Realm of the Fellnight Queen - GM DocHoliday

Game Master noral

Maps and handouts


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Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

vomer fort save: 1d20 + 7 ⇒ (6) + 7 = 13. Ow, Ow, darn bees . Moves the two lightening balls into the bees again damage: 3d6 + 3d6 ⇒ (1, 6, 2) + (6, 2, 5) = 22

Vomer marks off 10 damage from his total hit points

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Brie dances into a swarm slashing with her blade!

Attack Swarm 1d20 + 10 ⇒ (7) + 10 = 171d6 + 3 ⇒ (6) + 3 = 9

Her weapons enhanced by the simple clasp she wears now.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Fortitude: 1d20 + 9 ⇒ (9) + 9 = 18

The cleric stands tall and begins calling out instructions, mixing in exhortations for discipline.

Inspire courage, +2 bonus

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

fort save : 1d20 + 14 ⇒ (10) + 14 = 24


Reflex save. 1d20 + 3 ⇒ (13) + 3 = 16 bee 1

Reflex save 1d20 + 3 ⇒ (5) + 3 = 8 bees 2


The bombardment of lightning and the effect slashing from Brie has caused the swarms to lose a significant amount of the hive. The remaining crowds have moved to the tents. The ropes will need to be cut in order to protect the people form the bees. Naevy you are up.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

I forgot to mention that the DC on my ball lightening is DC21 reflex negates


In that case, one of the swarm dispersed after the persistent damage of lightning and Brie slashing downward somehow killing multiple bees at once. One swarm remains but has lost a majority of its hive. Naevy you are up.

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

Naevys shouts to the crowd, Everyone to the tent! I cane use fire to burn the bees but not without hitting the crowd. as the people stream in, Naevys draws her longsword and starts cutting rope.

fort: 1d20 + 10 ⇒ (12) + 10 = 22


Naevy you slice one of the floor ropes as it partially collapses. Three more ropes still stand so the tent cannot completely protect the people. As more of the crowd moves away from the bees they now being to focus on the group of attackers. Everyone but Naevy. Fort save. Dc 13. 2d6 ⇒ (5, 5) = 10 poison damage Everyone may go.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

fort : 1d20 + 14 ⇒ (9) + 14 = 23

”Everyone to the tent that has been prepared! !!“ Jang shouts.

diplomacy : 1d20 + 19 ⇒ (5) + 19 = 24

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

fort: 1d20 + 7 ⇒ (4) + 7 = 11. Vomer will move the balls of lightening into the bees DC21 relfex negates elec damage: 3d6 + 3d6 ⇒ (2, 6, 3) + (6, 6, 5) = 28. Cut the ropes - protect these folks!


Reflex save. 1d20 + 3 ⇒ (17) + 3 = 20


Vomer your balls of fury ignite the majority of the swarm causing it to disperse as the bees no longer have enough to maintain the hive mind. The normal bees begin to fly away from the big zapper.

Combat has ended as the two combatants being the swarms are gone. Then a booming voice echoes around you. “Fools! You shall rue the day you shunned my pallid condition and laughed at my losses! Know your doom has come! When Queen Rhoswen arrives, all will perish—you will choke upon her mist, die by her thorns, and fall before her armies! May you forever suffer the curses of the Fellnight fey! Tenzekil shall have his revenge on you all!” You don’t see the gnome anywhere.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

fort: 1d20 + 9 ⇒ (7) + 9 = 16

Everyone who was stung gather around me!

Once friends and onlookers have gathered close Felix raises a hand and a burst of positive energy floods the area.

channel: 2d6 ⇒ (3, 4) = 7

Once the initial pulse has passed he pulls out a wand and begins administering more direct healing.

Let me know who needs how many charges and whether you have your own wand or need mine.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang shakes his head.

The gnome is totally consumed. I pity him.

kn nature or religion : 1d20 + 4 ⇒ (20) + 4 = 24

“Who is Queen Rhoswen??“ he asks.


Well you roll a 24 so you somethings.
Jang in the times where you read text of old evils defeated in the past. You would know that before the sundering of the First World, the fey-queen Rhoswen sought to combine her own innate magic with that of the Shadow Plane. She settled in a gloomy, wooded valley to practice her new art, and slowly succumbed to greed and corruption. Her need to dominate affected all those around her, until one day, the other denizens of that fey realm combined their powers to sever her realm from their reality. They created the Fellnight Realm, a demiplane coterminous with Golarion, the First World, and the Shadow Plane, and imprisoned Rhoswen and her followers there. They placed mystical wardstones known as the faengard at the borders of the realm, forever trapping its inhabitants.[

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

[ooc[Fort Save 1d20 + 10 ⇒ (1) + 10 = 11 [/ooc]

Brie slides in towards Felix and enjoys the brief instance of healing.

