| Zaidel |
Wow...trusting in Jean's intelligence, wisdom or charismatic nature is very trusting.
You do know how much Zaidel likes and appreciates bronze dragons. They are the caydenite's favorite dragon!
Jean de Montes
|
Seeing no good reason to kill helpless creatures, Jean motions that they should head back the way they came and try the other passage.
| Jonathan Garrett. |
Jon sighed, and having attempted to warn the little creatures off their course of action, moved up to fight the worst off.
To Hit (Dagger): 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Crit Confirm (Dagger): 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
| Zaidel |
With reservation, Zaidel follows Jean's lead and leaves this tunnel.
| Zaidel |
Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Do Zaidel and Jean hear the battle raging elsewhere in the tunnels?
| GM Wolf |
I will allow it but in the future you need something of the creature that you are transforming into.
Zaidel and Jean continue down their tunnel unaware of the goblins being slaughtered. Continuing down the tunnel with stealth you come to a cave room blocked by rags for a door. It is a 30 feet by 30 feet room. There is a bubbling cauldron in the corner to the left. The corner to the right has a bed with furs upon it. The other two corners have what appears to be piles of debris. There are shelves with what appears as potions upon them.
---
Round 1
Meanwhile, Jon reaches over Locke and takes out one of the goblins. Davin shifts quickly into a dire wolf, though now there is no way to reach any of the goblins for Davin.
Round 2
Jean de Montes
|
Jean will enter and go sniff around the two piles of furs to see if the girl is in one of them. As he does he whispers to Zaidal, "Those potions might be useful!"
| Jonathan Garrett. |
Well, shapeshifting was certain a new trick. Jon took another swing, then backed off so Davin had access to any amount of Goblin remaining if he could.
To Hit: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
| GM Wolf |
End of combat
Jonathan finishes off the other goblin as well.
---
Jean finds pungent smells from the pile and several furry creatures come out of each pile, a total of five of them. They come forward and sniff you.
| Zaidel |
The satyr walks closer to the potion shelves.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Zaidel flinches when he see the furry creatures around Jean, hoping he's casting enough light to identify them.
Knowledge (arcana): 1d20 + 3 ⇒ (10) + 3 = 13
Jean de Montes
|
Jean looks at the small creatures and tries to figure out what they are.
Do they look like dogs of some sort?
| Jonathan Garrett. |
With the goblins down, Jon felt more than a little ill. Killing things had never been something he'd shied away from when needed, but he wasn't certain this was needed. Still, he paused and then listened to see if their yelling had drawn any attention.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
| GM Wolf |
They look like extremely fluffy dogs. You can't see their eyes, nose, or mouth. They look like chunks of fur with legs and a fluffy tail.
| Zaidel |
Knowledge (dungeoneering, untrained): 1d20 + 3 ⇒ (16) + 3 = 19
"Oh, my Cayden! I think I know what these are. They're called Scruffins. Peaceful, unless attacked."
Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17
"They are so peaceful. Yes, they are!" Zaidel speaks in a cutsie baby talk to the Scruffins. The caydenite take out his tankard, and fills it with water via create water, then alters it to cold milk using his enhance water ability. The satyr then leans the tankard toward the fluffy beasts so they can smell or drink the milk. "Would you like some milk? I got some nice cold milk for you. yes, I do!"
| Matthew_Locke |
He follows after the dire wolf quickly, letting the light from Jon's light give him enough sense of where to step. Moving forward with knife in one hand and wishing he had a buckler, shield, or even a torch. Let alone armor!
Finding the wolf stopped he pats the tail to let Davin know they were behind him without making much noise.
| GM Wolf |
I am up for you to pick one type of creature that you can shift into without the physical component. If you want to pick animals, that is fine, you could also pick something else.
-----
Meanwhile Jon did not notice any noises coming from down the tunnel.
-----
Somehow the scruffins have tongues that come out of their fur and begin to lap at the milk. Though only three can get to it at a time and begin to growl at each other...
| Zaidel |
Seeing the scruffins starting to become a problem, Zaidel casts sleep on the fluffy bois. Will DC 17 to negate
Spellcraft DC 15: 1d20 + 3 ⇒ (18) + 3 = 21
As the cleric takes the two cure light potions, Zaidel wonders aloud, "What do you think those other potions are?"
Jean de Montes
|
"I know nothing of potions. But I think we should grab them all if we can. They might come in handy." Jean moves back from the creatures are growling at each other and says, "They seem like they are getting a bit agitated over the milk."
| GM Wolf |
Four of the five little fluff balls lay down and soon begin to snore loudly. The fifth one stops growling and happily begins to lap up the milk.
-----
Meanwhile, a giant furry tail and behind of a dire wolf stops the others from seeing the cavern. You do notice the tunnel begins to widen.
Jean de Montes
|
Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Jean will put the rest of the potions in his backpack and then motions to the hidden door. "There is a way to continue through here." Jean says as he uncovers the tunnel and will head down it as soon as Zaidal is ready.
| Zaidel |
"My Goodness, Jean!" Zaidel remarks, following the dragon. "Your draconic senses are amazing!"
| GM Wolf |
Jean and Zaidel follow the small tight tunnel. You see it comes to another rag or something made of cloth. There are two little holes in the cloth. Looking through you see a large cavern with goblins milling about. They seem agitated, putting on armor, brandishing weapons and such. Gearing up for a fight.
A goblin in a colorful cloak and a skull covering its face is walking towards Jean. Several armored and armed goblins follow.
| Zaidel |
"Oh sh|t!" Zaidel whispered. "We're awesome , but we can't take all these guys ourselves. Let's find Jon and the others!"
