Pirate Purpose (Inactive)

Game Master Pirate Rob

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Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Scerzaq stares on in fascination as the group begins to deal with actual spirits. "They send us into a haunted cavern for fun?"

Not trained in any of those skills.


Q-14 | Iron Battle

Faldur succeeds in disabling the haunt allowing the party the escape unharmed!
Hero points for Faldur and the Spider.

Leaving the temple with the relic you make your way back to Eando Kline who listens carefully as you describe the item's properties and thanks you for your efforts.
---

After another good night's rest you're able to meet with Gorm Greathammer.

The interior of her large, canvas tent is remarkably cool and dry, especially considering its location in a swamp. Several tables fill the interior, and various papers and small objects rest atop them, each carefully labeled. “Oh good. You’re here,” calls a deep voice from one of the corners. A male dwarf, his graying hair pulled back, beard and curled mustache carefully styled, stands up and approaches. He smiles broadly and extends his hand. “I am Gorm. Gorm Greathammer, leader of the Grand Archive. Whom do I have the pleasure of meeting on this fine day?”

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

"Scerzaq. Seems we have everyone important gathered in this small camp. I hear you may have a task for us?" He thinks over the past few days, wondering if they were on some sort of vacation or something far more dire was going on. Surely all these important and busy people wouldn't take time out of their day just to train new recruits.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"I'm Aurika," she says, letting her eyes wander for a moment. "I like your beard."

Vigilant Seal

Male Automaton Inventor 2 | Perc +4 (Darkvision) | Speed: 25' | HP: 26/26 | AC: 19 (21) | Fort: +7 Ref: +5 Will: +6 | Exploration: Investigate | Status: | Hero Points: 0

Faldur appreciates Gorm's meticulous organization. FALDUR … ADENATHY …

Horizon Hunters

NG Male (he/him) human-ish Oracle 1 | HP 15/15 | AC 17 | Fort +2; Ref +5; Will +8 | Perc: +6 | Speed 30ft| [ooc] Hero Points 2*/3 | Exploration Mode: Search | Active conditions:.

"I am Karianamu Long-Strides-Over-Water."

Vigilant Seal

Male half-orc liberator 3 | hp 44/44, focus points 1/1, hero points 1/3 | AC 21 (23 w/ shield); shield hardness 5 hp 20/20 (BT 10) | F+8, R+6, W+7 | Speed 20 (25 w/o armor) | Perc. +5, low-light vision | Reactions: liberating step (5 resistance), shield block | Current conditions: | ◆◇↺

"Hey Gorm, I'm Doven."


Q-14 | Iron Battle

Gorm smiles brightly. “Those of us dedicated to the Grand Archive primarily concern ourselves with the pursuit and preservation of knowledge,” he says.

“While this takes us to unexplored locations and forces us to face great dangers, we’re typically not the thrill-seekers of the Pathfinder Society. That said,” he pauses and chuckles, “we do find ourselves in our fair share of hot water!"

“Since you should know what it’s like to work with the Grand Archive, I have a mission for you. Nearby lies an Azlanti ruin to which some of your fellow Pathfinders recently secured entrance. Your task is to head inside the ruins and gather as much information as possible."

“One more thing. As important as information is, it is not as important as our agents’ lives. If you find yourselves in a situation where you need to leave, even if it means you don’t get all the information, don’t push your luck. Any questions?”

Radiant Oath

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CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika shrugs. "I just want to know who does your hair."


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Q-14 | Iron Battle

Gorm smiles at Aurika, was that a wink?

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

"Nah, seems easy enough. Go inside some empty ruins and look around. Want us to draw a map of the interior?" Scerzaq asks as he rummages around for some paper and a broken pencil.


Q-14 | Iron Battle

Gorm responds "Map, whatever else you can find will be great."

Horizon Hunters

NG Male (he/him) human-ish Oracle 1 | HP 15/15 | AC 17 | Fort +2; Ref +5; Will +8 | Perc: +6 | Speed 30ft| [ooc] Hero Points 2*/3 | Exploration Mode: Search | Active conditions:.

