Last Heroes

Game Master Matt Adams 259

In the aftermath of an attack the defeated the world's mightiest heroes, a ragtag group of superhumans must band together to protect the world.


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Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

Party in the bug truck!


Dodge 6, Parry 4, Fortitude 3, Toughness 6, Will 4
Mimic:
Variable 6 (Linked; Limited: Touch Range)
Matt Adams 259 wrote:
And just to clarify, the team is going to follow Siphon to her house and bring her parents to Bug Hunter's house?

I was assuming that they were going to go to ground on their own. But that works too, if they're still there when we swing by the house to check on them!


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

@Matt Adams 259 - Did we earn an additional character/power point for foiling Samurai Sapphire's plans (so a total of 2 points earned including the school chapter)?


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

We may be conflating hero points and power points. I thought we had two hero points (rerolls etc) and no power points (for buying powers). But I am not sure.


Doctor Night wrote:
@Matt Adams 259 - Did we earn an additional character/power point for foiling Samurai Sapphire's plans (so a total of 2 points earned including the school chapter)?

You did get the extra character point. I forgot to include that in my last post. Sorry.


What were you looking to buy, doctor?


This is the hideaway Valerie's parents had pick out for the family.


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

@Matt Admas 259 - There are quite a few items on my radar but first I want to fix up his Leaping power as it is not working as I intended for him. I want for him to be able to bounce around the battlefield with many in-flight corrections during his movement action. So perhaps a limited form of Flight is in order.

The limitations I am thinking that would apply to his flight would be:

1) Does not function if immobilised, restrained or bound. Which is exactly the same as the wings limitation so -1 cost per rank is appropriate.

2)He can only fly if in contact with a suitable surface during his movement phase. He could pseudo hover by bouncing up and down in place but he can not fly at all over water and his speed might be halved under other conditions where the surface involved does not provide sufficient resistance (marsh or a desert for example). I think this should also qualify for a -1 cost per rank.

I think that the subtle advantage (+1 flat point) would be appropriate as well.

We would also have to decide how to deal with falling and if 1 Rank of Safe Fall is required or is redundant with the Flight power.

If you agree with these assumptions then we can start costing out the power.


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

Isn't bouncing around the battlefield just high-level Leaping with like, Move-by Action & Takedown 2?


Would the Move-by Action and Takedown advantages suit your needs?

I believe I did say that I would allow multiple small leaps, as long as they added up to your leaping speed or less. What else are you looking from the power?


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

Good points and keeping it simple is always better. :)

Alright Doctor Night will spend:

1 point to increase his Leaping from Rank 4 to Rank 5.

1 point to acquire the Move-by Action Advantage.


A-F:
Account: 5 Appraise: 30 Art: 5 Charm: 15 Climb: 40 Disguise: 5 Diving: 21 Dodge: 67 Drive (Auto): 20 Elec. Repair: 40 Fast Talk: 5 Fight (Brawl) 75 Handgun 70 Rifle/Shotgun: 25 SMG: 15, First Aid 30
G-Z:
History: 5 Intimidate: 15 Jump: 20 Law: 5 Library: 20 Listen: 40 Locksmith: 51 Mech Repair: 50 Nat. World: 10 Navigate: 10 Occult: Persuade: 10 Psyc: 10 Ride: 5 SoH: 35 Spot: 70 Stealth: 70 Survival 10 Throw: 20 Track 10
Human Grease Monkey; HP 22/22, Dodge 67/33/13; Listen 40/20/8; Spot Hidden 70/35/14; Luck 55, Sanity 50; Magic 10; Default Reaction- Dodge

I will be going on vacation from the 23rd through the 30th. I hope to have internet and be able to post over the week at least some, but I won't know until the day of if the area we are in is covered. Feel free to bot me as needed.


Have fun.


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

@Matt Adams 259 - I assume the following purchases are alright with you?

1 point to increase his Leaping from Rank 4 to Rank 5.

1 point to acquire the Move-by Action Advantage.

@Brisk - Have fun. :)


Those are fine purchases.


Crazy week is done. I'm going to try to get back to a regular posting rate.


Doctor Night-I know that John is a biochemistry student. What is the topic of his thesis? Does alchemy play a part in his main education or is it independent study?

Brisk-What kind of high school friend group does he typically hang around?


A-F:
Account: 5 Appraise: 30 Art: 5 Charm: 15 Climb: 40 Disguise: 5 Diving: 21 Dodge: 67 Drive (Auto): 20 Elec. Repair: 40 Fast Talk: 5 Fight (Brawl) 75 Handgun 70 Rifle/Shotgun: 25 SMG: 15, First Aid 30
G-Z:
History: 5 Intimidate: 15 Jump: 20 Law: 5 Library: 20 Listen: 40 Locksmith: 51 Mech Repair: 50 Nat. World: 10 Navigate: 10 Occult: Persuade: 10 Psyc: 10 Ride: 5 SoH: 35 Spot: 70 Stealth: 70 Survival 10 Throw: 20 Track 10
Human Grease Monkey; HP 22/22, Dodge 67/33/13; Listen 40/20/8; Spot Hidden 70/35/14; Luck 55, Sanity 50; Magic 10; Default Reaction- Dodge

Brisk would hang out with the comics crowd.

