Troubles in Otari (Inactive)

Game Master Dorian 'Grey'

Campaign "Three Girls, a Tree Fairy and a Soldier"

Having grown up in the small town of Otari, our Heroes are about to venture forth for their initial adventure!

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Smiling at Sansaárë. explained about the dire rats and Kobolds, Loe considered telling them about all the other neat stuff, like the orbs and the fountain. However, he realized it was still probably too dangerous and Tamily may not want strangers rummaging around in her basement. Leo wasn't really sure what humans thought about such things. Hearing the invitation for super Leo's dull brown eyes lit up a little looking down at the tiny corgi he nodded "Come on Ambrose, food!" Heading into the Fishery he wonders what things she may have on the small menu, pausing for a moment to see if anyone else was going to take Tamily up on her generosity.

After a pleasant meal, and casual conversation with anyone else who joined him, Leo eventually excused himself and headed off to the tree house. Tucking the blue flamed torch in his pack he holds Ambrose under one arm, climbing the wooden boards nailed to the side of the giant tree. Dropping his pack on the floor he tosses his bedroll onto one of the hammocks he'd found in a box. After trying to go to sleep with Ambrose sitting on the floor whining, Leo eventually picked up the corgi. Dropping him in the end of the hammock between his feet, he tells the brown and white familiar to go to sleep.

Hmmm, pregnant pause. When the others are ready to go, Leo will arise, happily changed back to his original form


Female shield 20/20 Hero Points 3/1, Condition 1/2 elf Rogue (Ruffian) 3 HP 34/41; AC(T) 20 ,Fort(T) [+7],Ref(E) [+9],Will(E) [+7]| Perception(E)+7 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë walks over to Tamily and thanks her. She then follows Leo in to eat.

Leo, you did real well down there. Thanks for the assist. What else do you have up your sleeve?

She then bends down and give Ambrose something to eat.


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts
Tann wrote:

When she can, whether that night, she suggests to Ness, "If we captured the dragon baby, do you think we could raise it to be a nice dragon? How could we capture it without killing it? Like, we could knock it down into unconsciousness, truss it up, and then pour a healing potion down its throat, and then explain that it should be a good dragon after the fire dies down? Something like that, maybe? Like what we did with Ol' Twitch?"

Ness turned to look at Tann and answered earnestly, "Ack, I possess no dragon lore to know if such a thing would work on the hatchling. I'd say there might not be much harm in trying it your way...we'll have to see how it's acting toward us when we find it, Tann. I could try my special animal talk on it; yet I don't speak that dragon tongue you know so well. You might have to do all the talkin'." (Maybe Arcana would help identify more things about the dragon as well as Dragon Lore?)

Moving to Tamily, she gratefully accepted a delicious sandwich and then added to her companions, "I'll need to pick some more berries and collect more fresh soil and then see my family. I'll call it a night and see you all here in the morning." And with a respectful nod of her head, Ness and Verdi made their way back to the forest; Ness nibbling on the tasty morsel in her hand.


Female Dwarf (Strong-Blooded) Druid (of the Leaf Order) 1| HP 20/20; AC 15/17 with raised shield| F:+5 , R:+4, W+9| Perception +6; Darkvision| Speed: 20 f|1 berry remaining, 2/2 Focus Pts

Ness' exploits once she returns to town to see her family:

Ness' brow was more furrowed with worry than usual and she looked at her brother and shook her head and then stared at him. There was nothing to be done about it - she had to step in and give them her aid - there was nothing to be done about it. Sitting down at the old desk in her mother's parlour room, Ness drew a piece of parchment from the desk drawer and dipped the quill into the ink. She sat there for some time, trying to make the missive pleasant to read but not too flowery for that wasn't her way with words. Verdi sat at the corner of the desk and her delicate leaves rustled in mirth at her mistress' concentration. Satisfied with the letter, she waited for the ink to dry before turning to the lovely young woman waiting on the threadbare couch. Rolling the missive and tying a leather cord around it, she handed it to the other druidess.

Ness' missive

"I know this is quite sudden, but I can't leave my friends in the lurch. They require a wise soul to join them in this quest with the hatchling and the kobolds. I've every confidence in you and Morra. You'll have to meet them after your morning fast at Mistress Tamily's Fishery. Make your preparations tonight as there won't be much time tomorrow. Introduce yourself, Tannakin, Sansaárë and Priest Julril will know you, Leo will not. Hand them this missive. Best of luck, my friend. Until we meet, again."

Iona accepted the rolled parchment and placed it carefully inside her pack. Morra was sitting atop her shoulder and her leafy hand was waving to Verdi, who waved back. "I won't let you down, Ness. I'll give them my best. You take care, my friend. Until then," and with that the younger, human druidess turned on her heel and headed out the parlour and house, leaving the family to discuss their dilemma among themselves.

