues to the left, over the slight depression in the floor where the water has pooled. An overpowering stench drifts from around a bend.

Perception DC 10:
The light coming from the right shimmers and fades, as if it were a reflection off the water. If the players stop to study it for a while, they notice faint glimmers of firelight in the reflections, but these seem further away. Heroes who stop to listen here also note a faint growling noise coming from further up the main passageway.

Difficult Terrain:

Source Core Rulebook pg. 475 2.0
Difficult terrain is any terrain that impedes your movement, ranging from particularly rough or unstable surfaces to thick ground cover and countless other impediments. Moving into a square of difficult terrain (or moving 5 feet into or within an area of difficult terrain, if you’re not using a grid) costs an extra 5 feet of movement. Moving into a square of greater difficult terrain instead costs 10 additional feet of movement. This additional cost is not increased when moving diagonally. You can’t Step into difficult terrain.

Movement you make while you are jumping ignores the terrain you’re jumping over. Some abilities (such as flight or being incorporeal) allow you to avoid the movement reduction from some types of difficult terrain. Certain other abilities let you ignore difficult terrain on foot; such an ability also allows you to move through greater difficult terrain at the normal movement cost as for difficult terrain, though it wouldn’t let you ignore greater difficult terrain unless the ability specifies otherwise.

Currents and Flowing Water:

Source Core Rulebook pg. 512 2.0
Ocean currents, flowing rivers, and similar moving water are difficult terrain or greater difficult terrain (depending on the speed of the water) for a creature Swimming against the current. At the end of a creature’s turn, it moves a certain distance depending on the current’s speed. For instance, a 10-foot current moves a creature 10 feet in the current’s direction at the end of that creature’s turn.

Tannakin and Leo seems to have gotten some blood on the barricade as they were helping remove it....


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Tannakin opens her eyes and sees something--flickering lights reflected in the water. She hears the growling. "There's something shining over there, and something growling over there. Let's go check out... the lights first, I think?"

She splooshes into the water, gasping as the cold flows into her boots. "Gonna be squishy footed for the rest of the day."


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

perception: 1d20 + 4 ⇒ (5) + 4 = 9

Looking from Tannakin to Sansaárë as the swashbuckler explains what she sees, as she heads into the water Leo calls for his familiar. "Ambrose, come." Picking up the corgi under his left arm, he held the blue flamed torch in his right hand. Smiling, "This shoulds't keep his paws from getting wet."


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Tann, before we go into the tunnels. You and Leo needs to be healed first. We don't know what we are walking into. So both of you come back here!

perception DC 10: 1d20 + 5 ⇒ (20) + 5 = 25

I see the flickering lights and hear the growling also. Let's take it slow and be careful after you two are healed.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Pausing Leo looks from Tannakin to Sansaárë and back again. Looking a little sheepish, he steps out of the water back to where Sansaárë indicated.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tan groans. "Good thinking, Airi. I'll try to be patient."


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Thank you guy's. We don't want anyone of us to die.


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Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Just a quick post so I'm not holding up the healing...

===

Ness helped Verdi out of the coat pocket and sat down on the stone floor. Taking out two plump, ripe blueberries from her leather pouch, Ness began to undertake the magical casting to convert each berry into healing, sustaining bounty. Verdi communed with her mistress, providing a natural conduit. When she was ready, Ness handed a berry to each of her wounded companions (Tann & Leo). Between each casting and then after, Ness refocused and communed with the nature spirits all around her; replenishing what she had lost. Once she was done, Ness rose with Verdi, and, giving the sacred leshy a little kiss, Ness returned her to the safety of the coat pocket.

Goodberry 1 on Tann: 1d6 + 4 ⇒ (3) + 4 = 7 (Tann's only down 1 hp now.)
Goodberry 2 on Leo: 1d6 + 4 ⇒ (3) + 4 = 7 (Leo's back to full hp.)

(With two castings and two refocusing, that'll take 20 mins?)

"Tann, there's a small wound remaining. But, otherwise, you are fine. Leo, you're all healed up."

(Now, 4 fresh berries remain in Ness' pouch to be converted into goodberries.)


