Riftwarden

Karianamu's page

61 posts. Organized Play character for The ShadowShackleton.


Race

| HP 15/15 | AC 17 | [ooc]Fort +2; Ref +5; Will +8 | Perc: +6

Classes/Levels

| Speed 30ft| Hero Points 2*/3 | Exploration Mode: Search | Active conditions:.

Gender

NG Male (he/him) human-ish Oracle 1

About Karianamu

Male Arani Oracle 1
NG, Medium, Anadi, Humanoid
Perception +6
Languages Common, Anadi, Mwangi, Iruxi
Skills Acrobatics +5, Deception +7, Medicine +6, Religion +6, Society +4, Stealth +5, Survival +6, Jungle Lore +4, Herbalism Lore +4
Str 10 (+0), Dex 14 (+2), Con 8 (-1), Int 12 (+1), Wis 16 (+3), Cha 18 (+4)
Other Items: Staff, Sling, 10 bullets, Dagger, Studded Leather, Adventurers Pack, Wayfinder, Healer's Tools, Alchemists Fire (Lesser)

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AC 17; Fort +2; Ref +5; Will +8
HP 15, Hero Points 2, Focus Points 2
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Speed 30 feet
Melee:
Staff +3, Damage 1d8 B
Bite +5 (finesse), Damage 1d6 P
Dagger +5 (agile, finess), Damage 1d4 P

Ranged:
Sling +5 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B

Feats: Assurance (Survival), Reassuring Presence, Skittertalk

Spells

Cantrips:
Detect Magic
Forbidding Ward
Guidance
Light
Message
Shield

1st:
Fear
Ventriloquism
Magic Weapon (scroll)

Focus Spells (2 focus points)

1st:
Ancestral Touch
Soothing Words

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Appears as a Bandu (Bekyar) man from souther Garund, standing nearly 7’ tall with jet black skin and long knotted hair. He is thin to the point of appearing gaunt with bones clearly showing under his skin. He speaks to his ancestors from time to time, especially Nana.

Lived among the Bandu for many years as a slave before being sold to a pirate ship from which he managed to escape. His full name is a reference to his travels over the ocean for a society that is quite insular in nature.

School Training: Spells

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PFS Credits:

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Botting Instructions:

To come. Please ignore below.

Kralgang will usually only attack if Pharasma makes it clear to him that his target is fated to die or be wounded at his hand (using Strategic Strike to determine this). He has a sap for use if an opponent is not to be killed. He favours using the bow over his Kukri if there are other front line fighters available. He will almost never make a second attack in the same round, preferring to move or recall knowledge.

Botting Expressions:

+1 Composite Shortbow with Strategic Strike:

[dice=Shortbow]1d20+9[/dice]

If likely to hit:

[dice=Piercing]2d6[/dice]
[dice=Deadly d10 if needed]1d10[/dice]

Kukri with Strategic Strike

[dice= Kukri]1d20+8[/dice]

If likely to hit:

[dice=Slashing]2d6+1[/dice]

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Resources used:

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