Sargavan Pathfinder

Ulrich Makaisson's page

295 posts. Organized Play character for Farol.


Race

HP 58/58 | AC 23 | F +8 R +12 W +10 | Perc +10 (Low-light vision) | Stealth +12 |

Classes/Levels

25 ft. | Leads: Irrisen pass, Witch Jadwiga | BM used: | Active Conditions: ---

Gender

N Male Gnome (Chameleon Gnome) Investigator 5 |

Strength 12
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 16

About Ulrich Makaisson

PFS Information:

PFS Number: 2359780-2004
Experience: 24

Major Factions
Envoy’s Alliance: 24
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 0

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
Envoy’s Alliance Champion Horizon Hunters (0 Fame)

Ulrich Makaisson:

Ethnicity:
Nationality:
Birthplace:
Age: 43
Gender & Pronouns: Male/He
Height: 2’ 9”
Weight: 80 lb
Physical Appearance:
(/end personal details spoiler)
ancestry (heritage) Gnome (Chameleon Gnome)
background Criminal
class Investigator Interrogator; Level: 1; Experience: 0
size traits Small Humanoid Gnome
alignement NG; deity:
Languages: Common, Gnomish, Sylvan, Dwarven, Goblin, Osirian, Elven, Draconic
____________________
SENSES
Perception: +10 ((1(wis) + 9(prof) ) [E]
Special Senses: Low-light vision
____________________
DEFENSES

HIT POINTS: 58/58

ARMOR CLASS
AC: 23 (10 + 3(dex) + 7(prof) + 2(item) +1(rune)) [T]

SAVING THROWS
Fortitude: +8 (1(con) + 7(prof)) [T]
Reflex: +12 (3(dex) + 9(prof)) [E]
Will: +10 (1(wis) + 9(prof)) [E]
Notes:
____________________
OFFENSE

Class DC: 21 (10 + 4(int) + 7(prof) [T]

Speed: 25 ft Movement Types:

Melee Strikes
War Razor +13 (3(dex) + 9(prof) + 1(item)) [E]
damage (2d4 + 1(str)) [S] Agile, Backstabber, Deadly d8, Finesse

Kukri +13 (3(dex) + 9(prof) + 1(item)) [E]
damage (2d6 + 1(str)) [S] Agile, Trip, Uncommon, Finesse

Ranged Strikes

Shortbow +12 (3(dex) + 9(prof)) [T]
damage (1d6) [P], Range 60ft, Reload 0, Deadly d10

Weapon Proficiencies
Simple: [T]; Martial: [T];Unarmed: [E]

Armor Proficiencies
Light: [T]; Unarmored: [T]

____________________
SKILLS 2

Acrobatics: +10 = 3(dex) + 7(prof) + 0(item) - 0(armor) [T]
Arcana: +11 = 4(int) + 7(prof) + 0(item) [T]
Athletics: +1 = 1(str) + 0(prof) + 0(item) - 0(armor)
Crafting: +11 = 4(int) + 7(prof) + 0(item) [T]
Deception: +10 = 3(cha) + 7(prof) + 0(item) [T]
Diplomacy: +12 = 3(cha) + 9(prof) + 0(item) [E]
Intimidation: +2 = 3(cha) + 0(prof) + 0(item)
Lore (Underworld): +11 = 4(int) + 7(prof) + 0(item) [T] (background)
Medicine: +8 = 1(wis) + 7(prof) + 0(item) [T]
Nature: +1 = 1(wis) + 0(prof) + 0(item)
Occultism: +11 = 3(int) + 7(prof) + 0(item) [T]
Performance: +2 = 2(cha) + 0(prof) + 0(item)
Religion: +8 = 1(wis) + 7(prof) + 0(item) [T]
Society: +13 = 4(int) + 9(prof) + 0(item) [E]
Stealth: +12 = 3(dex) + 9(prof) + (item) - 0(armor) +2(circumstance) [T] (background)
Survival: 0 = 0(wis) + 0(prof) + 0(item)
Thievery: +12 = 3(dex) + 9(prof) + 0(item) - 0(armor) [E]
____________________
ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)

STR 12(+1), DEX 16(+3), CON 12(+1), INT 18(+4), WIS 12(+1), CHA 16(+3)
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Low-light vision
Heritage 1st: Chameleon Gnome: +2 to stealth when change of your color can give you camuflage
1st: Theoretical Acumen: (once per day): use your recall knowledge check as Perception to seek, feint or saving throw .

