
Sparky the Poppet |

The poppet holds the top of his head and pushes against the side briefly. He wobbles his head then nods. "Alright, I feel better now. Thanks Rola!"
Hearing Zola, he walks up to the dwarf, holding a hand briefly. "This should make you feel better Zano," Sparky says, then commences to chant about a sacred fire as his hands wave in the air.
Cast Heal (as three-actions). Heals everybody within 30' emanation.
Healing: 1d8 + 8 ⇒ (8) + 8 = 16
He looks at the fireplace again and the long wooden table. "Is this a dining room? Or a...parlor? We can get some wood and start a fire to warm up the place. And Rola, are there any family legends about occult dealings?"

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The tiled floor of this room is dusty and spotted with patches of mold. To the north sits a large bathing tub, while to the south sits a smaller washtub for linens and clothes. Next to that is a partially collapsed laundry basket with shredded bits of clothing strewn around its base. From under the chair, a larger choker emerges. It was attempting to move silently, but it knocked the chair as it went making a loud sound.
Choker stealth: 1d20 + 9 ⇒ (3) + 9 = 12
roll your init and post your first actions. I'm going slow this round!

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stealth init: 1d20 + 9 ⇒ (4) + 9 = 13
He moves forward and attacks hit: 1d20 + 10 ⇒ (19) + 10 = 29 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
hit: 1d20 + 6 ⇒ (13) + 6 = 19 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
He went first in that round giving him surprise attack/sneak attack sneak attack dmg: 1d6 ⇒ 3

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Round 1
Rola init: 1d20 + 7 ⇒ (19) + 7 = 26
Zano stealth init: 1d20 + 9 ⇒ (4) + 9 = 13
Sylas init: 1d20 + 7 ⇒ (14) + 7 = 21
Choker stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Rola starts up a tune and smacks the beast
reflex save: 1d20 + 12 ⇒ (8) + 12 = 20
Zano charges in and hits twice and CRITS ONCE!
Sylas also charges in and starts swinging with a solid hit.
Its about half held together. Waiting for my last one and then I post my action. Im gonna grab, so feel free to post a second action related to that.

Sparky the Poppet |

Init: 1d20 + 8 ⇒ (12) + 8 = 20
Sparky stays where he. Not wanting to get in the way of the melee in the corner. He thinks about what he might know about this creature, then throws a small ball of flame at the choker.
Round 1
One Action: Recall Knowledge about the creature's weaknesses
Two Actions: Produce Flame
Produce Flame: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d4 + 4 ⇒ (4) + 4 = 8

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Round 1
Rola init: 1d20 + 7 ⇒ (19) + 7 = 26 sing and shock!
Sylas init: 1d20 + 7 ⇒ (14) + 7 = 21 Stab!
Sparky Init: 1d20 + 8 ⇒ (12) + 8 = 20 BURN!
Zano stealth init: 1d20 + 9 ⇒ (4) + 9 = 13 STAB!
Choker stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Sparky flings a ball of fire at the monster. It screams in pain.
Seeing Zano up close the creature strikes at him!
choaker grab and damage: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 5 ⇒ (2) + 5 = 7

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fort: 1d20 + 8 ⇒ (20) + 8 = 28 I take no damage on the crit success?
Zano strikes the monster back hit: 1d20 + 10 ⇒ (19) + 10 = 29 dmg: 1d4 + 4 ⇒ (2) + 4 = 6
hit: 1d20 + 6 ⇒ (20) + 6 = 26 dmg: 1d4 + 4 ⇒ (1) + 4 = 5
hit: 1d20 + 2 ⇒ (4) + 2 = 6 dmg: 1d4 + 4 ⇒ (3) + 4 = 7

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Heading as a group you head into the next room. Coat hooks adorn the walls of this otherwise empty room. Not much here, but clothing. What happens next in the room or heading somewhere else?
map

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This large ballroom has a wide, open floor of dust-caked woodwork. A pair of grand brick fireplaces stand to the west and east; low stone benches fitted with rotting cushions flank either side of each fireplace. Several dozen antlers from deer and elk adorn the walls around and over the fireplaces. To the north, three long risers lead up to a stage with two large chairs placed on it. A flight of stairs leads upward to either side of the chairs, and a ratty tapestry of red and black—the colors of House Thrune—hang behind it.

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You carefully scan the room and notice that the bones on the wall slightly move. they are big snake things that are not just for decoration, but HUGE bone snakes that are waiting to strike! As you catch them in the corner of your eye, the snap toward you!
Round 1
secret: 1d20 + 9 ⇒ (18) + 9 = 27 Bite and shake!
Sparky the Poppet 27
Rola 27
Sylas 21
Zano 10
The first one moves directly at Zano as he steps in and snaps at him!
attack and damage, fort save on hit or paralyzed! DC20: 1d20 + 2 + 8 ⇒ (3) + 2 + 8 = 131d10 + 3 ⇒ (8) + 3 = 11
2nd attack and damage, fort save on hit or paralyzed! DC20: 1d20 + 2 + 3 ⇒ (5) + 2 + 3 = 101d10 + 3 ⇒ (5) + 3 = 8
The other one undulates strangely in front of you all....
DC 18 Will save
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the end of the necrophidius's next turn.
Critical Failure As failure, but stunned 3.
map
Post when you can!

Rola Weaver |

This happens after Sparky will save: 1d20 + 7 ⇒ (4) + 7 = 11 Rola is stunned and flat-footed by the bone snake. She stares. She inspires courage, trying to turn it into a lingering song. perform: 1d20 + 12 ⇒ (6) + 12 = 18 She fires her bow at the closer snake. 1d20 + 9 ⇒ (1) + 9 = 10 1d8 + 1 ⇒ (6) + 1 = 7