"I thank you for your help but I will save my questions for those who dwell within the ruins.

When we get to the ruin, Karianamu will keep an eye out for any spiders he can speak to with Skittertalk.


Q-14 | Iron Battle

Heading down into the caverns you find a roughly hemispherical cave that is dry, dusty, and irregular. There are numerous spiders and other small vermin around.

Some of the walls appear smooth and polished, while others are rough and broken, as though crushed by a great weight. Two shallow depressions in the center of the chamber are filled with silty dirt. To the west, a series of shelves that are carved into the wall support an assortment of beautifully illustrated books and scrolls.

While the books are in Azlanti they are filled with beautiful illustrations. If you'd like to look through them please make an Arcana, Nature, Occultism, Religion, Society or any lore related to Azlant, or books or history etc

No Map yet.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika is a naturally inquisitive sort, heading straight to the books and scrolls...
Arcana: 1d20 + 7 ⇒ (12) + 7 = 19

Horizon Hunters

1 person marked this as a favorite.
NG Male (he/him) human-ish Oracle 1 | HP 15/15 | AC 17 | Fort +2; Ref +5; Will +8 | Perc: +6 | Speed 30ft| [ooc] Hero Points 2*/3 | Exploration Mode: Search | Active conditions:.

Karianamu addresses the spiders in their language.

"Cousins and friends. I am a visitor to your home. I promise we will not stay longer than we need to. My soft and meaty friends here are very large and clumsy and may damage your webs and ruin days of hard work through their ignorance and gracelessness. I would like to help to make sure that doesn't happen."

"Can you tell me what passages there are leading from this room that my large and ponderous friends can squeeze through? Are there any dangers to their kind here like other monstrosities to rival their own repulsive selves? Surely it is better to warn us so that I can stop them from wandering into your webs as they scour this place for food and treasures?"

Deception: 1d20 + 7 ⇒ (18) + 7 = 25

Vigilant Seal

Male Automaton Inventor 2 | Perc +4 (Darkvision) | Speed: 25' | HP: 26/26 | AC: 19 (21) | Fort: +7 Ref: +5 Will: +6 | Exploration: Investigate | Status: | Hero Points: 0

Faldur looks at the webs and ponders how useful the flame thrower will be… once he invents it. When Karianamu begins chatting with the spiders, Faldur feels bad and quickly immerses himself in the books.

Occultism (T): 1d20 + 8 ⇒ (3) + 8 = 11

Hero point of that crit fails:

Occultism (T): 1d20 + 8 ⇒ (12) + 8 = 20

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

While Scerzaq may have glimpsed across such stories on his datapad some things were definitely lost in translation or just plain lost over the centuries.

Arcana: 1d20 + 5 ⇒ (6) + 5 = 11

Verdant Wheel

Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella looks for anything interesting.

Nature: 1d20 + 7 ⇒ (17) + 7 = 24

Vigilant Seal

Male half-orc liberator 3 | hp 44/44, focus points 1/1, hero points 1/3 | AC 21 (23 w/ shield); shield hardness 5 hp 20/20 (BT 10) | F+8, R+6, W+7 | Speed 20 (25 w/o armor) | Perc. +5, low-light vision | Reactions: liberating step (5 resistance), shield block | Current conditions: | ◆◇↺

Doven joins his allies looking through the books and scrolls, focusing mostly on the ones with illustrations.

Religion: 1d20 + 4 ⇒ (13) + 4 = 17


Q-14 | Iron Battle

11 is not a crit fail.

Between the spiders and the books you learn some interesting things.

Research on the Plane of Earth initially focused on ways to repel objects formed of that element. A later supervisor eventually directed the research toward an examination of improved stability in construction.

The records indicate several forays into the Plane of Water to test some technological (rather than magical) devices to allow breathing.

Elemental air was not included in the subjects of study at this facility, although the records are not clear on why that is. They only hint at a “howling madness” the researchers were worried about.

