Troubles in Otari

Game Master Dorian 'Grey'

Campaign "Three Girls, a Tree Fairy and a Soldier"

Having grown up in the small town of Otari, our Heroes are about to venture forth for their initial adventure!

Roll20


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Male Teifling Welcome players! Roll20 Map

The folks sitting at the bar all spit their previously imbibed beverages all over the bartender, who is innocent of any cause.

They all stare at the sprite....


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin says, "Leo, you don't seriously expect these people to believe you when you say we have a dragon stashed in the woods, do you?"


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Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Blinking, Leo gives Tannakin a strange look, "No, no, no, Tannakin thou misunderstood me, I said yon dragon twas living in a cave not the woods. Does't thou mot remember? We left the dear fellow in Ness' cave. Thou does't remember Ness? The wonderful dwarf mount for the leashy 'Verdi'."


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Male Teifling Welcome players! Roll20 Map

The faint but unmistakable sound of water dripping steadily is heard from behind the bar. The barkeeper coughs.
The sprite is cut off!


F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

Iona merely stood listening and then almost laughed aloud when the barkeep proclaimed there would be no more drink for the sprite. She gazed at Leo to see how he would react.

Ness a mount for Verdi? Is that how he saw her... she almost chuckled aloud at the thought and trying to picture Ness's expression upon hearing it.

Iona wondered if the patrons/locals were marvelling at the young dragon in their forest keep or the fancy-tongued sprite and corgi in their presence.


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril does that thing where he pulls uncomfortably at his collar as beads of sweat form on his brow.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Having just acquired a ceramic stein half again as tall as himself filled to the brim with mead, Leo turns and smiles at the barkeep, giving him a thumbs up.


Male Teifling Welcome players! Roll20 Map

Troubles In Otari

The sounds of chatter and laughter spill from the Otari Fishery’s open doors alongside warm and welcoming lamplight. Within, a few dozen common folk gather around rough tables with cards, dice, tokens, and other game pieces scattered among them.

A friendly and freckled human woman pops up and grins in greeting—Tamily Tanderveil. Her peg leg, a red-and-white striped affair with a bright blue bow at the top, thunks against the floor as she hurries forward. “I’m so glad you came! Welcome! Can I get you something to drink? Snacks?”

She gestures toward an empty table in a near corner, and with a flurry of clattering activity, she sets out bowls of fried vegetables, a platter of sausage rolls, plates of cookies, and mugs of frothy ale. Tamily lifts her mug in a toast.

“Now, everyone knows that a good adventuring team needs a base of operations, right? Your hideout! Headquarters! A place to sleep that doesn’t charge by the night, right? And I have just the place for you—an old fish camp I used to run, right up the road from here. I haven’t been using it since I opened this place up, and I owe you all something big. If you want it, it’s all yours! Just be careful when you check it out, since it’s been empty for a while, okay? No telling what’s holed up in there since we left. Oh, and don’t mind Blue Finley—they’re harmless.”


Male Teifling Welcome players! Roll20 Map

Tamily continues to barrage our new Heroes of Otari with answers to any of their questions, concerning this new winfall!

Where is this camp?:

Tamily produces a map from a pouch at her side, unrolls it, and shows the heroes the camp’s location.
“It’s right here, about six miles down the road.”
Reaching the camp takes about 3 hours of travel by foot.

Did you have any monster problems while you were there? :

“Oh, sometimes! There’s always spiders, and sometimes they get scary big. Some of the animals in the woods can tear you up if you’re not watching for them. Like, this time of year, there’s probably a few boars running around, and those things are just always in a bad mood.”

How do you come to abandon the fish camp?:

Tamily shrugs.
“Well, I closed it up for the season one year, and then while I was here in town, I met a few folks and started up the fishery. Business was booming, so I never got around to cleaning it out or doing anything else with it. The way I see it, we’re helping each other out! ”

Who’s Blue Finley?:

“Oh, they’re harmless,”
Tamily says, waving her hand vaguely.
“They’re a ghost. They were there when I bought the camp way back when, and they just keep to themself, so I’ve left them alone. So long as you don’t bother them, you’ll be fine.”