"Let's hope they'll welcome our presence on the morrow, Morra," she spoke softly in Sylvan to the fruit leshy nature spirit.


Smiling at Sansaárë.'s compliment, Seamus wipes his mouth with his sleeve, getting ready to thank her. Then he realizes he'd just wiped his mouth on his sleeve as she asked him about it. Looking sheepishly, he sets the roasted chicken leg down, and holds open his sleeve showing her his arm. "Forsooth, my arm tis all 'up' my sleeve." He cocks his head looking questioningly "Tis there something else I shouldst be looking for?" Shaking his head, "This human body tis still a mystery to me."


Male Teifling Welcome players! Roll20 Map

Our Heroes each have their dinners, rest and preparations for continuing their investigation into this possible kobold invasion into the quiet town of Otari.

The initial few hours of replying to different inquiries by various townsfolk dies down a bit as the evening displays its stars and bright moon.

The buzz of a dragon being underneath the Fishery seems to be a mixture of disbelief and fear combined with false bravado....

The Heroes are encouraged to equip themselves before continuing on....
Let me know once everyone is ready for the next morning....

Selling and cash gets you a bit less than 80gp, but let's bump it to actually 80gp because math and each PC gets 20gp. Julril also receive 20gp, so as to keep WBL equal. Since we have 5 players, I will divide by 4 but each of the 5 will receive same amount.

Loot List is on Sansaárë's Profile page. If any items sold is desired you may repurchase it at cost.


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NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril wakes with the rising sun, and begins his day in prayer, communing with The Inheritor, asking for strength and protection for his friends in the battles to come. He also prays for the souls of all his fallen comrades in arms in the battles of yesterday.

His dreams, or nightmares, of the night before were filled with the images of skeleton armies and zombie hordes, thr faces of close friends and allies twisted in undeath. He woke numerous times throughout the night in cold sweat, troubled to shake the memories of striking down the undead monstrosities that were only recently good friends from his mind.

Before arriving at the fishery to continue the mission of flushing out the kobolds and eliminating the dragon threat, Julril stops by the temple of Saranrae to make a donation.

Spells Prepared:
1st: Bless, Bless, Truestrike

Purchases:
3x Holy Water = 9gp
3x Scrolls Protection = 12gp
= 21gp -20% = 16.8gp
3gp 2sp leftover


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Waking to the sound of Ambrose barking, Leo begins to stir around covered in some heavy material, like a tent had collapsed in on him. he had to pause, he'd gone to sleep in the girls tree-house, under the brown wool blanket they had there. The heavy fabric he lay under was the same ugly brown. Blinking twice he looked at his hand, quickly crawling out from the giant tarp, he looked at his hands. They were blue again! he quickly reached up to his face, his ears were their wonderful pointyness once again as well. Looking for his pack and his gear he saw his Lady-bug shoes with their silver buckles. He paused, never realizing how much he missed his ladybug shoes. Snatching up his orange socks he slips his shoes on and happily dresses eventually putting on his silky purple jacket.

Once dressed, and his pack high on his shoulders, Leo realized the cunomdrom he was in. First he pushed the giant blue flamed torch out the door and down to the ground, counting in seconds how long it took to fall. Then, disassembling the pully system used to raise and lower the food box he looped the rope around the just-the-right-sized corgi and slowly lowered the mount down to the ground, quickly sliding down the rope after him. Pausing long enough to take out his spider-silk length of rope he tied one end to Ambrose tail and the other end to the torch, so they could drag it to Sansaárë's and Tannakin's house.

Once there he dismounted Ambrose, and striking a pose, stood out front and called in his high-pitched voice Think 'Alladin' when the Jeanie was a bee buzzing around Alladin's head. "Ladies, comest out, thou shant believe what wonderful things have happened!


Male Teifling Welcome players! Roll20 Map

I am weeping over here! A beautifulscene, Leo! Welcome back, sprite!


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Female shield 20/20 Hero Points 3/1, Condition 1/2 elf Rogue (Ruffian) 3 HP 34/41; AC(T) 20 ,Fort(T) [+7],Ref(E) [+9],Will(E) [+7]| Perception(E)+7 Low-light vision| Speed: 25 ft Exploration Mode: Search

As Sansaárë starts to awake. She stretches before getting out of be. She then goes to the bathroom and washes her face and hands. Then brushes her teeth.

She then bounces into the kitchen to get her morning fix.

Good morning everyone. How did you sleep?

Sansaárë then sits down. After she sits, she thinks she hears something but not sure.

Do you guys hear something? Is that Leo?

She then walks over to the window and looks out.

I see Ambrose. Where is Leo?


Female shield 20/20 Hero Points 3/1, Condition 1/2 elf Rogue (Ruffian) 3 HP 34/41; AC(T) 20 ,Fort(T) [+7],Ref(E) [+9],Will(E) [+7]| Perception(E)+7 Low-light vision| Speed: 25 ft Exploration Mode: Search

Good night Nyswyn. See you in the morning.


