Zoomba's Rasheen Run [SFS 1-35, 2-22 and 4-14] (Inactive)

Game Master Zoomba

Maps/Slides


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An Enkindled Carnival

Place for checking in and discussing!

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Checking in. I just got my chronicle sheet for the Great Grav-Train Robbery over the weekend so, great timing!

Dataphiles

Male NG ysoki scholar technomancer 8 | SP 56/56 HP 42/42 | RP 9/9 | EAC 23; KAC 24 | Fort +7; Ref +7; Will +7 | Init: +5 | Perc: +10|Active Conditions: None | Speed: 30 ft | Spells: Lvl 1: 5/6 Lvl 2: 5/5 Lvl 3: 3/3

Checking in. Just finished leveling up from Sangoro's Gifts

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Ready to go!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hey @Gm Zoomba thanks for having me. I have 3 PC's that are lvl 6.1 so they would hit lvl 7 for the last 4-14 part.

I think given the other team members I will go with my Mechanic due to decent dmg and skill coverage.


Thanks for squeaking me in GM Zoomba. I am good with crossing the last bridge when we get to it if you are. Looks like my exocortex mechanic will be playing up, but I'm up for the challenge.

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Ha, I forgot about Kat5e, sorry about that. In that case I shall bring my Mystic

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

I know I've seen Mahari and Hellih around before but I can't remember if I played with them with this character or if they were in the game of The Last Bite that I ran.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft
Azara Thenason wrote:
I know I've seen Mahari and Hellih around before but I can't remember if I played with them with this character or if they were in the game of The Last Bite that I ran.

We played at 1-5 The first Mandate in 2019 ;) that was my (and Hellih) first PBP (and Starfinder) game

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none
Azara Thenason wrote:
I know I've seen Mahari and Hellih around before but I can't remember if I played with them with this character or if they were in the game of The Last Bite that I ran.

Mahari played in your run of #2-00 Fate of the Scoured God earlier this year. Zoomba had to step in as GM when you lost power for a few days.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

It's all coming back to me now. Thanks, now Azara can react appropriately when he meets up with folks.

Exo-Guardians

Male Ghibrani Witchwarper (Icon) / 8 SP 48 HP 44 RP 9 EAC 22 KAC 23 INIT +8 PER +2 FORT +3 REF +10 WILL +4

Teleemo checking in! I'll be adding more to his character sheet over the holiday weekend. He is currently 6th level.


Have we nailed down our expected start date? I have played Kat exclusively here on the paizo forums, but have been searching out a roll 20 game for that extra XP to play all three modules.


An Enkindled Carnival

I had been waiting on people checking in, but was thinking to begin Sunday 1/2 if that works for everyone


Whenever you start works with me. Didn't find a game that worked for my schedule, aka after kids bedtime.

Dataphiles

Male NG ysoki scholar technomancer 8 | SP 56/56 HP 42/42 | RP 9/9 | EAC 23; KAC 24 | Fort +7; Ref +7; Will +7 | Init: +5 | Perc: +10|Active Conditions: None | Speed: 30 ft | Spells: Lvl 1: 5/6 Lvl 2: 5/5 Lvl 3: 3/3

Sunday 1/2 works for me

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

@Gm - since I am bringing Croaker, he is an owner of War wagon ;) which is an armored vehicle. If possible I would try to use it, either as a way of transport or if scenery allows as a vehicle to fight with ;)

It can fit all 6 starfinders, it is not great in terms of armor and all. But you get a bonus for a stylish entrance crashing through a wall with it ;) Think about Mad Max and War Rig :D

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Awww, Mahari wanted a ride on Smiley. ;)

But I am curious about your War Wagon. The entry for Speed says "Drawn." Meaning it's pulled by one or more creatures at whatever their speed is?

That raises the question of what happens if they have a climb or swim speed. Or how many creatures it takes.

Is Smiley's sister on Clydesdale duty now?