"So the gnome has sold himself to the fey. Guess we'll have fey visitors soon?" she rues that their vacation has taken an abrupt turn.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

vomer will think on this Queen they talk about. know religion or arcana: 1d20 + 18 ⇒ (2) + 18 = 20 or know nature or planes: 1d20 + 17 ⇒ (10) + 17 = 27 to see if there is anymore information to glean. hopefully we can rid the world of this evil

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang is deeply saddened by the loss of joy. And his surroundings are dragged down by his emotions and thus people really try to keep their distance to him.

But he and Vomer put their heads together and share the information about Rhoswen with the Pathfinders.

”This does not sound good. Either the gnome is delirious or there is more to this first aggression. I think we’re bound by duty to investigate!“ he says.

Jang tries to find out from the crowd if anyone has heard about Rhoswen and Tenzekil‘s involvement with her.

diplomacy : 1d20 + 19 ⇒ (19) + 19 = 38

He also tries to see if anybody is acting weird and might be an accomplice.

sense motive : 1d20 ⇒ 5

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

I just realized I failed a fort save!! Dice hates me.


Brie you feel your hands stiffen slightly from the various bee stings. You take 1 dex damage. I need another save dc 13 fort.

Vomer you confirm what Jang has said about this being. In your studies there is very little is known about this entity either out of fear that knowledge of her existence may cultivate followers or just lost in the old text over time.

Jang you begin to talk to the crowd. Lumi talks to you. “It was rumored his family suffered from a disease known as Bleaching. It is an affliction suffered by gnomes upon losing their zeal for life. It can lead to madness, rapidly aging him. The council tried to get him help and we thought he was getting better. Apparently not.” Jang you don’t think he has any accomplices in the crowd based on everyone’s shocked faces.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Felix passes Brie an antitoxin. This should help with the venom.

Knowlege (whichever applies, the bonus is the same): 1d20 + 10 ⇒ (6) + 10 = 16

Sighing at Lumi's revelation, Some people can't see the opportunity to improve themselves when a difficulty is presented. Losing the honey title must have been worse for him than anyone suspected. I guess the first step is to head to his home. He probably left some clues around.

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Fort save 1d20 + 10 ⇒ (16) + 10 = 26
Sigh Dex damage.


As you say that Felix you watch as Elyin and his bride to be Kailah to meet up with your group as roots explode around them surrounding them in a thorny dome. You then all hear. “Kill that liar filthy cheat Elyin and his unkempt whore of a bride.” You see three creature pop out of the ground near the Thornwall. Flecks of saliva drip from the corners of this filthy and ill-smelling humanoid, and his large pointed ears twitch at every sound. It’s body is covered with bark-like skin and wrapped in tangled, thorny vines. Its face is wizened and cruel, and yellow eyes peer out from beneath its prickly brows. The creature give a twisted smile as they turn towards the trapped couple on the Thornwall.

Combat. It has been a couple of minutes calming the crowds, so the balls of lightning are gone.

GM:
Initiative

Ini(Jang): 1d20 + 2 ⇒ (15) + 2 = 17
Ini(Magas): 1d20 + 4 ⇒ (12) + 4 = 16
Init(Naevys): 1d20 + 6 ⇒ (9) + 6 = 15]
Init(Brie): 1d20 + 9 ⇒ (4) + 9 = 13
Init(Vomer): 1d20 + 9 ⇒ (18) + 9 = 27
Init(felix): 1d20 ⇒ 8
Init(Sprigs): 1d20 + 3 ⇒ (6) + 3 = 9


Everyone but Felix may go

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang starts summoning to let a celestial dire boar appear.

Spell: summon monster 3 with one round casting time. This is an Augmented Celestial Dire boar with AC 15, DR5/evil, 52 hp. From the special erastil summon monster 3 list. Spontaneous casting by converting Stone Shape spell.

Jang directs Magas to attack a hostile creature.


