Ed's

Game Master fine_young_misanthrope

Working through the Malevolence adventure.


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Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

perception init: 1d20 + 8 ⇒ (2) + 8 = 10
will save: 1d20 + 8 ⇒ (15) + 8 = 23 oouch and what action do we take to disable haunt, religion?

Liberty's Edge

Robo player saves and init
will save: 1d20 + 7 ⇒ (2) + 7 = 9
perception: 1d20 + 7 ⇒ (10) + 7 = 17

Liberty's Edge

Turn order
haunt init: 1d20 + 15 ⇒ (8) + 15 = 23
Vak Initiative check: 1d20 + 9 ⇒ (8) + 9 = 17
Sylas Shadow 17
Zano 10
Sparky the Poppet 9

Thinking about the problem, you know that you can Disable DC 21 Performance (trained) to distract the haunt and entertain it until it becomes soothed or DC 25 Religion (trained) to exorcise the haunt.

Everyone have a hero point, and now Im gonna beat on you.

Vak-A ghostly bold flies at you! attack and damage: 1d20 + 17 ⇒ (17) + 17 = 343d8 ⇒ (7, 6, 1) = 14

Sylas-horrific memories flood into your mind! will save: 1d20 + 8 ⇒ (1) + 8 = 9

Everyone else, post your actions!

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

I will try to disable the haunt religion: 1d20 + 6 ⇒ (19) + 6 = 25 You do not want to mess with the gods we worship, go away.

Liberty's Edge

Zano begins to make the ghosts leave. With a solid push and the force of the gods, the haunt stops.. its not gone, but its stopped for now.

You stand outside two quite rooms. What happens next?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak shudders. "Neither of these rooms have stairs in them. We should retreat from the haunt, and I can cure everyone before we continue with our search."

How long does the sickened effect last?


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Ohhh, thank you Zano for forcing those spirits away," Sparky says in a trembling voice. "That was terrible...terrible! I feel like my stuffing was nearly...forced out of me." The poppet examines his stitching.

"Yes, Vak, let's go elsewhere. Thank you for healing us."

Liberty's Edge

Sickened for a few minutes. Your fine after the combat.

You can easily leave this part and go somewhere else. Where is that somewhere lese?

map


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Treat Wounds on Sparky: 1d20 + 11 ⇒ (7) + 11 = 18
HP recovered: 2d8 ⇒ (6, 7) = 13

Treat Wounds on Sylas: 1d20 + 11 ⇒ (4) + 11 = 15
HP recovered: 2d8 ⇒ (8, 2) = 10

Treat Wounds on Zano: 1d20 + 11 ⇒ (6) + 11 = 17
HP recovered: 2d8 ⇒ (2, 7) = 9

Then he casts a potent curing spell, flooding the area with positive energy.

AoE Heal: 2d10 ⇒ (9, 5) = 14

Liberty's Edge

Solid!
Also, you know you have an hour to look in the rooms before it resets.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas recovers himself from a good mental drubbing and says that thing reminded me of the terrors of my youth. It's good that we had you here to help us.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

The priest considers. "Before we move on, perhaps there is something of interest in these rooms. If we are very lucky, we will learn the nature of the haunt and how to set it at rest."


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Recall Knowledge Religion to see what Sparky knows about haunts...

Religion: 1d20 + 8 ⇒ (11) + 8 = 19

Lost in thought, Sparky stands quietly looking at the door leading to the haunt's chamber. "It may be easier to take care of it now...if we must go back."

The poppet turns to look at Sylas. "Your youth? How odd. I was bombarded by thoughts of undead and clerics fighting them. And an eternal green flame at a necromancer's grave. But I don't know if that was in the past."

Liberty's Edge

Thinking about the haunt, you know when you find the object of the haunt possibly the children's brains, the haunt will end. For now, you know that the haunt is dispelled for a bit. Your safe if you get out under about an hour.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"Let's search these rooms and then move on."

Liberty's Edge

Perception checks away!


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Perception check: 1d20 + 9 ⇒ (7) + 9 = 16


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Since Sparky is shorter than the others, he spends most of his time searching under furniture and along the room's baseboard.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

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Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

perception: 1d20 + 8 ⇒ (15) + 8 = 23 He spots well everything, except for something invisible.

Liberty's Edge

You check the rooms and dont see much. They are just kids rooms. not much to see.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak leads the way to the next area clockwise and the door that appears to offer access to it.

Moved on the map.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky follows half a step behind Vak. He remains quiet, listening for steps behind them or sounds from the walls.

