
Domayoku |


GM Wolf |

Looking down through the pit you can see light, flicking light but not much of it. You also think you see a dirt floor.
The priest nods his understanding, once you bring him down to the hags he vomits at seeing the gore. He can't handle it and vomits again. He seems rather distressed.

Amadea |

You listed Fast Healing 13 on Amadea, same as Dominique. Amadea does have Fast Healing while Raging, but not at that rate. Given what happened to Jacen a while back, I am thinking Dominque is somehow unintentionally sharing his Fast healing?
"I'm not sure why I'm Healing so fast. I do regenerate while Raging, but not this quick. Usually, I'd use a Wand to heal up afterwards, if I needed it."
"I can take the heads back. Any idea where their lair was? It would be a shame if their hoards were just lost."
Speaking of which, Amadea will collect the severed heads from the four dragons, and do a detect magic on their corpses to see if any had any magic items on them. After tying them together with chains from a chandolier, she tosses them over a shoulder and returns to the crafting room. She collects all the magic items she saw initially, and conducts a search to find any she might of missed.
Perception: 1d20 + 16 ⇒ (7) + 16 = 23

Dominique Silverstone |

Oh! Ho! Ho! I think she's got it! ;P
"Their lair was uh on one of the other peaks, I would have to get airborne to know for sure which way. Oh yeah they likely have much more wealth than this dusty castle. Let's go! Well let me start butchering if you can't take the whole dragon in one teleport. I am sure Ginza is going to love dragon meat. The hides will be great for armor!"

Amadea |

"It will take at least a few trips. Or I can find a bag of holding back at the Keep, that may speed things up. I'll take the heads and the loot this trip, look around for a bit, and see if I can't find one. Be back in half an hour or so. I've heard dragon meat is supposed to be amazing, so I think I'd like to keep as much it as possible. Relay through Ekaterina of you need me back sooner."
Once back at the Keep, Amadea summons a few servants to take the heads to the cold room, until.we can get them to a proper taxidermist. After that, she searches for a bag of holding within the keeps stores for a bit before teleporting back to Dominique.

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"Hey," Kazko says as he straightens up and points down the pit. "There is something flickering down in the pit. Faintly, but there is definitely a light. Lets go see what we find."
Kazko looks for an easy way to climb down or to see if he should just jump and heal up after.
How far down is it?

Domayoku |

::I don't remember, it is all blurry.::
::Bob, let's take Alexandria away from the crowds, perhaps some distance away, lest her presence cause a riot among the survivors.::

GM Wolf |

You estimate the dirt floor is about 40 feet from you maybe 50. Alexandria is not sure what to say, she goes along with Bob and Domayoku.
For the next few hours what do you do?
The good people of Amberville come together and begin calling to parents to come collect their lost children. Within an hour with some diligent aid besides what the priests offer, most of the kids have found their parents. You have 5 orphans and 4 street rats, they don't have parents that care about their needs, just what the rat brings back to the master.

Dominique Silverstone |

He nods and says, "Sounds good... I wonder..." After Amadea teleported away and before he starts to cut the dragons apart. He touches one the of the headless bodies and touches his belt. The body disappears and a piece of paper with a dragon is left in his hand. "I didn't think it could do such a large of object..." He does it four more times and the bodies disappear and he gets receipts for them, storing them in his belt in the loot section.
With the half hour he goes about the place looking for anything that might be valuable. 20 minutes in he jaunts back to the site of the dragon bodies.

Lady Ekaterina |

Portal will probably dissipate soon but...
Ekaterina rips of the head of the main hag, uses her claw to write
"THIS ONCE WAS A STUPID HAG
NOW HER HEADS A PARTY GAG" on its brow, signs it with her Succubus mothers name, written in Abyssal, giggles a bit and gets ready.
I dont think my mom will get all to pissed about this, after all, her 3 redeeming features are looking insanely good, absolutely hating Qlippoths and absolutely hating Hags.
She is going to throw the hags head into the portal, unless stopped. If stopped Agility check: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 she tries to use the head as a football instead, but Russians being bad at football strikes.
After she has done so, she joinks the priest, get him back up, and has him look at her eyes.
Focus on something beautifull, like me. It works against this pretty well. They are dead, you are not, the children are not. Also, you can claim that a half Succubus hugged you and nothing bad happened to you, one heck of an anecodote at a party!