Tamily grins and drains her mug.
“Great, it’s settled! While you’re there, I’ll go take care of the paperwork so you can have the deed and make it all official.”
She hops up from her chair.
“I’ve got to get back to work, but you’re welcome to stay here as late as you’d like. Play a game or two! Drinks tonight are on me.”

Tamily makes her way back to the counter she uses as a bar in the evenings. The heroes are free to linger in the fishery, chat with the other patrons, and return to their accommodations at their leisure.


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

"Hmm, a ghost... Spirits usually linger about because of some sort of unfinished business. Perhaps we can help this spirit make their rightful way to Pharasma's judgement."


Female shield 20/20 Hero Points 3/1, Condition 1/2 elf Rogue (Ruffian) 3 HP 34/41; AC(T) 20 ,Fort(T) [+7],Ref(E) [+9],Will(E) [+7]| Perception(E)+7 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë starts to look around when she hears Tamily mentions a base of operations.

Sorry, I was daydreaming. I will tell you about it later.

She them smiles as she reminisces about it, then turns her attention back to the conversation.

So you say there are large spiders sometimes, boars, and a ghost.

Tamily, how big is big? How did you take care of the spiders? Or did you just leave them alone? Just so we know what we need to take with us.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Hearing the words 'base of operations' peaked Leo's curiosity. He wasn't exactly sure why they needed a base since they had the wonderful tree fort and was also confused by the nature of operations needed to require a base. Hearing the place was practically leagues away and had vermin big enough to eat Ambrose, frankly, made him a little nervous. But when he heard that the place had its very own ghost, his curiosity got the better of him. Jumping up from the doll-house chair they kept for him on the table to drink from his giant-sized stein, he exclaimed, "Praytell, What does't we wait for? Let us sally forth and explore this curiosity."


F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

A headquarters would be nice, Iona thought to herself. Having a place to congregate for business and leisure seemed very sensible. "Mistress Tamily, thank you for granting us the use of the old fish camp."

Iona listened as Tamily spoke of the few hazards that came with the camp. big spider and wild boars - they were tangible things which could be dealt with, however a spirit occupying the place? She'd never encountered one but she was sure to give it a wide berth and not bother them as Tamily had suggested.

When Sansaárë asked about the largeness of the spiders, Iona was keen to hear the answer as well. Better to be prepared than not, she silently mused. Morra hadn't moved from the creased edge of her jaunty hat and Iona did not wish to disturb the leshy. Iona picked up a ornately whittled mug of wine and took a sip.

When the curious sprite Leo spoke of setting forth for the camp, Iona Enid smiled and merely responded politely, "Master Leo, you are a brave, curious soul. Perhaps let us learn more of the creatures at the camp before we set off. Better to be well armed with knowledge than go hastily forth and come away with regret, don't you think?"


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

"Aye, let's wait for daybreak and make preparations. If we're getting settled, how about looking into purchasing a pack animal to help carry equipment?"


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin suspects that Tamily wants the whole crew out of town before they cause any ruckus. She's about to protest when she drops her tankard. It shatters into bits and the beer splashes onto her legs. "Drinks are on me, too, turns out. Literally."

She sighs and tries to help clean it up, but mostly just cuts herself and smears the ale around. Tamily might have a point. And it'd be fun to get out of town.

"A fishing trip sounds nice. After all the salted fish we've seen, I could go for some fresh."

The ghost is just a bonus to Tann.

At the suggestion of a draft animal, Tann grins wickedly and says, making sure Airi can hear, "I was going to propose that Airi carries all the stuff, Julril, but we can replace her with a donkey."


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Grasping in both hands the tube (Tamily had given him for his giant size stein of mead) called a 'Straw' Leo took a long draw of the honey alcohol, then turning, as he wiped froth off his face, he shrugs "If thou does't desire it so."

