Mustering Meeting your fellow Pathfinders instills in you a lingering sense of responsibility for your fellow agents. Each of you gains a +2 circumstance bonus on their next Will saving throw.
BTW, we got the success on this mission with your earlier skill checks. I reported it already, but that was our tables last mission for Part II, so we are going to waiting for several days before Dennis moves us to Part III, so I am lingering here in this conversation and keeping it going. Feel free to enjoy the roleplay during this lull in the Special.
We will be heading into Part III in the next day, and that transition will include an overnight rest where you can restore all your spells and hit points. If there is anything you need to do to reset your characters, now is a good time.
If you need new supplies, Zendel is happy to sell them to you. Also if there are any daily preparations you need to make, feel free to make them or list them here.
CN male elf (ancient) rogue (thief) 9 l HP 8/87| AC 27 (Deny Advantage) | F +15 R +21 (Evasion) W +15 | Perc +16 (+18 for Initiative, wins ties) | speed 35 ft (Feather Step)| Hero Points: 3 | Active Conditions:
I'm going to buy a silver knuckle duster. Need to get an option for bludgeoning damage, I think.
Male Human Wizard (Universalist)-9 ( lb) | hp:81/81 W1 | AC:26 | P:15 : F:16 R:18 W:18 | DV | HP:1/3 | SA+18 DC 29 | SS/d 1:3/3 2:3/3 3:3/3 4:3/3 5:2/2 | GA | 124312-2001
I have heard that duct tape is a magical substance and can do many wondrous things Ms Pip but ..... I am not sure that it can actually seal a rift in space/time
In case you missed it, we are going to be attempting to seal a second Rift to help the house complete successes. Please follow the same procedure as before!
We've been doing it in half a day... But you guys have taken damage each time, and one would hope that other groups would be closing rifts as well. Right now, the tracking is 8 of 13. I suppose I could wait until tomorrow morning, and we give it one more try if the other groups have not moved us forward by then.
We have completed all our aid missions and once again are waiting for the rest of the house to get enough successes. At the moment, we are sitting on 23 or the 34 successes to move on. If you would like to ask more questions of Heraxia during this time, go for it.
Upcoming battle: do you want to fight temporal echoes or rescue Pathfinders? Rescuing Pathfinders seems to require a lot of physical skills. Temporal echoes is another combat.
CN male elf (ancient) rogue (thief) 9 l HP 8/87| AC 27 (Deny Advantage) | F +15 R +21 (Evasion) W +15 | Perc +16 (+18 for Initiative, wins ties) | speed 35 ft (Feather Step)| Hero Points: 3 | Active Conditions:
I'm up for either. We've been doing a lot of skill challenges, so if people want a combat, I'd be happy to.
Actually, looking at it, I suppose one could name one's skill and then describe the action on takes to do it. So I guess it would be possible to do other skills if one could justify them? I like the idea of rescuing Pathfinders, but temporal echoes seems easier to set up. Still... rescuing Pathfinders appeals to the Envoy's Alliance in me.
What? No one posted on which one they wanted? Okay, I think I will roll you into the skill challenge, because it is Grum's player's sleep time, and they are the one person who does not have the requisite skills for it. Let's see if we can clear this challenge before he wakes up.
So let's look ahead to the future. For wave 3, do you want to do a combat against the Hounds of Tindalos or stabilize the Eternity Arch? I am leaning towards having you fight the hounds so that I can alternate skill challenges with combats, since it is likely we will go back to all the wave challenges that we missed in order to get more successes for the special as a whole.
If we do it this way, we can keep alternating skill and combat challenges so it doesn't feel like we are always doing the same thing.
CN male elf (ancient) rogue (thief) 9 l HP 8/87| AC 27 (Deny Advantage) | F +15 R +21 (Evasion) W +15 | Perc +16 (+18 for Initiative, wins ties) | speed 35 ft (Feather Step)| Hero Points: 3 | Active Conditions:
What? No one posted on which one they wanted? Okay, I think I will roll you into the skill challenge, because it is Grum's player's sleep time, and they are the one person who does not have the requisite skills for it. Let's see if we can clear this challenge before he wakes up.
The GM would like to acknowledge that Grum was a) not asleep and b) did a great job with the challenge so far. This just shows that everyone can mess up their calculations.
Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1
Yes. I'm all for making sure we experience the capstone combat... even if we're probably way more than adequate to handle the capstone skill challenge. :)
I am GMing the 1-4 tier of this special at a con today. Feel free to keep posting -- especially with all those saves but don't expect me back until tonight.