
GM rainzax |

How did she learn that "None of the hobgoblins use arcane or occult magic or magic items derived from these traditions; many share a traditional disdain for these types of magic."?
Sometimes the modes of play lean Lighter or Heavier into Abstracted mechanics.
As this is a moment for the latter situation, I will flip the question back on Redd: How did she learn that "None of the hobgoblins use arcane or occult magic or magic items derived from these traditions; many share a traditional disdain for these types of magic."? when she was snooping around?

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Touché.
Sneaking past a tent, she overheard hobgoblins discussing their disdain for those traditions of magic. ;)
They were all like, "Those wizards are a paltry lot." And the other goes, "Yeah. Them bards are all knowledgeable and get in everyone's business. Their magic is stupid, too. An' don't even get me started 'bout their stoopid singin'"
Then the two laugh like Beavis & Butthead.

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Quote:Shaking his head at Redd, ”Your* setting a poor example for the rest of the team by going lone wolf. The hobgoblins don’t like that we should stay in pairs** at least. Remember: Individually, we are one drop. Together, we are an ocean.”Sorry. I've had a long & tough week. Physically & mentally with what's going on at my work and in Ukraine.
...
I hope this week is less difficult for you.
Cookie would probably say "Take the days on one at a time so that they can't gang up on you."

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A tear streaks down Redd's cheek.
"Thank you."

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Hey, I woke this morning projectile vomiting, and I'm still feeling queezy. I won't be able to think or post today or tomorrow. Feel free to bot me.

GM rainzax |

The Performance (make an impression) is my skill check. I'm still a bit confused. I thought Redd was going to use Inspire Competence for these skill checks. She used lingering composition to be able to extend IC to 3 rounds instead of having to cast it every round. That way it won't tire her and have the need to make fort saves each round. She can use performance instead of diplomacy to make an impression.
We are not in "rounds" - Please use the "(10)" for your Aid check, and the "(9)" for your Fortitude check. What are your final outcomes?

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What's the Fortitude save for if Redd isn't casting any spells?

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For earlier... Fort is +6. Why do I need this if I'm not doing the repeat a spell activity? Diplomacy is +9.
19 for diplomacy.

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Regarding following up on a lead & discussing, I suggest we figure out what is up with the Aspis group. We have a lot of info about them: The alchemical mines going off before their arrival, Greeleep's limp (probably from the mines), under-equipped for a mountain trek, etc...

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In "Mess Hall (Part One)" can Redd do something other than search for her exploration? Since we'll probably be talking to Oltug, can Redd use diplomacy instead? Is there a list of skills we can use while exploring/interacting in the mess hall?

GM rainzax |


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I know exploration activities. This is more of a social situation. You have me listed as scouting but I don't think that would be relevant if we're in a mess hall talking with the cook.

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Had a bad experience at work today. Will post tomorrow.

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I know exploration activities. This is more of a social situation. You have me listed as scouting but I don't think that would be relevant if we're in a mess hall talking with the cook.
I think exploration activities serve exactly that purpose. Take a look at the list: exploration actions Making an Impression is one of them, gathering information is another.
Scouting is always useless ... until the fight comes up. If it never comes you wasted your actions scouting ;)
====================
On the same note, when one has a super low modifier making an impression may piss of our target ;)

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Duvik's super low in all the skills listed, so unless we want him intimidating the cook... I'm hoping its one of those "the party needs this many ____ points". I'm assuming by the way the GM is saying its a skill challenge that we all have to roll something.

GM rainzax |

Long day - will move us along tomorrow!

GM rainzax |

Long day - will move us along tomorrow!
Gunna need one more day to get back on the horse!

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No prob. Same here. Been having a rough week.

GM rainzax |

Climbing back on now...

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okay so some of these spoilers, we are supposed to be opening? If its meant for party consumption, why is it being hidden behind a spoiler?

GM rainzax |

Yes open the spoilers.
But don't open the "GM Screen" spoilers.
=)

GM rainzax |

Currently with family and will be slow posting and low tech but things return to normal hopefully Tuesday
@Ulrich: No need to apologize. All of this action and intrigue is keeping me on the edge of my seat! I'm having a blast! I can just imagine our GM facepalming after every post we make. Lol!
=)

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Work is kicking my ass. Will get post up tonight.

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Quick question: how does my lingering composition fit in with my inspired competence? it could extend it up to four rounds.

GM rainzax |

Quick question: how does my lingering composition fit in with my inspired competence? it could extend it up to four rounds.
THIS is how we are running it.

GM rainzax |

Hey gang!
I will take a moment to remind you all here that there are a total of 10 Hero Points floating around this table!
(I track them in my GM bar)
=)

GM rainzax |

Duvik,
I notice that you have 3 reactions available. On your turn, some guidance on how you would use them can help move the game along. HERE is an example from my own active PbP characters on what I mean.
Cheers!

GM rainzax |

Ulrich - how will you be tracking Battle Medicine?