F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

Iona's eyes fluttered open as the sun began its quiet climb. She stretched and then ran a hand through her tussled hair before rising, pushing feet down onto the old wooden floor of her grandmother's house and rushing toward the window with its pretty window box and where Morra was sitting, her sweet face pointed reverently up toward the faint light of the rising sun. There was a newly ripened blue berry among her greenery. In soft Sylvan tongue, the druidess greeted the fruit leshy nature spirit, "Madainn mhath, a ghràidh. Chì sinn far a bheil an latha gar stiùireadh."

Common Translation:
"Good morning, dear one. Let's see where the day leads us."

Setting herself to right via her morning ablution, Iona opened the window and Morra came willingly into her hand and then climbed atop her shoulder. Together they descended the beloved, creaky stairs into the kitchen and the familiar smells of fresh herbs and morning treats, especially the freshly brewed chamomile tea and baked goods. Ula, her grandmam, was always up before her, and never seemed to tire even at her advanced age.

"Feumaidh sin feitheamh gus an cuir sinn crìoch air ar meòrachadh agus ar taing."

Common Translation:
"That'll have to wait until we finish our meditation and thanksgiving."

Into the back portion of the garden they went, until they came to the familiar stone stool amid the fragrant plants. Sitting down with Morra now in her lap, the two began to lose themselves in the twines of natural energy around them, preparing the magic for the day ahead, in sweet communion. Iona finished her prayer with, "Ar buidheachas don talamh agus a pailteas gu lèir."

Common Translation:
"Our thanks to the earth and all its abundance."

A little, chubby bumblebee came buzzing just then and a smile spread across Iona's face.

More to herself then Morra, she added in the Common tongue, "Let us pick the fresh berries and herbs and then collect the small river stones we will need this day. We mustn't be late to meet the party at the Fishery." After collecting all that she required, having made some small purchases the evening before, Iona and Morra returned to the kitchen so Iona could break her fast (for Morra had already taken sustenance in the window box). She cut a thick slab of the freshly baked nut bread, buttered it and laid down some sweet cheese, poured herself a cup of the herbal tea and then sat down and ate with happy relish as she was indeed hungry. Cleaning up after herself, she donned on her leather armour, strapped the old wooden shield to her back and picked up her sorted pack and her staff. Morra moved to the side of Iona's jaunty, one-feathered hat, where she sat down in the large crease found there. Through the decent sized parlour window, Iona waved at the figure of her grandmam holding a full basket (and who waved back) and then promptly left the house.

Iona and Morra headed toward the Fishery, greeting any locals with a friendly wave and smile as they passed. As she neared the warehouse, Iona became a little more nervous and she swiftly yet carefully removed the parchment Ness had given her last eve and waited for the party to arrive so she could present herself and the letter.


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

After paying his respects at the local temple, Julril heads to the Fishery to meet up with the rest. He inwardly hopes the crowds won't be present this day, but knows that by now, word of a dragon roosting beneath the fishery has likely reached every ear of the populace.

He tries not to make a show of his approach, and offers only a quick smile or simple blessing to any townsfolk who recognize him on the way. Arriving at the fishery, he's surprised to find none of yesterdays companions, but another recognizable face from his youth.

"Good morning, Iona is it? I guess you've heard the news of what's going down beneath the fishery. Has Tam asked for your help in the matter as well?"


F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

Iona smiled upon the devout man's opening words and then inclined her head in due respect, "Well met, Priest Julril. It's good you have safely returned to the town. I've heard news of the kobolds and their young dragon ally through Mistress Ness. She's the one that bade me come. Does the group mean to find the creature and then turn it to our side? If it means to go to war with us, that'll be a tricky task at best. I'll do what I can. Begging your pardon, but how is it you've come to be involved in this matter? You've only just come home." Atop the jaunty hat, the tiny fruit leshy peered at the human man, her head slightly bent and then waved at him with her grape-vine covered hand.


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril nods towards the Leshy, then clears his throat, "Ah, then Ness won't be returning with us?"

In answer to Iona, he replies "We shall see about the dragon. From what I've gathered, it's a mere hatchling, and under the control of a kobold wizard. So, I'm not sure what's the bigger threat. If we can resolve the situation peacefully, all the better. As for myself, I guess you can say divine timing?" he tries for a smirk, "Tam roped me in to a food delivery mission, but I figured my military experience could be put to further use."


F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

Iona wondered what Julril had seen in the war and how it forged him into the person he was presently. It had been some time since she had last spoken with him, yet his humour had not gone away as was noted by his quick jest and that was a good thing.