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Mahari Jones wrote:

Awww, Mahari wanted a ride on Smiley. ;)

But I am curious about your War Wagon. The entry for Speed says "Drawn." Meaning it's pulled by one or more creatures at whatever their speed is?

That raises the question of what happens if they have a climb or swim speed. Or how many creatures it takes.

Is Smiley's sister on Clydesdale duty now?

Ha, Didn't you have a chance while we 'infiltrated' that bunker? Anyways, darn that 'drawn' speed. I was certain that it is a vehicle with its own engine, from coolness factor that is even better, but it means I had to buy an additional 'car' to tow it :D

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Regarding ship, Croaker has access to boon for Crypt Warden tier 7 it has some nice weapons but man it is a slow ship ;)

If we don't go with Crypt Warden, Croaker has:

Mystical Guidance Systems Upgrade (Starship Boon): Blueprint that allow you to change one weapon into a hybrid weapon. Gunner using it can use mysticism and wisdom instead of piloting and dex

During starship combat Croaker is:
Decent gunner: +9 or +11 (with mystical guidance system)
Captain: Diplomacy +11 / Bluff +13
Mystical Officer: Mysticism +14

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Ooohh, I vote Crypt Warden just for the RP potential and one-off chance of flying a stolen?/procured?/captured? Corpse Fleet ship!

I have a Manticore boon, but it caps at Tier 6. Mahari won't be flying the Mean Gurl any longer. :(

Edit: I forgot that this is a 5-8. What tier are we in? If 5-6, she could bring the Manticore.

As for roles:
Bluff +22
Diplo +20
Piloting +19 (8 ranks)
Gunnery +13

So Captain or Pilot. Or Gunner if someone else beats her on the others.

She'll slot the Dataphiles starship boon "Computational Savant" which provides a floating +2 bonus to any check that she attempts (not included above).

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

That is a slow ship but I always like using boons when I can. It makes the Starfinders seem more like the Rebel Fleet and less like the Imperial Navy.

Azara's boon is a Heavy Solar Cannon - 3d8 damage with sustained fire: Each round after the first that it hits the same target it deals another die of damage in this case up to 7d8.

And, Azara is pretty much only suited to be a Captain-Diplomacy +17 or Chief Mate-Athletics +12.

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Just for fun: Crypt warden only image that I found it looks cool ;)

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

This is where Kat will suffer being a few levels behind.

I have her at:

Pilot:+13
Computers:+13
Gunnery: +10
Athletics :+11

I will just grab whatever is left/ whatever won't get us killed.

Farol, will you finally get to use the crypt warden?! I'll throw my vote in for that if you're happy to use it.

Dataphiles

Male NG ysoki scholar technomancer 8 | SP 56/56 HP 42/42 | RP 9/9 | EAC 23; KAC 24 | Fort +7; Ref +7; Will +7 | Init: +5 | Perc: +10|Active Conditions: None | Speed: 30 ft | Spells: Lvl 1: 5/6 Lvl 2: 5/5 Lvl 3: 3/3

As I mentioned in the Gameplay thread, I have the "Hero of the Stars" Starship boon, which restores 5 Hull Points per Tier if we get reduced to zero Hull Points. We can only have one, and it might be enough to let us survive a fight.

I understand the desire to use a Boon ship, but those Advanced Long Range Sensors on the Pegasus look like they were designed for this mission. If we go with another ship, I am sure we can overcome the deficit.

During Starship Combat, Nimh is best as:
Science Officer: Computers +17
Engineer: Engineering +17
Pilot (only if no one else can pilot) +15

Looks like I may be jumping between Science and Engineering.


An Enkindled Carnival

With this party comp we’re rounding up to 7-8 tier. There also is (as many/all of you noted be I realize I never explicitly confirmed) the Starship tag on this first scenario

Exo-Guardians

Male Ghibrani Witchwarper (Icon) / 8 SP 48 HP 44 RP 9 EAC 22 KAC 23 INIT +8 PER +2 FORT +3 REF +10 WILL +4

In doublechecking my chronicles, I see that Teleemo is actually 7th level at this point. I'll make sure everything is up to date early this weekend. I'm sorry I have been a little behind on this. It's been a crazy week. Lots of extra hours at my side hustle part-time job, as well as the usual day job (not complaining, I love my jobs).