Amadea |

He nods and says, "Sounds good... I wonder..." After Amadea teleported away and before he starts to cut the dragons apart. He touches one the of the headless bodies and touches his belt. The body disappears and a piece of paper with a dragon is left in his hand. "I didn't think it could do such a large of object..." He does it four more times and the bodies disappear and he gets receipts for them, storing them in his belt in the loot section.
With the half hour he goes about the place looking for anything that might be valuable. 20 minutes in he jaunts back to the site of the dragon bodies.
What item is that?

Lady Ekaterina |

bluff/diplomacy: 1d20 + 28 ⇒ (8) + 28 = 36
Psst, little ones! Did you know that that the big half demon over there is, by a cunning pact, obligated to make "tooot-tooot-noises" and run around really fast as soon as as a kid gets on top of him? He is absolutely great for piggyback rides! Pretty sure he could lift all of your 9 at the same time :)
She figures Dom is probably up for it, as she speaks to the 5 orphans and 4 street rats.
To the streetrats.
I know what you are thinking, because I can literally read your minds. No stealing from any of us. :)
Hej Dom, I am sending a bunch of kids your way that would appreciate a piggyback ride. In my expert opinion, showing off your babysitting skills in a very friendly fashion would massively increase your attractivity for the local female population :), make some toot-toot-noises ideally.

Ginza |

Ginza waits for everybody to clear the passage way and raids the bakery shop for all its ingredients before collapsing the tunnel.
"Better to build over it then have some other lair being created."

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Kazko climbs down to see what he spotted.
I have a 20 ft climb speed. I am going to go investigate the light before we close this place off.

Dominique Silverstone |

He relays with confidence, "Wouldn't you like to know" As his grin gets wider then he breaks telling, "My world level item, my belt of hidden compartments. I knew I could collect a painting that was 3 feet by 3 feet but here the rules must be different. I collected the bodies into my belt!"
Once that is cleared up he asks, "Are you ready to find that hoard of treasure!"

Amadea |

"I don't recall seeing that before. Fair enough. Could come in handy, if it can store items that large. I am more than ready. Shall we go?"

Domayoku |

"Bob, please hold my bag of holding", the half-fiend asked as he threw his bag at the plant monster. "Street rats have sticky fingers", Domayoku said with a scowl.
The godling monk then wears a fake smile and runs the children from one end of town to the other.

Dominique Silverstone |

"Right, it is amazing. Yes we should go." He leads they way towards where he entered the castle. Seeing some light he diverts smashing open the door with a kick. Entering into the small room he goes to the window and slips through it. He unfolds his wings and dives pulling up after using the gravity to pick up speed. He comes back and hovers before the window if you haven't already begun to fly.
He gains enough altitude to be above trees and the castle. He points towards a hooked peak and turns to fly in its direction.

Amadea |

Amadea casts fly, and begins following after Dominique. She shifts to her human form, lest anyone mistake her for a full demon flying overhead.

Lady Ekaterina |

He may look tough but he is actually a big softie, pretty good muscles too! Ekaterina tells some one of the female noble ladies with whom she had spoken earlier.
diplomacy/bluff to improve opinion: 1d20 + 28 ⇒ (17) + 28 = 45

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Kazko continues to crawl along the ceiling as he looks down into the area.

GM Wolf |

Kazko you find multiple 'ovens' and several cauldrons. You smell meat being cooked and the cauldrons are bubbling with 'stew'. In the darkened corners you find piles of bones. On the far side of the room upon a heap of furs, blankets, and other bedding is a large cloth sack that is moving. Near the 'bed' are three chests. One chest is metal rimmed and made of wood. Another one is grimy but has luster to its walls still, the last one is made of obsidian.
Amadea and Dominique fly to the hooked peak, likely thousands of feet above any sentient life, and he wheels down towards an entrance. You find a tunnel that is large enough for a huge creature. Traveling down the tunnel you see piles of white droppings. After 5 minutes you come to a large cavern with some natural light filtering down. You see what is left of buildings, four single room cabins. Though all of them only have one wall still standing. Everything is covered in frost. There are blood splatters everywhere. You see there are four more tunnels.

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Kazko hangs from the wall and takes his time to check out each chest.
Take 20 to look for traps which gives me a 37. I have trapfinding.

