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Clarence is first through the door, weapons at the ready.

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Sticking beside Mama Jawchu "Don't mind if I do" she crosses "Thank you for holding the door" taking the hand of Alvin Dar as she insists he help her over the pit "Wait wait - not yet" she pauses just before bearing her weight against his brace, and lifting her slingstaff, concentrates on it a moment ~ a tiny glowing heatless particle appears from without and quickly distends into a bursting luminary energy source, casting the darkness of the windowless room into brightness.
◆◆) Light (Slingstaff)
"Ok deary, now I'm ready"

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Pleased with himself, Costolian quietly raises his hood and slips into the house.
Exploration Mode: Avoid Notice

Game Master Tea |

A lone table faces the entryway in this windowless chamber. The floors are slick with moisture, and a putrid smell hangs in the damp air. A trail of filth leads to an open door opposite the building’s entrance.
A you move in, a quivering, viscous blob moves towards you!
Mama Jawchu, Investigate: 1d20 + 7 ⇒ (3) + 7 = 10
Costolian Milotti, Search: 1d20 + 6 ⇒ (19) + 6 = 25
Alvin Dar, Avoid Notice: 1d20 + 7 ⇒ (16) + 7 = 23
Clarence the Hunter, Scout: 1d20 + 7 ⇒ (15) + 7 = 22
blob, Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Zòila, Detect Magic: 1d20 + 7 ⇒ (3) + 7 = 10
Zror, perception: 1d20 + 5 ⇒ (18) + 5 = 23

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A crackling field of static psycho-electrical energy gathers around Grandmother Time, instilling all friendly synapses with increased alacrity: A wave of mental clarity dawns over herself and her allies, lending accuracy and bolstering against fear!
◆) Inspire Courage
◆) Stride
◆) Strike
Getting into range, and casting a light against the darkness, our hero flings a rock at the blobby muck!
Staffsling w/ Inspire (+1/+1) vs Blob: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 101d10 + 1 ⇒ (6) + 1 = 7
Allies w/in 60-ft +1 status to Attack and Damage, vs Fear!

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Costolian attempts to discern what manner of disgusting blob this disgusting blob is. He hopes he has something in his possession that can hurt it.
Occultism to Identify Monster: 1d20 + 4 ⇒ (5) + 4 = 9
+4 Modifier if you prefer a secret check
He then moves to a defensive position and holds his cape defensively.

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With a snarl, Clarence rushes forward and hurls a javelin at the disgusting thing.
Javelin vs Blob: 1d20 + 6 ⇒ (6) + 6 = 12
Potential Piercing: 1d6 + 3 ⇒ (6) + 3 = 9
He then hurls his hatchet at the thing as well.
Hatchet vs Blob: 1d20 + 2 ⇒ (8) + 2 = 10
Potential Slashing: 1d6 + 3 ⇒ (4) + 3 = 7

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Zror charges in and attempts to slice it with his sword.
attack: 1d20 + 8 ⇒ (12) + 8 = 20
slashing damage: 1d8 + 3 ⇒ (8) + 3 = 11
He then snaps his shield in place, waiting for retaliation.
Stide, Strike, raise shield
If it does something with the manipulate or move trait first, he will use an AOO to attack. Same modifiers as above
If the first condition does not apply, he will take the shield block reaction if successfully it.

Game Master Tea |

Grandmother Time boosts the group and wave after wave of attacks impact the filthly thing.
It looks to be building up for a wave of its own...
Costolian is not able to identify it.
Initiative:
Costolian Milotti 25
Alvin Dar 23
Zror 23
Clarence the Hunter 22
Mama Jawchu 10
Zòila 10
disgusting blob 5 (-39)
Bold are up!

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Forgot to add the +1 from IC

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"Time to get cleaning!" Mama says cheerfully as she summons a spout of water.
DC 17 basic Reflex save vs spout
Bludgeoning: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
◆ Stride
◆◆ Cast a Spell spout

Game Master Tea |

I have added 3 damage from the attacks that forgot them (Clarence, Zror)
The cleansing spout of Mama Jawchu finishes the blob off, diluting it as it separates and dissolves.
One round. It didn't even get a go.

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Costolian looks over the satchel, to see if it attached to any tripwires or such.
+7 to Find Traps
If he concludes it is safe, Costolian picks up the satchel and helps himself to its contents.

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The goblin hovers near Costolian, "That not yours. We must try to find its owner before rummaging through like common thieves" Zror says with a serious tone...for a goblin.

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The goblin hovers near Costolian, "That not yours. We must try to find its owner before rummaging through like common thieves" Zror says with a serious tone...for a goblin.
"Why, I would never rummage through something like a common thief, " Costolian replies with a grin, as he continues his rummaging. "After all, there is nothing 'common' about me."

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"Besides being commonly handsome" Zòila butts in, winking, then looking into the contents of the bag from a short distance away, curious herself.

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Mama Jawchu claps her hands together, broad grin of satisfaction on her face, "We clean up real good, don't we, Toad?"
She turns her head to her familiar, as if listening, "Oh yes, so does Mr. Costolian."