Giant Mosquito, N Medium (counts as Large) | Vermin Companion 7 (Unexpected Intellectual) | HP 59/59 | AC 25 T 15 FF 19 | CMB +4, CMD 24 | F: +9, R: +9 (Evasion), W: +3 (+4 ench.) | Init: +4 | Perc: +11 | Speed 20 ft., fly 60 ft. (good) | Active conditions: None

Jang directs Magas to attack one of the beasts.

bite: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 261d8 ⇒ 4 plus bleed and grab

Special Attacks bleed (2d4) : 2d4 ⇒ (2, 2) = 4

free CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab) : 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34

Special Attacks blood drain (1d2 Constitution) : 1d2 ⇒ 1

Dark Archive

Female CN Tiefling Pistolero 1/ Spellslinger 1/Myrmidarch 5 | HP 47/53 | AC20/T16/FF15 | CMB +4, CMD 20 | F: +10, R: +10, W: +10 | Init: +8 | Perc: +17, SM: +3 | Speed 30ft | Arcane Pool 3/6 | Grit 2/2 |Active spells: Mage Armor, Longshot, Haste | Active conditions:
Spells:
Wiz 1st Grease,Windy Escape Magus 2nd Glitterdust,Mirror Image,Scorching Ray 1st Burning Hands,Longshot,Snowball 0th Acid Splash,Detect Magic,Ray of Frost

I'm going to guess this is a Nature, but please adjust if a different one is appropriate.

Kn(Nature): 1d20 + 9 ⇒ (7) + 9 = 16

Naevys shouts whatever she knows about this creature to her companions then draws her pistol as she takes a few steps forward, channels arcane energy into it and gestures quickly and spits out a few words as an acid-covered bullet emerges from the gun.

Move to move/draw, Swift to spend from pool to enhance the gun, Standard to cast Acid Splash/Fire at Green.

+1 Flaming, Frost Pistol with Deadly Aim, Point Blank and Precise Shot vs Touch AC: 1d20 + 9 - 2 + 1 + 1 ⇒ (2) + 9 - 2 + 1 + 1 = 11, Magic, P/B, fire, cold, acid: 1d8 + 1 + 4 + 1 + 1d6 + 1d6 + 1d3 ⇒ (5) + 1 + 4 + 1 + (1) + (2) + (2) = 16

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

With superior speed, Brie races along the ground to intercept the creatures. Her blade flashes once as a warning.

Blade Slash! 1d20 + 10 ⇒ (20) + 10 = 301d6 + 3 ⇒ (5) + 3 = 8
Confirm? 1d20 + 10 ⇒ (18) + 10 = 281d6 + 3 ⇒ (5) + 3 = 8
if confirmed, Add 2 points of fire damage.
Add 1d6 ⇒ 4 if evil outsider.
Weapon is good and silver.

So fast is the speed of her blade, that its edge seems to give off sparks..


Jang you summon this mighty boar that gores and pins Red on his tusk as Brie slash deeply into this creature. You notice the fire damage does a lot more as these creatures seem to have more wood then flesh to their bodies. Naevy’s you fire your shot as a wide whole can be seen it ins forehead. The creature is still standing but took a major it. Vomer you are up.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

So ... 38 for arcana or religion and 37 for nature or planes. :)

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer will quickly think about these creatures knowledge: 1d20 ⇒ 20 +18 for arcana or religion and +17 nature or planes. I will wait to hear the results of knowledge checks then decide on action. Looking to know if 1) mindless 2) resistances/immunities 3) weaknesses 4) special attacks.


Immune plant traits. Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun.
Weaknesses vulnerability to fire
You would also know they travel through plants.
They also have thorns they can shoot.
They coat their weapons with poison.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer will use a move action to draw a lesser rod of select and cast a fireball on the enemy to the south avoiding allies. He will then 5 foot step SW fireball damage: 8d6 ⇒ (4, 1, 5, 4, 1, 1, 2, 3) = 21 DC 20 reflex for half


1d20 + 7 ⇒ (14) + 7 = 21 red
1d20 + 7 ⇒ (5) + 7 = 12 green
1d20 + 7 ⇒ (15) + 7 = 22 blue


Vomer describe how you complete eviscerate these three creatures who are made out of wood.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

A "Woof" sound is heard, followed by a loud crackling scream as the wooden creatures burst into flame..... Oh my, that worked . A wry smile crosses Vomer's face.


The carnage of the assault leaves the townsfolk in confused shock, with many nursing bee stings and painfully removing thorns. The group can easily break through the thorn wall freeing the bride and groom. As things begin to calm down a shout is heard.

“Look!” a wedding guest exclaims, pointing toward town. From the forest an unnatural mist seeps forth, slowly enveloping Bellis and the grove within an eerie, silent wall, cloaking the stunned crowd and obscuring everything beyond twenty feet.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

any checks we can make on this mist? Knowledge, spellcraft, ???.