Skill Feats
Background: Criminal
Skill Feat: Experienced Smuggler

General Feats
1st:
3rd: (feat) Toughness

Class Feats and Abilities
Feature 1st: On the case
Pursue a Lead - You spend 1 minute examining the details of one potential clue, designating the subject related to that clue as the target of your active investigation. This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation. You don't need to know the identity, purpose, or nature of the subject, but you do need to be aware of its existence. For instance, finding a footprint is enough to investigate the creature that left it, and seeing a hasty sketch of an item or location can be enough to start your investigation of that subject.
Whenever you attempt a Perception or skill check to investigate a designated subject, you gain a +1 circumstance bonus to the check. The exact checks this applies to depend on the actions you use to investigate and are determined by the GM, but checks to investigate are typically Perception checks or skill checks that use Intelligence, Wisdom, or Charisma.
Clue In (once per 10 minutes) - You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.

Feature 1st: Devise a Stratagem- You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.
Feature 1st: Methodology (Interrogator): Pointed Question (1 action) - You ask a question that charms or needles someone in just the right way. Ask a question of a non-allied creature that you can see and have been conversing with. Attempt a Diplomacy check against the creature's Will DC. The creature is then temporarily immune for 1 hour.
Feat 1st: No Cause to Alarm: Make a Diplomacy check vs Will DC of creatures in 10ft emanation, success reduces frightened 1, crit by 2
Feature 1st: Strategic Strike 1d6 - When you strike carefully and with forethought, you deal a telling blow. When making a Strike that adds your Intelligence modifier on your attack roll due to Devising a Stratagem, you deal an additional 1d6 precision damage.
Feature 1st: Investigator Feat: Known Weaknesses
Feature 2st: Dual-weapon Warrior Dedication
2nd: Skill Increase: Diplomacy
2nd: Skill Feat: Battle Medicine
3rd: Keen Recollection: Your proficiency bonus to untrained skill checks to Recall Knowledge is equal to your level instead of +0.
3rd: Skill Increase: Thievery
3rd: Skillful Lesson: Pickpocket
4th: Skill increase: Society
Class feat 4th: Detective's readiness (gets lead bonus to your saves)
Skill feat 4th: Bon Mot
____________________
EQUIPMENT

Combat Gear: war razor, sap, shortbow, studded leather armor, kukri +1
Magic Items:
Other Items backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, grappling hook, rations (1 week)s (2), rope (foot)s (50), sheaths (1), soap, torchs (5), waterskin, purse, healer's tools, disguise kit, alchemist tools, detective's kit, thieves tools, repair kit

Bulk: 2 Bulk 3 Light (Encumbered at: 5 = 5 + 0(str); Maximum at: 10 = 10 + 0(str))

Coins: 0 copper 5 silver 85 gold
____________________

CHRONICLES

1. PFS(2) 1-02: The Mosquito Witch:

Boon: Cryptid Scholar (3 uses) - Trigger: you attempt to Recall Knowledge to identify rare or unique creature you can see. You can roll the skill twice and use the better result.
Reputation(s): +4 Envoy's Alliance
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gold
Downtime: 8 copper (failed roll)

2. One Shot: Sundered Waves:

Boon: Friends on the High Seas - when playing a preen you can get one pregen from Sundered Waves
Reputation(s): +4 Envoy's Alliance
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gold
Downtime: 8 copper (failed roll)

3. PFS(2) 1-14: Lions of Katapesh:

Boon: Big Game Hunter (General): Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.
Reputation(s): +4 Envoy's Alliance
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gold
Downtime: 8 copper (failed roll)

4. PFS(2) 2-13: A Gilded Test:

Boon:
Reputation(s): +4 Envoy's Alliance
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22 gold
Downtime: 1.6 gold (success)

5. PFS(2) 2-05: Balancing the Scales:

Boon:
Reputation(s): +4 Envoy's Alliance
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22 gold
Downtime: 0.16 gold (failure)

6. PFS(2) 2-00: King in Thorns:

Boon:
Reputation(s): +4 Envoy's Alliance
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22 gold
Downtime: 1.6 gold (success)

7. PFS(2) 2-02: Mountain of Sea and Sky:

Boon:
Reputation(s): +4 Envoy's Alliance
Fame Earned: 4
Fame Spent: 0
Gold Earned: 38 gold
Downtime: 2.4 gold (success)