Obherak

Alvin Dar's page

31 posts. Organized Play character for DoubleGold.


Full Name

Alvin Dar

Race

Sprite Oread

Classes/Levels

Fighter 4: spd:20, AC:21, HP:58/58, Fort:10, Ref:12, Will:8, Perc:8, Darkvision

Gender

Male

Size

Tiny

Age

21

Special Abilities

Fielded Commissioned Agent

Alignment

NG

Deity

Lysianassa

Location

Jinin

Languages

Common, Sylvan, Elven, Goblin

Occupation

Tapestry Refugee

Strength 12
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Alvin Dar

XP: 47
Beastmaster Dedication Fighter

Ancestry Stuff
Sprite Oread
1. Dustsoul: Survival, can sustain on dirt and ashes instead of food.
2. Lowlight Vision
3. Changed to Darkvision
4. Magical Strikes

BackGround Stuff
Tapestry Refugee: Stealth, Desert Lore and Assurance Stealth

Equipment
1. +1 Striking Lance: 100 GP
2. +1 Striking Composite Longbow: 100 GP
3. Leather Armor: 2 GP
4. Ordinary Clothing: 0.1 GP
5. 2 Sheaths: 0.02 GP
6. 38 Arrows left: .8 GP
7. 216.14 GP left over

Class Stuff
1. Point-Blank Shot
2. Expert in Perception
Expert in Fortitude
Expert in Reflex
Expert in Will
Expert in simple weapons
Expert in martial weapons
Trained in advanced weapons
Expert in unarmed attacks
Trained in all armor
Trained in unarmored defense
Trained in fighter class DC
Trained in Athletics+3+int skills
3. Shield Block Feat.
4. Attack of Opportunity
5. Beastmaster Dedication
6. Bravery
7. Toughness
8. Additional Companion

Skills
Trained in: Acrobatics, Arcana(Expert), Athletics, Nature, Religion, Society, Survival, Stealth, Desert Lore, Mercantile Lore. Fire Spells Lore(expert). Perception(expert)
1. Acrobatics: 10
2. Athletics: 7
3. Arcana: 10
4. Nature: 6
5. Religion: 6
6. Survival: 6
7. Stealth: 10
8. Society: 8
9. Perception: 8
10. Desert and Mercantile Lore: 8
11. Fire Spells Lore: 10

Feats
1. Assurance Stealth (Background)
2. Point Blank shot (1st level class feat)
3. DustSoul (1st Level ancestry)
4. BeastMaster (2nd Level class feat)
5. Additional Lore: Fire spells (2nd Level Skill feat)
6. Toughness (3rd Level General feat)
7. Recognize Spell (4th Level Skill Feat)
8. Additional Companion (4th Level class feat)

Animal Companions
1. Leg Chair: Large sized, Speed:40, AC:18, HP:40/40, Fort:8, Ref:8, Will:7. Perception:7, Acrobatics:8, Athletics:9, Stealth:8, Lowlight vision, scent imprecise 30 feet.
Mount, attack of 9, 1d6+3 blunt hoof agile, Support Benefit Your legchair moves its limbs in the way of enemy attacks. You gain lesser cover from your legchair against all attacks, not just ones where the legchair would be in the way.
Advanced Maneuver Careful Withdraw, 2 actions: The legchair carefully extricates you from a dangerous situation. It Steps twice and then Strides.
2. Shadow Hound: Small sized, Speed:30: AC:19, HP:32/32, Fort:7, Ref:9, Will:7. Perception:7, Acrobatics:9, Athletics:8, Intimidation:7, Darkvision, Scent imprecise 30 feet.
Jaws, attack of 9. 1d8+2 piercing. Support Benefit Your shadow hound shrouds your foes in shadow when you leave an opening. Until the start of your next turn, when you damage a creature with a Strike and that creature is within reach of your shadow hound, both you and your shadow hound become concealed to the creature until the end of your next turn.
Advanced Maneuver Bay: The shadow hound releases an eerie bay, attempting to Demoralize each foe in a 20-foot emanation. These Demoralize attempts don't require a language and don't take any penalty due to not sharing a language.
Attacks:
1. Lance: attack of 10. Reach, deadly d8.
2. Longbow attack of 13. rang 100, 2d8, propulsive, deadly d10