Teleemo is probably best at Captain. He can manage a +8 for guns if needed. I think he would also be a decent science officer.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Starship roles:

Mahari: Pilot +19 (8 ranks) +2 boon
Croaker: Magical Officer +14 Mysticism
Teleemo: Capt Diplo +17 (taps the DC 15 for Encourage)
Nimh: Engineer (can also Science Officer if Croaker is gunning)
Kat & Azara: Chief Mates & more gunners

If that looks fine, let's get this show on the road.

Dataphiles

Male NG ysoki scholar technomancer 8 | SP 56/56 HP 42/42 | RP 9/9 | EAC 23; KAC 24 | Fort +7; Ref +7; Will +7 | Init: +5 | Perc: +10|Active Conditions: None | Speed: 30 ft | Spells: Lvl 1: 5/6 Lvl 2: 5/5 Lvl 3: 3/3

Works for me, although Nimh will probably spend all his non-combat time on the Science station, using whatever sensors we have to look for beacons.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |
Mahari Jones wrote:

Starship roles:

Mahari: Pilot +19 (8 ranks) +2 boon
Croaker: Magical Officer +14 Mysticism
Teleemo: Capt Diplo +17 (taps the DC 15 for Encourage)
Nimh: Engineer (can also Science Officer if Croaker is gunning)
Kat & Azara: Chief Mates & more gunners

If that looks fine, let's get this show on the road.

I'm Azara Thenason, and I approve this message.


Azara, would you prefer cheif mate or gunner?

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Assuming we have 2 guns on a target, I'd prefer if we were both gunners.

But if only one gun is available, my bonus would be +10.


My Gunnery is +10 as well. If it's your solar cannon, you can do the honors!

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Actually...scratch that. I just read about the EMP Cannon. I also have a boon to swap in a Mining Laser for a light weapon.

Unless anyone objects, I'll replace the EMP Cannon in the turret with a Mining Laser. It's Short Range only but it does half it's damage to the hull without having to go through the shields first. It's only 2d6 but it will let us do damage no matter what arc the opponent ends up in.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Hehe. Why does an Eoxian ship have escape pods? Undead don't need to breathe in a vacuum, so they could just launch themselves out of any hole in the fuselage if they need to escape. I'd think they'd have emergency exits like on planes.

Each of my characters has a unique name for "their" version of my Manticore boon, along with a little story of how they got access to it.

Mahari's Manticore was Mean Gurl. She "repossessed" it from the CEO of a caf-company. You know, the one with the round green logo of a mermaid :) The bank had put out a repo on it, and she did the job but under a false identity. Then she just didn't bother turning the ship over to the bank. I guess I need a story of how they finally caught up with her now that she's out of tier to ever use it again.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Maybe she just left it parked in front of one of their offices when she outgrew it.

Dataphiles

Male NG ysoki scholar technomancer 8 | SP 56/56 HP 42/42 | RP 9/9 | EAC 23; KAC 24 | Fort +7; Ref +7; Will +7 | Init: +5 | Perc: +10|Active Conditions: None | Speed: 30 ft | Spells: Lvl 1: 5/6 Lvl 2: 5/5 Lvl 3: 3/3

I suspect it has escape pods so that the crew can actually go somewhere. Yeah, they could just jump out a hole in the ship, but then they have no propulsion, and may drift for thousands of years before getting anywhere. I also suspect they would not handle re-entry well in just their armor.

I find the fact that the medical bay only supports Undead to be slightly more disturbing and possibly problematic.

Can you imagine what they might use for air filters in the "Life Support"? Or what kind of Torture/experiments they might have in the Life Science Lab?

Wayfinders

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Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Hey guys! I was fiddling with some switches and levers down in the Life Science Lab. The good news is, we have a new crewmember! The bad news is, he's afraid of fire and keeps threatening to float away on an iceberg if we don't provide him a bride."

