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You can certainly go buy more healing potions if you wish.

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Sunshine hastily buys a minor healing potion using the money given to them along the way and drinks it. Better to be in full vigor than not.
HP restored: 1d8 ⇒ 4

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Only 2 of the 4 minor healing potions from Rain have been used so far as I can find: Zaighar and Toasty!
As they pause at the alchemist's shop, Zaighar makes a suggestion on purchases. "Maybe a few antidotes in case these trouble makers use poison and then a fair number of healing potions."
2 x Lesser Antidote for me and Toasty (though the Summoner/Eidolon interaction may alter my thinking of covering the frontliners) and 6 x minor potions of healing. Else we could do 4 x Lesser Antidote for me, Toasty, and the 2 eidolons and then 2 minor potions of healing and 3 minor elixirs of life.

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You head through a crowded market square in the Puddles district. A few dozen merchants and shoppers mill about, going about their daily business. Merchants hawk their wares from colorful stalls as a few dozen shoppers mill about a cramped market square, selecting goods, haggling, and making trades. The eclectic vendors here sell everything from clothing, food, and spices to alchemical items and weapons.
The dockhand’s directions indicate you should take the relatively empty street directly north of the market, which leads toward an obviously run-down neighborhood in the distance. When you begin to head down the street, you a strange rush of air followed by sudden shouts of alarm and an incessant buzzing.
Several people at the edge of the market manage to flee immediately, but numerous patrons remain in the area, trying in vain to hide under and behind the market stalls.
Vilmur spots a stall selling fried mushrooms. Its owner is about to be attacked by what appears to be a tiny ball of darkness.
You have a choice of either ignoring what's going on and proceeding to the tavern, or you can stay and resolve the current situation. If you stay, you can spend 2 actions to make a Diplomacy, Perform or Initimidate check to get the terrified civilians to move.

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Intimidation (E), Hellknight Plate: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
"Get out of the way! Now!" Zaighar roars at the panicked crowd.

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The roar was so strong that the man of Irissen is wondering if he doesn't get out as well... But he assembles all his courage, for the mushrooms.

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Sunshine on her legchair just follows the others as they try to keep people stay out of their way toward the said stall.
”Give way to the princess, out of the way. Look what you are stepping into.” she tells the people, pretending to be a princess brought through the red carpet with her pretend chariot into her pretend castle.
Performance: 1d20 ⇒ 9

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Zaighar bellows to the crowd and scatters them to the four winds. Vilmur almost bolts but remembers the helpless mushrooms that need him, so he stays.
Toasty!, Search: 1d20 + 4 ⇒ (19) + 4 = 23
Zaighar, Search: 1d20 + 6 ⇒ (8) + 6 = 14
Vilmur, Avoid Notice: 1d20 + 7 ⇒ (14) + 7 = 21
Ambius, Avoid Notice: 1d20 + 7 ⇒ (10) + 7 = 17
Sunshine of Happiness, Defend: 1d20 + 7 ⇒ (7) + 7 = 14
Melokuhle, Search: 1d20 + 6 ⇒ (20) + 6 = 26
Green/Black/Square/Octagon: 4d20 + 8 ⇒ (19, 16, 7, 16) + 8 = 66
1-Toasty 2-Zaighar: 1d2 ⇒ 1
A green creature shrouded in darkness flies up to Toasty and tries to attach itself to him.
Barbed Leg vs Toasty AC 19: 1d20 + 9 ⇒ (4) + 9 = 13
But doesn't succeed.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
The creatures are concealed, even in broad daylight. DC 5 Check to confirm a hit
------------------
Those with ** may go
Green
**Ambius AC 17 (18 w/shield), 36/36; Anger AC 18
Black
Octagon
Toasty! AC 19, 21/24
Vilmur AC 18, 22/22
Sunshine of Happiness AC 17 (19 w/shield), 14/18 (AC 19); Upuan AC 15, 16/16
Square
Zaighar AC 20 (22 w/shield), 34/34
Melokuhle AC 14, 20/20; Abebe AC 17