"Aye, a soldier with a holy patron is a boon, indeed, if the kobolds mean to make war. People in town have been frightened since last eve. And, when it comes to Ness, she beats to her own drum, may the spirits guide and protect her. There are matters she must attend to and she gives her apology."

Glancing around the front of the building, the breeze flicking the feather of her jaunty hat, Iona continued, "How many of us will go in this day? Ness mentioned you, Sansaárë and Tannakin and someone by the name of Leo? I've no recollection of the name. Has he recently come to town?" More providence, perhaps? she silently mused.


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

"Yes, that's who I expect. O don't know where they picked up this Leo. Odd fellow, has a strange manner of speaking, takes some getting used to. Cute dog, though, and he can fling a torch across a room quite effectively, I must say."


Male Teifling Welcome players! Roll20 Map

You guys are doing great! Thank you! I can move us forward any time. But please continue!


F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

Fling a torch?, now that was an interesting fighting technique. "He must be brave," is all she said out aloud to the priest. That was something. Then, as an afterthought, she added, "Hopefully the pup will take to Morra and not try to eat her or tear her apart."

(I'm ready to move along. Was just waiting on the others to jump in and perhaps do some rp.)


Sorry, still waiting outside of Sansaárë's and Tannakin's house, hmmm I assumed they lived together. Should I check google maps?


Male Teifling Welcome players! Roll20 Map
Sansaárë. wrote:

As Sansaárë starts to awake. She stretches before getting out of be. She then goes to the bathroom and washes her face and hands. Then brushes her teeth.

She then bounces into the kitchen to get her morning fix.

Good morning everyone. How did you sleep?

Sansaárë then sits down. After she sits, she thinks she hears something but not sure.

Do you guys hear something? Is that Leo?

She then walks over to the window and looks out.

I see Ambrose. Where is Leo?

You can follow up this post from Sansaárë?


Hearing Sansaárë 'ask where Leo was' the blue fey starts jumping up and down waiving his arms, "Here I am! Doest thou not see me?"


Female shield 20/20 Hero Points 3/1, Condition 1/2 elf Rogue (Ruffian) 3 HP 34/41; AC(T) 20 ,Fort(T) [+7],Ref(E) [+9],Will(E) [+7]| Perception(E)+7 Low-light vision| Speed: 25 ft Exploration Mode: Search

Hi Leo. Your a sprite again. Nice. Come on in.

Tann. Leo is here. Let's get ready to go take care of that dragon.


Smiling an inhumanly wide smile Leo nods his head so vigoursly that the tips of his long blue ears shake. His arms raised, spinning about so the tails of his purple catapillar silk jacket flitter, he declares "Tis wonderful is it not?"

Upon the invitation to enter their abode, Leo stops spinning, turning to Ambrose, "Come Ambrose." As they step over the threshold, Leo remembers the blue flamed torch. Untying the spider-silk rope from the just-the-right-sized corgi, Leo drags the torch into the house. As he does so he illuminates his body casting a bright blue light himself. "Tis clear, I no longer need to carry yon torch, wouldst one of you like to have it?"


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Tannakin's eyes flutter open. Then they shut again. Maybe if she ignores the headache, it will go away?

She's in her own bed, at least. She's in her own clothes, which is somewhere on the continuum of good and bad.

She remembers the bar. The tankards of beer that kept lining up whenever she sat down (which wasn't often).

She remembers roaring in the streets, "WE BE DRAGONS!"

She remembers a fist swinging at her head, and a sudden flash of force interposing itself between her face and the blow.

And a sudden surge of energy crackling from her fingertips as she swatted said assailant in the head--but without touching him.

But, when her mother enters the room and says, "Hi, Tan. Do you remember what we talked about last night?" she can only answer, "Sorry... uh... no."

And thus Eliel the young elf began to explain, for the third time in the last twelve hours (once to Tan, once to her husband Gregg, and once again to Tan) that her elven ancestry has tangled roots among the dragons. "It's a recessive gene thing, like red hair. But with magic."

After a breakfast of pastries and a long nap, Tan is feeling much more herself. She hustles into the streets to show her friends some new tricks...

Went with Sorcerer Dedication: Draconic! Color of dragon still TBD. Shouldn't matter at any point, so I might leave it unknown until it does. I'm hoping the Shield cantrip won't trip over One For All too often--sometimes, at least, it should mean Tan doesn't need quite as much healing as she has lately.

Sorry to be gone so long!

She's absolutely delighted by Leo's transformation. "You're so cute now, Leo!


Male Teifling Welcome players! Roll20 Map

So, our budding Heroes spent the evening eating, drinking, talking, drinking, contemplating, drinking, self-discovering, drinking, resting, drinking, waking, wishing that the drinking wasn't so prevalent, praying and someone did do the drinking.

In the early morning, an hour after the dawn, our Heroes find themselves standing together in front of the Fishery.