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Clarence retrieves his weapons, wrinkling his nose at the stench.
"Now I know what one of my Pathfinder friends said about not being able to remove the smell"

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Zòila flows with Mama, leaving space at the front for the Alvin, Clarence and Zror...

Game Master Tea |

As Zror flings the door open, two more oozes flow towards him!
A massive table and eight chairs fill the center of this room. Empty shelves line the walls, and soggy carpets cover much of the floor. You can also here muttering nearby.
Initiatives!
Mama Jawchu, Investigate: 1d20 + 7 ⇒ (16) + 7 = 23
Costolian Milotti, Search: 1d20 + 6 ⇒ (10) + 6 = 16
Alvin Dar, Avoid Notice: 1d20 + 7 ⇒ (12) + 7 = 19
Clarence the Hunter, Scout: 1d20 + 7 ⇒ (19) + 7 = 26
blob 1, per: 1d20 + 1 ⇒ (7) + 1 = 8
Zòila, Detect Magic: 1d20 + 7 ⇒ (2) + 7 = 9
Zror, Perception: 1d20 + 5 ⇒ (11) + 5 = 16
blob 2, per: 1d20 + 1 ⇒ (4) + 1 = 5

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Clarence charges up and hurls his javelin at blob 1.
Javelin vs Blob: 1d20 + 6 ⇒ (12) + 6 = 18
Piercing Damage: 1d6 + 3 ⇒ (6) + 3 = 9
◆◆ Stride
◆ Strike

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Another Crackle of an Acuity-Enhancing Mental Wave!
◆) Inspire Courage
◆) Stride
◆) Strike
Scooting sideways to get a clean shot through the doorway, she flings a slingstone with psionically enhanced accuracy.
Staffsling w/ Inspire (+1/+1) vs Blob: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d10 + 1 ⇒ (2) + 1 = 3
Allies w/in 60-ft +1 status to Attack and Damage, vs Fear!

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Mama Jawchu attempts to whistle through her pointy teeth as she summons another spout of water to wash away blob 1.
DC 17 basic Reflex
Bludgeoning: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Then she walks over to Costolian and says, "Would you be a dear?"
◆◆ Cast a Spell spout
◆ Stride

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"Besides being commonly handsome" Zòila butts in, winking, then looking into the contents of the bag from a short distance away, curious herself.
"I suppose I am, aren't I?" Costolian says with a smile, accepting what he initially believes is a complement. However, his look soon turns to quizzical one as he ponders the possibility that he may have just been insulted. Unable to reach a satisfying conclusion, the thief just shrugs, content in the knowledge that he know has more valuables in his pockets than before.
Then she walks over to Costolian and says, "Would you be a dear?"
Hearing the slurping, sloshing sounds of more foes draws, Costolian is unsure whether the goblin is referring to help with the door or the blob. He concludes the latter and moves cautiously towards the doorway. Seeing only a single blob from his vantage, he releases a bolt of electricity in its direction.
Damage (E), Basic Reflex save (DC 17): 1d4 + 4 ⇒ (3) + 4 = 7

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Zror moves to the backside of the ooze and slashes.
attack + IC: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
slashing + IC: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
He then raises his shield.
◆Stride
◆Strike
◆Raise Shield
↺ Shield Block

Game Master Tea |

Javelin and sling bullet tear the surface of the ooze and the spout seems to make it push apart and swell. The lightning is effectively conducted by the water.
Then Zror slashes across it, and it bursts! Crackling splatters of sewer slime end up on furniture, walls and Zror.
Initiative:
Clarence the Hunter
Mama Jawchu
Alvin Dar
Costolian Milotti
Zror
Zòila
blob 2 (on the right!)
Bold are up!!

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Clarence growls and swings his hatchet thrice at the disgusting thing.
Hatchet vs Blob: 1d20 + 6 ⇒ (13) + 6 = 19
Hatchet vs Blob, MAP: 1d20 + 2 ⇒ (13) + 2 = 15
Hatchet vs Blob, MAP 2: 1d20 - 4 ⇒ (2) - 4 = -2
Hatchet Damage, Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Hatchet Damage, Slashing: 1d6 + 3 ⇒ (2) + 3 = 5
◆◆◆ Strike

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"Stay away ooze, I don't care for your smell or... anything, really," Costolian notes as he instinctively reels backwards.
◆ Step
The Varisian man then releases a second bolt of lightning from his tatoos.
◆◆ electric arc
Damage (E), Basic Reflex save (DC 17): 1d4 + 4 ⇒ (2) + 4 = 6

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Having attenuated herself to her teammates with psychic sensitivity, our halfling hero once again taps the latent power of the collective groupmind.
◆) Inspire Courage
◆) Strike
◆) Reload
Staffsling w/ Inspire (+1/+1) vs Blob: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 71d10 + 1 ⇒ (6) + 1 = 7

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Perception to Seek: 1d20 + 6 ⇒ (4) + 6 = 10
Costolian looks around him for the source of the muttering.
"We are not alone," he cautions.