He blinks as the other 'big-uns' make plans about animals and fish, then taking another draw on the straw. Feeling very mellow, he sits back down on his doll-house chair, leaning on the steins giant size handle.


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NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Before leaving town, Julril visits the nearest stable and purchases the finest ass available, along with necessary harness, pack saddle, and feed.
All in all about 3gp I figure.

"I don't know why, but I want to name her Molotov II. It just came to me."


Male Teifling Welcome players! Roll20 Map

Tamily just shrugs, smiles and refills any drinks and plates.
Spiders? Did I say spiders? I haven't been there is quite a while, so perhaps pretty big.

Tamily gives each of our Heroes a hug.
No, thank you! You saved my Fishery from becoming the evil den of a clan of vicious kobolds and their destructive dragon.

The remainder of the evening is spent enjoying the camaraderie and the conversations.

The next morning, our fresh Heroes prepare to take the 6 miles journey to inspect their new base of operations.

Survival DC 15:

The fish camp is 6 miles from the center of Otari. If the heroes don’t use any activities that limit their Speed, they can reach the camp in 2 to 3 hours. If the entire group Hustles, they can make this journey in less time; remember to use the lowest Constitution modifier among all the heroes to determine how long they can Hustle together. Most likely, one or more heroes will use an activity that requires them to move at half their Speed (such as Avoiding Notice or Searching), making the journey to the fish camp about 5 or 6 hours long.


Male Teifling Welcome players! Roll20 Map

Please declare your Exploration modes.

On the Beaten Path

The morning breeze winds its way across the fields, as our Heroes begin their exciting journey to the fish camp. The skies are bright. The birds are fluttering through the air, alighting on branches eager for the visits.

Time seems to be lazily lagging behind you as the yards turn into miles and the morning begins to give way to a warm and bright noon.

The road splits and you take the road turning toward the sea. The air is filled with the salty scent of the sea. The gulls are seen circling above the blue waters, diving and climbing with a prize as often as not.

The leftovers from this last winter litter the rough dirt road. Dead branches and overgrown foliage litter the road in patches and places. An old ruin wooden fence holding onto a life of torture and remembrance is seen ahead.

Old wheel ruts line the path where carts or wagons once passed through, but the tracks are faint and worn. Brush and twining vines grow thick among the trees lining the path, and the chirping and chattering of birds and insects fill the air.

Suddenly, the annoyed sounds of grunting and panting erupts from the foliage just to the side of our Heroes!

Initiative!:

Sansaárë Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Tannakin Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Iona Perception : 1d20 + 7 ⇒ (1) + 7 = 8
Leo Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Jubril Perception: 1d20 + 7 ⇒ (18) + 7 = 25
wild boar!: 1d20 + 8 ⇒ (6) + 8 = 14

Tannakin and Julril react first to the sudden appearance of a wild boar!

Recall Knowledge Nature DC 16:

Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. Of course, in some cultures boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terrors of the region.

DC 18:


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin ◆ steps protectively in front of Airi and ◆ Casts Shield. Then she uses ◆ One for All, calling to Iona, hoping for a peaceful resolution. "Iona... can you tell the nice piggy that we don't want to hurt it? Nice piggy... nice piggy..."

One For All to aid Iona: 1d20 + 10 ⇒ (13) + 10 = 23

Maybe gain panache via One for All?

Edit note: I have prepared two different reactions! If the pig attacks me before Iona can defuse this (if she can), I'll use Shield Block if it hits me. If it doesn't attack or misses, then Aid goes to Iona for whatever she might do!


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril stands his ground, draws his lion-faced steel shield forth and raises it in a protective stance. With a free hand he reaches out and touches Iona, praying for Guidance.
◆Interact to draw shield, ◆Raise shield, ◆Cast Guidance on Iona


Male Teifling Welcome players! Roll20 Map

Round 1

With the calm of the sea being threatened by the furry of a storm, both Tannakin and Julril react with confidence when the wild boar presents itself!