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Ambius I'm assuming you're going after Octagon and not Square
Black flies up to Zaighar and attempts to latch on.
Barbed Leg vs Zaighar AC 20: 1d20 + 9 ⇒ (17) + 9 = 26
Black latches on to Zaighar.
Octagon target: 1-Sunshine, 2-Upuan: 1d2 ⇒ 1
Octagon tries to latch on to Sunshine of Happiness.
Barbed Leg vs Sunshine AC 19: 1d20 + 9 ⇒ (4) + 9 = 13
But doesn't succeed.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
The creatures are concealed, even in broad daylight. DC 5 Check to confirm a hit
------------------
Those with ** may go
Green
Black (attached to Zaighar, FF)
Octagon
**Ambius AC 17 (18 w/shield), 36/36; Anger AC 18
**Toasty! AC 19, 21/24
**Vilmur AC 18, 22/22
**Sunshine of Happiness AC 17 (19 w/shield), 14/18 (AC 19); Upuan AC 15, 16/16
Square
Zaighar AC 20 (22 w/shield), 34/34 (grabbed by Black)
Melokuhle AC 14, 20/20; Abebe AC 17

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The goblin cast Boost eidolon.
Anger moves and strikes octagon.
Furious Strike:1d20 + 8 ⇒ (11) + 8 = 19
Damage:2d6 + 4 + 4 + 1 ⇒ (2, 6) + 4 + 4 + 1 = 17

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The mad man tries to gives courage to Anger and Toasty! He casts spells upon them.
Guidance upon Anger and Forbidding ward upon Toasty!

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Toasty! nods to Vilmir takes advantage of the guidance as he infuses his staff with with and smacks the mosquito trying to get him.
spellsrike vs green circle: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
b + fire damage: 1d8 + 4 + 1d6 + 3 ⇒ (6) + 4 + (4) + 3 = 17
1d4+1 persistent fire damage on a crit.
Toasty! then grabs some of the fire, swirling it around himself instead of letting it all go.
Spellstrike(produce flame)(2), Arcane Cascade.

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Sunshine, surprised by the insect tryingg to bite her, cast a small ball of flame against it. She then slightly kicks her legchair to move her away from danger. ”Move, quick! Get me out of here and cover me.”
Produce Flame Attack vs Octagon: 1d20 + 7 ⇒ (4) + 7 = 11
Produce Flame Damage: 1d4 + 4 ⇒ (3) + 4 = 7 fire damage
◆◆ Cast a Spell, Produce Flame
◆ Command an Animal

Upuan |

The legchair complies and moves themselves away from the insect and uses his wooden limb to give lesser cover to his master.
◆ Stride
◆ Support, Support Benefit, Lesser Cover (+1 to AC) for Sunshine

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Anger Concealment check: 1d20 ⇒ 19
Toasty! Concealment check: 1d20 ⇒ 15
Toasty!'s staff strikes with pinpoint accuracy and swats the bug out of the air. Anger also strikes at Octagon and kills it.
Meanwhile Square heads to the brightest target, which happens to be Toasty!.
Barbed Leg vs Toasty! AC 20: 1d20 + 9 ⇒ (9) + 9 = 18
But doesn't quite succeed.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
The creatures are concealed, even in broad daylight. DC 5 Check to confirm a hit
------------------
Those with ** may go
Black (attached to Zaighar, FF)
Ambius AC 17 (18 w/shield), 36/36; Anger AC 18
Toasty! AC 19, 21/24 (Forbidding Ward; AC 20, +1 to saves)
Vilmur AC 18, 22/22
Sunshine of Happiness AC 17 (19 w/shield), 14/18 (AC 19); Upuan AC 15, 16/16
Square
**Zaighar AC 20 (22 w/shield), 34/34 (grabbed by Black)
**Melokuhle AC 14, 20/20; Abebe AC 17

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Team work makes the dream work! Also my apologies for missing the concealment check. Thanks for adding it.
No worries :)