A brave rogue, a daring swashbuckler, a smiling from long blue ear to long blue ear sprite, a tested cleric, and a new face approaches our Heroes, as they await their sister, Nyswyn.

Iona smiles at her friends. The sisters all hug, laugh, and ask many inquiries. Leo is introduced and Julril readies to continue this impromptu quest with friends not seen in years.

Tamily approaches the newly reacquainted Heroes. The Fishery owner holding the same picnic basket.
I am so appreciative of you 5 braving the Menace In Otari!

A dun, dun, dun is heard off in the distance!

She offers the basket, her smile and a few pushes back down into the basement of the Fishery.....

I have my EC game tonight, so will post tomorrow. Please continue any RPing heading back down....


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril recognizes the corgi trailing his friends, but seems perplexed at the absence of the man he knows as Leo. It's not until tbey approach closer does he notice the blue fairy riding the corgi's back.
"What's happened to you Leo?" he asks, perplexed "have you been polymorphed somehow? That's some powerful magic, and it'd take even more powerful magic to change you back. Are you.sure you wish to follow us into the literal dragon's den?"


Beaming at Tann's observation, Leo spins one more time. Scurrying back to Ambrose he mounts the corgi, leaving the blue torch in case one of the others wanted to carry it,

As they approach the Fishery Leo rides proudly on his Corgi, waiving at the tall, plain humans. Smiling at Julril's outburst, Leo remembered he had failed to tell the priest about his curse. Realizing it wasn't that important now, he just shakes his head. "The human form twas a curse from my old professor." Lifting his arms to show off his purple caterpillar silk jacket and to let his natural glow shine, he continued. "Tiss my true form. Verily, tis wonderful, yes?"

As Julril asks about wanting to follow them into a literal dragon's den, patting Ambrose on his head, the fey declares, "Twill be my great pleasure to follow yon brave women into the bowls of the earth to defeat this dragon." He winks conspiratorially, "This day my heart is filled with joy. as thou doest know the fey heart is too small for many emotions at once, so I fear not."

He looks about, seeing the human Herbalist turning back towards Julril, he asks, "Where might Nyswyne be, I desire for her to seest my true form."


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

"Mmm... that explains a lot, actually. Well, I'm glad your curse was lifted, but if your joy starts to wan, let me know."

Julril defers to Iona to explain Ness's whereabouts.


F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

A curse? she thought to herself upon listening to the sprite explain his predicament. What an interesting turn of events.

When the question came up about Nyswyn's absence, and seeing she should be the one to explain it to the wee fey, she placed a warm smile on her face and politely introduced herself, "Hello. My name is Iona Enid and this is my true companion, Morra Morningstar," gesturing to the fruit leshy spirit. "Ness received some worrying news last eve and she has to attend to some urgent family matters. She has sent me in her place to join your party and aid your cause against the kobolds and young dragon. I am a herbalist by calling and belong to the same druid order as Ness. It is good to meet you and your faithful pup", acknowledging the corgi's presence with a simple incline of her head. Morra, atop the jaunty hat, lifted her leafy hand and waved somewhat cautiously to the pup - hoping he wouldn't bite as they worked alongside one another in the quest to stop the threat against the town. In a soft, melodic voice spoken in Sylvan, Morra said to the corgi, "Bi sinn caraidean! Feuch nach ith thu mi."

Common translation:
"Let's be friends! Please don't eat me."

Upon Morra's words to the corgi, Iona tried to stifle a chuckle. Replying in Sylvan in an effort to soothe, "Na gabh dragh, a ghràidh. Tha mi cinnteach gum bi thu nad charaidean daingeann."

Common translation:
"Don't fret, dearest. I'm sure you'll become firm friends."


ok, using scots gaelic as sylvan, I will adjust, I usually use it for dwarf :)

Smiling at the polite human's introduction, Leo, bows in his saddle, as Ambrose sit's and lulls his tongue. "Thou mayest call me Leo, late of Anophaeus." He looks up and smiles, spreading his hands, gesturing towards the surrounding area, "Seemingly Banished for my prankish nature." His smiles widens to an inhuman width, "Forsooth, I've got my spritely body back. Tis a pity Nyswyne is not here to admire it." Slightly increasing his glow, he adds, "But thou may bask in its glorious light."

As the 'fruit leashy reveals itself and speak, Leo reaches down patting Ambrose, "Worry not dear spirit, Ambrose tis a carnivore. Thus, only concerned with meats." Frowning slightly but adds "And sweets as well." rolling his eyes, "I've no idea where he learned such behavior."

Turning back to the elfish girls and the human warrior, "Shalt we be on our way, Amborse and I shall valiantly illuminate fromst the rear!"