Tannakin steps into a protective position, casts her new spell and gives a bit of advice to Iona.
CRIT success! DC 21

Julril gathers hi shield, raises it and grants Guidance to Iona.

The wild boar accesses the situation with beady red eyes staring at the swashbuckler!

It snorts loudly in challenge and ◆Strides to taste its treat!
◆Melee tusks : 1d20 + 10 ⇒ (4) + 10 = 142d6 + 4 ⇒ (2, 2) + 4 = 8 Piercing
Miss!

The wild boar then ◆Strides away back into the foliage!

Sansaárë, Leo, Iona are up for Round 1!

Tannakin and Julril may post Round 2 actions!


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Leo's exploration mode is; Follow the Expert I figure that's Iona.

Following along happily behind Iona, Leo and Ambrose enjoying being in the great outdoors. Hearing the sound of grunting, Leo tries to identify what kind of animal it is. Fortunately, seeing the thing burst from the foliage, helps him immensely. "Look tis a 'bushpig'!"

Realizing the thing was apparently mad about something, he was surprised when it 'bushwhacks' Tannakin. Clucking at Ambrose, Ambrose movement ◆ 10 ft. to move forward a little, he waves his hand and gives the pig the 'evil eye.' While pointing at a fallen branch in the rutted road, he lifts his hand and tells it "Go" ◆◆ watching it fly at the porker.

Evil Eye spell DC 18
Telekinetic Projectile: 1d20 + 7 ⇒ (4) + 7 = 11 for damage: 1d6 + 4 ⇒ (1) + 4 = 5
Meh


Male Teifling Welcome players! Roll20 Map

Is everyone waiting to see what our druidess will do? Lol


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

I think so. She may not be able to post right now, botting may be applicable.


Male Teifling Welcome players! Roll20 Map

Botting Iona

Round 1

Looking at the wild boar with upraised eyebrows and a slight shake of her head, Iona Recalls that these wild boars are dangerous and extremely moody.
◆Recall knowledge Nature (E): 1d20 + 9 ⇒ (17) + 9 = 26
CRIT success! Everyone may read both spoilers.

The druidess frowns.
It is either protecting its home, its mate, or some lost hidden treasure vault, as a guardian.

She winks.
Definitely 2 of 3 of those. It's dangerous, but we may be able to scare it off.

The druid then ◆Strides a bit closer, so as to communicate better.

So, we will not hurt you, or your home. Please allow us to travel by.
◆ Diplomacy (T) to Make An Impression, Tann, Guidance: 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24
Success!

Make An Impression

Changing Attitudes:

Your influence on NPCs is measured with a set of attitudes that reflect how they view your character. These are only a brief summary of a creature's disposition. The GM will supply additional nuance based on the history and beliefs of the characters you're interacting with, and their attitudes can change in accordance with the story. The attitudes are detailed on the Conditions page and are summarized here.
Helpful: Willing to help you and responds favorably to your requests.
Friendly: Has a good attitude toward you, but won't necessarily stick their neck out to help you.
Indifferent: Doesn't care about you either way. (Most NPCs start out indifferent.)
Unfriendly: Dislikes you and doesn't want to help you.
Hostile: Actively works against you—and might attack you just because of their dislike.
No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond.

It started at Hostile.


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin says, "Brilliant, I don't think it's trying to kill me anymore."

She tentatively tries to pat it on the head, thinks better of it, and says "Just keep walking everyone... maybe it will let us pass."

She Delays and then attempts to move up the trail along with the rest of the party... if anyone dawdles, she waits with them.


Male Teifling Welcome players! Roll20 Map

@Leo Let us just ignore your Telekinetic Projectile attempt (miss) to better blossom this attempt at Diplomacy...lol. Besides, I do believe that you took too many actions.

Leo example post
◆ Command An Animal (Familiar gets 2 ◆◆ Actions) ◆ Evil Eye, ◆ ?

The wild boar is now Unfriendly, but not quite ready to give up this delightful buffet!

Druids get Wild Empathy, so she can communicate with animals.