Abebe |

... while Abebe strides forth in his trunk-like legs, circling around to come towards the shadows from the other side, flanking one of them with Zaighar. He then sends his vines and branches to lash out.
vs black circle: flanking, boost eidolon
concealment DC5: 1d20 ⇒ 20
vs green: vine lash, tendril strike (reach), boost eidolon: 1d20 + 7 ⇒ (15) + 7 = 22 bludgeoning: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
concealment DC5: 1d20 ⇒ 9
vs green: branch slash, tendril strike (reach), boost eidolon: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12 slashing: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Step, Strike, Strike

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Abebe manages to swat Black, but doesn't quite make it flat.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
The creatures are concealed, even in broad daylight. DC 5 Check to confirm a hit
------------------
Those with ** may go
Black (-8, attached to Zaighar, FF)
Ambius AC 17 (18 w/shield), 36/36; Anger AC 18
Toasty! AC 19, 21/24 (Forbidding Ward; AC 20, +1 to saves)
Vilmur AC 18, 22/22
Sunshine of Happiness AC 17 (19 w/shield), 14/18 (AC 19); Upuan AC 15, 16/16
Square
**Zaighar AC 20 (22 w/shield), 34/34 (grabbed by Black)
Melokuhle AC 14, 20/20; Abebe AC 17

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Zaighar tries to rip the insect off of his armor and then tries to crush it under the weight of his meteor hammer. He then... (depends).
◆ Escape, ◆ Strike, ◆ (Stride to current location or Escape)
Athletics (T): 1d20 + 8 ⇒ (10) + 8 = 18
Flat DC 5: 1d20 ⇒ 8
+1 Meteor Hammer (E): 1d20 + 11 - 5 ⇒ (19) + 11 - 5 = 25
Bludgeoning, Magic: 1d8 + 4 ⇒ (2) + 4 = 6
Conditional d20: 1d20 ⇒ 20 2nd Escape Attempt with -2 Modifier or AOO with +11 modifier
If he escaped on his first try, then Natural 20 +11 vs. first enemy to provoke
Bludgeoning, Magic: 1d8 + 4 ⇒ (6) + 4 = 10
Else, if he had to try to Escape again, here's the AOO's d20.
1d20 + 11 ⇒ (6) + 11 = 17

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Zaighar manages to detach the bug from his arm and swat it with his hammer. The bug is flying erratically but still mostly intact. Zaighar steps out of the way.
Black turns to the nearest target, which happens to be Abebe, and tries to latch on.
Barbed Leg vs Abebe AC 17: 1d20 + 9 ⇒ (1) + 9 = 10
Barbed Leg vs Abebe AC 17: 1d20 + 4 ⇒ (11) + 4 = 15
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
The creatures are concealed, even in broad daylight. DC 5 Check to confirm a hit
------------------
Those with ** may go
Black (-14)
**Ambius AC 17 (18 w/shield), 36/36; Anger AC 18
**Toasty! AC 19, 21/24 (Forbidding Ward; AC 20, +1 to saves)
**Vilmur AC 18, 22/22
**Sunshine of Happiness AC 17 (19 w/shield), 14/18 (AC 19); Upuan AC 15, 16/16
Square
Zaighar AC 20 (22 w/shield), 34/34
Melokuhle AC 14, 20/20; Abebe AC 17

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The man sustains his forbidding wards on Toasty! and throws a stone towards the black one.
Telekinetic projectile: 1d20 + 8 ⇒ (17) + 8 = 25
DC5: 1d20 ⇒ 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

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Vilmur's rock reduces Black to its component parts.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
The creatures are concealed, even in broad daylight. DC 5 Check to confirm a hit
------------------
Those with ** may go
**Ambius AC 17 (18 w/shield), 36/36; Anger AC 18
**Toasty! AC 19, 21/24 (Forbidding Ward; AC 20, +1 to saves)
Vilmur AC 18, 22/22
**Sunshine of Happiness AC 17 (19 w/shield), 14/18 (AC 19); Upuan AC 15, 16/16
Square
Zaighar AC 20 (22 w/shield), 34/34
Melokuhle AC 14, 20/20; Abebe AC 17

