
DM Darkvision |

You’re killing me Smalls. You know the drill make a spellcraft check to ID the mummified hand!
After several hours of walking the group arrives at the town of Ilsurian which sits right next to the lake. It looks to be a prosperous town of about 500-1000 people. As you approach the town you can see the docks with several barges loading and unloading.

Halafrin Mistweaver |

You’re killing me Smalls. You know the drill make a spellcraft check to ID the mummified hand!
After several hours of walking the group arrives at the town of Ilsurian which sits right next to the lake. It looks to be a prosperous town of about 500-1000 people. As you approach the town you can see the docks with several barges loading and unloading.
Always interpret that as right at the moment. Not having hours upon hours of time to look it over during -keep watch- (aka strenuous take 20).
as you like: 1d20 ⇒ 5

Dwoldrean Brewbelly |

Dwol struggles to not head to the nearest tavern and pray. Instead he asks about for clerical services and shipping to Magnimar; he will try to talk to dwarves if possible.
diplomacy: 1d20 + 14 ⇒ (7) + 14 = 21+3 for dwarves

Halafrin Mistweaver |

Strenuous study?
Disgusting I suppose, but useful.
Halafrin explains what the "amulet" does and asks if any other party member would like to use it.
If not, Halafrin will don the hand.

Dwoldrean Brewbelly |

Thanks Hal, I suppose it might come in 'handy' but I'd prefer to keep dead things off my person as much as possible.-Dwol chuckles in amusement at his cleverness.
Dwol finds his way toward the temple of Erastil and asks to see Sister Woodmere.
diplomacy if helpful: 1d20 + 14 ⇒ (3) + 14 = 17+3 for dwarves
Good day to the fine followers of the Elk Father. I am a humble servant of the Drunken God and my pointy eared friend here has managed to come down with a case-of-the-something-nasty whilst we cleared out a ferocious den of trolls. I have heard that the fine Sister Woodmere might be able to help him recover from his ailment. Is she taking visitors today?

DM Darkvision |

The group is led to a small room off the main temple and told to wait. A few minutes a middle aged human woman enters the room.
“I am Sister Woodmere, how did you come to ask for me, I’m certain I’ve never met any of you before, I’d remember such an interesting group.”
She looks briefly at each member of the group then more closely examines Hal.
“Hmmm, yes you’ve come down with something nasty. It looks like someone has done something to alleviate some of the symptoms, I can help with the others but this is nothing I can cure.”
She explains she can provide Sutra root which Hal can chew each morning to alleviate his fatigue during the day. A 7 day supply should get you to Magnimar where there should be numerous clerics who can cure the disease. The cost for the root is 100 gold.

Halafrin Mistweaver |

Halafrin greatfully gives the 100GP. Thank you Sister Woodmere. You are correct, of course, we have never met before; rather we were referred to you by some of the kind souls we met upon first arriving in Ilsurian and glad I am that they did. My companion is a true heart of Cayden Cailean and has used what powers his lord provides to keep me going thus far.
If we may bother you further, can you recommend safe passage to Magnimar? As well, we have these two items. The spider I don't understand if it has any real value. The necklace I think would be of value to a follower of Shelyn.
diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34

DM Darkvision |

The Sister studies the items for a few minutes.
“The necklace is quite nice and I am sure a devotee of Shelyn would feel blessed to have it. The spider makes my skin crawl, makes me think of a goddess I would not care to name, Erastil protect us. As for passage to Magnimar can’t say as I know any of the boat crews as the ones that will be headed to Magnimar generally hail from there but just head to the Dock and you will surely be able to find passage, though you may have to look a bit. No offense meant but you are kind of an odd group and some folk don’t like to associate with those that look different from themselves , but my experience has been that even such ill mannered folk are more interested in coin than anything else.”

Halafrin Mistweaver |

Halafrin is intrigued by the spider figurine and will do his best to see if he can repair it/figure it out as the party heads towards the docks.
arcana: 1d20 + 12 ⇒ (1) + 12 = 13
dungeoneering: 1d20 + 9 ⇒ (10) + 9 = 19
engineering: 1d20 + 9 ⇒ (8) + 9 = 17
geography: 1d20 + 9 ⇒ (15) + 9 = 24
history: 1d20 + 9 ⇒ (3) + 9 = 12
local: 1d20 + 9 ⇒ (15) + 9 = 24
nature: 1d20 + 9 ⇒ (4) + 9 = 13
planes: 1d20 + 9 ⇒ (9) + 9 = 18
religion: 1d20 + 9 ⇒ (4) + 9 = 13

Dwoldrean Brewbelly |

Many thanks for your graciousness Sister.
Dwol heads towards the docks and asks about for passage to Magnimar.
Jovially-We have coin and can pull our own weight in a fight or with willing backs. Well, most of us anyways; Mr. pointy ears probably not so much.
diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25+3 for dwarves

DM Darkvision |

Hal figures maybe a mending or make whole spell would be able to repair the spider figurine.
?: 1d10 ⇒ 10
"Hmmm, a couple of you do have the look of warriors, though you may want to rethink your armor while on board, case you go overboard. It will take us the better part of 5 days to reach Magnimar, the four of you can use the guest quarters and eat with the crew including me. The name's Darick. Cost of passage is 20 gold, half now, half when we arrive in Magnimar."
Darick holds out his hand for payment.
Dwol hasn't seen any dwarves in town, only humans and maybe one half-elf but it was difficult to be certain.

