PFS Speed Run: 03-01 Intro Year of Shattered Sanctuaries (P5) (Inactive)

Game Master UncleFroggy

Subtier: 3-4
CP: 19+ (6 players)
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Discussion Thread

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

Dyner is level three after this so I'll need to update her character sheet.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Checking in. Thanks for swapping, Tiger!

Radiant Oath

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no worries. :)

Vigilant Seal

I am all checked in and filled out.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

Dyner has been leveled and updated. I gave her armor proficiency to help make her a little less likely to get knocked out.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Still level 2.
Need to review money and possible purchases.

Glyph hero point to Jaxon.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

Hero point to Qigiq. Don't want our healer dying on us!

Radiant Oath

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Just waiting for Kondai and Samna to post their tokens to the slides.

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

I threw a hero point to Kondai. I have two others to give, but I think we are all set.

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

Dyner, you there?

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

Anyone Okay? This thread just died.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

I think both Dyner and Froggy said something about finals in Discord. Unless I missed an update and I’m up…

Radiant Oath

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I took an exam on Friday. It's done and I can get back to more important things (like Pathfinder) :)

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

So sorry for not posting for a few days there. Life has been busy recently. I'm moving from all of the schools I teach at and my base school closed down so I was running around helping them clean-up, move things around and get rid of unnecessary things or stuff with personally identifiable information. It's sapped my energy and time. Things will be settling down next week, and I should be able to post more regularly.

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

I'm assuming I'm still sickened 2? I've crit failed EVERY FORT SAVE AGAINST IT (thanks dice-bot, grr) or is there some sort of time limit or something for being sickened?

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

The DC was insanely high. I think we're having to live with it until the encounter is over.

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

It expelled a cone of poison through the dock and like, 10 feet down into the water?

Radiant Oath

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good point. ok. no need to save for you... :)

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)
Quote:
Qigiq, how much more healing do you have? Do you have Continual Recovery?

I have 2 Fonts left.

I don't have Continual Recovery (generally can't qualify for it before 3rd unless you're an Investigator, Rogue, or take the Medic archetype).

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

"Fine. If you're going to insist," Qigiq says to Kondai. "And drink some of those potions." He then says a prayer and releases a stream of rippling blue and green light in Kondai.

2-Action Heal @ Kondai: 1d10 + 8 ⇒ (1) + 8 = 9

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

Qigiq, we can probably buy scrolls of healing if you want to save your spells.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

That'll work.

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

A 1st level scroll of Heal is 4gp. We can get 7 of them for the Harbormaster's 30gp with 2gp left over.

Qigiq, I'll let you dole it out.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)
Quote:
Alaric drowns the little bit of liquid healing he has. School item (Lesser Healing potion)

You were fully healed by scroll magic before this.

Vigilant Seal

Oh thanks, missed that! I will keep my potion then.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

I was a little too vague outside the spoiler, in retrospect.

Radiant Oath

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Alaric, you can also have your hero point back. Jaxon's bellow was enough.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Just double checking based on the description of "bug" and +8 seems kind of high for an animal Will save. Qigiq has Intimidating Glare and vermin aren't intrinsically mindless in 2e.

Radiant Oath

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It's not quite a bug. Some GM's call it such because it looks like one... and it's tiny...

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

Whelp, I’m down. And no one can see.

So far this scenario has been pretty unkind to me.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

I forgot I had a spellheart for Produce Flame and can deal aas much damage with that as Ray of Frost. I should have elementally betrayed fire instead of ice/water, knowing that Alaric has his aura effect. Next I'll try that next round, but we need some solid damage on these things and fast.

Vigilant Seal

Kondai wrote:
And no one can see.

I believe you are just concealed and not hidden or undetected so a targeted heal should just have a DC 5 miss chance instead of someone having to seek you out.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Is the square concealed or is it just a function of the creature (like blur)?

