Realm of the Fellnight Queen - GM DocHoliday

Game Master noral

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Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys moves up to the tree to get a clear shot on Green, then fires once, casting Acid through her shot.

+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot: 1d20 + 9 - 2 + 1 + 1 ⇒ (16) + 9 - 2 + 1 + 1 = 25, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (8) + 1 + 4 + 1 + (2) + (1) + (3) = 20

Move to move, standard to cast acid splash and fire.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer will double move to be 20' north of green. While moving I will draw an alchemist fire. Done.


Naevys you nearly blow this creature apart as there is massive hole in its chest. It still standing. Vomer you move and get ready to drop some fire on it.

Brie you are up.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Brie almost looks like she's teleporting to the creature as she blazes a path with swift footwork and a shining trail that could only come from an equally fast blade being brought to bare.

Slashhhh 1d20 + 10 ⇒ (9) + 10 = 191d6 + 3 ⇒ (3) + 3 = 6


Brie you zip across the battle to try to finish off this vile critten. You slash and cut the creature arm. It barely holding itself together but attempts to jump through the tree. AOO Brie and Magas


Giant Mosquito, N Medium (counts as Large) | Vermin Companion 7 (Unexpected Intellectual) | HP 59/59 | AC 25 T 15 FF 19 | CMB +4, CMD 24 | F: +9, R: +9 (Evasion), W: +3 (+4 ench.) | Init: +4 | Perc: +11 | Speed 20 ft., fly 60 ft. (good) | Active conditions: None

GM, in case there is a hit and automatic grab/grapple then the creature has to first get out of the grapple before fleeing.

bite @red: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 301d8 ⇒ 2 plus bleed and grab

Special Attacks bleed (2d4) : 2d4 ⇒ (1, 4) = 5

free CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29

Probably that cmd roll is is ok because the attack did hit. If it hit and grapple successful then the creature also has con drain:

Special Attacks blood drain (1d2 Constitution) : 1d2 ⇒ 1


Magas how do you finish this guy off?


Giant Mosquito, N Medium (counts as Large) | Vermin Companion 7 (Unexpected Intellectual) | HP 59/59 | AC 25 T 15 FF 19 | CMB +4, CMD 24 | F: +9, R: +9 (Evasion), W: +3 (+4 ench.) | Init: +4 | Perc: +11 | Speed 20 ft., fly 60 ft. (good) | Active conditions: None

The large insect suddenly grasps the fiendish gnome while it’s retreating and sucks it’s blood!!

Life is draining from its veins until the creature’s lifeless form sinks to the ground.


As the creature body drains until it just a withered husk of wood.

Combat over.

There is a unicorn that lies hobbled and unconscious on the ground. The dryad now soaked in water also tied up on the ground. She speaks slowly as she has felt the most excruciating and sobs. “My sisters. They died. They killed them.” She begins to give these brown tears that look like tree sap.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Felix gently unties the dread and unicorn before asking softly, Can you tell us what happened here? We fought off a few of those monsters in the nearby village, as well.


The dryad wipes her tears. “Spriggans attacked this grove of dryads to interrogate them about the rest of the forest. They seemed like they didn’t know where they were. A majority of them left and the remaining ones began torturing my sister and making threats against their trees. They chopped down several trees for a massive bonfire. They also captured Palombier the unicorn when he tried to save us.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer moves up close to the Dryad, looks at his feet and says, in Sylvan... We are looking for a druid named Devarre. We hope he can help us find the cause of these strange attacks so we can put an end to them. Do you know of this druid we seek?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

“We are only interested in ending this threat to you fey folk and to the community we are protecting. Please… you have to help us find out more about this incursion and how we find the Druid that my companion mentioned!“ Jang says with tears in he’s eyes.

diplomacy : 1d20 + 19 ⇒ (16) + 19 = 35


The dryad wipes away her tears as she understood the sylvan spoken and Jang your empathic abilities impart the dire need for help. “The Druid Devarre his cottage is about a day’s journey from where you are now. Keep heading east and you arrive at a clearing. I’m indebted to you all for rescuing both of us. Please take what was gifted to us from our paramours.”