We are all still learning...lol.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2
Dorian 'Grey' wrote:

@Leo Let us just ignore your Telekinetic Projectile attempt (miss) to better blossom this attempt at Diplomacy...lol. Besides, I do believe that you took too many actions.

Leo example post
◆ Command An Animal (Familiar gets 2 ◆◆ Actions) ◆ Evil Eye, ◆ ?

The wild boar is now Unfriendly, but not quite ready to give up this delightful buffet!

Druids get Wild Empathy, so she can communicate with animals.

We are all still learning...lol.

I though Ambrose got to move on his own?


Male Teifling Welcome players! Roll20 Map

A bolt of lightning is seen striking some hapless chap wondering deliriously about in the foliage!

Hero Point for everybody!

Nothing to see here!


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NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

So what's the outcome here?


Male Teifling Welcome players! Roll20 Map

So, the boar is still Unfriendly. It is not going away ...yet. Leo may take 2 Actions, unless he really does want the Telekinetic Projectile to go off? The rest of you still have a wild boar to deal with...

Boar Will DC 18 vs evil eye: 1d20 + 8 ⇒ (16) + 8 = 24

The wild boar eyes our sprite with hungar and enthusiasm!


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

"Well if we can entreat with a dragon, we can entreat with a boar. Keep talking with it Iona, if it is indeed the guardian of a treasure, perhaps we can lower his guard."

Keep shield raised, otherwise hold for Iona.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

apparently retconning
Not sure what to do Leo and Ambrose stays behind the tall folk, eyeing a stick further up the trail to toss at the boar if it attacks.

Not sure he can ready an action but if he can he'll ready Telekinetic Projectile, just use the roll from above


Female shield 20/20 Hero Points 3/1, Condition 1/2 elf Rogue (Ruffian) 3 HP 34/41; AC(T) 20 ,Fort(T) [+7],Ref(E) [+9],Will(E) [+7]| Perception(E)+7 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë watches as the wild boar attempts to bite Tannakin. The rogue's eye narrow. Then see waits for Iona's attempts at diplomacy.
How'd it go? I don't speak boar.

Seeing that the boar seemed to be still aggressive, the rogue Hides behind the foliage.
◆Stealth(Dex)(T) to Hide: 1d20 + 5 ⇒ (20) + 5 = 25

She then Sneaks closer to the wild boar.
◆Stealth(Dex)(T) to Sneak: 1d20 + 5 ⇒ (20) + 5 = 25

Poping out yelling and screaming, She tries to scare it away!
◆Intimidation(Cha)(T) to Demoralize: 1d20 + 5 ⇒ (17) + 5 = 22


Male Teifling Welcome players! Roll20 Map

Round 1

Sansaárë seems to wake up from her daydreaming to witness all the ruckus. The rogue easily hides behind some foliage, sneaks closer to the uncertain boar and screams her bloody head off at it!
CRIT success! CRIT success! Success! -4 due to not sharing a language.

The wild boar seems to piddle a bit a puddle plain to perceive!
Frightened 1

Round 2

The Wild boar still seems to aggressively tear at the ground, huffing and puffing and most likely about to charge....

Tannakin, Julril, Leo wants to act before it in Round 2? It will charge someone....


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

◆Raise Shield, ◆Cast Guidance on Iona again, ◆Command Animal, Molotov II
"Hold steady now Molotov II," Julril keeps a tight grip on the lead rope.
Nature: 1d20 + 3 ⇒ (17) + 3 = 20


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Having seen one tall folk try and make friends with the boar and the other tall folk try to scare the boar, Leo realizes they need more time to decide what to do. Thinking of his spell selection he realizes he may be able to purchase them that time.

Nudging Ambrose forward and opposite of Sansaárë, he crafts his first spell, moving his hand getting the pigs attention he gives it the evil eye , continuing to weave his spell he speaks "spraeadh dath" casting color spray ◆◆

DC17


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin stumbles a bit as Airi shoves past her, knives blazing.

"Wow. Ok. Here goes, I guess."