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”Move yonder and stomp on that tiny creature!” Sunshine commands her legchair. She also casts a spell for her obedient legchair. ”Fortify defenses!” she exclaims. She then raises her wooden shield to protect herself as well.
◆ Command an Animal
◆ Cast a Spell, Protect Companion (+1 to Upuan's AC)
◆ Raise a Shield (+2 to Sunshine's AC)
↺ Life Block (if Upuan is attacked)

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The goblin cast Boost eidolon.
Anger moves and strikes the Square one.
Furious Strike:1d20 + 8 ⇒ (11) + 8 = 19 VS FF
Damage:2d6 + 4 + 4 + 1 ⇒ (5, 6) + 4 + 4 + 1 = 20

Upuan |

Upuan obediently moves and attacks Square with its hoof.
Hoof Attack vs Square: 1d20 + 6 ⇒ (15) + 6 = 21
Hoof Damage: 1d6 + 3 ⇒ (5) + 3 = 8 bludgeoning damage
◆ Stride
◆ Strike

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Anger Concealment: 1d20 ⇒ 18
Upuan Concealment: 1d20 ⇒ 2
Anger and Upuan manage to trap square between them and try to smash it. Unfortunately, Upuan's wooden hoof passes right through the ball of darkness. Fortunately, Anger's accuracy is better and Square is reduced to a bloody smear on the pavement.
Combat Over
Due to the chaos brought about by the unprovoked attack, you have a chance to help the civilians rebuild their lives:
Medicine / Herb Lore to treat injuries
Crafting / Mercantile Lore to repair property
You need three successes or a single crit success.

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The man of Irissen pulls out some herbs to treat the injuries.
Herbalism lore: 1d20 + 8 ⇒ (8) + 8 = 16

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Melokuhle first turns to Abebe to check if he is wounded, even though with the link between the two, he would have instinctively known. If it is possible to tell from his wooden expression, Abebe seems to be looking back with some exasperation, although no words are exchanged.
Only when that's done does Melokuhle turns to help some of the members of the public.
Medicine: 1d20 + 6 ⇒ (2) + 6 = 8 Will Hero Point that.
Medicine: 1d20 + 6 ⇒ (14) + 6 = 20

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Sunshine unmounts herself from Upuan and prepares her healer’s tools to treat the wounds of some civilians.
Medicine check to Treat Wounds: 1d20 + 7 ⇒ (4) + 7 = 11
Hero Point Re-Roll: Medicine check to Treat Wounds: 1d20 + 7 ⇒ (18) + 7 = 25

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You successfully patch up the wounds of the townspeople. One of the merchants steps forward and presents you with a sack containing:
2 x Oil of Potency
1 x [url=https://2e.aonprd.com/Equipment.aspx?ID=202]Bronze Bull Pendant[/utl]
"It's not much. But we hope you can use these. Without your aid, we would have all been ruined."
Another man in a grease-stained apron steps up to Vilmur and hands him a pouch of roasted mushrooms.
"I saw you trying to save my stall earlier. This is the least I can do. Come back anytime and you can have some mushrooms on the house!"
Ready to move on, Pathfinders?

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The man is delighted by the attention the merchant gives him. He knows the importance of the mushrooms. But after a little moment of dream he says to his companions:
And now let’s go to set the last mushrooms free!
He informs the merchant that the Blakros museum is going to set up an exposition about the mushrooms but these have been stolen. They must now stop the thieves and retrieve the mushrooms.

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"If anyone has a repair kit on hand, I can make use of that talisman," Zaighar informs the others.

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A repair kit? Yes, I have got a repair kit. I can fix the talisman if you want? Do you want a mushroom as well?

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Crafting, Repair kit, affix Talisman:1d20 + 8 ⇒ (15) + 8 = 23
The man takes the talisman and begins to affix it for Zaighar.
Eat a mushroom during this time.

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Zaighar grits his teeth under his helm as he permits the apparently delusional wizard to affix the bronze bull to his armor.

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”We should be moving, that pale-skinned man could be gone by now in the tavern, thanks to those pesky bloodseekers.” Sunshine complains as she packs up her tools back to her satchel. She then mounts back to Upuan.