Male Teifling Welcome players! Roll20 Map

So, after a few moments of introduction and illumination, our Heroes re-enter the Fishery.
Initially, they enter in the basement of the Otari Fishery, where our budding Heroes encountered some dire rats, which they befriend Ol' One Eye.
The stairs leading into the basement of the Otari Fishery creak with age as you make your way downstairs. In the center of the room, between stone pillars holding up the fishery overhead, are barrels filled with salted fish. Two of these barrels have been smashed open, spilling their contents on the floor. In the east wall is a large hole, opening into darkness.

Squeezing through the hole, you find yourself in a cavern that seems to stretch endlessly beneath the streets of Otari. The immediate passage end with a cliff heading further downward into the darkness.

The tunnel continues deeper underground, eventually opening into a large chamber. Patches of glowing blue fungus cling to the ceiling and provide dim light. You can just barely make out vast strands of webbing across the floor and walls of this cavern, stretching between stalactites like shimmering curtains. This is where our Heroes fought a giant venom-spilling spider!

After the web-infested cave, the passageway leading deeper underneath the streets of Otari appears to be mostly natural, but someone, or something, has worked to open the cavern and level out the floor, making the passage easily traveled. A crude barricade made from old wooden planks and part of a barrel blocks the entrance to a side tunnel, while the main passage continues off into the gloom. The warren of kobolds the most likely culprit here....

Beyond the barricade, an old cavern corridor winds down into the earth, ending in an ancient burial vault lit by a strange torch with a blue flame. Alcoves line the walls, each one containing a rotten wooden coffin, while the center of the room has a raised platform holding a stone sarcophagus. The former unresting place of skeletons and a zombie were once lurking here....

Continuing along, our Heroes found the ancient wooden door creaks open on rusty hinges, revealing a ruined chamber. Mold and rot stain every surface. On the far side of the room is stone statue of a giant squid, its tentacles reaching toward an altar in the center of the chamber. The scum covers almost everything, but it hasn’t touched the silver bowl sitting atop the stone altar. The water in the bowl is perfectly clear.

Ambrose proudly drinks his water from the silver bowl found within....

Next they entered a large storeroom that once had some kobolds looting it....

After traversing the trapped hallway, they entered the door to this chamber silently glides open to reveal a long room. Two stone statues of priests stand in the corners along one side of the room, facing a towering statue of a man holding out both of his hands, palms up. In front of this statue is a stone altar holding nine golden coins. A voice booms out from the statue.

The statute is silent....

Finding Abadar's Vault next, housing the control mechanism to the various traps in the next chamber, our confident Heroes easily continue down to the second level of the dungeon...err...basement of the Fishery....


Male Teifling Welcome players! Roll20 Map

Standing once again in the cavern that housed the many fierce kobolds, Tannakin, Sansaárë, Leo, Julril and Iona ready to brave the unknown...ish....battle that awaits them!

Dragonkeeper

A gaping pit opens in the floor in the center of this large, natural chamber. On the far side, a ledge overlooks the entry. Atop this ledge is an ornate stone throne that looks entirely out of place for this room. A regal kobold wearing an oversized crown made of fish bones sits atop the throne.
“Kill the intruders!”
she snarls at the two kobold guards at the foot of the stairs.
Bow down to the Mighty Dragonkeeper! Fear us mighty dragons!

Initiative!:

Sansaárë Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Tannakin Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Nyswyn Perception : 1d20 + 7 ⇒ (9) + 7 = 16
Leo Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Jubril Perception: 1d20 + 6 ⇒ (16) + 6 = 22
kobold scouts #1 and #2: 1d20 + 8 ⇒ (12) + 8 = 20
Dragonkeeper!: 1d20 + 5 ⇒ (3) + 5 = 8

Jubril seems to be the quickest cleric of them all!

Julril is up for Round 1! Then the scouts...

Map in ready!


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril, with sword and shield at the ready already, plugs the gap at the western edge of the gaping pit, poised to strike down any kobold who comes near.
◆ Stride 25 ft, ◆ Readied Strike Longsword
Readied Strike Longsword: 1d20 + 6 ⇒ (3) + 6 = 9
Hero Point Reroll, you gotta do better than that Julril!: 1d20 + 6 ⇒ (14) + 6 = 20


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Oh, geez, I get three actions, don't I. Ok, I guess make that a stride plus step plus strike against the leftmost kobold!


Male Teifling Welcome players! Roll20 Map

Cancel the Ready and go with Stride. Step, Strike?


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

yep!


Male Teifling Welcome players! Roll20 Map

May need a damage roll for the kobold blood to be spilt...lol.

Dragonkeeper Round 1!

Julril bravely strides forward to meet the advancing kobolds. The cleric raises his sword across the mouth of the advancing kobold #1!
Hit!
Julril damage: 1d8 + 2 ⇒ (5) + 2 = 7

Kobold #1 stops talking because of the slice of his mouth!

Kobold #1 (silently) Steps in front of the bloody cleric.