I am back by the way.


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

@Matt Adams 259 - His thesis is on studying the structure of organic materials and then fabricating these structures artificially to use for manufacturing purposes. The premise is that organic materials are often stronger and lighter than non-organic materials. It is said for example that both bone and spider webs are stronger and far less dense than steel.

His study of Alchemy is definitely independent study. I doubt that it would be taught formally at your typical university although as it is your world you would have to tell me.


Glad to hear it Brisk.

Magic is taught formally at some universities. In fact, one of the early drop outs for the campaign was a magic college student. I wouldn't force you into having a formal education in Alchemy if you prefer it to stay independent study, though.

You guys can definitely carry cell phones in your hero identities. It feels odd for you to not have them.


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

Obviously Bug Hunter loves Doc Night's idea of the whole bug infestation thing. I was thinking I could spend a Power Point on the Inventor advantage, albeit with Biology instead of Technology. Or perhaps a Hero Point to jury-rig something? Or should we just hand-wave the whole thing?

Supposing we all decide to go this route. Which I am hoping we do.


I was actually going to suggest the same thing. What would you like to do? If you want to build bugs to fight crime with on the regular, I would suggest the Inventor advantage. If you think this is just a one off, then obviously using a Hero Point is best.

Personally, since you've all ready described Bug Hunter as a kind of experimenter, I would go with Inventor.

If you do go that route, then Expertise: Biology would replace Technology for the skill checks.


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

I can't really imagine what kind of bug constructs I might need in the future, but I didn't see this one coming either, so I think you're right, he should have inventor if only to be thematic. And who knows? Maybe he'll get some more mileage out of it down the road.

By the time you read this, profile will be updated.


All right. So the question now is, why kind of infestation are you looking to cook up?


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

Let's get some IC input from the team first.


A-F:
Account: 5 Appraise: 30 Art: 5 Charm: 15 Climb: 40 Disguise: 5 Diving: 21 Dodge: 67 Drive (Auto): 20 Elec. Repair: 40 Fast Talk: 5 Fight (Brawl) 75 Handgun 70 Rifle/Shotgun: 25 SMG: 15, First Aid 30
G-Z:
History: 5 Intimidate: 15 Jump: 20 Law: 5 Library: 20 Listen: 40 Locksmith: 51 Mech Repair: 50 Nat. World: 10 Navigate: 10 Occult: Persuade: 10 Psyc: 10 Ride: 5 SoH: 35 Spot: 70 Stealth: 70 Survival 10 Throw: 20 Track 10
Human Grease Monkey; HP 22/22, Dodge 67/33/13; Listen 40/20/8; Spot Hidden 70/35/14; Luck 55, Sanity 50; Magic 10; Default Reaction- Dodge

Brisk is fine with this as long as he makes it in time for dinner.


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

Hey, isn't Brisk's family life a complication? And he's pretty fast, right?
It would be funny to run this job during his dinner time and he has to run back and forth without admitting to anyone that he's trying to be in two places at once.


A-F:
Account: 5 Appraise: 30 Art: 5 Charm: 15 Climb: 40 Disguise: 5 Diving: 21 Dodge: 67 Drive (Auto): 20 Elec. Repair: 40 Fast Talk: 5 Fight (Brawl) 75 Handgun 70 Rifle/Shotgun: 25 SMG: 15, First Aid 30
G-Z:
History: 5 Intimidate: 15 Jump: 20 Law: 5 Library: 20 Listen: 40 Locksmith: 51 Mech Repair: 50 Nat. World: 10 Navigate: 10 Occult: Persuade: 10 Psyc: 10 Ride: 5 SoH: 35 Spot: 70 Stealth: 70 Survival 10 Throw: 20 Track 10
Human Grease Monkey; HP 22/22, Dodge 67/33/13; Listen 40/20/8; Spot Hidden 70/35/14; Luck 55, Sanity 50; Magic 10; Default Reaction- Dodge

Funny, stressful. I am not sure those are the same.


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

Alright, so here's my plan.

Advantage: Minion [4], Uncontrolled, 2pp x 4 minions = 8pp total

Minion (60pp, PL8):
[14] Strength 2 Stamina 4 Agility 0 Dexterity 0 Fighting 4 Intellect -4 Awareness 1 Presence -1
[02] Toughness +6, Dodge +2, Parry +6, Fortitude +4, Will +1
[07] Close Combat (natural weapons) +6 (2), Intimidation +2 (5), Perception +4 (3), Stealth +8 (4)
[03] Evasion 1, Fearless, Hide in Plain Sight
[10] Acid Spit Damage 4 + 2ndary Effect + Reach 1, alternate Bite Damage 4+STR + Penetrating + Fast Grab
[12] Permanent Innate Shrinking 4 (3ft long), Extra Limbs 2
[04] Darkvision, Radius, Danger Sense
[08] Burrowing 3, Leaping 1, Sure-Footed 1, Wall Crawling 1

With routine checks that's 8 hours design + 36 hours work = 44 hours to cook up 4 nasty bug minions!