Dwoldrean Brewbelly |

Most kind of you master Darick. You seem like a worthy man, and I've no doubt you will deliver us safe and sound to Magnimar. Please accept our full payment now and let us know how we can be of service to you and your crew.
That's good advice on the armor, but I must confess I think I will sink to the bottom of any waters regardless. Dwarves aren't quite boulders but we are near as can be and still have legs. Make sure I don't go for a swim.
The only drink I want to partake of is that which will give me a buzz finer than any honey bee.
Dwol pays for the party and when time permits evaluates the captain and crew using -detect evil-. He will doff his armor as advised and wear simple breeches, exposing his thick and furry torso. Is he a dwarf or a bear; who knows?

Chack -Sab-At |

Chack will make some conversation before bedding down
Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5
Hi, how're you doing. I'm Chack. Never been on a ship before. Cats and water and all that, you know. Captain seems nice, eh?
perception: 1d20 + 10 ⇒ (16) + 10 = 26

Dwoldrean Brewbelly |

Dwol attacks any task he is given with gusto, lending his strength wherever requested but also being respectful of the professionals and stays out of the way when needed. He hasn't been on the water often, but when he has he relishes the feeling of the wind in his face and the regular rhythms of a well-run ship. With all his handiness, he is sure too never let his axe stray to far from his reach.
That night he eats with the crew and offers healing to any that need it, keeping watch the entire night via -keep watch- (selecting Garric as second for the spell).
perception: 1d20 + 12 ⇒ (9) + 12 = 21

Halafrin Mistweaver |

Halafrin becomes frustrated by the puzzle of the spider and continues to study it with his various stores of Knowledge 9d20 ⇒ (17, 16, 5, 9, 13, 7, 10, 14, 4) = 95 casting -detect magic- and -mending- repeatedly to see if he can make any progress. He is so engaged in his task he forgets to stand a watch.

DM Darkvision |

The dumbfounded crew member that is the victim of Chack’s conversation just stares at her and mumbles, “Uhh, yeah”, then awkwardly resumes their duties.
Hal can only conclude after further study and multiple failed attempts at mending that the spell is not strong enough to fix the statue.
??: 1d20 ⇒ 12
Dwol and Garric lend a hand during the night noting that the Captain sleeps on a mat on the deck and wakes from time to time during the night to check on the boat and the crew. The boat makes good headway during the night and arrives at the river in the morning.
Any actions for the day?

Dwoldrean Brewbelly |

Dwol once again leans into the work onboard with enthusiasm; helping where he can, staying out of the way when he can't. He eats with the crew again and listens for any local news that might come from his home. That evening he offers Darick the benefit of -keep watch-. I know I'd want to feel rested and be able to have an eye on things if I could. Can't imagine how you balance your sanity and taking care of ship and crew. Leadership is a terrible burden.
perception: 1d20 + 12 ⇒ (8) + 12 = 20

Halafrin Mistweaver |

Halafrin flirts for a moment with throwing the spider into the waters Stupid thing. Probably not valuable at all and just some derelict art long forgotten and unmissed. but thinks better of it and spends the day watching the winds and practicing keeping his balance on the ship and in the ropes.
perception: 1d20 + 12 ⇒ (14) + 12 = 26

DM Darkvision |

????!: 5d20 ⇒ (12, 16, 20, 19, 5) = 72
The captain and crew soon grow used to their strange passengers. Darick finds Dwol’s keep watch spell to be particularly useful. On the third night the night crew spots what they believe to be a pirate vessel shadowing the boat. The rest of the crew and the group is awakened just as the pirate vessel starts to close in. You have 5 rounds to contact, pirate vessel is 150’ out, closing at 30’ round.
You have 9 crew plus yourselves. You suspect the pirates have many more than that.

Halafrin Mistweaver |

First round: cast flaming sphere on most vital parts of pirate vessel and move it around for maximum effect the next 4 rounds.
Second round: cast reduce person on self https://www.d20pfsrd.com/magic/all-spells/r/reduce-person/
+2 DEX/+1AC/+1hit
Third round: throw necklace of fireballs at ship 8d6 ⇒ (2, 5, 1, 5, 1, 4, 4, 5) = 27 for maximum effect
Fourth round: throw necklace of fireballs at ship 6d6 ⇒ (6, 4, 5, 5, 3, 1) = 24
Fifth round: mage armor on self from wand
As they board cast daylight from hand of glory

Dwoldrean Brewbelly |

Dwol grabs his shield and readies his axe; yelling at the foe with great enthusiasm-You picked the wrong ship to mess with you scurvy scum! Am I saying that right? Do I roll my 'r's more? Yarrr! Come and taste dwarven steel you watery filth! The fish long to nibble on your bones!
In between taunts he talks to the crew-You boys stay out of the way; we need you safe to finish the voyage. Let Chack and me do most of the work for any of that lot that make it on board our ship.
Readied attack for the first fool that dares step foot on our noble vessel!

DM Darkvision |

Hal’s flaming sphere wreaks havoc upon the pirate ship, after 3 rounds the pirates have all jumped overboard heading for the shore. The fireballs are not used.
The captain and crew stand in awe of Hal.
When Darick stops laughing at the pirates and Dwol’s taunting:
“Should you ever get tired of whatever it is you do sir elf you have a job here. Well done!”
A couple of days later the group safely arrives in Magnimar.

Dwoldrean Brewbelly |

Dwol drags Hal to the temple of Cayden and asks for help in curing his sickly elf companion. As well he asks for any news and any way he can be of service before finding passage to Kalsgard.