The spiders don't give Kirianamu the information they want but does lead them to a collection of several shell necklaces, nearby notes indicate were gathered from the Plane of Water, where they are used as currency.

Also among the books is also a scroll of magic missile

---

Then a barely audible rumbling reverberates throughout the room. Dust and a few small rocks fall from the ceiling. There is a moment of silence followed by a sudden sharp crack as the floors shatter and split!

Rocks Fall!

GM Dice:
faldur: 1d20 + 4 ⇒ (18) + 4 = 22
Aella: 1d20 + 7 ⇒ (6) + 7 = 13
Doven: 1d20 + 4 ⇒ (18) + 4 = 22
Aurika: 1d20 + 4 ⇒ (4) + 4 = 8
Scerzaq: 1d20 + 4 ⇒ (8) + 4 = 12
Kirianamu: 1d20 + 6 ⇒ (1) + 6 = 7
big rock: 1d20 + 6 ⇒ (11) + 6 = 17
little rock: 1d20 + 4 ⇒ (5) + 4 = 9

Everybody takes bludgeoning damage: 1d6 ⇒ 1 from falling rocks. (Basic Reflex 15) Those who critically fail also fall prone

Two of the rocks do more than just fall, they actively attack you!

Initiative:

Faldur (R 15)
Doven (R 15)
Big Solid Cyan Rock
Aella (R 15)
Scerzaq (R 15)
Little Yellow Dot Rock
Aurika (R 15)
Kirianamu (R 15)

Faldur and Doven are up!

Both rocks are "small" all squares are difficult terrain due to the rain of debris. Weapons away while researching I imagine although if somebody wants to be holding the magic missile scroll they are more than welcome.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

I would like to have been holding the scroll, if no one minds. Wizard, and all.

Reflex vs DC 15: 1d20 + 5 ⇒ (2) + 5 = 7
Aurika is clipped by the falling stone. "Ow!"

Vigilant Seal

Male half-orc liberator 3 | hp 44/44, focus points 1/1, hero points 1/3 | AC 21 (23 w/ shield); shield hardness 5 hp 20/20 (BT 10) | F+8, R+6, W+7 | Speed 20 (25 w/o armor) | Perc. +5, low-light vision | Reactions: liberating step (5 resistance), shield block | Current conditions: | ◆◇↺

Reflex vs. rocks: 1d20 + 5 ⇒ (4) + 5 = 9

Battered by the rocks but undeterred, Doven quickly draws his flail, then hesitates a moment before deciding not to take the time to attach his shield to his arm. Instead, he steps forward and engages the rock streaked with bluish oxidized copper ore, swinging his flail at it once.

+1 flail: 1d20 + 9 ⇒ (1) + 9 = 10
Bludgeoning damage: 1d6 + 4 ⇒ (4) + 4 = 8

◆Interact to draw flail, ◆Stride, ◆Strike, ↺Liberating Step, if applicable. Doven has the Unimpeded Step feat, so an ally protected by his reaction can step despite the difficult terrain.

Vigilant Seal

Male Automaton Inventor 2 | Perc +4 (Darkvision) | Speed: 25' | HP: 26/26 | AC: 19 (21) | Fort: +7 Ref: +5 Will: +6 | Exploration: Investigate | Status: | Hero Points: 0

Ref (T): 1d20 + 5 ⇒ (11) + 5 = 16

Faldur narrowly avoids the wort of it.

First, he tries to Recall knowledge about the rocks. Arcane +8, nature +4

Crafting (T): 1d20 + 8 ⇒ (4) + 8 = 12

He fails to do so, so he raises his shield.


Q-14 | Iron Battle

Aurika and Doven get hit by rocks while Faldur dodges.

Doven can't connect with his flail and Faldur doesn't know anything about the rocks, but does suspect they are earth elementals of some sort.

smoosh: 1d20 + 10 ⇒ (12) + 10 = 22
bludgeoning damage: 1d8 + 6 ⇒ (2) + 6 = 8

The big rock rolls over Doven, knocking him down.
8 damage and prone.