She ◆ recasts Shield. AC 20, will use Shield Block reaction

Then, she ◆ rushes around behind the pig to gain flanking, and then she strikes confidently at the poor boar.

◆ Confident Finisher: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 2 + 2d6 ⇒ (1) + 2 + (6, 3) = 12

Despite flubbing her attack, Tan's sheer overconfidence means she still swashes the swine.

Half precision damage on failure is still 6 damage when you roll max!

"But if we're gonna kill it, we have to eat it, ok?"


Male Teifling Welcome players! Roll20 Map

@Julril Guidance has an hour cool down. Would you like to target someone else?

@Tannakin Confident Finisher does 1/2 your Precision damage on a Fail. 9÷2=4.5=4 damage. Pretty sweet ability actually.

@Leo Evil Eye grants the Frightened condition on a Fail, as does Intimidate to demoralize. It is currently Frightened 1 from Airi, but it could possibly Crit Fail going to Frightened 2, if you want to roll with it?

I will resolve actions in morning before work.

Also, everyone is formatting fantastic lyrics! Thank you for using the symbols.

@Leo your DCs go up every level. Trained=level+2 plus Int modifier of +4= DC 18 @2nd.


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2
Dorian 'Grey' wrote:

@Leo Evil Eye grants the Frightened condition on a Fail, as does Intimidate to demoralize. It is currently Frightened 1 from Airi, but it could possibly Crit Fail going to Frightened 2, if you want to roll with it?

@Leo your DCs go up every level. Trained=level+2 plus Int modifier of +4= DC 18 @2nd.

DC has been fixed, roll with the 'evil eye', I feel lucky


Male Teifling Welcome players! Roll20 Map

Round 2!

The wind flows through the foliage, watching intently the stand-off between the wild boar and these Heroes from Otari!

Julril holds tightly to the riens of his steed, casts Shield and grants The Inheritor's Guidance to a friend Tannakin, Airi oe Leo?.

Tannakin gets a bit bumped by her sister, then confidently strides into action, taking a stab at breakfast!
Miss! But 4 damage still!

Leo--brave as any knight on his steed--boldly strides forward on Ambrose, giving the wild boar an Evil Eye and then spraying it with a rainbow of colors!
Will DC 18 vs Evil eye, Frightened 1: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Success!

Will DC 18 vs Color Spray, Frightened 1: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Success!
Color Spray Dazzled

Huffing, it's tusks gleaming with sharpness (not certain how, but visually it works), the wild boar ◆retreats a bit away from the sharp pointy stick thing!
The angry wild boar snorts, stamps the ground and charges the source of the bothersome colors!

◆◆ Boar Charge:
The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. Actions 2

Melee tusk, boar charge, frightened 1: 1d20 + 10 + 2 - 1 ⇒ (16) + 10 + 2 - 1 = 272d6 + 4 - 1 ⇒ (3, 4) + 4 - 1 = 10
Dazzled DC 5: 1d20 ⇒ 16
Hit! or CRIT if you do not have Mage Armor active?

The wild boar makes a celebratory snort and huff as it gores the s&+% out our fey friend!

Sansaárë, Iona are up for Round 2! Tannakin, Julril, Leo may post Round 3 Actions!


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

That Guidance can go to Airi!

Jultrl shakes his head at Iona, "Well, we tried. I hope this boar isn't a friend of yours. Ooh! That's gotta hurt!" he winces as Leo gets gored.

Keeping his shield raised before him ◆, he prays for Iomedae's mercy to Heal Leo ◆◆.
Heal: 1d8 + 8 ⇒ (7) + 8 = 15


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin smacks her floating magic shield. "HEEEERE piggy piggy! You're supposed to go for me, not the lil guy!"

