Ed's

Game Master fine_young_misanthrope

Working through the Malevolence adventure.


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Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

Zano will try to open the door the quiet way thievery: 1d20 + 9 ⇒ (11) + 9 = 20


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky watches the area for further surprises while Zano attempts to unlock the door. Small wisps of smoke rise from his body for a few seconds. He raises his hands, ready to start casting a spell if they are attacked.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas will file in behind Zano with his weapon in his hands listening and watching closely.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Checking in. Post when you can


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Was Zano's Thievery check high enough to unlock the door?

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

thievery: 1d20 + 9 ⇒ (9) + 9 = 18 he will try again if 20 wasn't enough.
and again, assuming he didn't crit fail thievery: 1d20 + 9 ⇒ (16) + 9 = 25


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

The front door creaks open, and a cold phosphorescence illuminates the area. "Hello? Is anyone there?"

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The door door you just opened creaks open a bit and from the front hall you hear the call of someone new. What happens next?


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky turns his head and freezes. "Did you hear that?" he asks his companions. "Would an undead try to trick us?"

He jumps down each step, easier than walking due to his size. When he can see the front hall he stops and watches the newcomer momentarily.

"Hello?! Are you seeking shelter?" a high-pitched voice calls. In the cold phosphorescence illuminating the hall, the stranger sees a poppet with shiny button eyes and plumes of smoke like incense rising from his body.

Recall Knowledge if there are any undead that pretend to be lost travelers.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

A short, bearded, dark-skinned man in leather armor is in the hall, light streaming from an object in his hand. He has a sheathed dagger at his belt, and the light clearly reveals the spiral symbol on the pendant he wears. "Well met. I am a traveler, seeking shelter from the storm. If I may ask, are you the ones who killed the centipedes outside? Are you in need of healing?"

Liberty's Edge

Rusthedge dice set up Rusthedge Map

hurray! Everyone can have a heropoint. What happens next?

Roll Religion to check about the traveler and the check the traveler.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

alright damn it, if I come over there and we find you undead I swear I will stop and pull this search of this house over right now and beat you til you wish you were dead, so you understand me?! Sylas says


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

The man looks appalled. "Undead are anathema to my patron, the Lady of Graves!"

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Checking back in. Looks like we got a new party. What happens next? Back to the door you opened?


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"You will be most welcome here then," the poppet says. "...And your Lady will thank you for your actions. As Sylas said, we've fought some undead. I'm sure there are more. I'm Sparky, formerly Scraps. The owner of the house is Rola," he points to the human female with them. He then indicates the dwarf. "And that's Zano."

He motions for the man to join them upstairs. "We explored half of the ground floor. Now we're going upstairs."

Yes, back to the door.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"I am named Ikshvaku Charayana. That is a mouthful, so call me Vak...it is easier to say. So you are fighting undead? I will gladly join you." He makes his way up the stairs.

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

Zano offers to shake his hand. Welcome Ikshvaku.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

The priest shakes hands with Zano. "It would seem that fortune and the Lady placed me here."

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Back to the door Zano opened! C17 on the map Map
A single long table sprawls through the middle of this dining room, surrounded by a combination of chairs, broken and otherwise. A pair of fallen chandeliers lie atop the table at either end. To the south, a shattered cabinet for displaying fine place settings just barely stands, while a sideboard for food preparation nearby teeters on rotten-looking legs. A large fireplace to the north is cold and dark, though it has become the centerpiece of a disturbingly majestic display of rotten
curtains and table linens, strips of carpet, fragments of wood, and, in a few places, strange bones of what appear to be bat-like humanoids, all arranged to depict an immense bat with its wings spread from one end of
the room to the other. Its head looks like little more than three hand mirrors placed to give the impression of an alien, three-lobed eye.

Also standing here are seven bat like humanoids. They turn to you as you open the door. Six move to attack, but the last one in the back barks out a command in what you can tell is Aklo and the others stop. the one who spoke looks at you and says a few more words. He gestures hopefully.

Does anyone speak Aklo?


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Oh dear," Sparky says. "I don't know what language they are speaking." The poppet gives a bow to the apparent leader. Keeping his hands up, he takes a few steps along the eastern wall so that the others can file into the room.

Nature check if it helps identify these humanoids.
Nature: 1d20 + 6 ⇒ (9) + 6 = 15

Religion check if the immense bat "sculpture" is some type of representation of a deity he might know about.

Religion: 1d20 + 8 ⇒ (17) + 8 = 25

Sparky only speaks Common. :(


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"I do not understand what they are saying, either."

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

Zano doesn't speak Aklo and will wait to see what others do.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas looks at the creatures and places his weapon to the side in a gesture of peace and shakes his head about Aklo and says none of us speak that I think.
we may be able to draw between us and the leader if someone has paper?


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Oh, that's a good idea!" Sparky says. "I wish I had paper. I try not to carry easily flammable items." For a moment anyone standing next to him feels like they're standing next to an oven with an open door.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

The lead creature stares at you and then points up. All the creatures all shy away from up. It looks at you with its four eyes and points at you
then points up. You, then up.