Kobold #2 attempts to Tumble Through the cleric's legs to get to the other side (like a chicken).
Acrobatics DC 15: 1d20 + 7 ⇒ (13) + 7 = 20
Success!

Both Kobolds grin wickedly as they bandish...brandish...show their short swords to Julril!
Kobold #1 Melee shortsword, flank, sneak attack: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 1d6 ⇒ (2) + (4) = 6 agile, finesse, versatile S

Kobold #1 Melee shortsword, flank, sneak attack: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 71d6 + 1d6 ⇒ (2) + (3) = 5 agile, finesse, versatile S

Kobold #2 Melee shortsword, flank, sneak attack: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 1d6 ⇒ (3) + (3) = 6 agile, finesse, versatile S

Kobold #2 Melee shortsword, flank, sneak attack: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 71d6 + 1d6 ⇒ (1) + (6) = 7 agile, finesse, versatile S


Male Teifling Welcome players! Roll20 Map

Stupid 1 hour time limit!

Both kobolds swing and slice and stab and blab, but only a small paper cut-like scratch appears on Julril's sleeve.
1 hit for 6 damage!

Sansaárë, Leo and Iona are up for Round 1!


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

oops, sorry, forgot to roll damage. not getting much sleep these days @.@

"Ouch!"


F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

Round 1

Morra scrambled underneath Iona's jaunty hat, dipping out of sight of the kobold threat. Witnessing the bravery of Julril as he stepped into the fray with the kobolds, Iona whose staff and shield were already in hand, raised her shield before her (◆, AC now 18) and strode forward (◆, 25 ft) into the chamber. Using one hand, the druidess attacked the kobold nearest her (#2) (◆).

Attack, one handed, with staff on Kobold #2: 1d20 + 6 ⇒ (11) + 6 = 17
Bludgeoning dmg, if hits: 1d4 + 2 ⇒ (3) + 2 = 5

====

(I left the flanking position to Sansaárë, knowing she is the better fighter.)


Female shield 20/20 Hero Points 3/1, Condition 1/2 elf Rogue (Ruffian) 3 HP 34/41; AC(T) 20 ,Fort(T) [+7],Ref(E) [+9],Will(E) [+7]| Perception(E)+7 Low-light vision| Speed: 25 ft Exploration Mode: Search

Sansaárë looks excited when the mighty dragons begin shouting. She starts laughing as she ◆Strides into the open flank.
Why thank you, Iona! We got your back Julril!

The rogue then strikes out with her shortsword at Kobold #2!
◆Melee(T) +1 Shortsword, flanking: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9 P Traits Agile, Finesse, Versatile S

Laughing and giggling, she strikes again!
◆Melee(T) +1 Shortsword, flanking: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 241d6 + 4 + 1d6 ⇒ (5) + 4 + (5) = 14 P Traits Agile, Finesse, Versatile S


Male Teifling Welcome players! Roll20 Map

Round 1

Iona watches Julril getting swarmed by the nasty kobolds. The druidess raises her shield and bravely strides into battle! Swinging her staff at the shouting kobold, her swing goes just over the short creatures head, but.....

Sansaárë giggles and dances and snorts and prances into the opening left by Iona. The rogue sees her openings as the druidess distracts the mighty dragon!
Hit! Hit!

The snarling mighty dragon falls to the floor!

I am beginning to think that you guys are NOT afraid of these MIGHTY DRAGONS!

Leo is up for Round 1!


Having not thought about the terrain they had traveled through the day before, Leo, several times, had to requestion his companions to aid him in lifting Ambrose, and thus himself, up and down much of the terrain. Thanking them at every turn, once again near the fountain, he remounted his trusty corgi and approached the 'Dragonkeeper's' lair.

Raising an eyebrow as the crowned kobold ordered their execution, he wondered if all kobolds were this stupid as Julril rushed forward and maims one of the reptiles. Smiling as the sylvan speaking plant and her mount rush forward, Leo nods approvingly as Morra moves under the safety of the hat, and her human, Ional strikes bravely at the Kobold. Knowing Ambrose is more focused when Leo guides him, he wondered if the humans strike had been better aimed if Morra had guided her hand instead of hiding under the hat. While his mind wandered, Leo realized Sansaárë had moved forward and finished off the lizard.

Eager to join in the fray and show the bravery of the Sprites, Leo nudges Ambrose forward , preparing to attack. Pausing momentarily, this would be when, as a human, he'd drop the blue flamed torch and send it flying towards the Kobold. Sadly, he was too small to carry the torch and had nothing in hand large enough to do damage. Looking around quickly, he sees the boxes piled in the room behind. Reaching back toward the boxes he telekinetically ◆◆ lifts the nearest box and sends it flying at the lizard in front of Julril.