Jean de Montes
|
Jean nods and will follow Zaidel back up the tunnel.
| Matthew_Locke |
He whispers to Jon and Davin, "So... we ready to rumble?! We have surprise on our side for now."
| Zaidel |
Zaidel and Jean attempt to retrace their steps getting back to the others.
| Zaidel |
The satyr and the dragon rush back to the others.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Stealth: 1d20 + 4 ⇒ (11) + 4 = 15
| Jonathan Garrett. |
"There goes surprise," Jon mutters to Matthew, holding his knife up and really wishing he had a bigger sword. And a shield. And a tank. "I'm not sure these are the kinda numbers new heroes win against. I hate to mention, but I watched this show called Goblin Slayer, and things can go real bad, real fast in that. We might wanna retreat until we find the others."
| Matthew_Locke |
Round 1
"I agree lets back out and have them come to us. We don't want them swarming us and they have ranged attacks." He states as he moves back moving a total of 60 feet back.
| GM Wolf |
1d20 ⇒ 13 Davin
1d20 + 2 ⇒ (5) + 2 = 7 Locke
1d20 ⇒ 13 Jon
1d20 ⇒ 20 Zaidel
1d20 ⇒ 20 Jean
1d20 + 6 ⇒ (5) + 6 = 11 average goblins
1d20 + 6 ⇒ (15) + 6 = 21 goblin witch and guards
Zaidel and likely Jean hear the commotion coming from the cavern. Though they had begun to sneak back the way they had come.
---
None of the goblins charged. Just brandishing weapons. Though those with bows and slings let them fly.
Vs. Davin as a Dire Wolf
short bow: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 ⇒ 2
short bow: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 ⇒ 3
sling: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d3 ⇒ 3
sling: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d3 ⇒ 1
sling: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d3 ⇒ 2
confirm: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d3 ⇒ 1
One of the arrows hits Davin, and he might be able to get away before being hit by the slings.
Jean de Montes
|
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Do I hear our allies or just the goblins?
| Davin Lintini |
Davin lets out a yelp of pain as an arrow pierces his hide, and slowly backs away from the entrance of the cavern. Withdrawal action, able to move double my speed. Wolf's base speed is 50ft, so 100ft total. Unsure how long the tunnel is, but will move as far away as I can without fully leaving the others behind.
| Zaidel |
Zaidel and Jean eventually find their way back to the others, hearing the commotion of battle. The satyr and dragon see their half-giant, sorcerer and his warden fighting alongside a dire wolf(?).
With rapier in hand, Zaidel speaks to the bronze dragon. "Come on, the guys need help! CAYDEN!"
The satyr gallops forward to use his god-gifted rapier for it's original purpose.
Rapier: 1d20 + 0 ⇒ (14) + 0 = 14
Dmg.: 1d8 + 0 ⇒ (3) + 0 = 3
Jean de Montes
|
Assuming we do get there.
Jean zips in and stops to hover before launching a bolt of lightning from his fanged maw targeting the goblins.
Lightning Breath Weapon 40 ft line Reflex DC 13: 2d6 ⇒ (4, 2) = 6
I am for a line that hits at least 2 goblins and no allies.
| Zaidel |
"Sadly no", Zaidel comments as he dodges a small dagger swipe. "BUT I think Jean and I found the leader of this group. A goblin wearing a skull mask! Screams of 'Mini Boss'!"
| Zaidel |
Zaidel is the Healer, and doesn't want to leave his boys hangin'. So the satyr will try to get back to his teammates. Unless FATE has other plans.
[DUH DUH DUHH!]
Jean de Montes
|
If I hear the sounds of combat coming from that room we just saw I would fly back and do my breath weapon there.
| GM Wolf |
Jean and Zaidel don't hear the sounds of combat as you stealthily return the way you come. After your two move actions, next round you begin to hear goblin voices and the twang of bows. Do you return to the cloth entrance?
Round 1
Locke moves 60 feet back up the tunnel with the dire wolf on his heels. Jon... begins to mumble to himself or what? You can hear the goblins start to give chase as they jeer and taunt. Their shrilling goblin voices enter into a war cry as they follow their prey.
Will DC 15 to not be shaken, if you fail with 9 or less you are frightened for 1d6 minutes.
Round 2
Jean de Montes
|
Yes. I would go back to see who they are fighting.
| GM Wolf |
Round 1
Jean returns with curiosity and interest. The most that you can do would be a perception check through the holes.
You also hear the shrilling goblin voices enter into a war cry as they follow their prey.
Will DC 15 to not be shaken, if you fail with 9 or less you are frightened for 1d6 minutes.
Round 2
What do you do?
Jean de Montes
|
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Seeing the goblins fighting something and figuring that there is not much else to fight down here other then his fellow Chosen, Jean breathes a line of lightning to strike at the goblins from behind.
Breath Weapon DC 14 Reflex for Half: 2d6 ⇒ (1, 5) = 6
Cooldown: 1d4 ⇒ 1
| Zaidel |
Round 1
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Will DC 15: 1d20 + 6 ⇒ (9) + 6 = 15
The caydenite keeps his cool as the goblin shriek in battle.
Round 2
The satyr was just about to offer some stealth, but the bronze dragon rushes forward and attacks.
Laughing, despite himself, Zaidel chuckles, "Yeah! Fu<k subtlety! CAYDEN!"
The cleric gallops forward to join Jean's flanking attack.
Rapier: 1d20 + 0 ⇒ (13) + 0 = 13
Dmg.: 1d8 + 0 ⇒ (3) + 0 = 3