She gestures to a large rock and under it is include 66 pp, 229 gp, 461 sp, two diamonds worth 250 gp each, a sapphire ring worth 500 gp, a pair of ruby earrings worth 250 gp, a carved ivory statuette of a rampant stag worth 135 gp, and a small pouch containing dust of dryness.

She waved her hand as magic flower appears in Jang hand. Vomer you don’t have to roll as this is a magical flower that can produce dust of appearance three times before its power is spent. “Use this when you reach the fey-mound in the hills where the Druid home is located and it will briefly allow you to see past the glamer and reach him. If any of you need healing of any form. I can assist you.”

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

"They didn't know where they were?" brie latches on that piece of information.

"So they're not native to this part of the woods or were just summoned here for far more malicious purposes." She looks at the unicorn and dryad.

"Would you both be fine? We must make haste to find this druid. I have a feeling that he too might be in need of aid."


The dryad goes over and strokes the unicorns back. She casting healing magic bring him to consciousness. “We will be fine. I would not suggest traveling a night as these creatures like to ambush you. Once given a nights rest, we will travel to Palombier’s people to gather a blessing of unicorns to aid you in defeating these vile creatures. You should get to the Devare first as he has knowledge of forest long history and will help defeat this invasion of our land.”

The unicorn stands up. “Where are these barbaric gnomes? I will impale their wooden bodies and stomp their twig arms into dust!” The unicorn looks around seeing the battle is already won. His face drops down into sigh knowing he failed to protect the dryads.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Unicorn knowledge nature or planes: 1d20 + 17 ⇒ (15) + 17 = 32 +1 to this result for religion or arcana. Yes, we were just about to rest for the night when these Spriggans came. We will head to Devare; now at night or in in the morning? - I am good to go now if that's the decision Vomer looks questionly at his fellow adventures.


Vomer you would know Unicorns are fierce, intelligent creatures of the forest, noble beasts who keep their own counsel and typically appear only to defend their homes against evil. They universally shun all creatures except for good-aligned fey, good-aligned humanoid women, and the woodlands’ native animals, though they may fight alongside other good creatures against common enemies.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

kn nature : 1d20 + 4 ⇒ (8) + 4 = 12

Jang sees unicorn but doesn’t recognize it.

He just bows a bit and talks to the white creature.

“We understand your pain. We are here for you but also the mortals that inhabit the settlements farther away. Do us a favor and protect this area and hopefully we can jointly fight this evil that is bringing death to our homes!! I am really deeply saddened by your losses!!“ Jang says and again a tear flows down his cheek.

diplomacy : 1d20 + 19 ⇒ (9) + 19 = 28


The unicorns snorts having a mix of emotions. “This will not go unpunished to whoever has released this plague but to the mortals that live near the forest. They will have the protection this land can muster. I only hope it will be enough.”

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

I am sorry we were not able to save your sisters. I only hope that whatever aid we can offer is enough.

Sorry, moving next weekend (for the first time in the next 6 weeks), so been super busy with packing and talking to lawyers.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang looks at the others.

”Let us go and find this Druid. Then we can use the dust to find him. Still didn’t understand the need for illusions though!?“ Jang says scratching his head.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

It's late and I won't be able to see much. Let's bed down and wait for morning as originally planned.


The group beds down for the night. You organize watches but nothing disturbs your sleep. The morning comes and you set off on your journey. The dryad and unicorns had off to rally allies. Survival check for your travel through the thick woods.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang aid another DC 10: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Survival: 1d20 + 8 ⇒ (6) + 8 = 14

Irori guides us, but we may need to look closer.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Survival Aid another 1d20 + 1 ⇒ (1) + 1 = 2

Brie glides along the others, her gait indicative of her readiness to engage in battle.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer tries to aid in survival 1d20 + 2 ⇒ (10) + 2 = 12


Well the dc was 15 so thanks to Vomer aid Felix you are able to navigate as the terrain becomes more difficult.

The morning comes and goes as the group ventures towards their destination. Massive footsteps shake the forest floor, and then a loud thud rattles the nearby trees. One of them suddenly crashes to the ground in a cloud of dust and debris. With a groan, it rolls over and starts to right itself. Two large, bleary eyes blink open. “More visssh... vish-uh... visitors ta the forest?” it slurs in a deeply drunken, booming voice. Then, its eyes narrow in anger. “Why, I’ll drive yuh right inta the earth for what yuh done!” It stands upright and takes an errant, off-balance swing with a giant, gnarled fist, shattering a nearby treetop in a spray of bark and twigs. “Yuh won’t be foolin’ me again! Now stand still!”