Radiant Oath

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Actually, you're not concealed. The creature attached to you is concealed. You can be seen. The creature is surrounded by darkness which is why there's a DC 5 check.

Verdant Wheel

CG Female Mountainkeeper Tengu Psychic (Oscillating Wave) 4| HP 34/34 | AC: 21 | F +7 R +9 W +9 | Perc +7 | 25 feet | Spell DC 20 | 1 Hero points|Exploration Activity: Investigate | Active Conditions: none

And as someone who played through all of plaguestone with a DC 5 flat check in all attacks it's less threatening than you'd expect.

Vigilant Seal

Excellent news.

Indeed Dyner, I have very rarely had that DC 5 check fail.

Radiant Oath

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that'd be pretty harsh if a fly or mosquito lands on you and the entire space you're in becomes concealed in a ball of darkness! :)

Envoy's Alliance

male human rogue 6 | HP 80/80| AC 24 (25 w/shield) | F +11 R +12 W +11 | Perc +11 | Stealth +12 | speed 25 | ◆ | ◇ | ↺

It's a 20% miss chance. The same as using 1e Blur or a minor Cloak of Displacement. That latter item saved my butt so many times in a campaign.

But these things are kinda nasty. 1 successful attack and then they can drop you if you don't kill it.

Radiant Oath

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Yes -- the high tier one is nasty. The lower tiers are ok. The first time I ran it high tier it almost resulted in a character death.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)

Moved to provide flanking for Alaric to target the one on Kondai.

Unclear what the one stuck to Jaxon will do. If it keeps draining him, he'll be Dying 4 after 3 drains.

Radiant Oath

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I forgot to act for Square. I'll get to it in a few hours.

Envoy's Alliance

N female aiuvarin human ranger 7 HP 75/85 | AC 25 | F +11 R +17 W +14 | Perc +16 | speed 25 ft | focus 0/2| Hero 1 | Active Conditions:

Sorry, I meant can we pull the bugs off someone else.

Radiant Oath

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Samna Tranth wrote:
Sorry, I meant can we pull the bugs off someone else.

I'll allow it with 2 actions: 1 action to grab the thing and another to make an Athletics check to detach it.

Horizon Hunters

Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3

Wow, so, the bug can just triple action deal 6d8 damage to you no save and heal ? That's super BS. Nothing against the GM but that's just . . . bad encounter design. And since it can do it every round I guess I'm just dead? Even if I spend a hero point to auto stabalize instead of dying it'll just kill me next round.

Radiant Oath

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Actually, I have the bug let go after you go down. I've just been running out of actions -- it's one action to let go.

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)
Kondai of Numeria wrote:
Wow, so, the bug can just triple action deal 6d8 damage to you no save and heal ? That's super BS. Nothing against the GM but that's just . . . bad encounter design.

Yeah... that's a misapplication of the elite adjustment. At worst it should have been 1d8+2.

Radiant Oath

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actually it's not even an elite adjustment...

Envoy's Alliance

Exploration: Defending | Human (Erutaki) Cleric (warpriest) 4 | HP 31/44 | AC 21 (23) | F +9 (11) R +8 (10) W +12 (14) | Resist Cold 1 | Perc +10 | Stealth +8 | (35) 25 ft | Hero 1/3 | Font 1/4 | Spells 1: 2/3, 2: 2/3 | ◆ | ◇ | ↺ | Active Conditions: feather step, tailwiind (8 hr)
GM Tiger wrote:
actually it's not even an elite adjustment...

No. It's more than an elite adjustment.

It's Will save is clearly +2 or more of baseline, it's AC is +2 or more of baseline, and it's damage is +4.5 of baseline. With the temporary HP it's a little hard to extrapolate, but they seem to be >+10 HP over baseline.

And we're not even the highest CP we could be, which is frightening. Adding this one to the list of things to review.

Vigilant Seal

Certainly a severe level fight but we got this!

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