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Ulrich - how will you be tracking Battle Medicine?
Accurately and with attention to detail! :P Added it to my status line

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Team Huddle after fight with giant creatures:
Ahh! So the Aspis had some sort of necklace to gain advantage in their fight. I don't remember seeing that in the past posts. Redd, knowing much about illusion magic, has her suspicions that the creatures were illusions, though.
I agree with investigating the Aspis agents. Maybe invite them for a celebratory meal and chatting them up to try to get the truth from them.
Also, Redd would greatly enjoy the services of Cookie's masseuse.

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I don't understand the markings you have next to our names in the rest tracking, and in the skill challenge spoilers, is that results of what happened before the beasts attacked?
Anyways, I'd like someone to do a treat wounds on me, and then I can drink my school potion and the actual potion I have on me.
I don't get how we're each supposed to follow up on a lead if getting more than 10 feet apart from each other in the camp sets off warning bells, or is that something we'll just have to stomach?

GM rainzax |

Yes. Click the Link inside. Combat interrupted that Skill Challenge.

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Team Huddle after fight with giant creatures:
Ahh! So the Aspis had some sort of necklace to gain advantage in their fight. I don't remember seeing that in the past posts. Redd, knowing much about illusion magic, has her suspicions that the creatures were illusions, though.
I agree with investigating the Aspis agents. Maybe invite them for a celebratory meal and chatting them up to try to get the truth from them.
Also, Redd would greatly enjoy the services of Cookie's masseuse.
Cookie spotted the necklace during the battle and didn't have time to share the information, he's not sure what the fetish does.
He doesn't think the creatures were illusions or summoned because they would have vanshed, but they could have been trained or attracted. Redd can make a knowledge check on the creatures and their behavior.
Redd can have a turn with Max after he finished with Duvik.

GM rainzax |

Do you have the link / text for Telekinetic Projectile?

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Oops. I forgot most spells in 2e are 2 actions. Redd will stride once, then cast Telekinetic Projectile.

GM rainzax |

A) Consider it a friendly reminder to check your links before posting, so that you may correct your own mistakes.
Q) How is Redd able to move as far as she did under current movement conditions using a single stride?

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A to Q: I said above that I forgot it's a 2 action spell so I'm only doing a single stride. I moved her token back.

GM rainzax |

Diagonal Movement
+
Difficult Terrain
Please adjust your movement accordingly Redd!

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Ugh. I'm soo sorry. I totally misunderstood.
I thought that
S > no effect (treats difficult terrain normally however...)
meant the difficult terrain is now treated as normal terrain.
I've been going through a crapload of difficulty & stress IRL.
GM rainzax |
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Quote:S > no effect (treats difficult terrain normally however...)meant the difficult terrain is now treated as normal terrain.
Dammit - I thought I was so totally clear!
How about: "S > no effect (but still affected by difficult terrain)"? for next time...?
+
Difficult Terrain
Cookie: Please adjust your movement accordingly!

GM rainzax |

if we were to do 2 stride actions, do we have to make a reflex save for each action to get through the sticky fungus?
The spell imposes two effects. One, it creates difficult terrain. Two, it forces a saving throw each round vs reduced speed.

GM rainzax |

Redd was last in the square with the little white star. She only moved the equivalent of 45' with the difficult terrain. Her previous position is even in the little tiny pic on slide 2. So, it should only be 2 actions to move.
+
Difficult TerrainPlease adjust your movement accordingly Redd!

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Drew a red line on map. 1 square equals 10 feet of movement in difficult terrain. Even if she took the diagonal outside of the area, that's still only 5' outside of area. So, only 2 actions. AoN must be down 'cause links aren't going to page. Probably just my crappy phone.

GM rainzax |

Redd - please read the links above!
How far does a single Stride action (◆) get you?

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Redd - please read the links above!
How far does a single Stride action (◆) get you?
25 feet. But, with difficult terrain, it'd be 2 squares. I moved 2 squares, then another 2 squares, and one square outside of the difficult terrain. A total of 45 feet. That's 5' under 2 move actions. I don't understand what I'm doing wrong.
Edit: I added 10' marks and the last 5' mark on map to show what I believe is the correct amount of movement.
Edit, edit: I know I'm a bit crazy, but, am I correct on movement? The diff. terrain links are working for me now, btw. I've been playing D&D/PF since 1979. Please explain what I'm doing wrong.
Ahh. Saw your reply below. Phew! Thank you. :)

GM rainzax |
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You are right, my apologies, and fixed!

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In some of my other games, the GMs set up a Discord channel to chat with the players. It's pretty nice since we can chat in real time instead of waiting for others to post in discussion thread. Just a suggestion.

GM rainzax |

Redd only used up one 2nd level spell slot for Telekinetic Maneuver (which was a couple days ago in game time, you may be confusing it for Telekinetic Projectile, which is a cantrip.) and used a 1st level slot with soothe during the fight with the Bullettes. Which was at least a day ago, right? So, she has all those slots available then.
Redd - I'm going to hold you to the Tracker, as it has been posted for weeks of real time.

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Ok. Redd has both 2nd level slots available and used one of three second level slots for soothe recently on Ulrich.