Initiative:

Faldur 26/26
Doven 21/30
Big Solid Cyan Rock
Aella (R 15)
Scerzaq (R 15)

Little Yellow Dot Rock
Aurika 11/12
Kirianamu (R 15)

Aella and Scerzaq are up! (Saves from Aella, Scerzaq and Kirianamu)

Verdant Wheel

Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella checks whether electricity affects them, zapping both creatures.

Electric Arc: 1d4 + 4 ⇒ (1) + 4 = 5, DC 17 basic Reflex

She backs up slightly.

Vigilant Seal

Ratfolk| HP 51/51 | AC: 21 (22) | F: +10 R: +13, W: +10 | Perception: +8 (T, Low-Light) | Default Exploration: Avoid Notice (+11)

Reflex DC 15: 1d20 + 7 ⇒ (2) + 7 = 9

Scerzaq nearly falls down as the rock slams into him. "I am never going to make it back. This physical labor alone is going to kill me." Scerzaq draws his blade, shielding himself in case anymore rocks come crashing down.

◆ Draw weapon
◆ Shield
◆ Arcane Cascade Stance

Status:

HP 13/14
AC 18 (19 w/ Shield)
Spells (1)
Focus Points 1/1
Bend Time 1/1 (1/Day)
Hero Point 0/3


Q-14 | Iron Battle

Aella Reflex: 1d20 + 4 ⇒ (1) + 4 = 5

Aella actually gets knocked down by the rocks!
2 damge and knocked prone, going to adjust your action to standing up, please feel free to revise if desired.

big boulder: 1d20 + 5 ⇒ (9) + 5 = 14
baby boulder: 1d20 + 3 ⇒ (13) + 3 = 16

Neither Rock can dodge though.

Scerzaq readies themselves for combat.

The little rock rolls over Faldur.
rumble: 1d20 + 8 ⇒ (19) + 8 = 27
b damage: 1d8 + 4 ⇒ (3) + 4 = 7

Squishing and knocking him down.

Assuming shield block, reducing 5 and doing 2 to you and shield. Please feel free to choose otherwise.

Initiative:

Faldur 14/26
Doven 21/30

Big Solid Cyan Rock (-5)
Aella (16/18
Scerzaq (13/14)
Little Yellow Dot Rock (-5)
Aurika 11/12
Kirianamu (R 15)

Aurika, Kirianamu, Faldur and Doven are up!
Reminder all terrain is difficult from fallen debris and Kirianamu still needs a save.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Action 1-2: Electric Arc
Action 3: Recall Knowledge

Aurika launches her own arc of electricity at the two boulders. "Electric Arc!"
Electric Arc: 1d4 + 4 ⇒ (1) + 4 = 5

Remembering herself, she takes a second to share what she knows.
Recall Knowledge. Arcana is +7


Q-14 | Iron Battle

Those are earth elementals, specifically Living Boulders. They are immune to elemental stuffs like bleed, paralyzed, poison, sleep and burrow through rock.

big save: 1d20 + 5 ⇒ (14) + 5 = 19
little save: 1d20 + 3 ⇒ (7) + 3 = 10

Aurika's electricity is fairly effective/

Initiative:

Faldur 14/26
Doven 21/30

Big Solid Cyan Rock (-7)
Aella (16/18
Scerzaq (13/14)
Little Yellow Dot Rock (-10)
Aurika 11/12
Kirianamu (R 15)

Many Pathfinders are still up!

Vigilant Seal

Male Automaton Inventor 2 | Perc +4 (Darkvision) | Speed: 25' | HP: 26/26 | AC: 19 (21) | Fort: +7 Ref: +5 Will: +6 | Exploration: Investigate | Status: | Hero Points: 0

Overdrive DC 16: 1d20 + 8 ⇒ (3) + 8 = 11

Overdrive results:
Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can’t use Overdrive for 1 minute.
Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier.
Failure You make a miscalculation and nothing happens.
Critical Failure Whoops! Something explodes. You take fire damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset.

Faldur's body empit a disappointing puff of hot steam.

He stomps over and attacks the enemy, capitalizing on the flank from Doven!