She calls advice to Airi, [b] "Put it out of its misery! Erm... I mean, its justifiable anger and rage!" [b]

◆ One for All: 1d20 + 10 ⇒ (5) + 10 = 15

She makes a ◆ dash around behind the pig to set up flanking, then she tries following her own advice:

◆ Rapier: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 2 ⇒ (1) + 2 = 3


Female shield 20/20 Hero Points 3/1, Condition 1/2 elf Rogue (Ruffian) 3 HP 34/41; AC(T) 20 ,Fort(T) [+7],Ref(E) [+9],Will(E) [+7]| Perception(E)+7 Low-light vision| Speed: 25 ft Exploration Mode: Search

◆Sansaárë strides 25' toward the nice fat piggy.

Hey sis. Let's see it this works so we can have some nice fresh bacon and ham for whatever we want to eat. Yum, yum.

Deception(Cha)(E) to feint: 1d20 + 7 ⇒ (12) + 7 = 19

Leo. You may want to make sure you are careful. This thing is mean.

She then tries to stab it for the kill.

Melee(T) +1 Shortsword, feint: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 4 + 1d6 ⇒ (6) + 4 + (1) = 11 P Traits Agile, Finesse, Versatile S

Sansaárë starts to jump for joy.

Looks like we may have lunch soon! What do you think? Sandwiches and chips?


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

Ouch!" Yelling in pain, Leo shifted his knees as Ambrose jerked back away from the bad pig.Ambrose movement ◆ 20 ft. As ambrose moved a safe distance away LEo waves his hand and gives the pig the 'evil eye.' While pointing at a fallen branch in the rutted road, he lifts his hand and tells it "falbh" ◆◆ watching it fly at the porker.

Evil Eye spell DC 18
Telekinetic Projectile: 1d20 + 7 ⇒ (17) + 7 = 24 for damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Teifling Welcome players! Roll20 Map

Round 2!

Sansaárë skips, twirls, dances her way over to the wild boar party. The rogue sizes up breakfast before smiling at both Leo and Tannakin. She then plunges her shortsword into the heart of the wild boar!
CRIT success!

Tannakin watches in amazement her sister's precision and poetic pose!

Iona watches from afar, considering the nature of things, the druidess is considerably more approving of the handling of the apparently uncouth boar.
Delaying Iona because....

Julril watches in disbelief the wild boar taking a chunk from the sprite! The cleric asks Iomadea her blessings to Heal the poor witch.

Not to be made the wild boar's last meal, Leo deftly entreats poor up-close witness to the bloody mess Ambrose to back away, as the Witch gives it the Evil Eye!
Will DC 18: 1d20 + 8 ⇒ (7) + 8 = 15
Fail!

The angry sprite then hurls (not on himself) a muddy, nasty, slimy fallen branch off the road to slap the s&$& snot out of the offending breakfast!
Hit!

The wild boar falls over offering up its tenderloins!

Combat over! Well done!


NG Human Cleric of Iomedae 3 | HP 35/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

"You fought valiantly, friend. I'm sorry it had to end like this. Now, what were you trying to protect?"

Perception w/ Detect Magic: 1d20 + 7 ⇒ (16) + 7 = 23


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin looks dubiously at the dead pig. "I feel bad for the guy, but I really don't want to waste this good meat."

Survival plus zero: 1d20 ⇒ 18

"I think we should see if Molotov can carry it. I can... gut it? I think? Not really an outdoorsy huntress myself. And I guess SOMEONE will eat him if we have to leave him."


Mode: exploration: Male Sprite witch 3 | HP 30/30 | AC 18 (M.A.) | F+9/R+8/W+8 | Class DC 19 | Perc + 6 | focus points 2/2 | hero points 3 | Spells: 1st lvl: 3/3, 2nd lvl: 1/2

As Juril looks about for the wild pigs treasure and Tannakin begins considers gutting the wild pig, Leo sits astride Ambrose poking a the large, bleeding hole in his shoulder where the wild pig gored him. Trying to be helpful, Anbrose turns and tries to lick the wound, but Leo furrows his brow, "No Ambrose, thou shant lick it."

Leo: Medicine: 1d20 + 5 ⇒ (13) + 5 = 18
Ambrose: Medicine: 1d20 ⇒ 1

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