Telekinetic Projectile: 1d20 + 7 ⇒ (18) + 7 = 25 for damage: 1d6 + 4 ⇒ (4) + 4 = 8


Male Teifling Welcome players! Roll20 Map

Round 1

Leo (proudly displaying his sprite-ness!) watches the courage of his companions taking place before his fey eyes. The cursed witch calmly directs Ambrose to stride bravely forward to also place these wannabe dragons in their place!

With plenty of debris to pick from, Leo uses his signature spell to bash the other kobold in the mouth!
Hit!

The remaining kobold scout does not look amused!

Standing and shouting on her strange-looking throne, the kobold dragonkeeper begins reciting strange sounding words, as blue missiles of force dart out from her hand, each missile striking Julril, Leo and Sansaárë!

Leo can Recall Knowledge as a Reaction if he chooses because of his Feat.
Recognize Spell

Arcana or Occultism Recall Knowledge DC 14:

◆◆◆Force damage for each of you: 1d4 + 1 ⇒ (2) + 1 = 3

The dragonkeeper shouts
Youses be foods fer ours dragon!

Tannakin is up for end of Round 1!
Round 2 actions to Julril!


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3

Seeing no kobolds in stabbing range, Tannakin starts heckling them instead. She yells at the dragonkeeper,

"Keep THIS dragon if you can! The blood of ancient wurms runs in my veins, and soon normal earthworms will run in yours!"

◆Bon Mot: 1d20 + 6 ⇒ (11) + 6 = 17

Bon Mot

I might have earned -1 to Will saves there...

While the lizard ponders her words, Tan follows up her offensive comments with offensive magick. She ◆◆casts Daze, trying to reach out with her mind to bop the lizzie on its silly little head.

Daze

Two mental damage! And a chance to Stun vs. Will... behold my mighty combo!

"SURRENDER TO YOUR NEW DRAGON LORD... ME!!"


NG Human Cleric of Iomedae 3 | HP 39/41 | AC 18 (20 w/ shield) | F+9/R+6/W+10 | Perc +8 | DC 18 | HP 1/3 |

Julril steps to one side of the kobold guard to open up space for his companions. "Concentrate on the leader!" he shouts, then calls down a divine blessing from Iomedae.
◆ Step, ◆◆ Cast Bless
Bless


Male Teifling Welcome players! Roll20 Map

Round 1

Tannakin surveys the battlefield. The swashbuckler begins heckling the Dragonkeeper!
Success! But in the future, ranges do exist...lol.

The newly risen draconic sorcerer then spills arcane words from her mouth!
Will DC 16, Bon Mot: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Fail! 2 mental damage!

The dragonkeeper seems to be bleeding from her nostrils!

Round 2!

Julril (being the brave knight of the Inheritor) Steps to the side, while casting Her Blessings on the group.
5' emanation +1 status bonus to attack rolls while within the emanation

The still standing kobold scout (who does seem a bit grateful) decides that this combat sucks!
◆Melee shortsword: 1d20 + 9 ⇒ (19) + 9 = 281d6 ⇒ 6
Hit! 6 danmage!

The kobold doesn't seem too into it. He retreats!

◆Hurried Retreat:
If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that’s not adjacent to an enemy. Actions 1

He then Hides!
◆Stealth, cover: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
If that beats your Perception DC (Perception +10) then you lost him. You can do Seek Action to find him again.

The dragonkeeper hasn't noticed....yet!

Iona, Leo, Sansaárë are up for Round 2!


swash | .5lf lev. 3| 10/41 | ac 20 | per 7 | f 8 r 11 w 7| hero points 3
Dorian 'Grey' wrote:

Success! But in the future, ranges do exist...lol.

Lol! I forgot the bon mot has a range... I guess sick burns don't hurt unless you're close enough to smell Tan's bad breath, huh? Thanks for letting me get away with murder uh I mean two damage.


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F Human Druid Herbalist (of the Leaf Order) 2| HP 28/28; AC 16/18 with raised shield| F:+6 , R:+5, W+9| Perception +7| Speed: 25 ft|8/10 berries, 2/2 Focus Pts; Hero Pts: 0

Round 2

"Where'd the kobold go? Did anyone see? Do you think its gone up those stone stairs or down the hole?" Iona called out to her companions; perturbed that an enemy slunk away right under their noses.

From her present position, Iona raised her shield (◆, AC now 18) (just in case the stealthy creature was nearer than she imagined) and began looking down the dark? hole/crevasse before her (n ot sure how deep it is), hoping to seek it out. (◆, for Seek it says GM will roll a secret Perception check vs the Stealth check of hidden creature) "Can someone provide light into this hole?"

Does anyone have a torch or some light up at present? Iona being a human can't see in the dark. If anyone does have a torch, can they bring it closer to the hole/crevasse, please?

If by some miracle Iona managed to see/find the hidden kobold, she would point it out to her companions; telling them where it is located. (Point out ◆)

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