Anyone who wishes give me a sense motives

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Sense Motive: 1d20 + 14 ⇒ (6) + 14 = 20


Felix you can immediately tell this tree is drunk. Likes it’s 3am leaving the bar it’s closing time black out drunk.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Tree Knowledge nature or planes: 1d20 + 17 ⇒ (13) + 17 = 30 +1 if arcana or religion.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Looking to know if it is mindless and worst save. If more than 2 questions then does it have any weaknesses?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

sense motive : 1d20 + 13 ⇒ (11) + 13 = 24


Vomer you recognize this as a trenant. Treants are guardians of the forest and speakers for the trees. As long-lived as the forests themselves, and seeing themselves as parents and shepherds rather than gardeners, treants are slow and methodical in most things but terrifying when forced to fight in defense of their flock. Though they rarely seek out the companionship of the short-lived races, and have an inherent distrust of change, they have been known to tolerate those who seek to learn from their long, rambling monologues, especially if the pupils express a desire to help protect the wildlands. Yet against those who would threaten the forest, especially loggers who seek to harvest wood for lumber or those who try to clearcut a section of forest in order to build a fort or establish a town, the treants’ wrath is swift and devastating. They are particularly gifted at tearing down what others build—a trait that serves angry treants well.

Vomer you not this thing is made of wood. So definitely vulnerable to fire. You would also know these are usually neutral good creatures. You would know these creatures can get drunk it just takes a lot of alcohol.

Jang you can tell this creature is not in its right mind and is extremely drunk.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

lol Drunk tree.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Calm my forest friend. We are here to help protect the wildlands. We wish only to talk with you. Isn't that right my friends? Vomer gestures to his companions to try to talk to him. assist diplomacy DC10: 1d20 - 2 ⇒ (17) - 2 = 15


Vomer your persuasive words may work for a sober person but not a drunk tree. [1d100]


1d100 ⇒ 20


Wow you guys got lucky.

The tree falls over with the attempted swing and falls flat on his back with a thundering boom. “I’m so sorry. I didn’t mean ta hurt anybody. What? I... who... who’re you again? Cleansing rain, where am I?”

Anyone who want to roll me a heal check if you would?

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Heal: 1d20 + 10 ⇒ (10) + 10 = 20

Easy there friend. We met Palombier last night and helped him and his dryad friends deal with some spriggans last night. The went to gather his blessing and directed us this way to find the druid Devarre. We're going he might be able to help find the source of these sudden attacks from evil fae.

diplomacy: 1d20 + 13 ⇒ (2) + 13 = 15


Dc was 20

You realize there is an easy to way to sober this tree up very quickly. Pour water in on him.

”Who says I’m drunk?! I just enjoy the fruits o’ nature ever’ now and then. That’s all! Who says any different? Have those grigs been talkin’ ’bout me again?”

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

So... like a college student?

Let the Master guide you.

Cast create water


Felix you drop 2 gallons of water on the tree and he drinks all of it. His roots that were dried out begin to expand as the water works it way through his system. You guys got super lucky.

The tree lays on the ground. “They died…..Tinderroot…… Sapstem……so many fires.” You watch as memories this tree has tried to forget has returned

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

We are so sorry for your loss. We got here as soon as we knew there was a problem. Perhaps swift action can help to prevent more deaths of trees and their friends? We are prepared to do whatever it takes to aid you.

Diplomacy: 1d20 + 15 ⇒ (7) + 15 = 22


“That King Harral will pay for burning my kin. His war will end one of these days. And that other king Gardrick for using my brothers for wooden siege machines. You see like nice folk would you mind killing these murderous dwarves?” Knowledge history.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer is not trained in knowledge history


I would also allow nobility.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Knowlege (History or Nobility): 1d20 + 10 ⇒ (19) + 10 = 29

Do you know if either of them is allied with the fae? We were told Queen Rhoswen and her fellnight fae were responsible


Felix you realize this tree is referring to the Five Kings War that happened about twelves hundred years ago. Those dwarvish kings are long since dead. This tree seems to be reflecting on bad memories that might explain the drinking

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