Race |
Male Automaton Inventor 2 | Perc +4 (Darkvision) | Speed: 25' | HP: 26/26 | AC: 19 (21) | Fort: +7 Ref: +5 Will: +6 |
Classes/Levels |
| Exploration: Investigate | Status: | Hero Points: 0 |
About Faldur Adenathy
Ancestry Male Automaton Inventor 2
Background Ustalavic Academic
Languages Common, Dwarven, Elvan, Hallit, Utopian, Varisian
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APPEARANCE
A metallic humanoid stomps into the camp, crunching branches underfoot. Instead of a head, a horn-shaped phonograph speaker rises from his neck. A biomechanical eye stares out from the center of his chest. Below the eye is a stained-glass door that depicts the solar system, much like you'd see on a fine antique clock. What's behind that door is very unlike a clock: a brain floats there, inside a tube of umber fluid.
A scratchy voice comes out of the phonograph; Faldur's words are faded and his accent is a archaic, as if he's somehow from another time. HELLO… I AM PROFESSOR … EMERITUS … FALDUR ADENATHY … OF L-LEPIDSTADT UNIVERSITY . OCCULTIST … ASTRONOMER … INVENTOR .
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DEFENSE
HP 26
AC 19 (21: Shield)
Speed 25’
[dice=Fort (E)]1d20+7[/dice]
[dice=Ref (T)]1d20+5[/dice]
[dice=Will (E)]1d20+6[/dice]
[dice=Perception (Darkvision) (T)]1d20+4[/dice]
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OFFENSE
[smaller]Melee
‾‾‾‾
[dice=+1 Shield Spike]1d20+7[/dice]
[dice=P]1d6+3[/dice]
[dice=P, Overdrive]1d6+3+2[/dice]
[dice=P, Crit Overdrive]1d6+3+4[/dice]
[dice=+1 Shield Spike]1d20+7-5[/dice]
[dice=P]1d6+3[/dice]
[dice=P, Crit Overdrive]1d6+3+4[/dice]
[dice=+1 Fist]1d20+7[/dice]
[dice=B]1d6+3[/dice]
[dice=B, Overdrive]1d6+3+2[/dice]
[dice=B, Crit Overdrive]1d6+3+4[/dice]
[dice=+1 Fist]1d20+7-4[/dice]
[dice=B]1d6+3[/dice]
[dice=B, Overdrive]1d6+3+2[/dice]
[dice=B, Crit Overdrive]1d6+3+4[/dice]
[smaller]Ranged
‾‾‾‾
[dice=Javelin]1d20+5[/dice]
[dice=P]1d6+3[/dice]
[dice=P, Overdrive]1d6+3+2[/dice]
[dice=P, Crit Overdrive]1d6+3+4[/dice]
Special
‾‾‾‾
[dice=Overdrive DC 16]1d20+8[/dice]
[dice=Explode, Fire, Basic Ref DC 18]2d6[/dice]
Explosive Leap
[dice=DC 17 Flat]1d20[/dice] [smaller if crit fail 2 fire to self[/ooc]
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SKILLS
[dice=Acrobatics (T)]1d20+5[/dice]
[dice=Arcana (T)]1d20+8[/dice]
[dice=Athletics (T)]1d20+7[/dice]
[dice=Crafting (T)]1d20+8[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Medicine (T)]1d20+4[/dice]
[dice=Nature (T)]1d20+4[/dice]
[dice=Occultism (T)]1d20+8[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Religion (T)]1d20+4[/dice]
[dice=Society (U)]1d20+8[/dice]
[dice=Stealth (U)]1d20+1[/dice]
[dice=Survival (U)]1d20+1[/dice]
[dice=Thievery (U)]1d20+1[/dice]
LORE
‾‾‾‾
[dice=Academia Lore (T)]1d20+8[/dice]
[dice=Astronomy Lore (T)]1d20+8[/dice]
[dice=Library Lore (T)]1d20+8[/dice]
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MACROS
[dice=Overdrive DC 16]1d20+8[/dice]
[.spoiler=Overdrive results]Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can’t use Overdrive for 1 minute.
Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier.
Failure You make a miscalculation and nothing happens.
Critical Failure Whoops! Something explodes. You take fire damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset.[/spoiler]
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EQUIPMENT
Worn
‾‾‾‾
Power Armor
Cauterizing Torch
Cryomister
Blast Boots
Javelin
Wielded
‾‾‾‾
Steel Shield
+1 Shield Spikes
Invested
‾‾‾‾
Stowed
‾‾‾‾
Adventurers pack
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BOONS & PAPERWORK
Google drive with chronicles, ITS, and Boons
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LEVELING
Level 1
‾‾‾‾
ancestry & heritage: Warrior Automaton
ancestry feat: Arcane Eye
background: Ustalavic Academic
initial proficiencies
scrolls school
overdrive
innovation: armor
explode
peerless inventor
inventor feat: explosive leap
Level 2
‾‾‾‾
inventor feat: bastion dedicaiton (quick block)
skill feat: quick repair