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Sitting down near Nyswyn, Leo continues holding Ambrose so his corgi did not run ahead and eat anything someone else could use. When the berries were ready Loe accepts it from his friend. Popping it in his mouth, talking as he chews. "For medicine, yon berries are delicious."

Smiling as Nyswyn returns the leshy to her pocket, Leo jumps to his feet, corgi in one hand torch in the other. Moving back to the rear he's ready to proceed.


Male Teifling Welcome players! Roll20 Map

Refocusing takes 10 minutes for 1 Focus Point, yes. So, 20 minutes.

Elements of Chaos

On the far side of the puddle of water is a strange chamber, crackling with magical energy. Pulsing orbs float in three of the four corners of this room. The orb in the southwest is made of brown earth and stone, whereas the one in the northeast looks to be made of glass and is filled with a swirling cloud. The orb in the far corner holds a roaring flame; opposite that orb are shattered remains and the water that flows down the passageway to the northwest.

Perception DC 22:
Across from you there appears to something flaming and moving in the orb in the far corner that holds a roaring flame...

If made above DC Recall knowledge DC 17:
Fire elementals are destructive manifestations of the Plane of Fire. They sometimes come to the world in powerful places of heat and flame where elemental vortexes form, such as in volcanoes.

Cinder rats are oversized rodents made of smoldering charcoal and elemental fire. Noxious fumes continually bellow from their flaming flesh. Much like terrestrial rats, cinder rats seek out secluded dens and can quickly multiply in number if left unchecked.

Whatever will our Heros do.....


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

perception: 1d20 + 4 ⇒ (6) + 4 = 10

Smiling to himself, Leo was pleased that in this form he didn't have to stand on his tippytoes to see over people. Looking at the three orbs of elements in the corners. Realizing where they were standing, he looks down at the water and then asks. "Pray tell, does't anyone else believe something mayhaps have happened to the water orb causing the pool we are't standing in?" He frowns, "We should'st probably insure nothing happens to yon orbs. Especially the one encasing fire."


F Human(1/2 elf) Rogue (Ruffian) 1 HP 18/18; AC(T) 18 ,Fort(T) [+5],Ref(E) [+7],Will(E) [+5]| Perception(E)+5 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë looks around.

Let's be careful by all of the orbs. We don't want to break any. They could be dangerous if they are broken.

perception DC22: 1d20 + 5 ⇒ (14) + 5 = 19


Male Teifling Welcome players! Roll20 Map

So, what seems to be happening is a staring contest between Sansaárë, Tannakin, Nyswyn and Leo, as to whom will be the first to explore the Orb chamber.....

The tiny family of mice that have been watching and enjoying the show seem to be holding their breath in anticipation of what's to come....


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2
Dorian 'Grey' wrote:
...a staring contest between Sansaárë, Tannakin, Nyswyn and Leo,

it's not really a contest, Leo is fey, he can stare for a century. He's just being nice and letting the ladies think they might be able to beat him.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin takes a look around:

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Knowledge: 1d20 ⇒ 7

"That fire orb has something inside of it. Think how nice it would be to have a fire orb in bed on a cold winter night... I kinda want to take it home and use it as a warming pan"

She walks over and holds out a hand to see if it is warm, but she doesn't touch it yet...


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts
Leo wrote:

"Pray tell, does't anyone else believe something mayhaps have happened to the water orb causing the pool we are't standing in?"

Looking at the three remaining orbs and then down at her boots in the puddle of water, Ness shrugged and then answered the male, "That's a good as an explanation as any, Leo."

Perception (DC 22): 1d20 + 7 ⇒ (1) + 7 = 8

Ness noticed nothing noteworthy regarding the orbs, so it was good when Tann pointed out something inside the fire orb.

"Fire burns, so probably not the best idea to take it home and into yer bed, Tann."


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Smillng at Nyswyn's response, Leo follows Tannakin into the cave, wondering about the nature of the orbs themselves.

Both occult and arcane are plus seven
knowledge: 1d20 + 7 ⇒ (14) + 7 = 21

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