Knowledge planes. This will be a hard DC this would not be common knowledge at all.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

knowledge of the planes: 1d20 + 17 ⇒ (13) + 17 = 30. Vomer thinks hard - - hmmm.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

“I think that it is best if everybody moves to their homes! This wedding should have been a joyous occasion but we cannot ensure the safety of everybody! We need to go into the forest and see what is happening!!“ Jang says determined and hopes that the people comply.

diplomacy : 1d20 + 19 ⇒ (7) + 19 = 26

Silver Crusade

76925-51 Brie Magnum Ifrit Female Swashbuckler (Whirling Dervish) 2 / Bloodrager (Urban Bloodrager) 2 / Unchained Monk (Scaled Fist) 2| 40 feet speed| Rage 6/day Pan 3/3 | HP: 52/52| AC: 18/18/14|Init: +9| Perc: +3| Fort: +10| Ref: +10| Will: +0| CMB: +6| CMD: 21| Silversheen Scimitar +1: +10/+4;1d6+3| Longbow: +9;1d8|
Skills:
Acro:+11|App:+1|Bluff:+7|Climb:+2|Dip:+7|DD:+3|Dis:+3|E.A:+7|H.A:+3|Heal:-1 |Inti:+7| K.(Arc/Nob/Loc):+6|K.(Reli):+5|Linguis:+5|Per(Dance):+8|Ride:+3|Sleight:+7| SM:+3|Spell:+7|Stealth: +8|Sur:+1|Swim:+6|UMD:+3|

Brie remains on guard with all her senses straining to catch any enemy attempting to sneak on them.

Perception 1d20 + 3 ⇒ (9) + 3 = 12


Vomer as you ponder your mind palace of Information, you think about a book on ward stones. The mist generated by these wardstones, surrounding the town in a dense fog bank. Wardstones are used to prevent any form of teleportation magic from functioning across the borders, but do not hinder such magic from functioning normally inside the trapped area. They are typically used to prevent demonic forces from crosses into borders. Here it seems it has used to trap the town from the outside world. It seems to surround the area surrounding the forest as well. You also know if you smash the stones, the town will be freed.

Jang your sad but calm demeanor helps calm the town from going into a frenzy and you see many of the guest approach.

Brie as you begin to look you notice fog is getting more dense.
Up to 20 feet Normal vision
21 to 40 feet Concealment (20% miss chance)
Beyond 40 feet Total concealment (50% miss chance)

Elyin and Kailah head over the group. “Thank the gods you were here to help us. Tenzekil Braybittle has always had an unpredictable nature about him, but none of us saw this coming. The council has asked for your help investigating this mist and the threats he made. The people are frightened, and I fear for their safety. Will you help us stop whatever he’s planned?”

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang nods and supports to keep the townsfolk calm.

diplomacy : 1d20 + 19 ⇒ (13) + 19 = 32

Vomer’s knowledge about the wardstones clearly make him uncomfortable.

”What do you all suggest? I want to help but how?? I was in the first world once. It was an unbelievable place. If our opponent rules in that realm then we’re really in trouble!“


Elyin points towards the forest. “There is a druid named Devarre. He lives somewhere west of town— he makes his home in the woods, but no one knows exactly where. He usually finds travelers before they find him. He knows the history of this land and see what goes on in the forest. He may know what is going on. The Foresthawks and I will prepare a defense in case an army does march on Bellis.”

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Jang is in favor of visiting the Druid.

Grand Lodge

Male Human LN Cleric (Evangelist, Divine Paragon) 5/ Evangelist 2 | HP 57/57 | AC 20 T 11 FF 19 | CMB +4, CMD 15 | F: +9, R: +4, W: +11 | Init: +0 | Perc: +15 Sense Motive +14 | Speed 20 ft | Active conditions: None |

Then we'll go find him. Tenzekil is in deeper than he thinks if he's trying to release an imprisoned fey.

Dark Archive

Dude Human (Heart of the Fey) Awesome Enchanting Blaster Conjuror Wizard 8

Vomer will look to his companions after explaining what he has learned. I need 15 minutes to prepare some spells Vomer will sit for 15 minutes and prepare 3 spells from open slots. 1) 2nd level Locate object 2) 4th level locate creature and 3) 3rd level dispel magic. There done. Now I can I can try locate object on say these wardstones or locate creature on either the druid or gnome or fellknight queen - - the range is within 720 ft or me. What do you think my friends?

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