Liberty's Edge

Moving on the map you enter a new room. The room has a five-foot-wide wooden bench placed against the wall opposite the entrance. Directly north, the tattered remnants of a silk curtain hang from the ceiling. Ample holes and rips in the curtain provide glimpses into the room beyond, which appears to be a washroom. An oversized cast-iron tub sits against the far wall, while to the west a large fireplace looms next to a pair of water barrels.

Sparky Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Zano Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Vak Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Sparky Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Liberty's Edge

Sparky, Zano, and Vak all see that a skeletal hand is partial burned in the fireplace. You also see a glint of something shinny on the hand.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"Look there." The priest points at the fireplace, then casts a cantrip and checks for magical auras on and around the hand.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Where's the rest of the body?" Sparky says stepping closer to the hand. The poppet casts a cantrip to detect magic in the room. After that he examines the ring. "Why would someone try to burn a hand?"

Liberty's Edge

No magic on the area. SAFE!

A gold ring glitters on the hand’s ring finger, and the bones at the wrist look cleanly chopped through. The ring bares the inscription “Love Eternal Under Starless Sky—Ioseff ♥ Fulvia” in Elven. The ring is worth 25 gp,

What happens next?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak reverently gathers up the bones and ring, murmuring a prayer to the Lady of Graves. "These must be interred properly." Then he finishes a cursory look at the bathroom before going back to the hall and continuing clockwise to the double doors by the stairs in the north end of the building (moved token).

Liberty's Edge

This long room contains a few high-backed chairs, which allows one to sit in comfort while gazing out through the wall of dusty, grime-encrusted windows to the north.

Sparky Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Zano Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Vak Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Sparky Perception: 1d20 + 7 ⇒ (9) + 7 = 16

map

Liberty's Edge

As you look around, you think you can look through the grime toward the forest out the windows.

You dont see anything else.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak enters the room and peers through the grimy glass.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Looks like you first Vak.

Liberty's Edge

As you look through the glass you see man standing before the central pillar (A7 on the map) in the clearing as he does something to manipulate the front of the structure.
A moment later, the pillar’s front opens like a door. The man steps into the darkness within and then the door closes, but not before he glances back up to the window, as if he notices you watching him.

This whole experience is off... give me a Will save.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Will save, E: 1d20 + 11 ⇒ (4) + 11 = 15

Liberty's Edge

You feel off... nothing horrible, but just a bit off. The whole experience is unnerving.

What would everyone like to do now?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

The priest shakes his head. "That was odd. If the vision I just saw is correct, there is a concealed entrance outside. Perhaps we can examine it later." He leaves the room and goes to check one of the doors across the hall.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky examines the walls looking for a secret door while Vak is looking out the windows.

"You look a little unsettled," the poppet says. "We should investigate it later. Once the rain stops." He moves to the next door and listens.

Liberty's Edge

You move down the hall to the next door and listen.
Sparky Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Zano Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Vak Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Sparky Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Its seems safe and opening the door your find another open hall. Where to next?

Map

Map updated


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak looks down the hall, then steps through and listens at the door just to the left of the door to the hall.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

You have Sparky on the Perception dice roll list twice.

Sparky walks down the corridor and turns to the left, at the door he pauses to look outside the window wondering if he can see what Vak saw.

Liberty's Edge

This dusty bedroom contains a simple bed and a tall dresser to the north. Against the eastern wall, a pair of chairs placed on opposite sides of a small table are set between two grimy windows. The wall opposite this
table also features a fireplace.

Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Zano, Vak, and Sylas, you all hear a strange, soft rasping and buzzing sound from the fireplace. Something might be there...
map


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak casts a detect magic cantrip and checks the fireplace for mystical auras.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky sees Vak casting a spell and then inspect the fireplace. "That's smart thinking," the poppet says. "What's outside the window," he asks as as he peers out one of the windows looking east.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

zano poors water on the fire with his waterskin. Unless the fireplace ain't lit then he doesn't

Liberty's Edge

Nothing magic in the fireplace and there is not fire. as you get close you hear the buzzing....

Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28

Liberty's Edge

Round 1, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 Move and sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10

As zano gets closer the swarm emerges! DC 23 Reflex save and Fort if you fail.

Post your actions!

map


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky spins around when he becomes aware of the buzzing insects. He stoops slightly to move under the table. He knows many insects from his time on the farm so he thinks for a moment if he recognizes this variety. "Careful Zano!" the poppet calls and draws his club.

Round 1
One action: Step (since
One action: Recall Knowledge (Nature) to identify these insects
One action: draw his club

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

reflex: 1d20 + 11 ⇒ (14) + 11 = 25

Liberty's Edge

Round 1, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 Move and sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Zano gets out of the way of the worst of the bugs and takes half of sting damage: 3d8 ⇒ (5, 8, 8) = 21 piercing damage, but does not get stung with their poison.

Sparky roll knowledge.

Everyone post their actions when you can.

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