You can tell this is not natural. Occultism or Religion will tell you more.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Sparky already had a go at a Religion check, above. Does that apply?

The Vudran frowns in concentration, trying to understand what the bat-creatures are communicating.

Religion check (E): 1d20 + 11 ⇒ (4) + 11 = 15

Note that Vak has the Student of the Canon feat, in case that helps.

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

religion: 1d20 + 6 ⇒ (9) + 6 = 15 I would use assurance here, but that gives me a 15 and the 15 was already rolled
occultism: 1d20 + 6 ⇒ (15) + 6 = 21 If I can only roll one or the other, then ignore the 2nd roll


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas looks up at the air and back down at the creatures and says seems it wants us to go take care of something above us

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Zano and Vak think a bit about the new people and conclude these are grioths. You know the basics that these are not normally nice people and are from the dark tapestry.

Sylas is on the right track.

What do you want to do now?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"Let us investigate upstairs. This is indeed a strange place, yes?"

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Seeing you discuss and gesture, the lead creature nods at you and points at you then upstairs. You get it wants to go up stairs, they don't want to!

You are not sure how to get up stairs, but where to next?
You are in C17
Map


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"I do not suppose that any of you know where the stairs are? No? Well, then, perhaps we start in the middle." Vak points to the walled area between the north and south stairs. "I hope we will not encounter any click-clacks...."


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Or there may be some hidden stairs, the kind used by servants," Sparky says. "But your reasoning makes sense."

Sparky continues to explore this area expecting an attack.
Towards C1.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas moves out and slides in front of Sparky with a nod his weapon at the ready

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Off to C1!
you look at C1, its a giant second floor open balcony. The one one super stand out thing is the clock. It has a slight greenish glow coming from the front....

The creatures all nod as you leave looking like they assume you will deal with whatever is up there....
Map


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak murmurs a brief cantrip and concentrates, trying to detect magic on the clock.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Seeing Vak casting magic, Sparky says, "That's a good idea."

The poppet spends a minute chanting while his hands contort and dance. Focused on the clock, he opens his perception to any magical auras emanating from it. The smell of burning wood drifts from him.

Casting Read Aura on the clock.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

oh thats a magic clock! You are looking at it from behind but it glows. The clock radiates moderate necromancy tending toward preservation of something.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas ho hums and cleans a fingernail as he watches the magic folk do their stuff

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Checking in on everyone. What happens next?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"So the clock...preserves something?" Vak approaches it carefully, trying to see if there's anything inside of it.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"There's a necromantic aura coming from the clock," Sparky says. "With a blend of abjuration maybe. Preservation. I don't think I've seen anything like this before." He steps closer to the clock and begins to search it for a key to wind the clock or for secret panels.

"If I can find the key, I'll wind the clock."

Recall Knowledge to see if Sparky has dealt with something similar regarding the auras from the clock. It's probably not important, but what time does the clock show?

Liberty's Edge

Rusthedge dice set up Rusthedge Map

An elegant, eight-foot-tall grandfather clock stands on a platform extending from the balcony. The clock’s face is six feet off the ground,
a mix of brass and bronze etched with ornate stars and planets. The clock’s iron hands are shaped like curving comets. Below, grimy glass windows built into doors allow the complex clockworks to be observed as the pendulum swings back and forth.
Above the clock face is a complex-looking pair of interlocking doors decorated with a tangle of curving metal strips. The arrangement resembles a set of intricate bars, which appear to secure the enclosed compartment. Within the compartment, a human brain floats inside a metal-and-glass container filled with bubbling fluid.
map

Roll the recall knowledge! Also feel free to roll arcana and occultism!


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"I haven't seen anything so disturbing in quite a while," Sparky says. "A good number of years." The air around him shimmers, like the horizon on a hot day, while he thinks of what he knows of about necromancy and the undead. "I wonder if we should remove it."

Religion Recall Knowledge: 1d20 + 8 ⇒ (7) + 8 = 15

Sparky doesn't know Arcana or Occultism :(


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Recall Knowledge (Religion), E: 1d20 + 11 ⇒ (8) + 11 = 19

Liberty's Edge

Rusthedge dice set up Rusthedge Map

You look at the clock and... you know its old. Beyond that, its got a brain in it so it's strange. there are holes you could connect things to, but beyond that your stumped.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

The priest shudders. "There is little to be done with this...unnatural abomination now. It is best that we are finding the stairs and going up, yes?"


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"I wouldn't want to tinker with it unless I was desperate," Sparky says stepping away from the clock. "Right you are Vak! Let's continue to explore and find a way up the stairs."

Liberty's Edge

Rusthedge dice set up Rusthedge Map

You don't know much, but you know something somewhere might help with this problem. Where too? feel free to move on the map and ill open that door!
map


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Well let's look in this room," Sparky suggests. "If this building has servant stairs, those might be our best way to get to the highest points of the house." He listens at the door then attempts to open it.

I put a Sparky token at the door to the room to the left of the clock.

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