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
GM Zoomba wrote:
It is relatively flat. I had thought we’d discovered the vehicle in question required animals to pull it though: do you have those or am I thinking of a different non-‘drawn’ vehicle?

Sorry, @Gm I did not follow up on that. Croaker put his big Rat pants and bought a vehicle to drag the War Wagon, Urabn Cruiser the biggest issue is to find a vehicle for 6 PC's. So I have two: one that takes 3 and wagon that takes 5 ;)


An Enkindled Carnival

Yup, that'd work :)

And if the party's happy to use those, fine with me. Always happy to let a PC's hard bought vehicle (or two in this case) get a chance to show off. Just would need to know who's driving/riding in which then


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An Enkindled Carnival

Peeling curtain back a bit on your drive:
There are several potential environmental dangers you might experience on your trek to the ship. Factoring in vehicle's being used, I was planning on having that both impact your travel time and potentially alter the effects of some of those hazards.

And then the dice decided 4/6 of those would be 'nothing dangerous happens' anyway :)

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker has 1 rank in piloting with a whooping +5 modifier. It is enough to drive slowly through Absalom from hangar bay to wherever they are stored :D

I suggest using Mahari as a driver ;)

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Heading out to fly. Can't post now. Mahari can absolutely pull that Bluff off, and can even disguise herself too. But a tech assist can't hurt


2 people marked this as a favorite.
An Enkindled Carnival

As you probably could guess, the scenario is swerving quite a bit due to the authors never anticipating you all showing up in a Corpse Fleet ship.

I love it.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

That was an incredible stroke of luck. I wish I could have participated in that a little more, but I was dealing with some sick kids. I was checking in and reading along though, that was great!

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Did you giggle when we picked the Crypt Warden?

I would have giggled when the players picked a Crypt Warden if I was GMing.


An Enkindled Carnival

I smiled when I saw you pick the ship. I laughed when I confirmed that at this tier it is not just a Corpse Fleet ship they are flying, but literally a Crypt Warden for them as well.

I’m going to have a larger next post in the Gameplay thread this evening when home from work, but you crazy SOBs did it (don’t forget your bony ship itself gives a Computers bonus too) :)


An Enkindled Carnival

So we are now essentially in wrap-up of this first scenario (1-35). There's still the debrief with Radaszam to go through and RP, but I will work to get chronicles out today. (in-tier creds will be 6.091, out-of-tier 5,097 if that notice helps with purchasing plans).

After that, we'll continue shortly into your next mission: 2-22 Rasheen's Reception. While I know we will need to have some group re-jiggering for the higher-tier 4-14, this next one is still a 5-8. That said, if things have changed and any of you are no longer interested in keeping on to the next scenario, let me know!

Dataphiles

Male NG ysoki scholar technomancer 8 | SP 56/56 HP 42/42 | RP 9/9 | EAC 23; KAC 24 | Fort +7; Ref +7; Will +7 | Init: +5 | Perc: +10|Active Conditions: None | Speed: 30 ft | Spells: Lvl 1: 5/6 Lvl 2: 5/5 Lvl 3: 3/3

Do we need to resolve the Radiation Sickness? I can spend 4 AcP to purchase a "Remove Radiation if necessary.

Second Seekers (Jadnura)

Female Halfling (Corporate Agent) Operative 9 SP 81 / 81 | HP 56 / 56 | RP 9 / 9 EAC 21 KAC 21 | Fort +8; Ref +12; Will +8 (Evasion)| Invisibility 10 / 10 | Active conditions: none

Mahari will continue for sure!

Gonna get a chronal harness from Galactic Magic and a jammer charge from Tech Rev. That should be it. As noted previously, she'll level to 9 after Part 2.

Side note, her Bluff and Computers checks should have been 2 higher for the extra node she asked Kat to install. Not that it mattered, I suppose.

Anyone got any suggestions for a feat for her at 9th?

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