Fist vs Flank: 1d20 + 6 ⇒ (19) + 6 = 25
B: 1d6 + 3 ⇒ (5) + 3 = 8

He wonders… why is it that every time he's on the verge of accomplishing some great academic research, he ends up punching rocks instead.


Q-14 | Iron Battle

Faldur crits the rock, but it does not stop rolling!

Vigilant Seal

Male half-orc liberator 3 | hp 44/44, focus points 1/1, hero points 1/3 | AC 21 (23 w/ shield); shield hardness 5 hp 20/20 (BT 10) | F+8, R+6, W+7 | Speed 20 (25 w/o armor) | Perc. +5, low-light vision | Reactions: liberating step (5 resistance), shield block | Current conditions: | ◆◇↺

"Dang, man. Stupid rocks!" Doven clatters back up to his feet, swinging his flail at the rock pin betweened himself and Faldur.

+1 flail vs. flank: 1d20 + 9 ⇒ (9) + 9 = 18
Bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7

If it's still up:

+1 flail vs. flank, 2nd attack: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9

If it was down after the first attack, he'll instead move up next to the other rock.

◆Stand, ◆Strike, ◆Strike or Stride, ↺Liberating Step


Q-14 | Iron Battle

It takes Doven both attacks to smash the living boulder into dead rubble.

Horizon Hunters

NG Male (he/him) human-ish Oracle 1 | HP 15/15 | AC 17 | Fort +2; Ref +5; Will +8 | Perc: +6 | Speed 30ft| [ooc] Hero Points 2*/3 | Exploration Mode: Search | Active conditions:.

Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

Karianamu gets bruised and scraped by the rocks.

Not knowing for sure whether his magic will affect this creature, Karianamu casts Fear on the living boulder, hoping there is a mind beneath that stony carapace.

Fear DC 17 Will Save

He then swings his staff at it.

Crunch!: 1d20 + 3 ⇒ (13) + 3 = 16

Bludgeoning Damage: 1d8 ⇒ 3


Q-14 | Iron Battle

will: 1d20 + 6 ⇒ (12) + 6 = 18
Karianamu gets hit by a few rocks and lands at least minor effects from his spell before smacking the baby boulder with his staff

Initiative:

Faldur 14/26
Doven 21/30
Aella 16/18
Scerzaq 13/14

Little Yellow Dot Rock (-13) Frightened 1
Aurika 11/12
Kirianamu (14/15

Aella and Scerzaq are up!

Verdant Wheel

Female human (skilled) druid 3 | HP 41/41 | AC 19 | F +9 R +6 W +11 | Perc +11 | Stealth +1 | Speed:25 ft | Active Conditions: ---

Aella sends a larger burst of electricity at the smaller rock.

Tempest Surge: 1d12 ⇒ 8 electricity, DC 17 basic Reflex, 1 persistent electricity and clumsy 2 for 1 round on a failure


Q-14 | Iron Battle

reflex: 1d20 + 3 ⇒ (8) + 3 = 11

The rock does not get out of the way.

Scerzaq moves up and weaves together a hydraulic push into a stab.

Spellstrike: 1d20 + 7 ⇒ (10) + 7 = 17
Shortsword Damage (Slashing): 1d6 + 2 ⇒ (6) + 2 = 8
Hydraulic Push Spell Damage (Bludgeoning): 3d6 ⇒ (1, 6, 4) = 11 + Knocked Back 5 Feet
Arcane Cascade Damage (????): 13 - 1d6 ⇒ 13 - (1) = 12

The Ysoki's spellstrike easily finishes off the boulder!

After their defeat the ground continues to shake, leading you eventually be burried in rubble or escaping back to the surface. Going to assuming you're going to choose the not "rocks fall, everybody dies" option.

Returning to Gorm, the Dwarf debriefs you.

Well, sounds like you’ve learned a great deal and perhaps there lies even more we can yet uncover! Maybe once things settle down in there, we can take another look. For now, you’ve done an excellent job and made a real contribution to our knowledge!"

Fin

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