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

Wait. 32 hours of work. 40 total. I can't do math.


I'm getting a different number than you.

Summon is 2 points/rank for 8 total at rank 4. -4 points for Uncontrolled give a 4 point total. Now we can multiply that total by 4 for 16 points.

That give a design check of 26 with 16 hours design time and a construction check of 26 and 64 hours of work. Time isn't a factor here, so you can take your time with construction.

Let's just move on. I think I have a feel for how these bugs are going to operate.


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

I was using the Minion advantage instead of Summon, because they aren't things I can manifest or dismiss.


Ah. That makes sense.


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

OOC, I want to make sure Brisk is indeed able to run through or over the barbed wire that tops the walls before he rushes up there and slices himself into little bits.


A-F:
Account: 5 Appraise: 30 Art: 5 Charm: 15 Climb: 40 Disguise: 5 Diving: 21 Dodge: 67 Drive (Auto): 20 Elec. Repair: 40 Fast Talk: 5 Fight (Brawl) 75 Handgun 70 Rifle/Shotgun: 25 SMG: 15, First Aid 30
G-Z:
History: 5 Intimidate: 15 Jump: 20 Law: 5 Library: 20 Listen: 40 Locksmith: 51 Mech Repair: 50 Nat. World: 10 Navigate: 10 Occult: Persuade: 10 Psyc: 10 Ride: 5 SoH: 35 Spot: 70 Stealth: 70 Survival 10 Throw: 20 Track 10
Human Grease Monkey; HP 22/22, Dodge 67/33/13; Listen 40/20/8; Spot Hidden 70/35/14; Luck 55, Sanity 50; Magic 10; Default Reaction- Dodge

I have acrobatics +10 and Athletics +5 and have wall climbing as long as I run. It might not be automatic, but I should be able to do it pretty easily.


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

This looks like a routine (take 10) sort of situation to me anyways. It will be up to the GM to adjudicate.


Spending the hero point is a good idea. I'll have brisk make a DC 16 Athletics check to avoid the barbed wire. Failure will just result in a DC 16 toughness check.


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

Normally my character would have magically created a ladder or something for Siphon to climb up on but with the security around the place this would be picked up on pretty quickly.


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

It is quiet in here again. :)


Dodge 6, Parry 4, Fortitude 3, Toughness 6, Will 4
Mimic:
Variable 6 (Linked; Limited: Touch Range)

Too quiet!


A-F:
Account: 5 Appraise: 30 Art: 5 Charm: 15 Climb: 40 Disguise: 5 Diving: 21 Dodge: 67 Drive (Auto): 20 Elec. Repair: 40 Fast Talk: 5 Fight (Brawl) 75 Handgun 70 Rifle/Shotgun: 25 SMG: 15, First Aid 30
G-Z:
History: 5 Intimidate: 15 Jump: 20 Law: 5 Library: 20 Listen: 40 Locksmith: 51 Mech Repair: 50 Nat. World: 10 Navigate: 10 Occult: Persuade: 10 Psyc: 10 Ride: 5 SoH: 35 Spot: 70 Stealth: 70 Survival 10 Throw: 20 Track 10
Human Grease Monkey; HP 22/22, Dodge 67/33/13; Listen 40/20/8; Spot Hidden 70/35/14; Luck 55, Sanity 50; Magic 10; Default Reaction- Dodge

Life appears to be happening...somewhere else.


Dodge: 4 Parry: 4 Fortitude: 8 Will: 4 Toughness: 8 Luck Points: 1/1 Hero Points:2/2 Conditions:

We can always be patient and play in other games for now. :)


Male Defense 5, Toughness 7 [3], Fortitude 7, Will 5 [fear], Status: 0 DR| Throwing +6, Perception +5, Stealth +5

Yep. Bug ya later! Hopefully not too long.


A-F:
Account: 5 Appraise: 30 Art: 5 Charm: 15 Climb: 40 Disguise: 5 Diving: 21 Dodge: 67 Drive (Auto): 20 Elec. Repair: 40 Fast Talk: 5 Fight (Brawl) 75 Handgun 70 Rifle/Shotgun: 25 SMG: 15, First Aid 30
G-Z:
History: 5 Intimidate: 15 Jump: 20 Law: 5 Library: 20 Listen: 40 Locksmith: 51 Mech Repair: 50 Nat. World: 10 Navigate: 10 Occult: Persuade: 10 Psyc: 10 Ride: 5 SoH: 35 Spot: 70 Stealth: 70 Survival 10 Throw: 20 Track 10
Human Grease Monkey; HP 22/22, Dodge 67/33/13; Listen 40/20/8; Spot Hidden 70/35/14; Luck 55, Sanity 50; Magic 10; Default Reaction- Dodge

Here's hoping for a revival with the new year!

But I will be on vacation from now through Jan 8th. I will have access to the internet, but I am not sure how much I will be able to post. Bot me as needed. Happy New Years!

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