Ed's

Game Master fine_young_misanthrope

Working through the Malevolence adventure.


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Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak follows the poppet over to the door.

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

Moves up with everyone.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas snaps up shaking off the enui of cleaning fingernails while smarter folk figure out the magical stuff and heads up the stairs.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

We haven't found the stairs yet, Sylas.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You open the door and you find.... a hallway! Which way next?
map


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak looks around at the others. "I see no stairs here. Perhaps behind one of the doors?" He indicates the closest door on the right/north.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky walks twenty feet down the corridor then stops. He looks back and forth between the door to the north and the slightly recessed door to the south. He puts his head to the northern door, listens, and touches the handle.

Perception check and then check to see if the door is locked.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Checking the doors, the north doors are locked. the door to the south is unlocked. An you hear nothing coming from any room.

Where to next?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak points to the south door.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Everyone ready?" Sparky asks with a quick glance to see if their weapons are ready. "Three...two...one," the poppet says and opens the southern door. Anyone following will feel a slight warmth from the floor where he stood.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You carefully open the door. A large four-poster bed is set against the north wall of this room. The sheets are tangled, and a headboard that doubles as a shelf displays several knickknacks, candlesticks, and a small iron coffer. The mantle of the large brick fireplace to the west appears decorated with small art objects. South of the bed, two chairs flank either side of a round table, while the nightstand near the bed and the dresser in the southeast corner have mostly fallen into disrepair. In the middle of the bed is a semi-gelatinous heap. As you walk in, the pile says, I AM THE MASTER OF THE HOUSE. WHO ARE YOU?

map


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak leans around the doorframe to see into the room. "Your pardon--please forgive us for not knocking, yes? I am a priest, forced by the storm to take shelter here."

A Diplomacy check, if one is called for (T): 1d20 + 8 ⇒ (20) + 8 = 28

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The light focuses on each of you and demands, I UNDERSTAND YOUR DIFFICULTY, BUT WHAT RIGHT DO YOU HAVE TO ENTER MY HOME! It makes not movement to attack any of you.


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Is the putative heir to the estate still available despite the absence of the player?

Horizon Hunters

Male Human Arcanist 2: Spd:30, Init:0, AC:10, HP:16/16, Fort:6, Ref:0, Will:3, 4/4 Reservoir, -1 Perception.

We didn't mean to intrude, we just thought someone might be in danger.
deception: 1d20 + 4 ⇒ (11) + 4 = 15 As he really didn't think someone was in danger.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

that person may have ducked out, but we can reconsider to a new person and you know that this thing is not that person either way!

The light ponders you...
sense motive: 1d20 + 15 ⇒ (10) + 15 = 25

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

It completely doesn't belive you! YOU SHOULD LEAVE!


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

The question is whether we could say "Oh, hey, here's your heir!"


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Vak, that's a good question. Can we NPC Rola as the heir?

"I am Sparky, though I have used other names. Who might you be?" Sparky asks. He lifts his hand to the light coming from the semi-gelatinous heap.

"Leave!? Sparky says. "What if we have something important to tell you? Something that will make you reconsider this entire situation..."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas looks at the thing and the group and thinks about it for a bit and scratches his chin and considers chopping it up but then waits to see if they can resolve it

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The light pauses, then responses What secret do you have? WHAT DO YOU KNOW?! The air is full of tension...


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Well you might not be the only master," Sparky says. He pauses, looking at the others for a moment. He takes a step closer to the bed. "One of us here has a legal claim to the house and grounds...the estate I believe it is called."

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

and with that.... the light and the goop instantly vanishes. You are left in the dark of the room again. You are not sure where it went or if it still exists. What do you do now?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak pauses, blinking, then heaves a sigh. "I believe that we should close the door and look elsewhere for the stairs, yes?"


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky turns left and right, unsure if the entity truly disappeared. After Vak breaks the silence, the poppet answers, "I hope that wasn't a bad idea. Yes, let's find the stairs."

He takes a quick glance around the room. "But if it could have been in any room, why here? Is this space special?"


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

well done again my friend, more quick thinking on your part. Sylas says as he moves along saying anyone in front able to find traps?


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak frowns in thought. "I do not know why this room is special. There is much of this place I do not understand...we have a task, though, and should see it through."


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"Thanks Sylas," Sparky says, still looking around the room. "I certainly don't feel like a quick-thinker. Right Vak, to the task! There might be a servant's staircase behind any door."

The poppet attempts to open the door on the eastern side of the room, next to the rug. Based on the map.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Opening the door you see... a washroom! A rotting curtain divides this bathroom into north and south halves, but the hanging rags do little to obscure either side from the other.
You have not search either room. What would you like to do next?
map


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas will pull down the curtains with his weapon to see what is beyond.