Amadea |

Amadea moves cautiously towards the cabins, trying to keep an eye out for potential ambush; from the rocks, the cabins, or from the rocks.
Perception: 1d20 + 16 ⇒ (20) + 16 = 36
She starts looking for sign if who might live here, serving the dragons; kobold, dragonborn, or frost giants might all be common choices, if the dragons could recruit them.
Survival: 1d20 + 11 ⇒ (20) + 11 = 31

Lady Ekaterina |

If Kazko informs Ekaterina, she can contact one of the stronk people to assist. there is also the moving bag which may be a nasty or another hostage.

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Kazko pulls out a vial and drinks it before trying to break open the first chest with his crowbar. Kazko thinks to the group, [i]"There are some chests down here and other grotesque stuff. I am check the chest. They appear to be stuck somehow.[/ooc]
Drink my Mutagen to get +4 Strength.
Strength Check Chest 1 w/Crowbar Try 1: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Strength Check Chest 1 w/Crowbar Try 2: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Strength Check Chest 2 w/Crowbar Try 1: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Strength Check Chest 2 w/Crowbar Try 2: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Strength Check Chest 2 w/Crowbar Try 3: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Strength Check Chest 2 w/Crowbar Try 4: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Strength Check Chest 2 w/Crowbar Try 5: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Strength Check Chest 2 w/Crowbar Try 6: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Strength Check Chest 3 w/Crowbar Try 1: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Strength Check Chest 3 w/Crowbar Try 2: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Strength Check Chest 3 w/Crowbar Try 3: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Strength Check Chest 3 w/Crowbar Try 4: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Strength Check Chest 3 w/Crowbar Try 5: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Strength Check Chest 3 w/Crowbar Try 6: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
14 rounds to open all three. I will then start examining the contents.

Lady Ekaterina |

Acknowledge, coming over to provide possible assistance
Ekaterina stops diplomatizing and gets back into the action.

GM Wolf |

Amadea you don't see any threats or movement. As you look at the destruction, it is all very old and ice covered. Likely the dragons killed those who stayed here and moved into the tunnel system.
One chest is metal rimmed and made of wood:
The chest has some kind of writing along its edge in Aklo.
Within you find all sorts of bottles that contain powders. They are labeled: Potassium, magnesium, chloride, arsenic, gold, silver, bronze, copper, mithril, volcanic rock, obsidian, salt, pepper, cinomon, lavender, and many more scents.
Grimy but has luster to its walls still, likely gold!
The chest has some kind of writing along its edge in Aklo.
It has all sorts of treasure within it: Necklaces, rings, goblets, amulets, and many more. They are all made with precious metals and gems.
obsidian chest:
The chest has some kind of writing along its edge in Aklo.
It is filled with black sand. Putting your hand in it burns you for 2d6 fire. You could use your crowbar or other instruments to help you fish out anything within.

Domayoku |

Domayoku stops running children back and forth for nearly a half hour. The half-fiend warrior then walks over to Bob to retrieve his bag of holding.
"Any news?" The monk godling asks the plant monster, winking at some nearly noblewomen. Diplomacy: 1d20 + 24 ⇒ (20) + 24 = 44 BLAMM!

Dominique Silverstone |

"Which tunnel should we take? Do you want to split up? There are four to choose from." He offers.
If she wants to stay together he walks beside her. Otherwise he takes a tunnel at random unless she suggests one of them. If there is enough room he would jump forward using his wings.

GM Wolf |

DC 15: You are sure the furthest tunnel to your left was most recently used. Fresh claw marks and footprints.
DC 20: those tracks are at most a few hours old. The tunnel on the far right seems to have lots of snow and ice, feet of the stuff. It would be hard to walk it and there is no signs anything has traveled down it within days or maybe weeks.
The women giggle and smile at Domayoku.
It takes Kazko 14 rounds to get the chests open, most of you should be able to get to the lair in that time if you wish.
A man in nice green livery bumps into Domayoku and apologizes.
Sleight of hand: 1d20 + 6 ⇒ (10) + 6 = 16

Domayoku |

Perception DC 20: 1d20 + 17 ⇒ (5) + 17 = 22
Domayoku walks away from others to read the note. The half-fiend fighter decides to make the meeting. Domayoku looks to find The Red Sparrow and where he can buy blue and black roses.
Knowledge (local): 1d20 + 11 ⇒ (11) + 11 = 22
Perception: 1d20 + 17 ⇒ (6) + 17 = 23

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Lady Ekaterina |

Ekaterina cautiously approaches the wiggling sack, casting detect magic on it. Her detect thoughts has long run out by now.
She would then, weapons drawn, move behind it and open it from a distance, using her prehensile hair, so that she is not immidiatly in the way of whatever comes out of it.