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sparky is curious about the necessities of living beings. As a poppet he doesn't need to eat or relieve him, so he pays too much attention to those details sometimes. Stepping over the curtain Sylas pulled to the floor, he approaches the toilet and peers down.

"Okay, that answers that," Sparky says to nobody in particular.

He searches the shelves or cupboards. "There may be perfume here. That can be very valuable."

If nothing of interest is found, he goes out the room and turns left. He opens the door at the end of the hallway.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

In the bathroom, you find....nothing! Just a boring old bathroom.

In the other room, statuettes of Asmodeus, ceremonial daggers, portraits are on the walls worth 20 gp. But you do find a locked iron coffer on the headboard.

What happens next?


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

"I wonder what could be in the box," Sparky says. He shakes it and listens. After a moment, the poppet motions with his arms and enunciates a few divinely inspired words.
Cast Detect Magic and Read Aura on the box.

"Hmmm, Sylas do you want to try to unlock it like you normally do?"


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak keeps watch for the return of the angry blob, or any other dangers.


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

I suppose I could and Sylas will give a snack with the axe to see if he can convince the lock to open.

str: 1d20 + 4 ⇒ (1) + 4 = 5

The haft of the axe bounces back and misses Sylas by millimeters.

damn, guess not!


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Sylas, I didn't mean to put you on the spot. The reason I chose you is because you have the Thievery skill. Do you not have lockpicks?

"Sylas, oh dear! Are you okay?" Sparky asks. The poppet steps closer to ensure he doesn't see any wounds.

Did the owner get a set of keys for the doors and maybe other locks in the house?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You haven't seen any keys. You absolutely can try again or tell me that you want to just bash till its open. either works!


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Was there any magic on the box? If not:

Vak clears his throat. "I do not think that there is a stairway inside that box. We should keep looking for the stairs, and perhaps we will find a key while we are searching."


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas reaches down and pulls out his forgotten thieves tools with a sheepish grin and attempts the lock:

pick the lock: 1d20 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

That will do it!
Opening the box you find a wedding ring, a key with a skeletal design, and a red and black diplomat’s badge.

What happens next?


Male Elf (ancient) Barbarian 3 (magus) perc +7 F 7 R 8 W 7 max HP 42/45 spd 35 AC 20

Sylas hands the goods to the owner and says it's your inheritance friend


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

"Are there any inscriptions on the ring? Date of marriage, initials, or similar things?"

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The only thing on the ring is " for my love Ioseff".


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Vak makes a mental note of the name. "Let us next try the door that Sparky is near."


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Unless the door is locked, Sparky turns the door's knob and opens it.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

The door is locked, but you use the new key to open the door. A single bed sits in the corner of this room. Tangled sheets marred by ancient bloodstains lie in a heap on the floor. The opposite corner features a half-sized fireplace; a freestanding dresser and a table with a chair fill out the room’s remaining furnishings.
Atop the table rests a shortbow, several arrows, and a taxidermy fox. Paintings of the woods and hunting scenes decorate the walls.

THEN the door to C14b flies open! Atop the table sits a scale model of Xarwin Manor, along with several sheets of paper and drawing instruments. Paintings of houses with striking architecture decorate the walls.

As this all happens, strange, harsh visions fill your minds! You experience visions of twins having the tops of their heads cut away by unseen blades, followed by the ghastly sight of brains being placed into the empty skulls within.

Roll init and a will save!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

maps


Male Vudrani Human Cleric (cloistered) 3 AC17; Init/Perc: +9T; HP 27/27, F: +8E/R: +6T/W: +11E

Initiative check: 1d20 + 9 ⇒ (8) + 9 = 17
Will save, E: 1d20 + 11 ⇒ (15) + 11 = 26


HP 18/39 AC 16 Shield +1 F +7 R +7 W +8 Poppet Oracle 3

Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Will: 1d20 + 8 ⇒ (1) + 8 = 9

LOL!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Waiting for the rest, but let's start the pain of this haunt!
Critical Success The creature is unaffected.
Success DC 24 will save The creature is sickened 1 by the pain.
Failure The creature takes mental damage: 2d8 + 9 ⇒ (5, 2) + 9 = 16 mental damage and increases their malevolence value by 1.
Critical Failure The creature takes mental damage: 4d8 + 9 ⇒ (6, 6, 3, 2) + 9 = 26 mental damage, is stunned 1 by the pain, and increases their malevolence value by 2.

haunt init: 1d20 + 15 ⇒ (8) + 15 = 23

Post if you can everyone and we will start fun on monday!

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