Amadea |

Survival: 1d20 + 11 ⇒ (13) + 11 = 24
"No sign of recent use on most; the far left looks like the most recently used. That is probably the best place to start."
She starts down the tunnel, signaling Dominique to come along with her.

GM Wolf |

Kazko fishes into the third chest and pulls out a black thick silk scarf with golden stitching. You hear a tink from your crowbar hitting something glass next...
Ekaterina taking your time to let detect magic run its course, you see 3 magical auras on the creature within the bag. There is also a few preservation and divination spells in the walls. The three auras are moderately strong, one is transformation, one is enchantment, and the third is abjuration.
As you use your prehensial hair to open the bag you see a green glow come from the opening. Pulling it down you reveal a dark elf maiden with black hair. She seems to be moving very slowly, maybe magically slowed, her movements don't seem very coordinated. You see the glowing green comes from the chocker on her neck. You also find silver shackles around her hands and feet. She looks at you and seems to not see you.
---
Domayoku you look up and see the sun is at about two, so you have about four hours. The Red Sparrow you find out is a private restaurant. Finding blue, let alone black, roses proves much harder to find. There is apparently only one florist in Amberville, she also prepares herbs and simple remedies. Vera Dillopon is a simple woman that others call a witch. That doesn't stop them from getting help when they need it. At your request she asks, "I don't have any blue or black roses in stock but I could change the color of these roses with prestidigitation."
---
Amadea and Dom head down the left tunnel, 130 feet down you see a tunnel branching off to the right but the main tunnel continues.
With Dom returning you continue forward. Another 150 feet the tunnel begins to widen and get taller. Another 200 feet and you exit the tunnel to see a sloping down path of snow and ice. Leading down to the obvious dragon's hoard. Piles of coins you would estimate in the hundred thousands maybe even a million. There are bones intermixed with the hoard and a few torn or broken adventuring kits which are bloody as well. The largest item in the hoard is a large golden bull which stands upon a marble stand. There are few gems, other kinds of treasure and art.
As you walk amongst the treasure you hear a dull thud. [Ooc]Perception DC 20, you see a figure in the ice wall on the far side of the room. It seems to be slamming against the ice wall. Most of the walls are covered in feet of ice. Many of the ice crystals reflect light so the room is well lit. You think you only see a few torches around.

Dominique Silverstone |

At the junction he offers, "I will check the diversion and at another junction I will return." He quickly flaps and flies down the side tunnel, it only takes him a few rounds to return. He then explains, "I think it just connects to the next tunnel as I came to a T intersection. Shall we..." He motions to prompt movement forward.

Domayoku |

"I"ll take them. Thank you", Domayoku answered Ms. Dillopon.
Diplomacy: 1d20 + 24 ⇒ (11) + 24 = 35
After he pays for the roses, The godling monk finds The Red Sparrow, and talks with the front door man.
"I have a appointment with a client inside at 6 in the evening. I don't have a reservation. May I enter and sit at the bar?" Domayoku holds the black and blue roses, in case that's a signal.
Diplomacy: 1d20 + 24 ⇒ (11) + 24 = 35 Two '11's

Lady Ekaterina |

Do you hear and understand me?
Lady Ekaterina hair begins to caress her gently.
we will rescue you, the hags are dead. You are a foe of our foe, meaning we may well become allies.
Ekaterina examines the magic restraints, most likely.
Kn. Arcana with heroism and tears to wine: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 20
+2 if it fails via timely inspiration
diplomacy: 1d20 + 24 + 2 ⇒ (2) + 24 + 2 = 28 +2 if this fails
If you cannot speak, but hear me, I can bestow my gift upon you, enabling telepathic communication. Nod if you accept.

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Kazko begins trying to dig and throw the black dust onto the ground moving slowly so as not to break anything of value in the box.

Ginza |

Ginza is patient.
It's being some time since his companions went down to further explore the underground.
Other then a request for aid that Ekaterina went to answer, he waited.
It was fine.
Ginza is patient.

GM Wolf |

The doorman shakes his head, with remorse he says, "There is a private party right now. They should be done in an hour. You could go hang out at those tables, we use them for public events. Sorry."
---
Kazko you soon find out that the chest or the sand is enchanted. What you throw out magically fills the space again.
The dark elf falls over not able to hold herself up, unless your prehensial hair is that strong. She babbles mostly incoherently repeating a few of Ekaterina's words, "hags... foe... may... speak... can... you... nod."